@ManuC23 413394af-ff89-443f-a515-526efa291c6b-image.png
Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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As I said if you want to scramble just reroll. I just find it a bit to convenient if you just roll additional defenders if you know my attack rolled crappy. But if you say you definitely would have scrambled, then you may roll the additional defenders. I’ll probably loose some attackers for the second round so maybe I’ll even have to retreat. Shall I go ahead and reroll it?
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Japan 7:
Buy (56):
10 Inf (30)
1 Mec (4)
34
1 Art (4)
38
1 DD (8)
46
1 Fgt (10)
56Combat Movement:
To Hun: 1Inf Ksi uncontested
To Kwa: 1Inf Fic uncontested
To Haw: 1Inf Jap via Trp Z6 uncontested
To Tsi: 1Inf, 1Mec, 1Arm She vs. 1Mec
To Kwe: 1Inf Anh, 2Fgt, 1Tac Mal vs. 1Inf
To Hon: 1Inf Ksi, 1Mec Ksu, 1Fgt, 1Tac Z37 vs. 1Inf
To Cel: 2Inf Mal via Trp Z37, 2Fgt, 1Tac Z43 vs. 1Inf, 1Arm
To Phi: 1Inf Fic via Trp Z36, 1Inf, 1Art Bor via Trp Z43, 1Tac Z43, 1Fgt Z37, 2BB Z36, 1Cru Z43 bombard vs. 1Inf, 1Mec
To Amu: 7Inf, 4Art, 1Fgt Man, 4Inf Jap via Trp Z6, 2Fgt, 1Tac Jap, 1Fgt Anh, 1Bmb Ksi, 1Bmb Mal vs. 15Inf, 1Art, 1AAGunCombat:
Tsi: 1Inf, 1Mec, 1Arm vs. 1Mec
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 5)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (2)
Kwe: 1Inf Anh, 2Fgt, 1Tac Mal vs. 1Inf
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (5)2@3: (6, 1)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (3)
Hon: 1Inf, 1Mec, 1Fgt, 1Tac vs. 1Inf
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 1)1@3: (4)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (2)
Cel: 2Inf, 2Fgt, 1Tac vs. 1Inf, 1Arm
Rolls: 2@1 2@3 1@4; Total Hits: 12@1: (3, 5)2@3: (1, 6)1@4: (6)
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (3)
Phi: 2Inf, 1Art, 1Fgt, 1Tac, 1Cru, 2BB bombard vs. 1Inf, 1Mec
Rolls: 1@1 2@2 2@3 3@4; Total Hits: 21@1: (6)2@2: (3, 1)2@3: (6, 5)3@4: (6, 2, 6)
Rolls: 2@2; Total Hits: 12@2: (4, 2)
Amu: 7Inf, 4Art, 1Fgt Man, 4Inf Jap via Trp Z6, 2Fgt, 1Tac Jap, 1Fgt Anh, 1Bmb Ksi, 1Bmb Mal vs. 15Inf, 1Art, 1AAGun
AAGun:
4Fgt:
Rolls: 4@1; Total Hits: 04@1: (5, 2, 6, 6)
1Tac:
Rolls: 1@1; Total Hits: 11@1: (1)
2Bmb:
Rolls: 2@1; Total Hits: 12@1: (6, 1)
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Round 2:
Tsi: 1Mec, 1Arm vs. 1Mec
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (6)
Cel: 1Inf, 2Fgt, 1Tac vs. 1Arm
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (3)2@3: (6, 3)1@4: (2)
Rolls: 1@3; Total Hits: 11@3: (2)
Amu: 11Inf, 4Art, 4Fgt, 1Bmb vs. 15Inf, 1Art, 1AAGun
Rolls: 7@1 8@2 4@3 2@4; Total Hits: 57@1: (3, 6, 5, 1, 3, 5, 1)8@2: (6, 5, 3, 5, 4, 3, 3, 4)4@3: (6, 3, 2, 6)2@4: (3, 6)
Rolls: 16@2; Total Hits: 616@2: (4, 1, 2, 2, 6, 5, 2, 3, 6, 3, 5, 5, 2, 6, 2, 6)
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Round 3:
Tsi: 1Mec, 1Arm vs. 1Mec
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
Rolls: 1@2; Total Hits: 11@2: (2)
Amu: 5Inf, 4Art, 4Fgt, 1Bmb vs. 10Inf, 1Art, 1AAGun
Rolls: 1@1 8@2 4@3 2@4; Total Hits: 61@1: (6)8@2: (1, 2, 4, 2, 5, 5, 3, 5)4@3: (1, 6, 5, 2)2@4: (2, 6)
Rolls: 11@2; Total Hits: 411@2: (6, 6, 4, 6, 1, 5, 6, 1, 6, 2, 2)
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Oh I rolled 2 4s in Amu instead of 1. I hit 2 times and missed 2 times. so either i just do half damage or I reroll with one die
Rolls: 1@4; Total Hits: 11@4: (2)
Rolls: 1@4; Total Hits: 01@4: (5)
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In either case I just did one hit instead of 2 so i’ll go with it.
1Inf, 4Art, 4Fgt, 1Bmb vs. 5Inf, 1Art, 1AAGun
Rolls: 5@2 4@3 1@4; Total Hits: 45@2: (5, 1, 6, 4, 4)4@3: (1, 6, 4, 2)1@4: (2)
Rolls: 6@2; Total Hits: 26@2: (4, 1, 5, 5, 2, 5)
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Amu retreat
Tsi twlo 1Inf, 1Mec
Kwe twol
Hon twlo 1Inf
Cel twlo 1Inf, 1Fgt
Phi twlo 1Inf
Amu Japan lost 7Inf, 1Art, 1Tac, 1Bmb USSR lost 13Inf USA lost 1InfNoncombat Movement:
To She: 1Mec Anh
To Fic: 1Mec Mal
To Ksi: 1Art Anh, 1Fgt, 1Tac Hon
To Ksu: 2Fgt, 1Tac Kwe
To Man: 3Art, 3Fgt, 1Bmb Amu
To Jap: 1Fgt Amu, 1Tac Ksi, 1Fgt Z36
To Z22: 1DD Z6
To Z34: 1DD Z6
To Z35: 1Sub Z44, 1Fgt, 1Tac Cel, 1Fgt, 1Tac Phi, 1Car, 1Tac Z36, 2Car, 1Tac Z37, 1DD, 2Car Z43, 2Sub Z6
To Z37: 1Sub Z41Placement:
To Mal: 2Inf
To Fic: 2Inf, 1Art
To Ksu: 2Inf, 1Mec
To Man: 3Inf
To Jap: 1Inf, 1Fgt
To Z6: 1DDCollection:
63(TT)+10(NO)=73ICP
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@Nothing:
As I said if you want to scramble just reroll. I just find it a bit to convenient if you just roll additional defenders if you know my attack rolled crappy. But if you say you definitely would have scrambled, then you may roll the additional defenders. I’ll probably loose some attackers for the second round so maybe I’ll even have to retreat. Shall I go ahead and reroll it?
I’m not going to scramble because I don’t want to sour this game. I would like to point out:
I was not basing the scramble on your rolls, it was based on your number of units and type of units. If I rolled 5 hits over two rounds, you lose 3 air units, and I lose 3 air units, then you lose 2 ships and I lose 2 ships with you getting better IPC value because one of mine was a cv, but I also have the chance of rolling 6 hits over 2 rounds if the cv survives round 1 and that changes the economics to a mutual loss of almost equal value since it would cost you another air unit.
In the past, if I didn’t want to wait for your scramble orders, I always rolled your stuff and told you to just add your defending dice. By not waiting, yes, I gave you the advantage of seeing what I rolled first, that was because I didn’t want to wait. If I didn’t want to be that generous, I simply waited for your orders. I figured that was what you were doing by not waiting. I’m not trying to say…oh…you rolled bad, let me take advantage.
Either way, I’m only typing this as a defense of my character, It felt like you were saying I was trying to exploit the situation. When technically, you are suppose to ask first. The primary purpose of that move was to block Italy from clearing. But I also saw it as bate, either you use your whole fleet and I don’t scramble or you use a smaller force that permits me to make a tactical decision to scramble in order to increase losses.
Again, lets just proceed as is, because I honestly don’t want to create tension. You have played very well, and I suspect you already have won. I have finals this week, so I likely wont be able to post until Friday or early before work each day if able.
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I didn’t mean that you wanted to exploit something by saying you wanted to scramble. I was just being impatient and wanted to get on with it, although I did choose the attack small enough that you may have scrambled because of it. I just said, that to really objectively decide if one scrambles or not it would be better to be ignorant of the result. That’s nothing against you personal it’s just more honest. Then again I did roll badly so maybe a reroll would have me rlling better which gives me an advantage. Best thing probably would have been to either skip the battle until I have your scrambling orders. Well I was a bit impatient because it as the first time to actually conquer Russia for me. Other games I played where declared a win or loss before then.
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USA turn 7:
Production: 81
6 fighters=60
1 destroyer=8
2 subs=12
Save 1=1
60+8=68+12=80+1=81Combat Moves:
To z42: trn-z33 loaded with mech-Car uncontested
To z44: ftr-z33 vs trn autokill
To Kor: inf-Amu uncontested
To z5: bmbr-Car vs 2 trn autokill
To z26: bb,trn-z33 loaded with inf,art-Car vs inf-Haw
To Haw: bb,inf,art vs inf
Rolls: 2@2 1@4; Total Hits: 12@2: (5, 6)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (6)
To z110: 2cv,2dd,ftr,4trn-z91 loaded with mech, 3art,4inf; 2 ftr-Eus vs dd
Rolls: 2@2 3@3; Total Hits: 22@2: (3, 1)3@3: (5, 5, 2)
Rolls: 1@2; Total Hits: 01@2: (4)
To Wfr: mech,3art,4inf uncontested -
Haw: Japan lost inf, NO; USA no loss, regain NO
z110: Germany lost dd; USA no loss
z5: Japan lost 2 trn; USA no loss
Jav: Japan lost NO; USA no loss
z44: Japan lost trn; USA no lossNoncombat Moves:
To z64:2trn-z101
To z91: dd-z101
To z89: (via z88) trn-z91 loaded with 2inf-Brg; trn-z86 loaded with inf,art-Brg
To Smx: 3inf,art-z89; art,aagun-Cus
To Cus: aagun-Wus
To z108: cv-z101
To z42: 3ca,5cv,3dd,2ftr,tac,trn-z33 loaded with inf,mech-Car and 2ftr-Anz; ftr-z44
To z26: dd,2sub-z10
To Sak: bmbr-z5; art-AmuPlacement:
z10: dd,2sub
Eus: 6ftrCollection: 81 (80+1saved)
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China turn 7:
Production: 15
3 artillery=12
1 inf=3
12+3=15Combat Moves:
To Kwe: 5art, 9inf vs inf
Rolls: 4@1 10@2; Total Hits: 94@1: (5, 1, 2, 3)10@2: (2, 1, 1, 1, 3, 2, 6, 1, 1, 2)
Rolls: 1@2; Total Hits: 01@2: (3)
To Tsi: inf-Sik; ftr-Yun vs arm
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (2)
Rolls: 1@3; Total Hits: 01@3: (6)
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Tsi: Japan lost arm; China no loss
Kwe: Japan lost inf; China no lossNoncombat Moves:
To Kan: ftr-Tsi
To Yun: inf-BurPlacement:
Kwe: 3art
Kan: infCollection: 12
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UK turn 7:
Production: 26
2 ftr=20
2 inf=6India: 9
1 arm=6
1 inf=3Noncombat Moves:
TO z110: bb,cv,2ftr,3trn-z91
To z119: dd-z104
To Wfr: aagun,3ftr,5inf-UK
To z79: cv,ca,bb,trn-z81 loaded with inf,art-Egy; dd-z80
To z42: 2ftr,tac-Ind
To Wind: inf,art-z79
To Bur: 8inf,2art-Ind
To Kwe: aagun-Yun
To Irq: ftr-Epr; tac,bmbr-Egy
To UK: ftr-z110 (will scramble 3 ftr against Germany all in attack, else consult)Placement:
Ind: 3 inf
Egy: 2 inf
UK: 2 ftrCollection:
London: 30 (28-3 Egy=25+5 NO subs in Atlantic=30)
India: 6 -
Anzac turn 7:
Production: 20
4 inf=12
2 art=8Noncombat moves:
To Ind: ftr-z42
To z42: ftr-Sau; dd,3trn-z33 loaded with 3inf,2art-Car and inf-Dgu
To Jav: 4inf,2art-z42
To Sau: inf-NswPlacement:
Irq: 2inf,art
Nsw: 2inf,artCollection: 20
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sorry but since the mediterenean is not among the exceptions of the no German Sub NO and I have a sub in Z98 you don’t get the NO. I would have built one if I didn’t count on that.
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My mistake
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Italy 7:
Buy (40):
5 Inf (15)
2 Art (8)
23
1 Car (16)
39
Save 1
40Combat Movement:
To Egy: 1Bmb Sukr SBR
To Alx: 1Inf, 1Art, 1Arm Tob, 2Inf, 2Art Gib via Trp Z92, 2Inf Sita via TrpZ97, 2Cru Z92 bombard, 1Fgt Sita vs. 1Inf
To Trj: 1Inf Mor va Trp Z92, 1BB Z92 bombard, 1Bmb Gre vs. 1Inf
To Z91: 1DD Z92, 1Fgt Gib, 1Fgt Sita vs. 1DDCombat:
Egy:
AAGun:
Rolls: 1@1; Total Hits: 01@1: (4)
damage:
Rolling 1d6:
(4)Alx: 5Inf, 3Art, 2Cru bombard, 1Fgt vs. 1Inf
Rolls: 2@1 6@2 3@3; Total Hits: 52@1: (6, 5)6@2: (2, 6, 2, 2, 4, 1)3@3: (5, 3, 5)
Rolls: 1@2; Total Hits: 11@2: (1)
Trj: 1Inf , 1BB bombard, 1Bmb vs. 1Inf
Rolls: 1@1 2@4; Total Hits: 21@1: (5)2@4: (2, 4)
Rolls: 1@2; Total Hits: 01@2: (3)
Z91: 1DD, 2Fgt vs. 1DD
Rolls: 1@2 2@3; Total Hits: 01@2: (5)2@3: (5, 6)
Rolls: 1@2; Total Hits: 11@2: (2)
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Seems my lesson about not enough overkill wan’t quite finished.
Z91 retreat.Egy mic took 6damage
Alx twlo 1Inf
Trj twol
Z91 rwlo 1DDNoncombat Movement:
To Gib: 1Fgt Z91
To Sfr: 1AAGun Nita
To Gre: 1Inf Sfr, 2Inf Nita, 1Inf SIta vai Trp Z92, 1Bmb Trj
To Tob: 1Fgt Alx, 1Bmb Egy
To Bes: 1AAGun Sukr
To Bry: 1Inf Smo
To Vol: 1Inf Tam
To Cau: 2Inf, 1Arm Ros
To Z97: 1Fgt Z91, 1DD Z98Placement:
To Sfr: 3Inf
To Nita: 2Inf, 2Art
To Z97: 1CarCollection:
26(TT)+15(NO)=41 ICP
I’m going to assume no French moves since the only one is moving Infantry from Uk to Sco and I don’t think you want to do that right now.
I’m going to start on Germany.