@mantlefan:
@special:
@mantlefan:
Before Germany could attack a sea zone, do the convoy damage on the opponent’s turn, and then move away on its next turn. Now, Germany needs to attack a sea zone, do no convoy damage, then wait till its second turn, then attack the convoy, and stay put.
uh?
i seem to have missed something in the new rules, why is there no convoy damage after the first turn of Germany?
At least last i checked the rule (it may have been updated) Germany cannot do damage if enemy combat ships are there.
Ok, let’s see
the green text in Larry’s Alpha3 rules says:
Three conditions that must exist for this kind of attack to occur:
1. Sea zone must have “Convoy Symbol” image.
2. Sea zone must be adjacent to one or more of your controlled islands or territories.
3. At least one warship belonging to a power with which you are at war must be in the sea zone. Note: Air units on an aircraft carrier can conduct convoy disruptions, but the carrier itself does not roll any dice.
Well, maybe you interpreted “you” as the one doing the raid. If so, you have interpreted it the
wrong way, i think (like knp7765 pointed out at the bottom of page 2).
“You” is the player who’s being raided, so yes, there must be at least an enemy warship there, giving raid damage.
edit: makes me wonder, do submerged subs give convoy raid damage?