12L - LL v EB (Allies +9) '41, -tech, +NO


  • Kar rd4
    DiceRolls: 2@1 2@2 1@3; Total Hits: 32@1: (1, 5)2@2: (6, 1)1@3: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Kar twol

    Ukr
    DiceRolls: 5@1 1@3; Total Hits: 05@1: (5, 4, 3, 2, 2)1@3: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Ukr rd2
    DiceRolls: 5@1 1@3; Total Hits: 25@1: (5, 1, 2, 3, 4)1@3: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Ukr twol

    noncombat
    1ftr Epl - Cau
    1aa Cau - Ukr
    1inf Mos - Bel
    1inf Ura - Nov
    1inf Eve - Nov
    5inf Stc - Yak
    3inf Mos - Arc
    2inf Mos - Cau

    build
    1ftr 3inf Cau
    2arm 1art Mos

    collect
    29

    12L_LLvEB_3bR.AAM


  • 1 noncombat change 1inf Ura - Mos instead of Nov

    12L_LLvEB_3bR.AAM


  • Japan turn 3

    Purchase

    55 IPC

    ac
    3 fighters
    tank
    AA gun

    Combat Moves

    MAD (empty) v infantry (IND) using Z35 transport unloading Z29
    PER (empty) v infantry (FIC)
    TRJ (artillery) v infantry, artillery (BUR), fighter (Z35)
    NZE (empty) v 2 infantry (NGU)
    FAR (empty) v infantry, artillery (MID)
    BRY (empty) v infantry (MAN)

    dice

    TRJ
    A - infantry, artillery, fighter
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (3, 2)1@3: (3)
    D - artillery
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • TRJ taken with artillery, fighter

    Noncombat Moves

    cruiser, battleship from Z48 to Z35
    ac from Z35 to Z34
    2 fighters from FIC to Z34
    fighter from EGY to FRA
    fighter from TRJ to EGY
    tank from BUR to IND
    transport from Z52 to Z62
    2 infantry from WAK to BRY
    infantry from HUP to NIN
    infantry from HUP to SIK
    infantry from FUK to HUP
    2 infantry from KIA to HUP
    2 infantry from MAN to BRY
    2 infantry from JPN to FAR
    fighter from JPN to FIC
    ac, fighter from Z57 to Z63
    fighter from JPN to Z63
    2 fighters from Z57 to Z38
    ac from Z57 to Z62

    Mobilize

    ac in Z38
    2 fighters, AA gun in SUM
    tank in JPN
    fighter in Z62
    Income

    46 + 15 NO = 61

    I’m not sure why I just bought an AA gun  :lol:

    12L_LLvEB_3cJ.AAM


  • UK3
    26 buys 1bb 2inf

    combat
    Ger - SBR 1bmb Gbr, 1bmb Alg
    Nor - 1inf 1art Gbr via 1trn sz7 to sz6, 1inf 1arm Alg via 1trn sz12 to sz6

    Damage Ger
    DiceRolling 2d6:
    (1, 3)


  • 4 damage Ger

    noncombat
    2bmb Ger - Ukr
    1bb 1dd sz12 - sz6
    1ftr Gbr - sz6
    1ftr 1ac 1cru 1dd sz8 - sz6
    1arm 1art 3inf Cau - Ukr
    1trn sz22 - sz12

    build
    1bb sz6
    2inf Gbr

    collect
    24

    12L_LLvEB_3dUK.AAM


  • forgot 1 noncom 2inf Rho - Cng

    12L_LLvEB_3dUK.AAM


  • I should be able to post Monday.


  • Italy turn 3

    Purchase

    15 IPC

    2 repair to ITA
    infantry
    fighter

    Combat Moves

    LIB (infantry) v infantry (EGY), fighter (ITA)

    dice

    LIB
    A - infantry, fighter
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • LIB round 2
    A - infantry, fighter
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (1)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • LIB taken with infantry, fighter

    Noncombat Moves

    artillery from FRA to ITA
    fighter from LIB to ITA

    Mobilize

    infantry, fighter in ITA

    Income

    13 + 5 NO = 18

    12L_LLvEB_3eI.AAM


  • US3
    45 buys 3arm 3inf 1bmb 1sub save 3

    combat
    Ger - SBR 1bmb Alg
    sz42 - 1bmb WUS
    Lib - 2arm 2inf 1art Alg

    damage Ger
    DiceRolling 1d6:
    (2)


  • 2 damage Ger

    Lib
    DiceRolls: 1@1 2@2 2@3; Total Hits: 21@1: (1)2@2: (3, 6)2@3: (5, 2)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Lib twlo 1inf

    noncombat
    1bmb Ger - Gbr
    1bmb sz42 - Aus
    3trn sz12 - sz10
    1dd 1ac sz11 - sz12
    2ftr WUS - sz12
    1cru sz10 - sz12
    1inf 1art EUS - Gib via 1trn sz10 to sz12
    1aa CUS - WCa
    4inf 3arm 2ftr WUS - WCa

    build
    1sub sz56
    1bmb WUS
    3inf 3arm EUS

    collect
    40 + 5 + 3 saved = 48

    12L_LLvEB_3fUS.AAM


  • Germany turn 4

    Purchase

    50 IPC

    5 repair to GER
    15 infantry

    Combat Moves

    LIB (infantry, artillery, 2 tanks) v 2 infantry (BUL), tank, fighter, 2 bombers (EGY)
    KAR (3 infantry, artillery, tank) v infantry (FIN), fighter (FRA), infantry, artillery, tank, 2 fighters (BST)
    BEL (infantry) v infantry, artillery (BST)
    EPL (2 infantry) v 5 infantry (POL), 5 tanks (BST), 2 tanks (GER)

    dice

    LIB
    A - 2 infantry, tank, fighter, 2 bombers
    DiceRolls: 2@1 2@3 2@4; Total Hits: 32@1: (6, 5)2@3: (5, 2)2@4: (1, 2)
    D - infantry, artillery, 2 tanks
    DiceRolls: 2@2 2@3; Total Hits: 12@2: (6, 2)2@3: (5, 6)


  • LIB round 2
    A - infantry, tank, fighter, 2 bombers
    DiceRolls: 1@1 2@3 2@4; Total Hits: 21@1: (1)2@3: (4, 6)2@4: (6, 4)
    D - tank
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • LIB taken with tank, fighter, 2 bombers

    KAR
    A - 2 infantry, artillery, tank, 3 fighters
    DiceRolls: 1@1 2@2 4@3; Total Hits: 41@1: (5)2@2: (1, 6)4@3: (2, 1, 4, 3)
    D - 3 infantry, artillery, tank
    DiceRolls: 4@2 1@3; Total Hits: 04@2: (3, 4, 5, 3)1@3: (4)

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