Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • Italy 1:

    Buy (10):

    1 Fgt (10)

    Combat Movement:

    To Ken: 1Inf Iso uncontested
    To Sud: 2Inf, 1Art uncontested
    To Bul: 1Arm NIta activate
    To Sfr: 2Inf, 1Art NIta
    To Egy: 1Inf SIta, 1Art Nita via Trp Z97 vs. 1Inf
    To Z96: 1Sub, 1DD, 1Cru, 1Trp (w, 1Inf SIta, 1Arm Alb) Z95, 1Cru, 1BB Z97, 2Fgt SIta, 1Bmb NIta vs. 1DD, 1Car, 2Cru, possible scrambel of 2Fgt, 1Tac
    To Tob: 1Inf, 1Art Lyb, 1Inf, 1Arm Z96 (if Seabattle succeeds)

    I’ll have to await your scrambling orders for Z96 and Tob.

    If my attack on Z96 fails and I retreat, will I be allowed to empty the transport in a frienly territory adjacent to the Sea zone I retreatet to?

    01gItaly_NothingtoseeherevsJamesAleman.AAM


  • No problem


  • If an amphibious assault is cancelled due to failure to win the sea battle, no the units remain on board. Perfect targets for the French Navy :)

    Also, I will scramble 3 air units and see if this gamble pays off.


  • Combat:

    Sfr: 2Inf, 1Art NIta vs. 1Inf, 1Art
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (6, 1)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)

    Egy: 1Inf SIta, 1Art Nita via Trp Z97 vs. 1Inf
    DiceRolls: 2@2; Total Hits: 12@2: (1, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Z96: 1Sub, 1DD, 2Cru, 1BB, 2Fgt, 1Bmb vs. 1DD, 1Car, 2Cru, 2Fgt, 1Tac
    DiceRolls: 2@2 4@3 2@4; Total Hits: 12@2: (5, 6)4@3: (5, 6, 6, 6)2@4: (6, 4)
    DiceRolls: 2@2 3@3 2@4; Total Hits: 62@2: (4, 1)3@3: (3, 3, 3)2@4: (4, 1)


  • Now I won’t hear anything from you about bad luck for the rest of the game.


  • Here is the rest of Anz:

    Build 3 inf save 1 IPCs

    Noncombat Moves:
    To z42: trn -z62 loaded with inf-Nsw
    To 63: dd-z62 (will scramble a ftr)
    To Java: inf-z42
    To Sau: 2inf,art,ftr-Que; inf-Nsw; ftr-Nze

    Placement:
    Nsw: 3 inf

    Collection: 15 (14+1 saved)

    01fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • retreat from Z96.

    Tob: 1Inf, 1Art vs. 1Mec, 1Art, 1Arm
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (4, 6)1@3: (3)

    Sfr: 1Inf, 1Art vs. 1Art
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • That’s absurd. Give yourself 3 hits round 1, and drop mine to 4 hits round 2 if you like and just roll the extra amphibious rolls on Tobruk, keeping my 1 hit….a do over is called for, but if you will take me hitting 1 above and you hitting 1 below that will work as well.


  • If you accept those terms, I’ll place 2 hits on the cv, 1 hit on the dd, leave my 2 ca’s 2 ftrs, and tac to decide if you want to stay in on round 2.


  • retreat from Tob

    Sfr(Round 3):
    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    I’ll do some more rounds and retreat when that lone artillery hits my last Inf as it inevitably will as things are going now

    Sfr(Round 4):
    DiceRolls: 2@2; Total Hits: 12@2: (5, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Sfr(Round 5):
    DiceRolls: 2@2; Total Hits: 02@2: (4, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Wait. what did you suggest? Because I find this rather absurd too.


  • Ok at least Sfr worked out.

    Hmm If ind it a little hard to just randomly assign som hits but the dice are really screwed up this time.


  • Well, you should hit 4 times, and I should hit 3.5 times…since luck favored me too much, My suggestion is to give up 2 of my hits and give you 2 extra hits…basically, you end up hitting one less than you should have, and I will hit 4 rounding up that .5. If this is a bad idea, then just play it as is…


  • Well playing it as it ist pretty much takes Italy out of the game or at least throws i several rounds back. But I’m not entirely sure if I should accept this really generous offer or think of something else.


  • Let’s do 2 hits for me and 4 for you which still is crappy enough but not quite the end of Italy altogether


  • I’ll lose 1Sub, 1DD, 1Fgt and take a hit to the battleship.


  • Sounds good, I don’t want to have help winning by a fluke roll of the dice for something that big…I thought you would sink France and I would be safe. My only goal if you attacked was to trade heavily and see what France was going to do to any survivors.


  • Taking the wife to dinner, I’ll try to post when I return if USSR and France are up. Or I’ll post France since Germany may want to wait to see if they can sink the rest of the UK/French units in the med.


  • Sfr twlo 1Inf
    Egy twol
    Z96 rwlo 1Sub, 1DD, 1Fgt, 1damaged BB (UK still takes two hits, I’m going to destroy the carrier for them)
    Tob rwlo 1Inf

    Noncombat Movement:

    To Z97: 2Cru, 1dBB Z96, 1Trp(w1Inf, 1Arm)
    To SIta: 1Fgt, 1Bmb Z96
    To Lyb: 1Art Tob

    Placement:

    To SIta: 1Fgt

    Collection:

    18(TT)- 3(Convoy)=15ICP

    Map contains ANZAC 1

    01gItaly_NothingtoseeherevsJamesAleman.AAM


  • London collected 32, India 18 (17+1saved)

    France turn 1:

    Combat Moves:
    To z98: dd,ca vs transport autokill

    Noncombat Moves:
    To z58: dd-z72
    To Trj: inf-Syr
    To Alg: inf-Mor; inf-Tun
    To Fca: inf-Fwa

    01hFrance_NothingtoseeherevsJamesAleman.AAM


  • You’ll have to look for another place with those french Navy preferably one where they don’t need the harbor because they don’t have it anymore.

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