Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • I’ll lose 1Sub, 1DD, 1Fgt and take a hit to the battleship.


  • Sounds good, I don’t want to have help winning by a fluke roll of the dice for something that big…I thought you would sink France and I would be safe. My only goal if you attacked was to trade heavily and see what France was going to do to any survivors.


  • Taking the wife to dinner, I’ll try to post when I return if USSR and France are up. Or I’ll post France since Germany may want to wait to see if they can sink the rest of the UK/French units in the med.


  • Sfr twlo 1Inf
    Egy twol
    Z96 rwlo 1Sub, 1DD, 1Fgt, 1damaged BB (UK still takes two hits, I’m going to destroy the carrier for them)
    Tob rwlo 1Inf

    Noncombat Movement:

    To Z97: 2Cru, 1dBB Z96, 1Trp(w1Inf, 1Arm)
    To SIta: 1Fgt, 1Bmb Z96
    To Lyb: 1Art Tob

    Placement:

    To SIta: 1Fgt

    Collection:

    18(TT)- 3(Convoy)=15ICP

    Map contains ANZAC 1

    01gItaly_NothingtoseeherevsJamesAleman.AAM


  • London collected 32, India 18 (17+1saved)

    France turn 1:

    Combat Moves:
    To z98: dd,ca vs transport autokill

    Noncombat Moves:
    To z58: dd-z72
    To Trj: inf-Syr
    To Alg: inf-Mor; inf-Tun
    To Fca: inf-Fwa

    01hFrance_NothingtoseeherevsJamesAleman.AAM


  • You’ll have to look for another place with those french Navy preferably one where they don’t need the harbor because they don’t have it anymore.


  • Sorry about that, z96 will have to do.

    01hFrance_NothingtoseeherevsJamesAleman.AAM


  • and I will scramble 3 again in z96 if Germany wants to tempt fate.


  • Also, I kept the damaged carrier and sank the DD if you only hit me twice.

    01hFrance_NothingtoseeherevsJamesAleman.AAM


  • I just now realized that ther isn’t even an airbase on Malta.
    I could have avoided that costly battle.
    Well you probabbly would have made your UK1 in some other shall we just got on and remember that there is no airbase from now on?
    Or should we put it there?


  • I think the best solution to this problem would be if you just did UK1 over.
    You’ll be able to land 2 of the 3 planes on the carrier so it’s still viable to do the same attacks.
    You are also free to buy the airbase although I don’t think it’s really in the budget.


  • Did they remove the airbase in the A3 setup?

    Oh well, I’ll redo UK


  • Looks like Gibraltar’s is gone as well.

    UK turn 1:
    Production:

    London: 28
    1 Trn=7
    7 Inf=21
    21+7=28

    India: 17
    1 armor=6
    1 artillery=4
    1 Mechanized Infantry=4
    1 Infantry=3
    6+4=10+4=14+3=17

    Combat Moves:
    To z106: dd-z109; ftr,bmbr-UK; ca-z91 vs 2 subs
    DiceRolls: 1@2 2@3 1@4; Total Hits: 11@2: (3)2@3: (3, 5)1@4: (5)
    DiceRolls: 2@1; Total Hits: 02@1: (6, 2)
    To z96: dd,tac-z98; ftr-Mal vs dd,trn
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (5)1@3: (6)1@4: (2)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    01fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • z106b: dd,ca,ftr,tac vs sub
    DiceRolls: 1@2 2@3 1@4; Total Hits: 31@2: (2)2@3: (3, 4)1@4: (3)
    DiceRolls: 1@1; Total Hits: 01@1: (6)


  • z106: Germany lost 2 subs; UK no loss
    z96: Italy lost dd,trn; UK lost dd

    Noncombat Moves:
    To Quebec: inf,art-Ont; ftr,bmbr-z106
    To z106: trn-z109
    To z123: dd,ca,bb-z111
    To Ice: ftr-Sco; ftr-UK (will scramble)
    To Uk: inf-Sco; ftr-Gib
    To z81: cv,ca,trn-z98 (via z96) loaded with inf,aagun-Mal; dd-z71
    To Egy: inf,aagun-z81; ftr-tac-z96; 2inf,art,arm-Alx; inf-Sud

    To z79: bb-z37
    To z80: dd,ca,trn-39 loaded with inf-ind
    To Epr: inf-z80; inf-Wind
    To Ind: inf,ftr-Bur
    To Shn: 3inf-Mal

    Placement:
    UK: 7inf
    Ind: inf,art,mech,arm
    Saf: trn

    Collection:
    London:33
    India: 17

    01fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • Anzac turn 1:
    Production: 10
    3inf=9
    Save1
    9+1=10

    Noncombat Moves:
    To Jav: inf-Nsw via trn-z62
    To 42: trn-z62
    To Sau: aagun,inf-Nsw; art,2inf,ftr-Que; ftr-Nze
    To z63: dd-z62 (will scramble 1 ftr if attacked)
    To Shn: inf-Mal
    To z81: 2inf-Egy (load on UK trn)

    Placement:
    Nsw: 3 inf

    Collection: 15 (14+1saved)

    01gAnzac_NothingtoseeherevsJamesAleman.AAM


  • Map showing man in Shn state

    01gAnzac_NothingtoseeherevsJamesAleman.AAM


  • I’m going to use the corrected map with the Noncombat move from Ksu to Ksi again.
    As before I mentioned it in the post but forgot to move it on the map.

    01gAnzac_NothingtoseeherevsJamesAleman.AAM


  • Italy 1:

    Buy (10):

    1 Trp (7)
    Save 3

    Combat Movement:

    To Gib: 1Inf Sita via Trp Z95 uncontested
    To Ken: 1Inf, 1Art Eth, 1Inf Iso uncontested
    To Sud: 1Inf Eth uncontested
    To Alx: 1Arm Tob blitz back to Tob
    To Bul: 1Arm Nita activate
    To Sfr: 2Inf, 1Art Nita vs. 1Inf, 1Art
    To Gre: 2Inf, 1Arm Alb, 1Inf Sita, 1Art Nita via Trp Z97, 1Cru, 1BB Z97 bombard, 1Fgt Sita vs. 4Inf
    To Tun: 1Inf Lyb, 1Mec Tob, 1Bmb Nita vs. 1Inf
    To Z93: 1Sub, 1DD, 1Cru Z95, 1Fgt Sita vs. 1DD, 1Cru

    Combat:

    Sfr: 2Inf, 1Art vs. 1Inf, 1Art
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (1, 4)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 6)

    Gre: 3Inf, 1Art, 1Arm, 1Fgt, 1Cru, 1BB bombard vs. 4Inf
    DiceRolls: 2@1 2@2 3@3 1@4; Total Hits: 52@1: (1, 6)2@2: (3, 2)3@3: (3, 2, 5)1@4: (2)
    DiceRolls: 4@2; Total Hits: 04@2: (5, 3, 3, 3)

    Tun: 1Inf, 1Mec, 1Bmb vs. 1Inf
    DiceRolls: 2@1 1@4; Total Hits: 22@1: (1, 1)1@4: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Z93: 1Sub, 1DD, 1Cru Z95, 1Fgt Sita vs. 1DD, 1Cru
    DiceRolls: 2@2 2@3; Total Hits: 12@2: (5, 6)2@3: (2, 5)
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)


  • Hmm once again I don’t know which ship you’ll keep in Z93.
    I’m just rolling both

    Round 2:

    Sfr: 2Inf, 1Art vs. 1Art
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (6, 2)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Z93: 1Sub, 1DD, 1Cru, 1Fgt vs. 1Cru(orDD)
    sneak attack:
    DiceRolls: 1@2; Total Hits: 11@2: (1)
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (2)2@3: (6, 6)
    :aaa1@3:
    or:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

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