@leemorrison that is tillsjeff@outlook.com my keyboard sticks, but I did get the email to try and confirm
G40-02 Axisplaya (Axis+4) vs Cmdr Jennifer (Allies)
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Sfr twlo 1inf
sz110
Rolls: 3@2 2@3 2@4; Total Hits: 63@2: (1, 1, 2)2@3: (3, 1)2@4: (5, 3)
Rolls: 1@2 1@4; Total Hits: 01@2: (5)1@4: (5)
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sz110 cwol
sz92
Rolls: 4@3 4@4; Total Hits: 44@3: (1, 6, 3, 4)4@4: (1, 6, 3, 5)
Rolls: 1@2 1@3 2@4; Total Hits: 31@2: (3)1@3: (3)2@4: (4, 1)
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Finally some nice defense rolls !
i lose 1fgt, 2tac
sz92 rd 2
Rolls: 2@3 3@4; Total Hits: 42@3: (4, 2)3@4: (4, 3, 4)
Rolls: 1@4; Total Hits: 01@4: (6)
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sz92 cwlo 1fgt, 2tac
Gre
Rolls: 5@1 3@3; Total Hits: 35@1: (1, 6, 3, 4, 6)3@3: (1, 1, 6)
Rolls: 4@2; Total Hits: 14@2: (6, 5, 4, 1)
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Gre rd2
Rolls: 4@1 3@3; Total Hits: 24@1: (5, 4, 5, 1)3@3: (4, 3, 4)
Rolls: 1@2; Total Hits: 01@2: (6)
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Gre twlo 1inf
NCM
fgt sz96 » Wger
2fgt, 2tac sz92 » Alg
bmb sz92 » SIta
1inf Yugo » tr sz97
8inf, 2art Yugo » Rom
all units Ger » Pol
tr sz112 » sz110 load inf, art Wfr
3art Fra » Wgr
4mec Fra » Ger
2inf Wger » HolPlace units:
5inf, 5art Ger
2fgt Wger
tr, dd sz110Collect : 56 IPC
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If it is unexpected then you might want to post something like “wait for scramble orders for SZ ### please.” That gives you an out.
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@Cmdr:
If it is unexpected then you might want to post something like “wait for scramble orders for SZ ### please.” That gives you an out.
Yeah, but the downside is: it helps the oponent to look for tactical traps when you suddenly say : " wait for scrambling orders…".
Maybe it’s better to stick to the rule and only go for it when it’s extremely obvious that the scramble is a bad decision…
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Shoulda gotten this up last night, but NCMing a whole bunch of stuff (well, the typing it out really) annoys me.
RUssia:
Buy(37)
- 12 Infantry, Save 1
3 Inf, 2 Art to N. Ukr
3 Arm to Bry
6 Inf SFE move west
12 Inf, AA SFE move west
2 Inf Cauc to Rost
5 Inf Nov to BelBuild: 3 Inf, Nov
Build: 3 Inf, S. Ukr
Build: 6 Inf, RusCollect: 37 + 1 Saved = 38
Works for me, Axis. 27 Fighters attacking a solitary transport where only 1 fighter can scarmble, don’t bother asking.
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Hey Jenn, i didn’t mention it anywhere, but since we’re playing Alpha 2 and Japan made a DOW to Russia, you got another 12 IPC to spend with Russia if you want !
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Hey Jenn, i didn’t mention it anywhere, but since we’re playing Alpha 2 and Japan made a DOW to Russia, you got another 12 IPC to spend with Russia if you want !
Oh yea…forgot about that little thing…
Add 12 to Russia’s coffers, I’ll spend it next round, if you don’t mind.
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For Russian income, you routinely indicated : 37 + 1 saved, but it is 35 + 1 saved (you lost 2 territories on J1).
So you have 35 + 1 saved + 12 IPC from Japan DOW for a total of 48 IPC to spend on R3. I will update the IPC chart.
Japan 2
Buy:
1AC (16)
1AB (15)
1inf (3)
1art (4)
1mec (4)2inf (6)
3mec (12)CM
Sfe
1tnk Sib blitz and backSak
1inf Sib walk inBury
10inf, art Amu walk inSui
1inf Cha walk inHop
inf, art Cha walk inKwe
1inf Anh walk inSze (3inf)
4fgt, 3tac, 2bmb KwaYun (3inf)
3inf Hun
5fgt, 3tac Kwa
1fgt, 1tac JehSze
Rolls: 4@3 5@4; Total Hits: 44@3: (2, 6, 4, 4)5@4: (6, 5, 1, 1, 4)
Rolls: 3@2; Total Hits: 23@2: (2, 6, 1)
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Ouch ! Sze twlo fgt, tac. Now you’re getting some way better rolls…
Yun
Rolls: 3@1 6@3 4@4; Total Hits: 63@1: (4, 1, 3)6@3: (4, 3, 5, 6, 1, 2)4@4: (5, 3, 1, 5)
Rolls: 3@2; Total Hits: 13@2: (3, 3, 2)
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Yun twlo 1inf
NCM
all air Sze + Yun » Kwa
2inf Anh » Kwe
3inf, 2art Anh » Hop
Mec Man » Anh
AAgun Amu » Bury
5inf, art Jap » 3tr sz6 » sz36 » Kwa
tr sz5 » sz6
fgt, tac Jeh » Man
dd sz36 » sz19Place units:
mec Man
inf, art Jap
AC sz6
AB KwaCollect : 48 IPC
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USA:
Buy(52)
- Carrier
- 2 Fighters
- Battleship
Build 2 Fighters in E. USA
Build Carrier Battleship in SZ 10Collect 52 IPC
China:
Buy(15)
- 5 Infantry
Combat Moves:
7 Infantry, Fighter to Hopeh
Combat:
Attacker:
Rolls: 7@1 1@3; Total Hits: 27@1: (5, 1, 3, 3, 6, 4, 2)1@3: (3)
Defender:
Rolls: 7@2; Total Hits: 27@2: (6, 5, 5, 1, 5, 5, 2)
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Attacker:
Rolls: 5@1 1@3; Total Hits: 25@1: (5, 1, 6, 5, 2)1@3: (2)
Defender:
Rolls: 5@2; Total Hits: 25@2: (5, 6, 2, 5, 2)
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Attacker:
Rolls: 3@1 1@3; Total Hits: 13@1: (4, 3, 4)1@3: (2)
Defender:
Rolls: 3@2; Total Hits: 03@2: (4, 5, 4)
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Attacker:
Rolls: 3@1 1@3; Total Hits: 03@1: (4, 4, 2)1@3: (5)
Defender:
Rolls: 2@2; Total Hits: 12@2: (1, 5)
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Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 6)1@3: (5)
Defender:
Rolls: 2@2; Total Hits: 02@2: (4, 6)
Suspense!
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Attacker:
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 6)1@3: (4)
Defender:
Rolls: 2@2; Total Hits: 02@2: (6, 5)
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