• I like the oil used for movement. As for income, I don’t think oil should count for it as it’s powerful enough for movement…

    There has GOT to be a way to bomb oil…perhaps “oil facilities” that can be SBR’ed like normal?


  • Should have oils in:
    Us mainland Territories (3)
    Sauda Arabia
    Persia
    Northwest Persia
    Mexico
    Iraq
    Caucasus
    Slovakia/Hungary
    Romania
    Alberta
    Columbia
    Peru
    Algeria
    Java
    Sumatra

    you get a 1d6
    1= +1 IPC
    2= +2 IPC
    3= +3 IPC
    4= +4 IPC
    5= +4 IPC
    6= +4 IPC


  • Saudi Arabia should not


  • @Uncrustable:

    Saudi Arabia should not

    Sauda arabia has tons of oil!


  • Arabian oilfields didn’t come till after WWII.


  • This sounds like a cool rool!


  • @empireman:

    @Uncrustable:

    Saudi Arabia should not

    Sauda arabia has tons of oil!

    Il revise my statement:

    No one knew about oil in Saudi Arabia until AFTER WWII

  • Liaison TripleA '11 '10

    As I recall the Germans also used a technique that sythnesized wheat to make oil?


  • @Gargantua:

    As I recall the Germans also used a technique that sythnesized wheat to make oil?

    Cellulosic ethanol first discovered and used by germany in 1898

    by WWII i dont think it was still exclusive to germany


  • Ooooh what a juicy warcrime.  Starve civilians to make ethanol.


  • @Vance:

    Ooooh what a juicy warcrime.  Starve civilians to make ethanol.

    Well when your already committing mass genocide i doubt you care about making a few people go on a forced diet lol


  • What would having a shortage of oil do? Perhaps limit the amount of Mechanized units that can blitz/take part in combat on a single turn. Maybe every oil well is worth ten tanks/mechs of blitzing and combat.
    If you don’t have enough, not all of your units can blitz, or they can attack at a decreased value. Tanks that aren’t supplied properly would attack on 2 two, rather than a 3.

    You are blitzing 4 mechs and 4 tanks into a territory, and making attacks with 14 tanks, but you only have two oil wells. You can supply 20 units of oil, but are using 22 units of oil (8 from blitzing, and 14 from the combat), so two of your tanks must fight at a two instead of a three. How does that sound?


  • Should have oils in:
    US mainland Territories (2)
    Saudi Arabia
    Persia
    Northwest Persia
    Mexico- Oil here not developed till after the war.
    Iraq
    Caucasus
    At least 2 others in Soviet Union…Kazakhstan and another further east.
    Venezuela
    Slovakia/Hungary
    Romania
    Java
    Sumatra
    Borneo

    Rules:
    Oil loss should limit production of 2,4,and 6 space movers. You must control at least one of these areas or you face combat movement demerit ( not non-combat movement).

    procedure: Make values for the oil centers. note the total must be balanced for axis or allied nations and each nation should have access to at least one oil source.

    Total values = total number of 2,4,or 6 space movers that can be bought that turn, or move in combat that turn.

    NCM remains unchanged ( they move normally)


  • @Imperious:

    Should have oils in:
    US mainland Territories (2)
    Saudi Arabia
    Persia
    Northwest Persia
    Mexico- Oil here not developed till after the war.
    Iraq
    Caucasus
    At least 2 others in Soviet Union…Kazakhstan and another further east.
    Venezuela
    Slovakia/Hungary
    Romania
    Java
    Sumatra
    Borneo

    Rules:
    Oil loss should limit production of 2,4,and 6 space movers. You must control at least one of these areas or you face combat movement demerit ( not non-combat movement).

    procedure: Make values for the oil centers. note the total must be balanced for axis or allied nations and each nation should have access to at least one oil source.

    Total values = total number of 2,4,or 6 space movers that can be bought that turn, or move in combat that turn.

    NCM remains unchanged ( they move normally)

    SAUDIS OIL NOT DEVELOPED TIL AFTER WAR either

    lol


  • SAUDIS OIL NOT DEVELOPED TIL AFTER WAR either

    lol

    Il revise my statement:

    No one knew about oil in Saudi Arabia until AFTER WWII

    "The origins of Saudi Aramco can be traced back to May 29, 1933, when the Saudi government granted a concession to Standard Oil of California (Socal) in preference to a rival bid from the Iraq Petroleum Company. The concession allowed Socal to explore for oil in Saudi Arabia. Socal assigned this concession to a wholly owned subsidiary called California-Arabian Standard Oil Co. (Casoc). In 1936, with the company having no success at locating oil, the Texas Oil Company (Texaco) purchased a 50% stake of the concession.[14]

    After four years of fruitless exploration, the first success came with the seventh drill site in Dammam, a few miles north of Dhahran in 1938, a well referred to as Dammam No. 7. This well immediately produced over 1,500 barrels per day (240 m3/d), giving the company confidence to continue. The company name was changed in 1944 from California-Arabian Standard Oil Company to Arabian American Oil Company (or Aramco). In 1948, Socal and Texaco were joined as investors by Standard Oil of New Jersey (Esso) which purchased 30% of the company, and Socony Vacuum (later Mobil) which purchased 10% of the company, leaving Socal and Texaco with 30% each."

    Each year this becomes  547,500 barrels per year.  1/2 million barrels may not meet the threshold. 1 million should be the minimum

    LOL…


  • @Admiral:

    Arabian oilfields didn’t come till after WWII.

    oops! ok take that oil field off the map!


  • 1948 - Ghawar Field discovered in Saudi Arabia - the largest conventional oil field in the world (about 80 billion barrels)

    1950 - Aramco agreement with Saudi Arabia

  • vodotV vodot referenced this topic on
  • Imperious LeaderI Imperious Leader referenced this topic on
  • '17 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    These are my rules portion excerpt for an upcoming game of mine, this only pertains for oil deposits in Europe except Middle East

    7.1 Oil Allocation & HQ Recharge
    Your Headquarters (HQ) units have a ‘face value’ (up to a limit of 6 points) that represents their operational capacity. You must ‘recharge’ these face points to use your HQ’s effectively in combat and other operations.

    1. Standard HQ Recharge (Using Oil):
      o To increase an HQ’s face value, you spend Oil Chits.
      o Each 1 Oil Chit spent will increase an HQ’s face value by +1 point.
    2. HQ Recharge in Snow Months (Special Rule):
      o During months designated as “Snow Months” (December, January, February), HQ activations are more costly.
      o A full winter activation recharge for an HQ will require 2 Oil Chits to fully replenish its operational value for that activation.
    3. Conducting Combat When Out of Oil (Separate Cost):
      o If your supply of Oil Chits is exhausted, you can still choose to conduct combat that requires HQ support.
      o However, for each combat round where an HQ is activated while you have no Oil Chits, you must pay a cost of 2 Production Points (PP). This is a penalty for fighting without sufficient oil supply for your HQ’s.
    4. Recharging HQ with Production Points (When Oil is Unavailable):
      o You can allocate resources to recharge your HQ chits at the start of a turn, or even immediately after an HQ has been exhausted in combat.
      o If you have no Oil Chits available, you have the option to use Production Points (PP) to increase your HQ’s face value.
      o When using PP for recharge instead of oil, it will cost you 2 Production Points (PP) for each +1 increase in HQ face value. This is considered “twice the cost” compared to the implicit value of oil for recharge.
    5. National Oil Production Track
      o Your National Oil Production Box (printed on the board) indicates how many “HQ-turns” of recharge you may purchase each turn.
      o Players may deliberately sabotage their own oil centers to avoid capture. Roll one D6 1-3 success, 4-6 failure.
    6. Oil Plunder
      Once the opposition captures an oil center, you can plunder its reserve stocks. Roll one D6 and ADD the printed map value of the oil center. This value is immediate oil replenishment in that nations oil reserves and can be used immediately for more combats.

    7.1.2 Oil Resources
    o The following oil producing centers below are on the map and produce oil, additional resources if needed costs 1 PP from a player’s treasury.

    7.2 Soviet Union Oil Centers
    • Baku (Caucasus, Azerbaijan) – 12 PP
    • Grozny (Chechnya, North Caucasus) – 4 PP
    • Maikop (Adygea, North Caucasus) – 2 PP
    • Drohobych–Boryslav (Western Ukraine) – 1 PP
    Soviet Total Production : 19
    USSR Total Production: 19 PP
    7.3 Axis (German) Oil Centers
    • Ploiești (Romania) – 6 PP
    • Nagykanizsa (Hungary) – 2 PP
    • Almásfüzitő (Hungary) – 2 PP
    • Pétfürdő (Hungary) – 1 PP
    • German Synthetic Output (combined synthetic plants within Germany) – 2 PP
    Germany Total Production: 13 PP
    • Note: In addition, Germany begins the campaign with 15 PP of Strategic Reserves (one‐time stockpile).

    7.4 German Oil Production Bonus
    Germany controls limited domestic oil reserves at Ploiesti and, if in Axis hands, Baku. To model this:
    • Ploiesti Bonus: Germany gains +2 PP per turn when Ploiesti is under German control.
    • Baku Bonus: Germany gains +3 PP per turn when Baku is under German control (maximum 5 PP total oil bonus).
    These bonuses are permanent while the hex remains in German possession and are in addition to VC based PP. Note: add 2 PP to the German Players Treasury.

    7.5 Rationale & Design Notes

    1. Lower Soviet Start: Reflects initial Soviet industrial losses and delay while relocating factories.
    2. Symmetrical Mobilization: Both sides reach 2 PP/VC by Turn 7, modeling full wartime production after the first winter’s disruption.
    3. Total War Surge (Historical Viability): After Goebbels’ February–March 1943 speech, Nazi Germany did accelerate armaments production significantly—estimated at a ~50% increase over pre speech levels by mid 1943. Modeling the shift from 2 to 3 PP/VC approximates that surge without overstating it. While exact PP values are abstractions, the 3 PP/VC matches documented industrial output growth during the summer of 1943, making it historically plausible.
    4. Persistent Oil Constraints: Germany’s oil bonuses represent Ploiesti (and Baku if captured), ensuring limited resource access remains a strategic factor.
      These revisions maintain your core VC based PP mechanics while incorporating key production inflection points supported by historical data: initial Soviet disadvantage recovery, winter mobilization, and Germany’s Total War ramp up.

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