Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsNothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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will finish and post anz tonight
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I just noticed that the following Noncombat move wasn’t reflected on the map.
@Nothing:Noncombat Movement:
To Ksi: 3Inf Ksu
So if you’re okay with it I would like to play on with the adjusted map
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I’ll go ahead and do Italy since you already moved the Anzac pieces on the Atlantic side.
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Italy 1:
Buy (10):
1 Fgt (10)
Combat Movement:
To Ken: 1Inf Iso uncontested
To Sud: 2Inf, 1Art uncontested
To Bul: 1Arm NIta activate
To Sfr: 2Inf, 1Art NIta
To Egy: 1Inf SIta, 1Art Nita via Trp Z97 vs. 1Inf
To Z96: 1Sub, 1DD, 1Cru, 1Trp (w, 1Inf SIta, 1Arm Alb) Z95, 1Cru, 1BB Z97, 2Fgt SIta, 1Bmb NIta vs. 1DD, 1Car, 2Cru, possible scrambel of 2Fgt, 1Tac
To Tob: 1Inf, 1Art Lyb, 1Inf, 1Arm Z96 (if Seabattle succeeds)I’ll have to await your scrambling orders for Z96 and Tob.
If my attack on Z96 fails and I retreat, will I be allowed to empty the transport in a frienly territory adjacent to the Sea zone I retreatet to?
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No problem
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If an amphibious assault is cancelled due to failure to win the sea battle, no the units remain on board. Perfect targets for the French Navy :)
Also, I will scramble 3 air units and see if this gamble pays off.
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Combat:
Sfr: 2Inf, 1Art NIta vs. 1Inf, 1Art
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (6, 1)
Rolls: 2@2; Total Hits: 12@2: (1, 3)Egy: 1Inf SIta, 1Art Nita via Trp Z97 vs. 1Inf
Rolls: 2@2; Total Hits: 12@2: (1, 6)
Rolls: 1@2; Total Hits: 01@2: (3)Z96: 1Sub, 1DD, 2Cru, 1BB, 2Fgt, 1Bmb vs. 1DD, 1Car, 2Cru, 2Fgt, 1Tac
Rolls: 2@2 4@3 2@4; Total Hits: 12@2: (5, 6)4@3: (5, 6, 6, 6)2@4: (6, 4)
Rolls: 2@2 3@3 2@4; Total Hits: 62@2: (4, 1)3@3: (3, 3, 3)2@4: (4, 1) -
Now I won’t hear anything from you about bad luck for the rest of the game.
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Here is the rest of Anz:
Build 3 inf save 1 IPCs
Noncombat Moves:
To z42: trn -z62 loaded with inf-Nsw
To 63: dd-z62 (will scramble a ftr)
To Java: inf-z42
To Sau: 2inf,art,ftr-Que; inf-Nsw; ftr-NzePlacement:
Nsw: 3 infCollection: 15 (14+1 saved)
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retreat from Z96.
Tob: 1Inf, 1Art vs. 1Mec, 1Art, 1Arm
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 6)1@3: (3)Sfr: 1Inf, 1Art vs. 1Art
Rolls: 2@2; Total Hits: 02@2: (5, 3)
Rolls: 1@2; Total Hits: 01@2: (3) -
That’s absurd. Give yourself 3 hits round 1, and drop mine to 4 hits round 2 if you like and just roll the extra amphibious rolls on Tobruk, keeping my 1 hit….a do over is called for, but if you will take me hitting 1 above and you hitting 1 below that will work as well.
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If you accept those terms, I’ll place 2 hits on the cv, 1 hit on the dd, leave my 2 ca’s 2 ftrs, and tac to decide if you want to stay in on round 2.
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retreat from Tob
Sfr(Round 3):
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Rolls: 1@2; Total Hits: 01@2: (5)I’ll do some more rounds and retreat when that lone artillery hits my last Inf as it inevitably will as things are going now
Sfr(Round 4):
Rolls: 2@2; Total Hits: 12@2: (5, 2)
Rolls: 1@2; Total Hits: 01@2: (3)Sfr(Round 5):
Rolls: 2@2; Total Hits: 02@2: (4, 5)
Rolls: 1@2; Total Hits: 01@2: (5)Wait. what did you suggest? Because I find this rather absurd too.
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Ok at least Sfr worked out.
Hmm If ind it a little hard to just randomly assign som hits but the dice are really screwed up this time.
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Well, you should hit 4 times, and I should hit 3.5 times…since luck favored me too much, My suggestion is to give up 2 of my hits and give you 2 extra hits…basically, you end up hitting one less than you should have, and I will hit 4 rounding up that .5. If this is a bad idea, then just play it as is…
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Well playing it as it ist pretty much takes Italy out of the game or at least throws i several rounds back. But I’m not entirely sure if I should accept this really generous offer or think of something else.
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Let’s do 2 hits for me and 4 for you which still is crappy enough but not quite the end of Italy altogether
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I’ll lose 1Sub, 1DD, 1Fgt and take a hit to the battleship.
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Sounds good, I don’t want to have help winning by a fluke roll of the dice for something that big…I thought you would sink France and I would be safe. My only goal if you attacked was to trade heavily and see what France was going to do to any survivors.
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Taking the wife to dinner, I’ll try to post when I return if USSR and France are up. Or I’ll post France since Germany may want to wait to see if they can sink the rest of the UK/French units in the med.





