Alpha 3 jim/ghr2/fighter vs vance/lemming/shadow

  • Customizer

    Bump.


  • Yankees1
    Buy 2CV, 1Des, 2SS spend all (place all in z10)

    Non-combat:
    1Fig Phi >> Gua
    1Des z35 >> z23
    1SS z35 >> z49
    1Des z10 >> z25
    whole fleet z10 >> z26 TT carry over 1Inf, 1Art unload Haw
    1TT z26 >> z10
    1Fig Wus >> Haw
    1Fig Eus >> z26
    1Sbr Eus >> Haw
    1TT z101 load 1Inf, 1Art from Eus, 1Cru z101 >> z11
    1Inf, 1Arm Cus >> Wus

    Place all in z10.
    Collect 52IPCs.

    China1
    12IPCs buy 4Inf.
    Combat:
    2Inf Kwe >> Yun
    4Inf, 1Fig Sze >> Yun
    AttDiceRolls: 6@1 1@3; Total Hits: 46@1: (1, 3, 3, 1, 6, 1)1@3: (1)
    DefDiceRolls: 4@2; Total Hits: 34@2: (3, 2, 2, 1)


  • Dang!

    Non-combat:
    land Fig in Sze
    1Inf Sui >> She
    1Inf She >> Sze

    Place 4Inf Sze
    Collect 15IPCs.
    Map

    jimghr2fighter_vs_vancelemshadow_1eChi.AAM


  • United Kingdom Round One
    –-------------------------------

    Europe Purchase Units (28)

    9 INF
    1 saved

    Pacific Purchase Units (17)

    3 INF
    2 ART

    Combat Movement

    UK Declares war on Japan
    1 BB z37 --> z36
    1 DD, 1 CA z39 --> z36
    1 FTR Bur --> z36 (3/4)
    1 FTR, 1 TAC Inf --> z36 (4/5)
    1 INF Hon --> Ksi
    1 DD z109 --> z106
    1 CA z91 --> z106
    1 STR UK --> Wgr (SBR)
    1 FTR Mal --> z96
    1 TAC z98 --> z96

    Combat

    z106 (1 DD, 1 CA vs. 1 SUB)
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)
    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • z106 twol

    z96 (1 FTR, 1 TAC vs. 1 DD, 1 TRN)
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • z96 twol

    z36 (1 BB, 1 CA, 1 DD, 2 FTR, 1 TAC vs. 1 BB, 1 CA, 1 DD, 1 SUB, 1 TRN)
    DiceRolls: 1@2 3@3 2@4; Total Hits: 41@2: (4)3@3: (1, 3, 3)2@4: (6, 3)
    DiceRolls: 1@1 1@2 1@3 1@4; Total Hits: 21@1: (2)1@2: (2)1@3: (3)1@4: (6)


  • z36 r2
    DiceRolls: 3@3 2@4; Total Hits: 23@3: (4, 3, 5)2@4: (5, 1)
    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • z36 twlo 1 DD, 1 CA

    Wgr SBR
    AAgun
    DiceRolls: 1@1; Total Hits: 01@1: (4)


  • SBR+2
    DiceRolls: 1@6; Total Hits: 11@6: (4)


  • Oops, forgot Interceptor Shots (if they miss it’s 6 damage)
    DiceRolls: 2@1; Total Hits: 02@1: (6, 6)


  • Oh and Bomber shot back
    DiceRolls: 1@1; Total Hits: 01@1: (6)

  • Customizer

    Not that it mattered, but I believe it is the defender’s choice if he intercepts?


  • Not that it mattered, but I believe it is the defender’s choice if he intercepts?

    He would have.

    Wgr Major IC suffers 6 Damage

    Non-Combat Movement
    –----------------------------
    1 STR Wgr --> UK
    1 TRN z109 --> z88
    1 INF Sco --> Sur
    1 TRN z98 --> z96 --> z81
    1 INF, 1 AAgun Mal --> Egy
    2 INF, 1 ART, 1 TANK Alx --> Egy
    1 FTR, 1 TAC z96 --> Egy
    1 FTR Gib --> UK
    1 FTR Sco --> UK
    1 CV, 1 CA, 1 DD z98 --> z80
    1 DD z71 --> z80
    1 INF Wind --> Epr
    4 INF, 1 ART Ind --> Bur
    2 FTR, 1 TAC z36 --> Fic
    1 TRN z39 --> z41
    2 INF Ind --> Sum
    2 AAgun Ind --> Bur
    1 INF Sud --> Egy
    2 INF Saf --> Rho
    1 INF, 1 ART Ont --> Que

    Place Units

    9 INF in UK
    3 INF, 2 ART in Ind

    Europe Collect Income 28 + 5 NO = 33 IPCs.
    Pacific Collect Income 21 + 6 NO = 26 IPCs.

    Gogo Italy…

    TeamGame_UK1.AAM

  • Customizer

    @shadowguidex:

    Not that it mattered, but I believe it is the defender’s choice if he intercepts?

    He would have.

    I’m sorry, but that is not up to you to decide.


  • I’m sorry, but that is not up to you to decide.

    I’m sorry, but this game is already a week long and we’re just finishing UK1.  He had two interceptors to my one bomber, the choice was obvious to intercept, I chose to forgo the long wait for a response which is a foregone conclusion.  Some choices are obvious and don’t really require consultation.  When there is any doubt I’ll certainly consult…in this case the wait time isn’t worth it.  Be like Spock, use logic.

  • Customizer

    I won’t speak for others, but when it comes to Germany, do not make assumptions on my behalf for scrambling, or order of loss in the case of naval battles.

    Cheers


  • jim call me


  • Italy1:
    Buy 1 tranny 1 inf

    Combat Move:
    Gib:  1 bb z97, 1 tranny z95 w/ 2 inf sita to z92
    Sfra: 2 inf 1 rtl 1 tank nita
    z93: 1 ss 1 dd 1 cru z95, 1 cru z97, 1 sbmb nita
    Tun: 1 inf 1 rtl lib, 1 mech 1 tank tob
    Greece: 2 inf 1 tank alb, 1rtl nita 1 inf sita via tranny z97, 2 fig sita
    Sud: 1 inf eth
    Ken: 1 inf Iso, 1 inf 1 rtl eth

    Cmb Move map:

    Italy1 combat move.AAM


  • Oh, and 1 inf tob to alx
    and I’ll switch the 2 cru with the bb

    Sfra:  2 inf 1 rtl 1 tank vs 1 inf 1 rtl
    DiceRolls: 1@1 2@2 1@3; Total Hits: 01@1: (5)2@2: (3, 6)1@3: (4)
    DiceRolls: 2@2; Total Hits: 12@2: (3, 2)

    sz93:  1 ss 1 dd 1 bb 1 strat vs 1dd 1 cru
    DiceRolls: 2@2 2@4; Total Hits: 22@2: (1, 1)2@4: (5, 5)
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)

    Tun:  1 inf 1 rtl 1 mech 1 tank vs 1 inf
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (2)2@2: (2, 3)1@3: (2)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Greece: 3 inf 1 rtl 1 tank 2 fig vs 4 inf
    DiceRolls: 2@1 2@2 3@3; Total Hits: 22@1: (6, 2)2@2: (5, 2)3@3: (5, 4, 1)
    DiceRolls: 4@2; Total Hits: 24@2: (1, 6, 2, 6)


  • lose inf in sfra greece and tun
    Tun taken with 1 inf gone
    sz93 cleared for free

    Sfra:
    1 inf 1 rtl 1 tank vs 1 inf 1 rtl

    DiceRolls: 2@2 1@3; Total Hits: 02@2: (4, 5)1@3: (6)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 6)

    Greece:
    1 inf 1 rtl 1 tank 2 fig vs 2 inf
    DiceRolls: 2@2 3@3; Total Hits: 32@2: (3, 2)3@3: (1, 2, 5)
    :aaa 2@2

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