Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • **China turn 21:

    Production: 13**
    4 infantry=12

    Combat Moves: (we’ll see if my luck continues to fail)
    To Hop: inf-She uncontested
    To Sui: 2inf-She vs inf (I’ll roll the dice for 4 rounds, I retreat if you hit first, simply ignore the later rounds. This saves typing and facing the lock out for too many posts, posted too soon.)
    DiceRolls: 2@1; Total Hits: 02@1: (4, 6)
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    Round 2
    DiceRolls: 2@1; Total Hits: 02@1: (4, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    Round 3
    DiceRolls: 2@1; Total Hits: 02@1: (2, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (5)
    Round 4
    DiceRolls: 2@1; Total Hits: 02@1: (4, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    21eChina_NothingtoseeherevsJamesAleman.AAM


  • Wow, I fail to hit even for the next 4 rounds. Lol, why do I play.  (I had a reason to hit Sui, but fate opposes me. Not too important, it was only a 50/50 battle)

    Retreat to She

    She: Japan no loss; China lost inf

    Placement:
    Tsi: inf
    Hop: 3 inf

    Collection: 4 (3 +1 Saved)

    Note: on the USA, if you decided to scramble 1 tac for Japan and it hits, simple remove a fighter and land a fighter from Mex that went to Mid.

    21eChina_NothingtoseeherevsJamesAleman.AAM


  • **Uk turn 21:

    Production:
    London: 22**
    4 artillery=16
    2 infantry=6
    16+6=22
    India: 20
    Fighter=10
    Armor=6
    Mech=4
    10+6=16+4=20

    Combat Moves:
    Sco: 2inf,art-UK; 2ftr-Gib vs 2 inf
    (If I fail to remove your landing site for air units again, we can call this. My last hope is if I clear and France takes, but that will be completely absurd.)
    DiceRolls: 1@1 2@2 2@3; Total Hits: 21@1: (6)2@2: (4, 4)2@3: (3, 1)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)
    To z23: sub-z25; 2ftr-Mid; ftr-z33 vs dd (I get two tries at this, UK, then Anzac…failure means you sink my trns or block and save Japan)
    DiceRolls: 1@2 3@3; Total Hits: 11@2: (6)3@3: (5, 4, 3)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    21fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • Great round for your traders in the Pacific

    z23: Japan lost dd; UK lost sub
    Sco: Germany lost 2inf; UK lost inf

    Noncombat Moves:
    To z6: ca,2cv,dd,3trn-z33 loaded with anzac ftr,tac; 3inf,3art-Car; 2ftr-z23
    To Kor: 3inf,3art-z6; ftr-z23; ftr-Mid
    To z70: sub-z82
    To z71: sub-z71 (convoy revenge is nice, sub prevents Italian landing by sea, unless escorted per rules I believe, not sure if sub will count, but cv will)
    To UK: 2ftr-Sco
    To z109: trn-z101 loaded with USA inf; BB,dd-z64
    To z101: 2trn-z64
    To Rus: 5ftr,4tac-Ind (enjoy India, this will be the second time you take it. I won’t be back for a while  :-D)
    Placement:
    UK: 4art,2inf
    Ind: ftr,arm,mech

    Collection:
    London: 10
    India: 10

    Convoy:

    z71: max=2; 2subs=4rolls
    DiceRolls: 4@3; Total Hits: 14@3: (4, 4, 3, 4)
    z106: max=8; 2subs=4 rolls; 2 destroyers=2 rolls; 2ftrs=4 rolls; not sure if 2 tac do, but add 4 rolls and subtract last 4 results if it matters) 4+2=6+4=10+4=14 rolls
    DiceRolls: 14@3; Total Hits: 914@3: (5, 1, 3, 2, 1, 4, 3, 2, 5, 3, 1, 1, 6, 5)

    21fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • 10 as stated


  • On Italy’s turn, can you decide if you want to remove the Jap sub and US sub or keep it, will affect Anzac. Then I can post them and France.


  • I decided the Japanese Sub fought and I removed the two units.

    Italy 21:

    Buy (58):

    7 Inf (21)
    1 Art (4)
    3 Trp (21)
    1 Bmb (12)

    21+4=25 +21=46 +12=58

    Combat Movement:

    To Bry: 3Inf, 6 Art, 1AAGun Ros uncontested
    To Gib: 14Inf, 7Art Spa, 3Inf, 3Art NIta via Trp Z97, Z93, 2Inf Mor via Trp Z92, 2Fgt, 1Cru Z92 bomb, 2Fgt, 1Cru, 1BB Z93 bomb vs. 11Inf, 6 Art, 1Fgt (I’m going to assume no scramble but will roll Bombard seperately if you wish to scramble the French fighter)
    To Ind: 3Inf, 9Mec, 8 Arm Wind, 1Arm Yun, 1Mec, 1Arm Epr, 1Fgt Cpr, 1Bmb Turk vs. 18Inf, 2Mec, 5 Art, 1AAGun, 2 Arm, 1Fgt
    To Z92: 2DD, 1Cru Z92, 1DD, 1Cru, 1BB Z93(if you scramble)

    Combat:

    Gib: 19Inf, 10Art, 4Fgt, 2Cru, 1BB  bomb vs. 11Inf, 6 Art, 1Fgt (I’m going to assume no scramble but will roll Bombard seperately if you wish to scramble the French fighter)
    Bombard:
    DiceRolls: 2@3 1@4; Total Hits: 02@3: (4, 6)1@4: (6)
    DiceRolls: 9@1 20@2 4@3; Total Hits: 109@1: (1, 4, 3, 1, 3, 1, 3, 3, 6)20@2: (4, 2, 1, 3, 3, 1, 3, 6, 4, 5, 5, 1, 3, 5, 2, 4, 2, 4, 6, 6)4@3: (4, 6, 6, 2)
    :aaa17@2 1@4:

    Ind: 3Inf, 10Mec, 10 Arm, 1Fgt, 1Bmb vs. 18Inf, 2Mec, 5 Art, 1AAGun, 2 Arm, 1Fgt
    AAGun:
    Bmb(if hit ignore 4):
    DiceRolls: 1@1; Total Hits: 01@1: (2)
    Fgt(if hit ignore the last 3):
    DiceRolls: 1@1; Total Hits: 11@1: (1)
    DiceRolls: 13@1 11@3 1@4; Total Hits: 713@1: (5, 2, 4, 2, 2, 1, 3, 2, 3, 6, 3, 6, 6)11@3: (1, 4, 4, 2, 6, 3, 3, 4, 5, 1, 4)1@4: (4)
    DiceRolls: 25@2 2@3 1@4; Total Hits: 925@2: (5, 3, 3, 6, 5, 4, 5, 1, 1, 6, 2, 1, 3, 3, 4, 3, 6, 3, 2, 6, 1, 6, 1, 6, 3)2@3: (4, 3)1@4: (1)


  • defender in Gibraltar:
    DiceRolls: 17@2 1@4; Total Hits: 617@2: (4, 1, 2, 4, 2, 3, 4, 6, 6, 2, 2, 5, 3, 4, 2, 6, 3)1@4: (5)


  • Round 2:

    Gib: 13Inf, 10Art, 4Fgt vs. 1Inf, 6 Art, 1Fgt
    DiceRolls: 3@1 20@2 4@3; Total Hits: 103@1: (4, 6, 3)20@2: (3, 3, 3, 5, 5, 5, 1, 4, 6, 2, 1, 3, 4, 2, 4, 2, 2, 1, 3, 2)4@3: (4, 4, 2, 1)
    DiceRolls: 7@2 1@4; Total Hits: 17@2: (5, 6, 5, 2, 3, 5, 5)1@4: (6)

    Ind: 4Mec, 10 Arm, 1Fgt, 1Bmb vs. 11Inf, 2Mec, 5 Art, 1AAGun, 2 Arm, 1Fgt
    DiceRolls: 4@1 10@3 1@4; Total Hits: 74@1: (1, 1, 5, 5)10@3: (6, 6, 2, 6, 2, 3, 2, 5, 4, 5)1@4: (1)
    DiceRolls: 18@2 2@3 1@4; Total Hits: 618@2: (6, 6, 3, 1, 4, 6, 3, 4, 5, 2, 3, 1, 5, 1, 5, 5, 1, 6)2@3: (3, 6)1@4: (6)


  • Don’t forget to post a map, since you didn’t for combat, do it for noncombat and I’ll knock out anzac


  • I’ll have to post tonight, off to dinner with the wife.


  • Ind retreat to Bur
    Gib twlo 7Inf
    Ind rwlo 3Inf, 10 Mec, 2Arm
    Your looses will got to Anzac? that’d be 7Inf, 1Mec ANZAC and 6Inf UK since you wanted to keep te AAGun

    Noncomat Movement:

    To Con: 1Inf Sud, 1Mec Iso
    To Ros: 2Inf Cau
    To Cpr: 1Inf Irq
    To Epr: 5Inf, 1Art Cpr, 2Arm Irq, 2Inf Mad via Trp Z72
    To Afg: 1Arm Cau
    To Wind: 1Fgt, 1Tac Ros, 1Inf, 2Art Epr
    To Bur: 8 Arm Ind
    To Yun: 1Arm Mal, 1Bmb Ind
    To Z39: 2Sub Z80
    To Z80: 1CV Z81
    To Z91: 2Sub Z93
    To Z92: 1Cv Z93, 4Fgt Gib

    Placement:

    To Sfr: 3Inf
    To Turk:
    To Cau: 2Inf
    To Wind: 2Inf, 1Art
    To Z95: 1Trp
    To Z80: 2Trp

    Convoy Raid:

    To Ang: 1Sub Z70(max 1)
    DiceRolls: 2@3; Total Hits: 02@3: (6, 6)

    Collection:

    46(TT)+19(NO)-(Convoy)=64-65ICP

    21gItaly_NothingtoseeherevsJamesAleman.AAM


  • Ok Map assumed 64. Didn’t expect no hits. New map

    21gItaly_NothingtoseeherevsJamesAleman.AAM


  • @Nothing:

    Ok Map assumed 64. Didn’t expect no hits. New map

    I was rolling, you should have expected misses  :-D


  • Anzac and France turn 21:

    Production: 21
    2 mech=8
    1 artillery=4
    3 infantry=9
    8+4=12+9=21

    Combat Moves:
    To z17: trn-z33 loaded with inf-Car
    To Iwo: inf-z17 uncontested

    Noncombat Moves:
    To z6: ca,3trn-z33 loaded with 5inf,art-Car; ftr-Car
    To Kor: 2ftr-Haw; tac,8inf,2art,2mech-z6
    To z26: trn-z54 loaded with inf,art-Que
    To Haw: inf,art-z26
    To z33: dd-z33
    To Sau: inf-Nsw
    To Que: arm,mech-Nsw

    Placement:
    Que: 2inf,art
    Nsw: 2mech,inf

    Collection: 22



  • I’m going to dump 5 ICP into a research die again.

    DiceRolling 1d6:
    (4)


  • Germany 22:

    Buy (105):

    1 research die (5)
    2 Inf (6)
    2 Art (8)
    6 Mec (24)
    2 Arm (12)
    2 Trp (14)
    2 DD (16)
    2 Fgt (20)

    5 +6=11 +8=19 +24=43 +12=55 +14=69 +16=85 +20=105

    Combat Movement:

    To Nukr: 1Arm Bel uncontested
    To Jav: 1Inf Sum via Trp Z41 uncontested
    To Sukr: 1Inf, 1Art Ros, 1Fgt SIta vs. 1Arm vs. 1Arm
    To Novo: 2Inf, 1Art Ura, 1Art Kaz, 2Arm Vol, 1Fgt Turk vs. 2Mec, 2Arm
    To Tsi: 2Inf Kaz, 1Arm, 1Fgt, 1Tac Vol, 1Fgt, 1Tac Turk vs. 1Inf
    To Ind: 1Inf Sum, 1Inf Cey via Trp Z38, 2Inf, 1Tac Bur, 2Tac Z41, 4Fgt Cpr, 3Bmb Turk, 1Inf, 3Mec, 3Art, 4Arm vs. 5Inf, 5Art, 1AAGun, 2 Arm, 1Fgt
    To Z39: 2Fgt Turk (if you decide to scramble)

    I will assume you don’t scramble. feel free to roll the seabattle and loose your Fighterhits in the Landbattle

    Combat:

    Sukr: 1Inf, 1Art, 1Fgt  vs. 1Arm
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (2, 6)1@3: (1)
    DiceRolls: 1@3; Total Hits: 01@3: (4)

    Novo: 3Inf, 2Art, 2Arm, 1Fgt vs. 2Mec, 2Arm
    DiceRolls: 1@1 2@2 3@3; Total Hits: 31@1: (1)2@2: (4, 4)3@3: (2, 3, 6)
    DiceRolls: 2@2 2@3; Total Hits: 22@2: (2, 2)2@3: (4, 5)

    Tsi: 2Inf, 1Arm, 2Fgt, 1Tac vs. 1Inf
    DiceRolls: 2@1 3@3 1@4; Total Hits: 32@1: (2, 6)3@3: (1, 4, 2)1@4: (1)
    DiceRolls: 1@3; Total Hits: 11@3: (2)

    Ind: 5Inf, 3Mec, 3Art, 4Arm, 4Fgt, 3Tac, 3Bmb vs. 5Inf, 5Art, 1AAGun, 2 Arm, 1Fgt
    AAGun:
    I’m going to assume you got for the Bmb but feel free to assign them to Tacs instead I don’t expect you to got for Fighter so hopefully I won’t have to reroll the battle because of your decision
    DiceRolls: 3@1; Total Hits: 13@1: (6, 1, 5)
    Any hits will void the hits of the last 4s
    Attacker:
    DiceRolls: 5@1 6@2 8@3 6@4; Total Hits: 105@1: (4, 3, 5, 1, 3)6@2: (6, 5, 5, 5, 6, 3)8@3: (6, 3, 6, 2, 6, 5, 3, 1)6@4: (3, 2, 3, 2, 2, 6)
    DiceRolls: 10@2 2@3 1@4; Total Hits: 610@2: (4, 2, 2, 3, 3, 1, 1, 5, 5, 1)2@3: (2, 4)1@4: (6)

    22aGermany_NothingtoseeherevsJamesAleman.AAM


  • Round 2:

    Novo: 1Inf, 2Art, 2Arm, 1Fgt vs. 1Arm
    DiceRolls: 3@2 3@3; Total Hits: 23@2: (4, 5, 6)3@3: (6, 3, 3)
    DiceRolls: 1@3; Total Hits: 01@3: (6)

    Ind: 2Mec, 3Art, 4Arm, 4Fgt, 3Tac, 3Bmb vs. 1Art, 2 Arm, 1Fgt
    DiceRolls: 5@2 8@3 6@4; Total Hits: 125@2: (3, 1, 3, 4, 1)8@3: (2, 1, 3, 2, 4, 1, 1, 5)6@4: (1, 1, 2, 6, 5, 2)
    DiceRolls: 1@2 2@3 1@4; Total Hits: 41@2: (1)2@3: (2, 3)1@4: (3)


  • Sukr twol
    Novo twlo 2Inf
    Tsi twlo 1Inf
    Ind twlo 5Inf, 2Mec, 3Art, 1Bmb

    Noncombat Movement:

    To Spa: 1Mec Por, 1Inf, 1Art Wfr, 1Mec Sfr, 5Inf, 5 Art WGer via trp Z112
    To Gib: 2Fgt SIta
    To Rho:1Inf Swf, 1Inf Moz
    To Wind: 1Arm Cpr
    To Cey: 2Fgt Z39
    To Bes: 2Inf Rom
    To Bry: 7Inf, 4Art, 4AAGun, 2Fgt, 1Tac, 1Inf Tam, 4Inf, 9 Art, 1AAGun Ros, 1Fgt Sukr
    To Ros: 4Inf, 5 Art Vol
    To Volo 1Inf Nen
    To Ura: 1Inf, 1Art Nen
    To Sam: 1Inf Vol
    To Tam: 1Inf Vol
    To Vol: 1Fgt Novo
    To Kwe: 2Fgt, 2Tac Tsi
    To Yun: 4Fgt, 2Tac, 2Bmb Ind
    To Z19: 1Fgt Z41
    To Z36: 1DD, 1Cru, 2Car, 1BB Z41, 1Tac Ind
    To Z39: 1Sub Z80
    To Z72: 1DD Z98
    To Z80: 1Sub Z76, 1Sub, 1Car Z98, 1Fgt Rho
    To Z91: 2Sub, 2DD, 2Car, 2Fgt, 2Tac Z109, 1DD, 2Car, 2Fgt, 2Tac Z112
    To Z110: 2Sub Z118

    Placement:

    To WGer: 2Art, 2Fgt
    To Rom: 2Mec
    To Nov: 3Mec
    To Vol: 2Inf, 1Arm
    To Cpr: 1Mec, 1Arm
    To Z80: 1DD
    To Z112: 1DD, 2Trp

    Convoydamage:

    To Con+Swf: 1Sub Z70 (max 2)
    DiceRolls: 2@3; Total Hits: 02@3: (6, 6)
    To Moz: 1Sub Z71 (max 1)
    DiceRolls: 2@3; Total Hits: 12@3: (4, 2)

    Collection:
    86(TT)+27(NO)-(Convoydamge)+10(plunder)=120-123ICP

    22aGermany_NothingtoseeherevsJamesAleman.AAM

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