@The-Janus Thanks for the help in protecting my fleet!
Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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Amu: Japan lost inf; USA no loss
z25: Japan lost trn; USA no lossNoncombat Moves:
To Wfr: 3ftr-z110
To z119: dd-z110
To z110: dd-z91; cv-z108; 6ftr-Eus
To z39: 3ca,5cv,3dd,1ftr,trn-z42 loaded with inf,mech-Jav+2ftrAnz+2ftr,tacUK
To Ind: 2ftr,tac-z42; inf,mech-z39
To Sak: bmbr-Amu
To z10: bb,2sub,trn-z26; 2trn-z64
To z11: 2trn-z89
To Mex: 3inf,2art,aagun-SmxPlacement:
z110: cv
Wfr: arm,inf
z10: cv, 2dd
Wus: inf,ftr,tacCollection: 86
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Changing USA noncombat:
To Bco: bmbr-AmuChina turn 8:
Production: 12
4 inf=12Combat moves:
To Tsi: inf,ftr-Kan vs mech
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (3)
To She: inf-Sze uncontested
To Yun: 9inf,8art-Kwe vs inf
Rolls: 17@2; Total Hits: 417@2: (4, 3, 3, 1, 6, 6, 4, 4, 4, 4, 1, 6, 6, 2, 6, 3, 2)
Rolls: 1@2; Total Hits: 01@2: (5)
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Tsi2: inf,ftr vs mech
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (1)
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Tsi: Japan lost mech; China lost inf
Yun: Japan lost inf; China no lossNoncombat Moves:
To Sze: ftr-TsiPlacement:
Sik: 2 inf
Sze: 2 infCollection: 12
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UK turn 8:
Production: 25
Repair 6-Egy
5 inf=15
1 art=4
6+15=21+4=25India: 6
2 infantryCombat Moves:
To Shn: inf-Bur uncontested
To Trj: inf-Egy; ftr,bmbr,tac-Irq vs inf
Rolls: 1@1 1@3 2@4; Total Hits: 01@1: (6)1@3: (6)2@4: (6, 5)
Rolls: 1@2; Total Hits: 01@2: (4)
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Trj2: inf,ftr,tac,bmbr vs inf
Rolls: 1@1 1@3 2@4; Total Hits: 31@1: (5)1@3: (2)2@4: (2, 3)
Rolls: 1@2; Total Hits: 01@2: (3)
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Trj: Italy lost inf; UK no loss
Noncombat Moves:
To z110: dd-z119; 2ftr-Wfr (land on 1 USA cv)
To Egy: bmbr,tac,ftr-Trj
To Irq: 2ftr,tac-z39
To z39: bb,cv,ca,dd,trn-z79
To Yun: art,7inf-Bur; arm-Ind
To Sze: aagun-Kwe
To Wind: inf-Ind
To Ind: art-Bur
To Wfr: 6inf-Uk (via 3 trn-z110)
Placement:
Egy: 3inf
UK: art,2inf
Ind: 2 infCollection: 25
India: 6 -
Change UK noncombat move:
To Cpr: 2ftr,tac-z39 (instead of to Irq)Anzac turn 8:
Production: 20
Minor Factory=12
2 inf=6
Save 2
12+6=18+2=20Combat Moves:
To Cpr: inf-Jav (via trn-z42)
To Npr: inf,art-Irq; ftr-Ind vs mech (this is for the game, If I fail to take, I will surrender)
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 2)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (6)
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Npr: Germany lost mech; Anzac no loss
Noncombat Moves:
To Egy: arm,mech-Irq
To Cpr: inf,art-Irq; ftr-Npr; 2ftr-z39
To z39: dd,2trn-z42 loaded with 2art,2inf-Jav
To Ind: 2inf,2art-z39
To Sau: inf,art-Nsw
Placement:
Irq: 2 inf
Cpr: minor factoryCollection: 25 (23+2saved)
France turn 8:
To z110: inf-UK (board USA trn) -
Italy 8:
Buy (41):
6 Inf (18)
2 Art (8)
26
1 AB (15)
41Combat Movement:
To Syr: 1Inf Gre via Trp Z98 uncontested
To Trj: 2Inf Gre via Trp Z98, 2Cru Z98 bombard, 1Bmb Tob vs. 1Inf
To Npr: 2Inf, 1Arm Cau, 1Bmb Gre vs. 1Inf, 1ArtCombat:
Trj: 2Inf , 2Cru bombard, 1Bmb vs. 1Inf
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (6, 3)2@3: (6, 1)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
Npr: 2Inf, 1Arm, 1Bmb vs. 1Inf, 1Art
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (1, 3)1@3: (4)1@4: (6)
Rolls: 2@2; Total Hits: 02@2: (3, 4)
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Round 2:
Npr: 2Inf, 1Arm, 1Bmb vs. 1Art
Rolls: 2@1 1@3 1@4; Total Hits: 02@1: (6, 4)1@3: (6)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (1)
fpr got CM map
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Round 3:
Npr: 1Inf, 1Arm, 1Bmb vs. 1Art
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (4)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (2)
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Trj twol
Npr twlo 2InfNoncombat Movement:
To Nita: 5Inf, 1AAGun Sfr
To Gre: 1Art Nita via Trp Z98, 1Bmb Npr, 1Bmb Trj
To Alx: 1Inf, 1Fgt Tob, 1Fgt Gib, 1Fgt Z97, 2Inf, 1Art Nita, 1Inf Gre via Trp Z97
To Rom: 1AAGun Bes
To Ros: 1Inf Bry
To Cau: 1Inf Vol
To Z97: 1BB
To Z98, 1CarPlacement:
To Nita: 6Inf, 2Art
To Alx: 1ABCollection:
27(TT)+17(NO)=44ICP
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Forgot to write it but it’s on the map:
To Z97: 2Trp Z98Germany 9:
Buy (84):
4 Inf (12)
6 Mec (24)
36
1 Arm (6)
42
1 Sub (6)
48
2 Fgt (20)
68
1 Car (16)
84Combat Movement:
To Hol: 2Inf, 1Fgt Wgr, 2Fgt, 1Tac Sfr vs. 1Inf
To Cpr: 5Inf, 1Arm Cau, 2Fgt, 3Tac Alx, 1Bmb Rus vs. 1Inf, 1Art, 1Tac, 5Fgt
To Kan: 1Inf Tim, 1Inf Novo, 2Arm Kaz vs. 1Mec
To Z119: 1Sub, 2Fgt Z112, 2Tac Wgr vs. 1DDCombat:
Hol: 2Inf, 3Fgt, 1Tac vs. 1Inf
Rolls: 2@1 3@3 1@4; Total Hits: 32@1: (2, 2)3@3: (2, 5, 3)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (6)
Cpr: 5Inf, 1Arm, 2Fgt, 3Tac, 1Bmb vs. 1Inf, 1Art, 1Tac, 5Fgt
Rolls: 5@1 3@3 4@4; Total Hits: 65@1: (5, 1, 4, 6, 2)3@3: (6, 6, 2)4@4: (1, 3, 4, 2)
Rolls: 2@2 1@3 5@4; Total Hits: 32@2: (3, 4)1@3: (6)5@4: (3, 2, 4, 5, 5)
Kan: 2Inf, 2Arm vs. 1Mec
Rolls: 2@1 2@3; Total Hits: 02@1: (2, 4)2@3: (4, 6)
Rolls: 1@2; Total Hits: 01@2: (6)
Z119: 1Sub, 2Fgt, 2Tac vs. 1DD
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (6)2@3: (2, 4)2@4: (2, 4)
Rolls: 1@2; Total Hits: 01@2: (4)
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Round 2:
Cpr: 2Mec, 1Arm, 2Fgt, 3Tac, 1Bmb vs. 2Fgt
Rolls: 2@1 3@3 4@4; Total Hits: 42@1: (6, 4)3@3: (5, 3, 1)4@4: (4, 1, 5, 6)
Rolls: 2@4; Total Hits: 02@4: (5, 5)
Kan: 2Inf, 2Arm vs. 1Mec
Rolls: 2@1 2@3; Total Hits: 12@1: (4, 2)2@3: (4, 2)
Rolls: 1@2; Total Hits: 01@2: (6)
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Ok, you win. I didn’t hit enough and you hit way too much on CPR the gamble didn’t pay off. Your second round was what your first round should have looked like. Oh well, such is war.
I didn’t mind trading air units if it meant losing the German ground forces, and permitted USA to take and hold the factory. I was looking for 7-8 hits by round two, instead I got 3.
Good game.
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You played very well, I’ve noticed an improvement in your play style. I played sloppy and it shows this game. If you want another game, I’m up for it, if you want to try other players I understand as well.
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I thought I’d have to loose planes in Cpr but seems I got lucky this time.
Ok for completions sake and since I tiped it out already. Here is the rest of Germanys turn.
Hol twol
Cpr twlo 3Mec
Kan twol
Z119 cwolNoncombat Movement:
To Nita: 1Inf, 2Art Sfr, 1Inf Wgr
To Wgr: 3Fgt Hol, 2Mec Nita
To Nov: 1Inf, 1Art Arc
To Cau: 1Bmb Cpr
To Npr: 2Mec Vol, 1Arm Kaz, 2Fgt, 3Tac Cpr
To Alx: 1Inf Tob
To Z97: 1Mec Nita board Italian Trp
To Z112: 2Fgt, 2Tac Z119, 1Tac Hol
To Z115: 1Trp Z112Placement:
To Wgr: 4Inf, 1Mec
To Vol: 3Mec
To Cau: 2Mec, 1Arm
To Z112: 1Sub, 1Car, 2FgtCollection:
62(TT)+27(NO)=89ICP
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Oh what improvements in my play style? I’m curious.
How about you go as Axis and I go as Allies for a change.
I’m quite a bit less experienced and also I think I don’t quite grasp the playstyle of the allies as well as I do Axis. -
Yea, I figured trading 5 air units for 2-3 German air units and 5 mech seemed worth while. It didn’t pan out. Oh well.
In terms of play style, you were very focused and efficient in your drive on Moscow this time around. Your builds were solid and functional. You didn’t take too many gambles, and were bold enough to hit Moscow the turn you did as I was about to pull out of there with the USSR air force and fast movers the following round.
You did something I was looking at with Japan, by going heavy on factories early on…Typically this can be a drain as you have to defend them, but the early DOW seemed to fit it very well. I was looking at a factory concept with a focus on eliminating China and using interior IPCs to stall in the pacific.
If we play, I’ll take axis, but I would very much like to stick with A2 including setup.
Is that ok?