@Jacob16 No scramble
12L - LL v EB (Allies +9) '41, -tech, +NO
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Z6 taken with submarine, cruiser
Noncombat Moves
infantry, tank from FRA to LIB
infantry from ALG to LIB
fighter from Z12 to ALG
fighter from Z12 to LIB
infantry from GER to BLK
infantry from FRA to ITA
2 infantry from GER to POL
infantry from FIN to NWY
fighter, bomber from Z2 to NWY
fighter from UKR to BLKMobilize
10 infantry in GER
Income
35 + 10 NO + 1 saved = 46
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EB, I have now waited for over 15 minutes for your post! You are slipping ;-)
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Sorry LL not sure what to do with the allies. Tempted to take a 33% shot at Bst but not sure it would be prudent. This may take some time. :-D
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@ExtraBilly:
Sorry LL not sure what to do with the allies. Tempted to take a 33% shot at Bst but not sure it would be prudent. This may take some time. :-D
I was just kidding of course. Take your time, deciding to attack BST is a huge decision. The fact that you hit me twice makes the attack semi-reasonable. Could go great, could go terrible. The way your dice have been though, I know what I’m hoping for… :lol:
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Rus1
30 buys 2arm 4inf 2artcombat
Ukr - 4inf Cau
sz6 - 1sub sz2Ukr
Rolls: 4@1; Total Hits: 24@1: (2, 4, 1, 1)
Rolls: 1@2; Total Hits: 01@2: (5)
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Ukr twol
sz6 does your sub submerge?
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the submarine fights first round then we’ll see.
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sz6
Rolls: 1@2; Total Hits: 11@2: (1)
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
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lucky you. I will keep the cruiser.
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sz6 hwlo 1sub
noncombat
1aa 4inf Kar - Arc
1inf Bel - Arc
2inf Kaz - Cau
2inf Nov - Chi
2inf Stc - Bry
1inf Far - Bry
1inf Far - Yak
1inf Yak - Eve
1inf Eve - Ura
2inf Nov - Mos
3inf 1arm Mos - Cau
1art Mos - Arcbuild
3inf 1art Cau
2arm 1art 1inf Moscollect
28 + 5 = 33 -
Your noncombat moves as typed show you leaving an artillery and infantry in KAR, is that what you want?
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No sorry go with the map
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Japan turn
Purchase
17 IPC
infantry
2 transportsCombat Moves
Z50 (destroyer) v cruiser, battleship (Z61)
KWA (infantry) v infantry (OKI), infantry (CAR) using Z51 transport, fighter (JPN)
PHI (2 infantry) v infantry, tank (JPN), infantry, artillery (Z61)
SUI (infantry) v 3 infantry (MAN), 3 infantry (KIA)
YUN (infantry, fighter) v fighter (MAN), fighter (FOR), 3 infantry (FIC)
BOR (empty) v 2 infantry (Z61)
SUM (empty) v 2 infantry (CAR)
Z35 (transport, destroyer) v 2 fighters (Z61)
Z53 (battleship) v destroyer (Z51), 2 fighters (Z57)
Z56 (transport, destroyer) v 2 fighters (Z57)dice
Z50
A - cruiser, battleship
Rolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (5)
D - destroyer
Rolls: 1@2; Total Hits: 01@2: (4)
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Z50 round 2
A - cruiser, battleship
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (4)
D - destroyer
Rolls: 1@2; Total Hits: 01@2: (3)
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Z50 taken with cruiser, battleship
PHI
A - 2 infantry, artillery, tank
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (6)2@2: (2, 6)1@3: (1)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (4, 3)
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PHI taken with 2 infantry, artillery, tank
KWA
A - 2 infantry, fighter
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 3)1@3: (3)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4)
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KWA taken with 2 infantry, fighter
YUN
A - 3 infantry, 2 fighters
Rolls: 3@1 2@3; Total Hits: 23@1: (4, 1, 1)2@3: (4, 4)
D - infantry, fighter
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (2)
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YUN taken with 2 infantry, 2 fighters
SUI
A - 6 infantry
Rolls: 6@1; Total Hits: 06@1: (4, 6, 2, 2, 3, 4)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1)
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SUI round 2
A - 5 infantry
Rolls: 5@1; Total Hits: 15@1: (6, 1, 6, 6, 2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4)
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SUI taken with 5 infantry
Z56
A - 2 fighters
Rolls: 2@3; Total Hits: 12@3: (2, 6)
D - destroyer
Rolls: 1@2; Total Hits: 11@2: (1)