Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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Germany 1:
Buy (66):
6 Inf (18)
4 Art (16)
1 Sub (6)
2 Trp (14)
1 mic (12)18+16=34 +6=40 +14=54 +12=66
Combat Movement:
To Kar: 1Inf Fin uncontested
To Vyb: 1Inf Fin uncontested
To Bel: 1Arm Epl blitz to Bal
To Nukr: 1Arm Bes blitz to Epl
To Bal: 4Inf, 4Arm(blitz through Bel), 5Inf, 2Art, 1Fgt, 2Tac Pol vs. 3InfCombat:
Bal: 9Inf, 2Art, 4Arm, 1Fgt, 2Tac Pol vs. 3Inf
Rolls: 7@1 4@2 5@3 2@4; Total Hits: 67@1: (1, 3, 6, 5, 2, 5, 2)4@2: (6, 1, 4, 2)5@3: (2, 1, 5, 1, 6)2@4: (6, 6)
Rolls: 3@2; Total Hits: 23@2: (6, 2, 1)
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Bal twlo 2Inf
Noncombat Movement:
To Vyb: 5Inf Fin
To Bal: 2Inf Ger via Trp Z115, 1AAGun Pol
To Epl: 4Inf Hun, 1Fgt, 2Tac Bal, 1Tac Sita, 1Tac Wgr
To Rom: 4Inf, 2Art Yugo, 1Inf Hun
To Pol: 4Inf, 1Art, 1AAGun Ger
To Ger: 2Inf Wgr
To Yugo: 3Mec, 3 Arm Fra
To Wgr: 2Art Fra
To Nita: 1Art Fra, 1Mec, 1Arm Wfr
To Sita: 1Fgt, 1Bmb Wgr
To Sfr: 1Inf Sfr
To Z92: 1Sub Z110
To Z97: 1Inf Yugo board Italian Trp
To Z115: 1DD Z113Placement:
To Ger: 6Inf, 4Art
To Rom: 1mic
To Z113: 2Trp
To Z110: 1SubCollection:
46(TT)+5(NO)=51ICP -
USSR turn 2:
Production: 50
1 ftr=10
1 tac=11
5 artillery =20
3 infantry = 9
10+11=21+20=41+9=50
Combat Moves:
To Nukr: amr-Sukr blitz and move to BryNoncombat Moves:
To Arch: 9inf,4art,aagun-Nov; 2 mech-Rus
To Bry: arm,4inf,3art, 2 mech-Sukr; inf-Ros; 2inf,art,aagun-Rus
To Cau: inf-Npr
To Yen: ftr,tac-Nof
To Rus: ftr-Sukr
To z125: sub-z127Placement:
Rus: ftr,tac,5art,3infCollection: 30
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Actually, I will grab Bel with the inf in Bry
New collection=31 -
Japan 2:
Buy (41):
3 Inf (9)
1 Art (4)
1 Arm (6)
1 Fgt (10)
1 mic (12)9+4=13 +6=19 +10=29 +12=41
Combat Movement:
To Sak: 1Inf Amu uncontested
To Sib: 1Inf Amu uncontested
To Hop: 1Inf Anh uncontested
To Kwe: 1Inf Anh uncontested
To Bor: 1Inf Kwa via Trp Z36 uncontested
To Mal: 1Inf Kwa via Trp Z36 uncontested
To Fic: 1Arm Kwa blitz to Shn
To Z42: 1DD Z36 vs. Trp autokill
To Sui: 1Inf Cha, 1Fgt, 1Tac Jeh vs. 1Inf
To Jav: 1Inf, 1Art, 1Fgt Z45 vs. 1Inf
To Shn: 2Inf Sia, 1Arm, 1Fgt, 2Tac, 2Bmb Kwa vs. 4Inf
To Yun: 2Inf Hun, 1Inf, 1Fgt, Kwa, 2Fgt, 2Tac Jeh vs. 3Inf
To Hon: 2Inf Ksi, 1Mec Anh, 2Fgt, 1Tac Kwa vs. 2Inf
To Phi: 1Inf Kor, 1Art Jap, 1Fgt Z36, 1Tac Z45, 2BB Z36 bombard
To Gua: 1Inf Iwo, 1Art Jap, 1Cru Z45 bombard vs. 1Fgt
To Z21(in case of scramble): 1Cru Z45, 1Fgt, 1Tac Jeh vs. 1Fgt -
I’m going to need scrambling orders for the Guam fight.
I’ll do the rest now.Sui: 1Inf, 1Fgt, 1Tac vs. 1Inf
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (3)1@3: (2)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (1)
Jav: 1Inf, 1Art, 1Fgt vs. 1Inf
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 5)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (6)
Shn: 2Inf, 1Arm, 1Fgt, 2Tac, 2Bmb vs. 4Inf
Rolls: 2@1 2@3 4@4; Total Hits: 42@1: (4, 5)2@3: (3, 3)4@4: (2, 1, 6, 6)
Rolls: 4@2; Total Hits: 34@2: (2, 6, 1, 2)
Yun: 3Inf, 3Fgt, 2Tac vs. 3Inf
Rolls: 3@1 3@3 2@4; Total Hits: 43@1: (5, 1, 5)3@3: (5, 2, 1)2@4: (4, 5)
Rolls: 3@2; Total Hits: 23@2: (2, 2, 3)
Hon: 2Inf, 1Mec, 2Fgt, 1Tac vs. 2Inf
Rolls: 3@1 2@3 1@4; Total Hits: 13@1: (5, 4, 5)2@3: (6, 5)1@4: (4)
Rolls: 2@2; Total Hits: 02@2: (5, 4)
Phi: 1Inf, 1Art, 1Fgt, 1Tac, 2BB bombard vs. 2Inf
Rolls: 2@2 1@3 3@4; Total Hits: 52@2: (1, 3)1@3: (1)3@4: (4, 4, 1)
Rolls: 2@2; Total Hits: 02@2: (3, 4)
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Round 2:
Hon: 2Inf, 1Mec, 2Fgt, 1Tac vs. 1Inf
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (5, 5, 5)2@3: (1, 2)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (6)
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You can do the attack on Guam on Americas turn.
I’ll lose the Cru in the seabattle and the Inf in the landbattle.Sui cwlo 1Inf
Jav twol
Shn cwlo 2Inf, 1Arm
Yun twlo 2Inf
Hon twol
Phi twolNoncombat Movement:
To Jap: 1Fgt Jeh
To Man: 1Inf Amu
To Jeh: 1AAgun Man, 1Fgt, 1Tac Sui
To Cha: 1Inf Anh
To Ksu: 1Fgt Yun, 2Fgt, 1Tac Hon, 1Fgt, 1Tac Z21
To Hun: 1Inf, 3Art Anh
To Kwa: 1Inf Ksi, 2Fgt, 2Tac Yun
To Z20: 1DD, 1Car Z36, 1Fgt, 1Tac Phi
To Z22: 1DD Z45
To Z35: 2Sub Z36
To Z37: 1Cru, 1Car Z26, 1Fgt, 1Tac Shn
To Z42: 1Car Z45, 1Fgt Jav, 1Tac ShnPlacement:
To Ksu: 1Inf, 1Art, 1Arm
To Jap: 2Inf, 1Fgt
To Man: 1micCollection:
53(TT)=53 ICP -
Scrambling in Guam: ftr,tac,ca vs ftr
Rolls: 2@3 1@4; Total Hits: 22@3: (3, 2)1@4: (5)
Rolls: 1@4; Total Hits: 11@4: (4)
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USA lost ftr; Japan lost ca; Guam captured by axis forces
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During Japan’s turn, they DOW on America….thus American factories convert to Majors immediately. Thus USA starts with Major factories on turn 2. Also, Anzac/UK/USA/China/France and Russia are all at war with Japan via Japanese attacks, meaning USA can move to any ally’s territories.
USA turn 2:
Production: 52
2 Trn=14
2 CV=32
1 sub=6
14+32=46+6=52
Combat Moves:
To z6: sub-z23; 4ftr,tac,bmbr-Mid vs dd (3 ftr if you scramble, just roll the dice and continue battle on Italy’s turn) -
combat dice would be nice….looks like you can only scramble 2, so I’m betting no scramble
Rolls: 1@2 4@3 2@4; Total Hits: 31@2: (6)4@3: (2, 4, 2, 4)2@4: (1, 5)
Rolls: 1@2; Total Hits: 11@2: (1)
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z6: Japan lost dd; USA lost sub
Noncombat Moves:
To z4: 2trn-z25 loaded with 3inf,art-Mid
To Sfe: 3inf,art-z4; 4ftr,tac,bmbr-z6; ftr-Wus
To z26: ca-z11
To z25: dd-z23; 2cv-z10
To z1: trn-z11 loaded with inf,art
To Ala: inf,art-z1; mech-Wus
To Bco: inf,mech,aagun-Wus
To Wus: aagun,Cus
Placement:
z10: 2cv,2trn,subCollection: 70
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China turn 2:
Production: 15
5 infantry=15Combat Moves:
To Yun: 3inf,ftr-Sze vs inf
Rolls: 3@1 1@3; Total Hits: 23@1: (5, 1, 6)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (2)
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Yun: Japan lost inf; China lost inf
Noncombat Moves:
To Sze: inf-She; ftr-YunPlacement:
Sze: 5 infCollection: 13
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UK turn 2:
Production:
London: 33
1 cv=16
2 trn=14
1 inf=3
16+14=30+3=33
India: 17
4 mech=16
Save 1
16+1=17Combat Moves:
To z72: trn-z71 loaded with 2inf-Saf; ca,trn-z80 loaded with 2inf-Epr; bb-z39; ca-z81
To Ken: 4inf,2ca,bb-z72; ftr,-Egy vs 2inf,art
Rolls: 4@1 3@3 1@4; Total Hits: 34@1: (4, 2, 5, 6)3@3: (2, 6, 3)1@4: (2)
Rolls: 3@2; Total Hits: 13@2: (4, 4, 2)
To Sud: inf,arm,tac-Egy vs inf
Rolls: 1@1 1@3 1@4; Total Hits: 31@1: (1)1@3: (1)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (3)
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Ken: Italy lost 2inf,art; UK lost inf
Sud: Italy lost inf; UK no lossNoncombat Moves:
To Egy: ftr-Ken; tac-Sud
To z80: cv,ca,trn-z81 loaded with 2 inf-Anz
To Sze: 2ftr,tac-Ind
To Ind: inf-Bur
To z109: ca,dd,trn-z106 loaded with inf,art-Que; bb,ca,dd-z123; ftr-Que (will scramble 3 if needed)
To UK: 2ftr-Ice; inf,art-z109
To Fwa: bmbr-QuePlacement:
z109: cv,2trn
Ind: 4 mechCollection:
London: 28
India: 7 (6+1saved) -
Anzac turn 2:
Production: 15
3 inf=9
Save 6Noncombat Moves:
To Cpe: inf-z80 UK trn; activate 2 inf
To Sau: 3inf-Nsw; ftr-Nze
To z26: dd,ca-z63
Placement:
Nsw: 3 infCollection: 18 (12+6saved)
First time I’m testing the CPR for Anzac strategy, may not work as well with a turn 2 Japan assault. -
France will be simple if you kill the ftr and 2 inf….Fca inf moves to Fea. TRJ inf moves to Egy if able. DD moves to z80 if able. Ftr moves to UK if able.
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Italy 2:
Buy (29):
2 Inf (6)
2 Art (8)
1 Trp (7)
1 DD (8)6+8=14 +7=21 +8=29
Combat Movement:
To Alg: 1Inf Tun uncontested
To Mor: 1Inf, 1Art Gre, 1Inf Gib via Trp Z97, 1Bmb Sita, 1Cru, 1BB, Z97, 1Cru Z93 bombard vs. 2Inf, 1FgtCombat:
Mor: 2Inf, 1Art, 1Bmb, 2Cru, 1BB bombard vs. 2Inf, 1Fgt
Rolls: 1@1 2@2 2@3 2@4; Total Hits: 31@1: (6)2@2: (2, 4)2@3: (4, 3)2@4: (4, 5)
Rolls: 2@2 1@4; Total Hits: 22@2: (4, 2)1@4: (3)