Alpha 3 jim/ghr2/fighter vs vance/lemming/shadow

  • '11

    Sorry guys I didn’t realize the game started-Japan in a sec

  • '11

    Jap #1(26)
    buy minor,2trn
    declare war on Russia
    combat
    2inf,art Jeh/mech Man=>Cha(walk in)
    3inf,art Sha/3inf,art Ksu=>Anh(walk in)
    3inf,art Hun/ftr For/2tac,2ftr Man=>Hun
    3inf,art Kwa/ftr,tac Ksu/2bmb Jap=>Yun
    inf,arm Jap(via trn sz19)=>Sfe(walk in)

    Battle in Hun
    Attack-3inf,art,3ftr,2tac
    DiceRolls: 2@1 2@2 3@3 2@4; Total Hits: 32@1: (6, 3)2@2: (1, 3)3@3: (1, 6, 5)2@4: (2, 5)
    Defend-2inf

    Battle in Yun
    Attack-3inf,art,ftr,tac,2bmb
    DiceRolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (5, 2)2@2: (5, 3)1@3: (3)3@4: (6, 3, 4)
    Defend-4inf
    DiceRolls: 4@2; Total Hits: 04@2: (5, 4, 4, 5)

  • '11

    Defensive rolls in Hun-2inf
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)

    rnd 2 in Yun
    Attack-3inf,art,ftr,tac,2bmb
    DiceRolls: 2@1 2@2 1@3 3@4; Total Hits: 32@1: (5, 4)2@2: (5, 6)1@3: (2)3@4: (3, 2, 5)
    Defend-inf
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '11

    Hun twlo inf
    Yun twol

    ncm
    6inf,art Man to Jeh
    air in Hun&Yun to Kwa
    trn sz20 to sz6
    ftr Oki to Man
    4inf,ftr Kor to Man
    2ftr,2tac Jap to Kwa
    inf,art Jap(via trn sz6) to Kwa
    cru sz20/bb,dd,sub sz19 to sz36

    mobilize minor to Man,2trn to sz6

    collect 31+10(not at war w/US)=41

    jimghr2fighter_vs_vancelemshadow_1cJap.AAM


  • Time for dem yanks

  • Customizer

    Bump.


  • Yankees1
    Buy 2CV, 1Des, 2SS spend all (place all in z10)

    Non-combat:
    1Fig Phi >> Gua
    1Des z35 >> z23
    1SS z35 >> z49
    1Des z10 >> z25
    whole fleet z10 >> z26 TT carry over 1Inf, 1Art unload Haw
    1TT z26 >> z10
    1Fig Wus >> Haw
    1Fig Eus >> z26
    1Sbr Eus >> Haw
    1TT z101 load 1Inf, 1Art from Eus, 1Cru z101 >> z11
    1Inf, 1Arm Cus >> Wus

    Place all in z10.
    Collect 52IPCs.

    China1
    12IPCs buy 4Inf.
    Combat:
    2Inf Kwe >> Yun
    4Inf, 1Fig Sze >> Yun
    AttDiceRolls: 6@1 1@3; Total Hits: 46@1: (1, 3, 3, 1, 6, 1)1@3: (1)
    DefDiceRolls: 4@2; Total Hits: 34@2: (3, 2, 2, 1)


  • Dang!

    Non-combat:
    land Fig in Sze
    1Inf Sui >> She
    1Inf She >> Sze

    Place 4Inf Sze
    Collect 15IPCs.
    Map

    jimghr2fighter_vs_vancelemshadow_1eChi.AAM


  • United Kingdom Round One
    –-------------------------------

    Europe Purchase Units (28)

    9 INF
    1 saved

    Pacific Purchase Units (17)

    3 INF
    2 ART

    Combat Movement

    UK Declares war on Japan
    1 BB z37 --> z36
    1 DD, 1 CA z39 --> z36
    1 FTR Bur --> z36 (3/4)
    1 FTR, 1 TAC Inf --> z36 (4/5)
    1 INF Hon --> Ksi
    1 DD z109 --> z106
    1 CA z91 --> z106
    1 STR UK --> Wgr (SBR)
    1 FTR Mal --> z96
    1 TAC z98 --> z96

    Combat

    z106 (1 DD, 1 CA vs. 1 SUB)
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)
    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • z106 twol

    z96 (1 FTR, 1 TAC vs. 1 DD, 1 TRN)
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • z96 twol

    z36 (1 BB, 1 CA, 1 DD, 2 FTR, 1 TAC vs. 1 BB, 1 CA, 1 DD, 1 SUB, 1 TRN)
    DiceRolls: 1@2 3@3 2@4; Total Hits: 41@2: (4)3@3: (1, 3, 3)2@4: (6, 3)
    DiceRolls: 1@1 1@2 1@3 1@4; Total Hits: 21@1: (2)1@2: (2)1@3: (3)1@4: (6)


  • z36 r2
    DiceRolls: 3@3 2@4; Total Hits: 23@3: (4, 3, 5)2@4: (5, 1)
    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • z36 twlo 1 DD, 1 CA

    Wgr SBR
    AAgun
    DiceRolls: 1@1; Total Hits: 01@1: (4)


  • SBR+2
    DiceRolls: 1@6; Total Hits: 11@6: (4)


  • Oops, forgot Interceptor Shots (if they miss it’s 6 damage)
    DiceRolls: 2@1; Total Hits: 02@1: (6, 6)


  • Oh and Bomber shot back
    DiceRolls: 1@1; Total Hits: 01@1: (6)

  • Customizer

    Not that it mattered, but I believe it is the defender’s choice if he intercepts?


  • Not that it mattered, but I believe it is the defender’s choice if he intercepts?

    He would have.

    Wgr Major IC suffers 6 Damage

    Non-Combat Movement
    –----------------------------
    1 STR Wgr --> UK
    1 TRN z109 --> z88
    1 INF Sco --> Sur
    1 TRN z98 --> z96 --> z81
    1 INF, 1 AAgun Mal --> Egy
    2 INF, 1 ART, 1 TANK Alx --> Egy
    1 FTR, 1 TAC z96 --> Egy
    1 FTR Gib --> UK
    1 FTR Sco --> UK
    1 CV, 1 CA, 1 DD z98 --> z80
    1 DD z71 --> z80
    1 INF Wind --> Epr
    4 INF, 1 ART Ind --> Bur
    2 FTR, 1 TAC z36 --> Fic
    1 TRN z39 --> z41
    2 INF Ind --> Sum
    2 AAgun Ind --> Bur
    1 INF Sud --> Egy
    2 INF Saf --> Rho
    1 INF, 1 ART Ont --> Que

    Place Units

    9 INF in UK
    3 INF, 2 ART in Ind

    Europe Collect Income 28 + 5 NO = 33 IPCs.
    Pacific Collect Income 21 + 6 NO = 26 IPCs.

    Gogo Italy…

    TeamGame_UK1.AAM

  • Customizer

    @shadowguidex:

    Not that it mattered, but I believe it is the defender’s choice if he intercepts?

    He would have.

    I’m sorry, but that is not up to you to decide.


  • I’m sorry, but that is not up to you to decide.

    I’m sorry, but this game is already a week long and we’re just finishing UK1.  He had two interceptors to my one bomber, the choice was obvious to intercept, I chose to forgo the long wait for a response which is a foregone conclusion.  Some choices are obvious and don’t really require consultation.  When there is any doubt I’ll certainly consult…in this case the wait time isn’t worth it.  Be like Spock, use logic.

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