The most effective russian players I’ve encountered are the ones that are able to build up a force that is able to threaten a counter on a german stack. If a good german player wants to go for Moscow they are able to get it, however I’ve seen plenty games where the UK/USA are putting enough pressure on the German player for him to stop just in front of Moscow. If the Russian player only has bought inf at this point there is not much of a threat for the German player to keep russia contained and slowly kill it economically. However if there is a stack of paired inf/art the pushback power is a lot bigger and thus Germany can be challenged and Russia may be able to break the German wall.
Best Alpha Modifications
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I like The Mongolian Rule
Just wish they also kept the 12 IPC rule to go with it.
I agree, the question that’s been buggin me lately is, does Japan still attack Russia in the north and just deal with the 6 extra infantry on the way to Moscow, or just plow through north China toward Stalingrad.
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I like the new setup, the NOs and the scramble.
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The set up changes are my vote, espically on the pacific side of the board. Even though Japan still has a ton of aircraft it is fewer than what they had in OOB.
Scrambling is also a big improvement and that would probably be my number 2 vote.
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The set up changes are my vote, espically on the pacific side of the board. Even though Japan still has a ton of aircraft it is fewer than what they had in OOB.
Scrambling is also a big improvement and that would probably be my number 2 vote.
I think scrambling has stolen this poll.
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AA Guns by far! For once they are a REAL unit! (Before they were just something you used in opening fire and had no basis in reality or realism in my opinion.)
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scrambling! Imagine being able to take out every single UK ship on turn 1….
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I suppose the rule disallowing America from building a Major in Finland, was very significant for balance as well.
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@Young:
I suppose the rule disallowing America from building a Major in Finland, was very significant for balance as well.
You mean Norway. But yes, it’s a big difference
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I think scrambling and the AA rule changes are my favorite. The rule keeping airforces from scrambling off anything that wasnt an island contained in a single sea zone was a hold over from the old pacific game, the first one to ever use naval or air bases, when all of these bases were only on islands to beging with. It needed to change and has added so much more to game play.
Having AA be its own unit really needed to happen. With all the new facilities and bases comming with their own self-contained AA, there really wasnt much point to independent AA as its primary function in previous games had been to protect ICs. Its neat, keeps the simplified old rule for AA for facilities and bases defense, and adds a component of AA to standing armies.
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@special:
@Young:
I suppose the rule disallowing America from building a Major in Finland, was very significant for balance as well.
You mean Norway. But yes, it’s a big difference
You’re right, I meant Norway.