@crockett36 Thanks!
Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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Now I won’t hear anything from you about bad luck for the rest of the game.
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Here is the rest of Anz:
Build 3 inf save 1 IPCs
Noncombat Moves:
To z42: trn -z62 loaded with inf-Nsw
To 63: dd-z62 (will scramble a ftr)
To Java: inf-z42
To Sau: 2inf,art,ftr-Que; inf-Nsw; ftr-NzePlacement:
Nsw: 3 infCollection: 15 (14+1 saved)
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retreat from Z96.
Tob: 1Inf, 1Art vs. 1Mec, 1Art, 1Arm
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 6)1@3: (3)
Sfr: 1Inf, 1Art vs. 1Art
Rolls: 2@2; Total Hits: 02@2: (5, 3)
Rolls: 1@2; Total Hits: 01@2: (3)
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That’s absurd. Give yourself 3 hits round 1, and drop mine to 4 hits round 2 if you like and just roll the extra amphibious rolls on Tobruk, keeping my 1 hit….a do over is called for, but if you will take me hitting 1 above and you hitting 1 below that will work as well.
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If you accept those terms, I’ll place 2 hits on the cv, 1 hit on the dd, leave my 2 ca’s 2 ftrs, and tac to decide if you want to stay in on round 2.
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retreat from Tob
Sfr(Round 3):
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Rolls: 1@2; Total Hits: 01@2: (5)
I’ll do some more rounds and retreat when that lone artillery hits my last Inf as it inevitably will as things are going now
Sfr(Round 4):
Rolls: 2@2; Total Hits: 12@2: (5, 2)
Rolls: 1@2; Total Hits: 01@2: (3)
Sfr(Round 5):
Rolls: 2@2; Total Hits: 02@2: (4, 5)
Rolls: 1@2; Total Hits: 01@2: (5)
Wait. what did you suggest? Because I find this rather absurd too.
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Ok at least Sfr worked out.
Hmm If ind it a little hard to just randomly assign som hits but the dice are really screwed up this time.
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Well, you should hit 4 times, and I should hit 3.5 times…since luck favored me too much, My suggestion is to give up 2 of my hits and give you 2 extra hits…basically, you end up hitting one less than you should have, and I will hit 4 rounding up that .5. If this is a bad idea, then just play it as is…
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Well playing it as it ist pretty much takes Italy out of the game or at least throws i several rounds back. But I’m not entirely sure if I should accept this really generous offer or think of something else.
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Let’s do 2 hits for me and 4 for you which still is crappy enough but not quite the end of Italy altogether
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I’ll lose 1Sub, 1DD, 1Fgt and take a hit to the battleship.
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Sounds good, I don’t want to have help winning by a fluke roll of the dice for something that big…I thought you would sink France and I would be safe. My only goal if you attacked was to trade heavily and see what France was going to do to any survivors.
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Taking the wife to dinner, I’ll try to post when I return if USSR and France are up. Or I’ll post France since Germany may want to wait to see if they can sink the rest of the UK/French units in the med.
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Sfr twlo 1Inf
Egy twol
Z96 rwlo 1Sub, 1DD, 1Fgt, 1damaged BB (UK still takes two hits, I’m going to destroy the carrier for them)
Tob rwlo 1InfNoncombat Movement:
To Z97: 2Cru, 1dBB Z96, 1Trp(w1Inf, 1Arm)
To SIta: 1Fgt, 1Bmb Z96
To Lyb: 1Art TobPlacement:
To SIta: 1Fgt
Collection:
18(TT)- 3(Convoy)=15ICP
Map contains ANZAC 1
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London collected 32, India 18 (17+1saved)
France turn 1:
Combat Moves:
To z98: dd,ca vs transport autokillNoncombat Moves:
To z58: dd-z72
To Trj: inf-Syr
To Alg: inf-Mor; inf-Tun
To Fca: inf-Fwa -
You’ll have to look for another place with those french Navy preferably one where they don’t need the harbor because they don’t have it anymore.
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Sorry about that, z96 will have to do.
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and I will scramble 3 again in z96 if Germany wants to tempt fate.
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Also, I kept the damaged carrier and sank the DD if you only hit me twice.
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I just now realized that ther isn’t even an airbase on Malta.
I could have avoided that costly battle.
Well you probabbly would have made your UK1 in some other shall we just got on and remember that there is no airbase from now on?
Or should we put it there?