Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • Germany 1:

    Buy (66):

    6 Inf (18)
    4 Art (16)
    1 Sub (6)
    2 Trp (14)
    1 mic (12)

    18+16=34 +6=40 +14=54 +12=66

    Combat Movement:

    To Kar: 1Inf Fin uncontested
    To Vyb: 1Inf Fin uncontested
    To Bel: 1Arm Epl blitz to Bal
    To Nukr: 1Arm Bes blitz to Epl
    To Bal: 4Inf, 4Arm(blitz through Bel), 5Inf, 2Art, 1Fgt, 2Tac Pol vs. 3Inf

    Combat:

    Bal: 9Inf, 2Art, 4Arm, 1Fgt, 2Tac Pol vs. 3Inf
    DiceRolls: 7@1 4@2 5@3 2@4; Total Hits: 67@1: (1, 3, 6, 5, 2, 5, 2)4@2: (6, 1, 4, 2)5@3: (2, 1, 5, 1, 6)2@4: (6, 6)
    DiceRolls: 3@2; Total Hits: 23@2: (6, 2, 1)

    02aGermany_NothingtoseeherevsJamesAleman.AAM


  • Bal twlo 2Inf

    Noncombat Movement:

    To Vyb: 5Inf Fin
    To Bal: 2Inf Ger via Trp Z115, 1AAGun Pol
    To Epl: 4Inf Hun, 1Fgt, 2Tac Bal, 1Tac Sita, 1Tac Wgr
    To Rom: 4Inf, 2Art Yugo, 1Inf Hun
    To Pol: 4Inf, 1Art, 1AAGun Ger
    To Ger: 2Inf Wgr
    To Yugo: 3Mec, 3 Arm Fra
    To Wgr: 2Art Fra
    To Nita: 1Art Fra, 1Mec, 1Arm Wfr
    To Sita: 1Fgt, 1Bmb Wgr
    To Sfr: 1Inf Sfr
    To Z92: 1Sub Z110
    To Z97: 1Inf Yugo board Italian Trp
    To Z115: 1DD Z113

    Placement:

    To Ger: 6Inf, 4Art
    To Rom: 1mic
    To Z113: 2Trp
    To Z110: 1Sub

    Collection:
    46(TT)+5(NO)=51ICP

    02aGermany_NothingtoseeherevsJamesAleman.AAM


  • USSR turn 2:
    Production: 50
    1 ftr=10
    1 tac=11
    5 artillery =20
    3 infantry = 9
    10+11=21+20=41+9=50
    Combat Moves:
    To Nukr: amr-Sukr blitz and move to Bry

    Noncombat Moves:
    To Arch: 9inf,4art,aagun-Nov; 2 mech-Rus
    To Bry: arm,4inf,3art, 2 mech-Sukr; inf-Ros; 2inf,art,aagun-Rus
    To Cau: inf-Npr
    To Yen: ftr,tac-Nof
    To Rus: ftr-Sukr
    To z125: sub-z127

    Placement:
    Rus: ftr,tac,5art,3inf

    Collection: 30

    02bUSSR_NothingtoseeherevsJamesAleman.AAM


  • Actually, I will grab Bel with the inf in Bry
    New collection=31

    02bUSSR_NothingtoseeherevsJamesAleman.AAM


  • Japan 2:

    Buy (41):

    3 Inf (9)
    1 Art (4)
    1 Arm (6)
    1 Fgt (10)
    1 mic (12)

    9+4=13 +6=19 +10=29 +12=41

    Combat Movement:

    To Sak: 1Inf Amu uncontested
    To Sib:  1Inf Amu uncontested
    To Hop: 1Inf Anh uncontested
    To Kwe: 1Inf Anh uncontested
    To Bor: 1Inf Kwa via Trp Z36 uncontested
    To Mal: 1Inf Kwa via Trp Z36 uncontested
    To Fic: 1Arm Kwa blitz to Shn
    To Z42: 1DD Z36 vs. Trp autokill
    To Sui: 1Inf Cha, 1Fgt, 1Tac Jeh vs. 1Inf
    To Jav: 1Inf, 1Art, 1Fgt Z45 vs. 1Inf
    To Shn: 2Inf Sia, 1Arm, 1Fgt, 2Tac, 2Bmb Kwa vs. 4Inf
    To Yun: 2Inf Hun, 1Inf, 1Fgt, Kwa, 2Fgt, 2Tac Jeh vs. 3Inf
    To Hon: 2Inf Ksi, 1Mec Anh, 2Fgt, 1Tac Kwa vs. 2Inf
    To Phi: 1Inf Kor, 1Art Jap, 1Fgt Z36, 1Tac Z45, 2BB Z36 bombard
    To Gua: 1Inf Iwo, 1Art Jap, 1Cru Z45 bombard vs. 1Fgt
    To Z21(in case of scramble): 1Cru Z45, 1Fgt, 1Tac Jeh vs. 1Fgt

    02cJapan_NothingtoseeherevsJamesAleman.AAM


  • I’m going to need scrambling orders for the Guam  fight.
    I’ll do the rest now.

    Sui: 1Inf, 1Fgt, 1Tac vs. 1Inf
    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (3)1@3: (2)1@4: (3)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Jav: 1Inf, 1Art, 1Fgt vs. 1Inf
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (2, 5)1@3: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Shn: 2Inf, 1Arm, 1Fgt, 2Tac, 2Bmb vs. 4Inf
    DiceRolls: 2@1 2@3 4@4; Total Hits: 42@1: (4, 5)2@3: (3, 3)4@4: (2, 1, 6, 6)
    DiceRolls: 4@2; Total Hits: 34@2: (2, 6, 1, 2)

    Yun: 3Inf, 3Fgt, 2Tac vs. 3Inf
    DiceRolls: 3@1 3@3 2@4; Total Hits: 43@1: (5, 1, 5)3@3: (5, 2, 1)2@4: (4, 5)
    DiceRolls: 3@2; Total Hits: 23@2: (2, 2, 3)

    Hon: 2Inf, 1Mec, 2Fgt, 1Tac vs. 2Inf
    DiceRolls: 3@1 2@3 1@4; Total Hits: 13@1: (5, 4, 5)2@3: (6, 5)1@4: (4)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 4)

    Phi: 1Inf, 1Art, 1Fgt, 1Tac, 2BB  bombard vs. 2Inf
    DiceRolls: 2@2 1@3 3@4; Total Hits: 52@2: (1, 3)1@3: (1)3@4: (4, 4, 1)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)


  • Round 2:

    Hon: 2Inf, 1Mec, 2Fgt, 1Tac vs. 1Inf
    DiceRolls: 3@1 2@3 1@4; Total Hits: 23@1: (5, 5, 5)2@3: (1, 2)1@4: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • You can do the attack on Guam on Americas turn.
    I’ll lose the Cru in the seabattle and the Inf in the landbattle.

    Sui cwlo 1Inf
    Jav twol
    Shn cwlo 2Inf, 1Arm
    Yun twlo 2Inf
    Hon twol
    Phi twol

    Noncombat Movement:

    To Jap: 1Fgt Jeh
    To Man: 1Inf Amu
    To Jeh: 1AAgun Man, 1Fgt, 1Tac Sui
    To Cha: 1Inf Anh
    To Ksu: 1Fgt Yun, 2Fgt, 1Tac Hon, 1Fgt, 1Tac Z21
    To Hun: 1Inf, 3Art Anh
    To Kwa: 1Inf Ksi, 2Fgt, 2Tac Yun
    To Z20: 1DD, 1Car Z36, 1Fgt, 1Tac Phi
    To Z22: 1DD Z45
    To Z35: 2Sub Z36
    To Z37: 1Cru, 1Car Z26, 1Fgt, 1Tac Shn
    To Z42: 1Car Z45, 1Fgt Jav, 1Tac Shn

    Placement:

    To Ksu: 1Inf, 1Art, 1Arm
    To Jap: 2Inf, 1Fgt
    To Man: 1mic

    Collection:
    53(TT)=53 ICP

    02cJapan_NothingtoseeherevsJamesAleman.AAM


  • Scrambling in Guam: ftr,tac,ca vs ftr
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (3, 2)1@4: (5)
    DiceRolls: 1@4; Total Hits: 11@4: (4)


  • USA lost ftr; Japan lost ca; Guam captured by axis forces

    02cJapan_NothingtoseeherevsJamesAleman.AAM


  • During Japan’s turn, they DOW on America….thus American factories convert to Majors immediately. Thus USA starts with Major factories on turn 2. Also, Anzac/UK/USA/China/France and Russia are all at war with Japan via Japanese attacks, meaning USA can move to any ally’s territories.

    USA turn 2:
    Production: 52

    2 Trn=14
    2 CV=32
    1 sub=6
    14+32=46+6=52
    Combat Moves:
    To z6: sub-z23; 4ftr,tac,bmbr-Mid vs dd (3 ftr if you scramble, just roll the dice and continue battle on Italy’s turn)

    02dUSA_NothingtoseeherevsJamesAleman.AAM


  • combat dice would be nice….looks like you can only scramble 2, so I’m betting no scramble
    DiceRolls: 1@2 4@3 2@4; Total Hits: 31@2: (6)4@3: (2, 4, 2, 4)2@4: (1, 5)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • z6: Japan lost dd; USA lost sub

    Noncombat Moves:
    To z4: 2trn-z25 loaded with 3inf,art-Mid
    To Sfe: 3inf,art-z4; 4ftr,tac,bmbr-z6; ftr-Wus
    To z26: ca-z11
    To z25: dd-z23; 2cv-z10
    To z1: trn-z11 loaded with inf,art
    To Ala: inf,art-z1; mech-Wus
    To Bco: inf,mech,aagun-Wus
    To Wus: aagun,Cus
    Placement:
    z10: 2cv,2trn,sub

    Collection: 70

    02dUSA_NothingtoseeherevsJamesAleman.AAM


  • China turn 2:
    Production: 15

    5 infantry=15

    Combat Moves:
    To Yun: 3inf,ftr-Sze vs inf
    DiceRolls: 3@1 1@3; Total Hits: 23@1: (5, 1, 6)1@3: (3)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    02eChina_NothingtoseeherevsJamesAleman.AAM


  • Yun: Japan lost inf; China lost inf
    Noncombat Moves:
    To Sze: inf-She; ftr-Yun

    Placement:
    Sze: 5 inf

    Collection: 13

    02eChina_NothingtoseeherevsJamesAleman.AAM


  • UK turn 2:
    Production:
    London: 33

    1 cv=16
    2 trn=14
    1 inf=3
    16+14=30+3=33
    India: 17
    4 mech=16
    Save 1
    16+1=17

    Combat Moves:
    To z72: trn-z71 loaded with 2inf-Saf; ca,trn-z80 loaded with 2inf-Epr; bb-z39; ca-z81
    To Ken: 4inf,2ca,bb-z72; ftr,-Egy vs 2inf,art
    DiceRolls: 4@1 3@3 1@4; Total Hits: 34@1: (4, 2, 5, 6)3@3: (2, 6, 3)1@4: (2)
    DiceRolls: 3@2; Total Hits: 13@2: (4, 4, 2)
    To Sud: inf,arm,tac-Egy vs inf
    DiceRolls: 1@1 1@3 1@4; Total Hits: 31@1: (1)1@3: (1)1@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    02fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • Ken: Italy lost 2inf,art; UK lost inf
    Sud: Italy lost inf; UK no loss

    Noncombat Moves:
    To Egy: ftr-Ken; tac-Sud
    To z80: cv,ca,trn-z81 loaded with 2 inf-Anz
    To Sze: 2ftr,tac-Ind
    To Ind: inf-Bur
    To z109: ca,dd,trn-z106 loaded with inf,art-Que; bb,ca,dd-z123; ftr-Que (will scramble 3 if needed)
    To UK: 2ftr-Ice; inf,art-z109
    To Fwa: bmbr-Que

    Placement:
    z109: cv,2trn
    Ind: 4 mech

    Collection:
    London: 28
    India:
    7 (6+1saved)

    02fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • Anzac turn 2:
    Production: 15

    3 inf=9
    Save 6

    Noncombat Moves:
    To Cpe: inf-z80 UK trn; activate 2 inf
    To Sau: 3inf-Nsw; ftr-Nze
    To z26: dd,ca-z63
    Placement:
    Nsw: 3 inf

    Collection: 18 (12+6saved)
    First time I’m testing the CPR for Anzac strategy, may not work as well with a turn 2 Japan assault.

    02gAnzac_NothingtoseeherevsJamesAleman.AAM


  • France will be simple if you kill the ftr and 2 inf….Fca inf moves to Fea. TRJ inf moves to Egy if able. DD moves to z80 if able. Ftr moves to UK if able.


  • Italy 2:

    Buy (29):

    2 Inf (6)
    2 Art (8)
    1 Trp (7)
    1 DD (8)

    6+8=14 +7=21 +8=29

    Combat Movement:

    To Alg: 1Inf Tun uncontested
    To Mor: 1Inf, 1Art Gre, 1Inf Gib via Trp Z97, 1Bmb Sita, 1Cru, 1BB, Z97, 1Cru Z93 bombard vs. 2Inf, 1Fgt

    Combat:

    Mor: 2Inf, 1Art, 1Bmb, 2Cru, 1BB bombard vs. 2Inf, 1Fgt
    DiceRolls: 1@1 2@2 2@3 2@4; Total Hits: 31@1: (6)2@2: (2, 4)2@3: (4, 3)2@4: (4, 5)
    DiceRolls: 2@2 1@4; Total Hits: 22@2: (4, 2)1@4: (3)

    02hItaly_NothingtoseeherevsJamesAleman.AAM

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