Did it work?
Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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Ok, you win. I didn’t hit enough and you hit way too much on CPR the gamble didn’t pay off. Your second round was what your first round should have looked like. Oh well, such is war.
I didn’t mind trading air units if it meant losing the German ground forces, and permitted USA to take and hold the factory. I was looking for 7-8 hits by round two, instead I got 3.
Good game.
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You played very well, I’ve noticed an improvement in your play style. I played sloppy and it shows this game. If you want another game, I’m up for it, if you want to try other players I understand as well.
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I thought I’d have to loose planes in Cpr but seems I got lucky this time.
Ok for completions sake and since I tiped it out already. Here is the rest of Germanys turn.
Hol twol
Cpr twlo 3Mec
Kan twol
Z119 cwolNoncombat Movement:
To Nita: 1Inf, 2Art Sfr, 1Inf Wgr
To Wgr: 3Fgt Hol, 2Mec Nita
To Nov: 1Inf, 1Art Arc
To Cau: 1Bmb Cpr
To Npr: 2Mec Vol, 1Arm Kaz, 2Fgt, 3Tac Cpr
To Alx: 1Inf Tob
To Z97: 1Mec Nita board Italian Trp
To Z112: 2Fgt, 2Tac Z119, 1Tac Hol
To Z115: 1Trp Z112Placement:
To Wgr: 4Inf, 1Mec
To Vol: 3Mec
To Cau: 2Mec, 1Arm
To Z112: 1Sub, 1Car, 2FgtCollection:
62(TT)+27(NO)=89ICP
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Oh what improvements in my play style? I’m curious.
How about you go as Axis and I go as Allies for a change.
I’m quite a bit less experienced and also I think I don’t quite grasp the playstyle of the allies as well as I do Axis. -
Yea, I figured trading 5 air units for 2-3 German air units and 5 mech seemed worth while. It didn’t pan out. Oh well.
In terms of play style, you were very focused and efficient in your drive on Moscow this time around. Your builds were solid and functional. You didn’t take too many gambles, and were bold enough to hit Moscow the turn you did as I was about to pull out of there with the USSR air force and fast movers the following round.
You did something I was looking at with Japan, by going heavy on factories early on…Typically this can be a drain as you have to defend them, but the early DOW seemed to fit it very well. I was looking at a factory concept with a focus on eliminating China and using interior IPCs to stall in the pacific.
If we play, I’ll take axis, but I would very much like to stick with A2 including setup.
Is that ok?
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That’s fine.
I think they overcompensated in Alpha+3 for the alleged Axisdisadvantege in Alpha+2. I had a few face to face games with it and the axis either eailiy won a controlled victory or lost because they took gambles they didn’t need to. So Alpha+2 is fine with me. Not even there I saw an overwelming Allies Advantage so I don’t now what the fuss was about. Well I’d like to see if the same general Strategy I did this game is feasible with Alpha+2 And since not that much is different I suppose it has good chances of working. -
Sorry for the bad spelling it’s quite late over here.
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Germany turn 1:
Production: 30
cv=16
dd=8
sub=6
16+8=24+6=30Combat Moves:
To z106: sub-z117; sub-z108 vs dd,trn
Rolls: 2@2; Total Hits: 02@2: (5, 5)
Rolls: 1@2; Total Hits: 11@2: (2)
To z112: sub-z124; bb,ca-z113; ftr-Nor vs 2 cv
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (4)2@3: (2, 2)1@4: (6)
Rolls: 2@3; Total Hits: 22@3: (3, 2)
To z111: sub-z118; 2ftr,2tac-Wgr; bmbr-Ger vs bb,dd
(need scramble orders)
To Fra: tac-Pol; ftr-Hun; ftr,3arm,3inf,2art-Hol; 3inf,art,mech,tac-Wgr vs 7inf,2art,2arm,ftr
Rolls: 5@1 6@2 5@3 2@4; Total Hits: 65@1: (5, 3, 1, 4, 3)6@2: (2, 6, 4, 1, 6, 5)5@3: (2, 5, 6, 3, 4)2@4: (6, 1)
Rolls: 9@2 2@3 1@4; Total Hits: 79@2: (4, 1, 2, 1, 6, 6, 2, 4, 1)2@3: (4, 3)1@4: (4)
To Sfr: 2arm-Sgr; tac-Ger; 2mech-Wgr vs inf,art
Rolls: 2@1 2@3 1@4; Total Hits: 02@1: (5, 2)2@3: (6, 6)1@4: (5)
Rolls: 2@2; Total Hits: 12@2: (3, 2)
To Yugo: arm-Pol; arm,2inf-Hun; arm,inf-Rom; 6inf,2art-Sgr vs 5 inf
Rolls: 7@1 4@2 3@3; Total Hits: 07@1: (5, 6, 2, 4, 5, 3, 2)4@2: (4, 5, 6, 4)3@3: (5, 4, 5)
Rolls: 5@2; Total Hits: 05@2: (6, 4, 5, 5, 5)
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I shouldn’t roll dice…oh well
z106: sub vs dd,trn
Rolls: 1@2; Total Hits: 01@2: (5)
Rolls: 1@2; Total Hits: 01@2: (5)
z112: remove sub, damage bb
Fra2: mech, 3art, 3arm, 2ftr,2tac vs inf,2art,2arm,ftr
Rolls: 4@2 5@3 2@4; Total Hits: 64@2: (4, 2, 4, 5)5@3: (2, 2, 2, 3, 4)2@4: (5, 3)
Rolls: 3@2 2@3 1@4; Total Hits: 13@2: (6, 5, 4)2@3: (6, 4)1@4: (4)
Sfr2: mech,2arm,tac vs inf,art
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (2)2@3: (4, 2)1@4: (3)
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Yugo2: 9inf, 2art, 3arm vs 5 inf
Rolls: 7@1 4@2 3@3; Total Hits: 77@1: (1, 3, 5, 1, 3, 1, 5)4@2: (2, 5, 1, 5)3@3: (3, 3, 6)
Rolls: 5@2; Total Hits: 15@2: (5, 5, 4, 4, 1)
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well, disaster was avoided in Fra.
z106: sub vs dd,trn rolling 10 dice, first to hit from left is the winner; attacker on top
Rolls: 10@2; Total Hits: 110@2: (4, 5, 4, 3, 1, 3, 4, 3, 3, 5)
Rolls: 10@2; Total Hits: 210@2: (2, 4, 6, 4, 6, 3, 4, 6, 2, 6)
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z112: UK lost ca, France lost ca; Germany lost sub, damaged BB
Fra: UK lost inf; France lost 6inf,2art,2arm,ftr; Germany lost 6inf, mech, art; 19IPCs plundered
Sfr: France lost inf,art; Germany lost 2 mech
z106: UK no loss; Germany lost 2 subs
z111: To be continued… -
I think I’ll scramble just to see if your bad luck holds out.
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z111: sub,2ftr,2tac,bmbr vs dd,bb,ftr
Rolls: 1@2 2@3 3@4; Total Hits: 41@2: (5)2@3: (3, 3)3@4: (5, 3, 1)
Rolls: 1@2 2@4; Total Hits: 11@2: (3)2@4: (1, 6)
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z111: UK lost ftr,dd,bb; Germany lost sub
Noncombat Moves:
To Fin: 2inf-Nor activate 4 inf; inf,art-z115
To z115: trn-z113 loaded with art,inf-Ger
To Wgr: 2inf-Den; bmbr,ftr,tac-z111; ftr-z112; 2tac-Fra
To Nita: 2 ftr-Fra
To Pol: 10inf,2art,aagun-Ger
To z112: ftr,tac-z111 (land on cv being built)
To Bul: inf-Rom activate 4 inf
To Nita: tac-Sfr
To z87: sub-z103Placement:
z112: cv,dd,subCollection: 69 (50+19 plunder)
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Russia 1:
Buy (37):
7 Inf (21)
4 Art (16)
37Noncombat Movement:
To Nov: 3InfVyb, 2Inf Kar, 1Fgt, 1Tac Rus
To Bel: 6Inf, 1Art, 1AAGun Nov, 1Inf Arc, 3Inf Bal, 1Mec, 1Arm Rus
To Nukr: 2Inf Epl, 2Inf Bes, 3Inf Sukr
To Sukr: 1Mec, 1Arm Vol
To Bry: 1Inf, 1Art Rus
To Ros: 2Inf Cau
To Bury: 6Inf, 1AAGun Sak, 6Inf Amu
To Z114: 1BB Z115
To Z124: 1Sub Z127Placement:
To Nov: 1Inf, 2Art
To Sukr: 1Inf, 2Art
To Rus: 5InfCollection:
37(TT)
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Japan turn 1:
Production: 26
Minor Factory=12
2 transports=14
12+14=26Combat Moves:
To Cha: 2inf,art-Jeh; mech-Man uncontested
To Ahn: inf-Sha uncontested
To Yun: 3inf,art-Kwa; 2bmbr-Jap; ftr,tac-Ksu vs 4inf
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 22@1: (4, 5)2@2: (6, 5)1@3: (6)3@4: (4, 1, 5)
Rolls: 4@2; Total Hits: 24@2: (6, 3, 2, 2)
To Hun: 3inf,art-Ksi; 2ftr,2tac-Man; ftr-For vs 2 inf
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 22@1: (6, 5)2@2: (4, 6)3@3: (3, 4, 5)2@4: (3, 5)
Rolls: 2@2; Total Hits: 12@2: (3, 2)
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Yun2: inf,art,ftr,tac,2bmbr vs 2 inf
Rolls: 2@2 1@3 3@4; Total Hits: 32@2: (2, 5)1@3: (4)3@4: (3, 3, 5)
Rolls: 2@2; Total Hits: 02@2: (3, 3)
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Yun: China lost 4 inf; Japan lost 2 inf
Hun: China lost 2 inf; Japan lost 1 infNoncombat Moves:
To z36: trn-z19 loaded with 2 inf-Man; cv-z33; ca-z20; sub,bb,dd-z19; sub,ca,bb,2cv,ftr-z6; ftr-Kor
To z33: 2dd,trn-z6 loaded with inf-Jap,inf-Iwo
To Car: 2inf-z33; ftr-z6
To Kwa: ftr,tac-z33, 2 tac-z6; ftr,tac,2bmbr-Yun; 3ftr,2tac-Hun; ftr-Oki; 2ftr,2tac-Jap
To Jeh: 4inf,art,aagun-Man
To Man: 4inf-Kor
To Ahn: 3inf,art-Ksu; 2inf,art-Sha
To z6: trn-z20 loaded with inf-Oki, arm-Jap
To Kor: inf,arm-z6
Placement:
Man: minor factory
z6: 2 transportsCollection: 40
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Forgot to land the 2 inf in z36 on Kwa
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USA 1:
Buy (52):
1 Inf (3)
1 Art (4)
7
1 Sub (6)
13
1 Trp (7)
20
2 Car (32)
52No Combat Movement
Noncombat Movement:
To Haw: 1Inf, 1Art via Trp Z10, 1Fgt Wus, 1Bmb Cus, 1Fgt Z10
To Wus: 1Inf, 3Mec, 1Arm Cus
To Gua: 1Fgt Phi
To Z10: 1Trp Z26
To Z11: 1Trp, 1Cru Z101, 1Inf, 1Art Eus
To Z26: 1Fgt Eus, 1DD, 1Cru, 1Car, 1Tac, 1BB Z10
To Z41: 1Sub Z35
To Z54: 1DD Z35Placement:
To Cus: 1Inf, 1Art
To Z10: 1Trp, 2Car
To Z101: 1SubCollection:
52(TT)