12L - LL v mojo (allies +0), -tech, +NO


  • YUN taken with 2 infantry, 2 fighters

    Z35
    A - 2 fighters
    DiceRolls: 2@3; Total Hits: 12@3: (4, 3)
    D - destroyer
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Z35 taken with fighter

    Z56
    A - 2 fighters
    DiceRolls: 2@3; Total Hits: 22@3: (3, 3)
    D - destroyer
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Z56 taken with 2 fighters

    Z53
    A - destroyer, 2 fighters
    DiceRolls: 1@2 2@3; Total Hits: 21@2: (4)2@3: (2, 3)
    D - battleship
    DiceRolls: 1@4; Total Hits: 11@4: (4)


  • Z53 taken with 2 fighters

    Noncombat Moves

    fighter from KWA, 2 fighters from YUN to FIC
    fighter from Z35 to Z37
    ac from Z61 to Z37
    ac from Z57 to Z60
    ac from Z57 to Z62
    2 fighters from Z53 to Z60
    2 fighters from Z53 to Z62

    Mobilize

    infantry in JPN
    2 transports in Z62

    Income

    30 + 10 NO = 40

    That was the best Japan opening I’ve ever had.  Almost makes me forget about the bad German start.

    LL_v_mojo_1cJ.AAM

  • 2007 AAR League

    UK RD 1
    43 buck,  1 ac, 2 dd, 1 cr  save 1

    COMBAT
    1 fig egy> sz 15, 1 tran sunk

    1 fig uk>sz 5,  1 tran sunk

    1 dd 9>2
    1 fig + 1 bom uk>2

    DICEY
    sz 2
    1 dd + 1 fig + 1 bom
    DiceRolls: 1@2 1@3 1@4 ; Total Hits: 11@2: (3)1@3: (3)1@4: (5)

    2 sub
    DiceRolls: 2@1 ; Total Hits: 02@1: (2, 6)

  • 2007 AAR League

    rd 2
    DiceRolls: 1@2 1@3 1@4 ; Total Hits: 01@2: (6)1@3: (4)1@4: (6)

    DiceRolls: 1@1 ; Total Hits: 01@1: (6)

  • 2007 AAR League

    rd 3
    DiceRolls: 1@2 1@3 1@4 ; Total Hits: 11@2: (6)1@3: (1)1@4: (5)

    DiceRolls: 1@1 ; Total Hits: 11@1: (1)

  • 2007 AAR League

    sz 2 cleared 1 dd lost

    NCM
    1 fig 5>uk
    1 fig 2>2
    1 bom 2 >uk
    1 fig 15>egy
    1 tran 9>2
    1 arm e can>w usa
    1 inf w can> w usa
    1 dd + 1 tran 41>43
    2 inf trj>egy
    3 inf + 1 rtl + 1 aa ind>per
    1 inf burm>ind

    MOBILIZE
    1 ac + 2 dd + 1 cr sz 2

    COLLECT 39 + 1 saved= 40

    map

    12L 41 UK 1 lindy v mojo.AAM


  • Italy turn 1

    Purchase

    10 IPC

    2 infantry, artillery

    Combat Moves

    EGY (2 infantry, artillery, tank, fighter) v 2 infantry (LIB), infantry, artillery, fighter (ITA), *support shots with cruiser, battleship

    dice


  • I’m going to change that combat move and bring the tank instead of the artillery.

    Italy turn 1

    Purchase

    10 IPC

    2 infantry, artillery

    Combat Moves

    EGY (2 infantry, artillery, tank, fighter) v 2 infantry (LIB), infantry, tank, fighter (ITA), *support shots with cruiser, battleship

    dice


  • EGY
    A - 3 infantry, tank, fighter, cruiser, battleship
    DiceRolls: 3@1 3@3 1@4; Total Hits: 23@1: (3, 6, 2)3@3: (2, 3, 6)1@4: (6)
    D - 2 infantry, artillery, tank, fighter
    DiceRolls: 3@2 1@3 1@4; Total Hits: 23@2: (6, 1, 6)1@3: (2)1@4: (5)


  • both sides lose 2 infantry

    EGY round 2
    A - infantry, tank, fighter
    DiceRolls: 1@1 2@3; Total Hits: 01@1: (6)2@3: (6, 4)
    D - artillery, tank, fighter
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (5)1@3: (2)1@4: (2)


  • guess EGY is your lucky charm - that’s two attacks with good odds that failed badly.  EGY holds with artillery, tank, fighter

    fighter lands in LIB

    Noncombat Moves

    cruiser from Z14 to Z15
    artillery from ITA to FRA
    2 infantry from BLK to BUL
    tank from BUL to EPL

    Mobilize

    2 infantry, artillery in ITA

    Income

    10 + 5 NO = 15

    LL_v_mojo_1eI.AAM


  • I just noticed that bringing the tank instead of the artillery gave me one less hit  :|  lost more and killed less.

  • 2007 AAR League

    so far egy is the only battle i can win

    USA RD 1
    40 buck,  1 ac, 1 cr, 1 tran, 1 inf , 1 rtl

    CHINA 2 inf

    COMBAT
    1 inf fuk>kia  MT

    NCM
    1 fig e usa> sz 2
    1 aa e usa> e can
    1 fig haw> e can
    1 bom w usa> e can
    1 bom e usa> uk
    1 fig w usa> sz 10
    1 fig 44>sz 10
    1 ac +  1dd 44>20
    1 inf ala +  w usa + c usa> w can

    MOBILIZE
    1 inf nin
    1 inf sik

    1 inf + 1 rtl e usa
    1 ac + 1 cr + 1 tran sz 10

    COLLECT 48

    map

    12L USA 1 lindy v mojo.AAM


  • Germany turn 2

    Purchase

    46 IPC

    IC
    10 infantry

    save 1 IPC

    Combat Moves

    KAR (empty) v infantry (BST)
    EGY (artillery, tank, fighter) v infantry, fighter, bomber (LIB), fighter (BLK)
    BEL (infantry) v infantry (EPL), fighter (NWY)

    dice

    BEL
    A - infantry, fighter
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • BEL taken with fighter, not controlled

    EGY attempt #3
    A - infantry, 2 fighters, bomber
    DiceRolls: 1@1 2@3 1@4; Total Hits: 21@1: (2)2@3: (5, 2)1@4: (4)
    D - artillery, tank, fighter
    DiceRolls: 1@2 1@3 1@4; Total Hits: 01@2: (6)1@3: (4)1@4: (5)


  • Finally.

    EGY round 2
    A - infantry, 2 fighters, bomber
    DiceRolls: 1@1 2@3 1@4; Total Hits: 01@1: (3)2@3: (4, 4)1@4: (5)
    D - fighter
    DiceRolls: 1@4; Total Hits: 11@4: (1)


  • EGY round 3
    A - 2 fighters, bomber
    DiceRolls: 2@3 1@4; Total Hits: 12@3: (5, 5)1@4: (3)
    D - fighter
    DiceRolls: 1@4; Total Hits: 11@4: (3)


  • BARELY got him

    EGY taken with fighter, bomber, not controlled.  Good riddance to those evil Brit forces.

    EGY holds with fighter.  Germans lose infantry.

    Noncombat Moves

    fighter from BEL to EPL
    fighter, bomber from LIB to BUL
    2 infantry, 2 artillery, 3 tanks from BST to EPL
    artillery from UKR to EPL
    2 infantry from NWY to FIN
    submarine, cruiser from Z6 to Z8
    3 infantry from GER to FRA
    7 infantry from GER to POL

    Mobilize

    IC in FRA
    10 infantry in GER

    Income

    37 + 15 NO + 1 saved = 53

    LL_v_mojo_2aG.AAM

Suggested Topics

  • 11
  • 30
  • 86
  • 61
  • 86
  • 212
  • 98
  • 58
Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

17.8k

Users

40.5k

Topics

1.8m

Posts