Game History
Round: 5 Purchase Units - Americans Note to players Americans: <body><b>America joins the Entente and declares war on the Central Powers!<b></body> Trigger AmericansRemoveRestrictions: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Trigger AmericansJoinWar: Changing Relationship for AustroHungarians and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for Russians and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for Germans and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for French and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for British and Americans from Neutral to Allied Trigger AmericansJoinWar: Changing Relationship for Ottomans and Americans from Neutral to War Trigger AmericansJoinWar: Changing Relationship for Italians and Americans from Neutral to Allied Americans buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Americans 2 artilleries and 12 infantry moved from United States of America to SZ 1 2 artilleries, 12 infantry and 7 transports moved from SZ 1 to SZ 14 2 artilleries and 12 infantry moved from SZ 14 to Morocco 1 battleship and 1 cruiser moved from SZ 14 to SZ 8 Combat Move - Americans Place Units - Americans 6 infantry placed in United States of America Turn Complete - Americans Americans collect 20 PUs; end with 22 PUsUSA vs JAPAN DK Bulgan
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ha go @ same
Rolling 7d6:
(1, 1, 3, 4, 5, 5, 6)cover
Rolling 1d6:
(2) -
M10 @ ho ni
Rolling 10d6:
(1, 1, 2, 3, 3, 3, 3, 4, 4, 6) -
snlf @ flam
Rolling 9d6:
(1, 1, 1, 2, 4, 5, 6, 6, 6) -
flame @ snlf
Rolling 10d6:
(2, 2, 2, 2, 3, 3, 3, 3, 4, 5) -
Rolling 10d6:
(1, 1, 3, 3, 5, 5, 6, 6, 6, 6) -
sniper @ tank gun
Rolling 5d6:
(4, 5, 5, 5, 6) -
south ranger @ hero
Rolling 7d6:
(1, 2, 2, 4, 4, 5, 6)cover
Rolling 1d6:
(3) -
reroll 1 dice lead the way
Rolling 1d6:
(2) -
reroll again
Rolling 1d6:
(4) -
other ranger @ same
Rolling 7d6:
(1, 2, 2, 3, 4, 5, 5)cover
:1d6:lead the way
Rolling 1d6:
(2) -
ranger @ arisaka
Rolling 7d6:
(1, 3, 4, 4, 4, 5, 5)cover
Rolling 1d6:
(4)ltw
Rolling 1d6:
(4) -
hero @ other arisaka
Rolling 7d6:
(1, 1, 3, 3, 3, 6, 6)cover
Rolling 1d6:
(3) -
ranger @ mortar
Rolling 7d6:
(1, 1, 1, 1, 2, 4, 5)cover
Rolling 1d6:
(6)ltw
Rolling 1d6:
(6) -
howitzer @ mortar:
Rolling 7d6:
(1, 1, 2, 3, 4, 4, 5)cover
Rolling 1d6:
(6) -
other howitzer @ ha go
Rolling 4d6:
(2, 4, 5, 6) -
81 mortar-1 @ arisaka
Rolling 8d6:
(1, 1, 2, 2, 3, 4, 6, 6)cover
Rolling 1d6:
(1)