12L - LL v mojo (allies +0), -tech, +NO


  • KWA taken with 2 infantry, fighter

    SUI
    A - 6 infantry
    DiceRolls: 6@1; Total Hits: 06@1: (4, 2, 6, 4, 3, 5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • SUI round 2
    A - 5 infantry
    DiceRolls: 5@1; Total Hits: 25@1: (1, 6, 1, 6, 2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • SUI taken with 5 infantry

    YUN
    A - 3 infantry, 2 fighters
    DiceRolls: 3@1 2@3; Total Hits: 23@1: (5, 1, 2)2@3: (3, 4)
    D - infantry, fighter
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (1)1@4: (6)


  • YUN taken with 2 infantry, 2 fighters

    Z35
    A - 2 fighters
    DiceRolls: 2@3; Total Hits: 12@3: (4, 3)
    D - destroyer
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Z35 taken with fighter

    Z56
    A - 2 fighters
    DiceRolls: 2@3; Total Hits: 22@3: (3, 3)
    D - destroyer
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Z56 taken with 2 fighters

    Z53
    A - destroyer, 2 fighters
    DiceRolls: 1@2 2@3; Total Hits: 21@2: (4)2@3: (2, 3)
    D - battleship
    DiceRolls: 1@4; Total Hits: 11@4: (4)


  • Z53 taken with 2 fighters

    Noncombat Moves

    fighter from KWA, 2 fighters from YUN to FIC
    fighter from Z35 to Z37
    ac from Z61 to Z37
    ac from Z57 to Z60
    ac from Z57 to Z62
    2 fighters from Z53 to Z60
    2 fighters from Z53 to Z62

    Mobilize

    infantry in JPN
    2 transports in Z62

    Income

    30 + 10 NO = 40

    That was the best Japan opening I’ve ever had.  Almost makes me forget about the bad German start.

    LL_v_mojo_1cJ.AAM

  • 2007 AAR League

    UK RD 1
    43 buck,  1 ac, 2 dd, 1 cr  save 1

    COMBAT
    1 fig egy> sz 15, 1 tran sunk

    1 fig uk>sz 5,  1 tran sunk

    1 dd 9>2
    1 fig + 1 bom uk>2

    DICEY
    sz 2
    1 dd + 1 fig + 1 bom
    DiceRolls: 1@2 1@3 1@4 ; Total Hits: 11@2: (3)1@3: (3)1@4: (5)

    2 sub
    DiceRolls: 2@1 ; Total Hits: 02@1: (2, 6)

  • 2007 AAR League

    rd 2
    DiceRolls: 1@2 1@3 1@4 ; Total Hits: 01@2: (6)1@3: (4)1@4: (6)

    DiceRolls: 1@1 ; Total Hits: 01@1: (6)

  • 2007 AAR League

    rd 3
    DiceRolls: 1@2 1@3 1@4 ; Total Hits: 11@2: (6)1@3: (1)1@4: (5)

    DiceRolls: 1@1 ; Total Hits: 11@1: (1)

  • 2007 AAR League

    sz 2 cleared 1 dd lost

    NCM
    1 fig 5>uk
    1 fig 2>2
    1 bom 2 >uk
    1 fig 15>egy
    1 tran 9>2
    1 arm e can>w usa
    1 inf w can> w usa
    1 dd + 1 tran 41>43
    2 inf trj>egy
    3 inf + 1 rtl + 1 aa ind>per
    1 inf burm>ind

    MOBILIZE
    1 ac + 2 dd + 1 cr sz 2

    COLLECT 39 + 1 saved= 40

    map

    12L 41 UK 1 lindy v mojo.AAM


  • Italy turn 1

    Purchase

    10 IPC

    2 infantry, artillery

    Combat Moves

    EGY (2 infantry, artillery, tank, fighter) v 2 infantry (LIB), infantry, artillery, fighter (ITA), *support shots with cruiser, battleship

    dice


  • I’m going to change that combat move and bring the tank instead of the artillery.

    Italy turn 1

    Purchase

    10 IPC

    2 infantry, artillery

    Combat Moves

    EGY (2 infantry, artillery, tank, fighter) v 2 infantry (LIB), infantry, tank, fighter (ITA), *support shots with cruiser, battleship

    dice


  • EGY
    A - 3 infantry, tank, fighter, cruiser, battleship
    DiceRolls: 3@1 3@3 1@4; Total Hits: 23@1: (3, 6, 2)3@3: (2, 3, 6)1@4: (6)
    D - 2 infantry, artillery, tank, fighter
    DiceRolls: 3@2 1@3 1@4; Total Hits: 23@2: (6, 1, 6)1@3: (2)1@4: (5)


  • both sides lose 2 infantry

    EGY round 2
    A - infantry, tank, fighter
    DiceRolls: 1@1 2@3; Total Hits: 01@1: (6)2@3: (6, 4)
    D - artillery, tank, fighter
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (5)1@3: (2)1@4: (2)


  • guess EGY is your lucky charm - that’s two attacks with good odds that failed badly.  EGY holds with artillery, tank, fighter

    fighter lands in LIB

    Noncombat Moves

    cruiser from Z14 to Z15
    artillery from ITA to FRA
    2 infantry from BLK to BUL
    tank from BUL to EPL

    Mobilize

    2 infantry, artillery in ITA

    Income

    10 + 5 NO = 15

    LL_v_mojo_1eI.AAM


  • I just noticed that bringing the tank instead of the artillery gave me one less hit  :|  lost more and killed less.

  • 2007 AAR League

    so far egy is the only battle i can win

    USA RD 1
    40 buck,  1 ac, 1 cr, 1 tran, 1 inf , 1 rtl

    CHINA 2 inf

    COMBAT
    1 inf fuk>kia  MT

    NCM
    1 fig e usa> sz 2
    1 aa e usa> e can
    1 fig haw> e can
    1 bom w usa> e can
    1 bom e usa> uk
    1 fig w usa> sz 10
    1 fig 44>sz 10
    1 ac +  1dd 44>20
    1 inf ala +  w usa + c usa> w can

    MOBILIZE
    1 inf nin
    1 inf sik

    1 inf + 1 rtl e usa
    1 ac + 1 cr + 1 tran sz 10

    COLLECT 48

    map

    12L USA 1 lindy v mojo.AAM


  • Germany turn 2

    Purchase

    46 IPC

    IC
    10 infantry

    save 1 IPC

    Combat Moves

    KAR (empty) v infantry (BST)
    EGY (artillery, tank, fighter) v infantry, fighter, bomber (LIB), fighter (BLK)
    BEL (infantry) v infantry (EPL), fighter (NWY)

    dice

    BEL
    A - infantry, fighter
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • BEL taken with fighter, not controlled

    EGY attempt #3
    A - infantry, 2 fighters, bomber
    DiceRolls: 1@1 2@3 1@4; Total Hits: 21@1: (2)2@3: (5, 2)1@4: (4)
    D - artillery, tank, fighter
    DiceRolls: 1@2 1@3 1@4; Total Hits: 01@2: (6)1@3: (4)1@4: (5)

Suggested Topics

  • 17
  • 64
  • 70
  • 115
  • 102
  • 46
  • 224
  • 2.7k
Axis & Allies Boardgaming Custom Painted Miniatures

34

Online

17.8k

Users

40.5k

Topics

1.8m

Posts