@SuperbattleshipYamato said in Global 1940 out of box game: SuperbattleshipYamato (Axis) vs The Janus and FranceNeedsMorePower:
You’ll have to decide whether to scramble.
OH YEAH, BROTHERRRR
we’ll scramble everything
On Italy’s turn, can you decide if you want to remove the Jap sub and US sub or keep it, will affect Anzac. Then I can post them and France.
I decided the Japanese Sub fought and I removed the two units.
Italy 21:
Buy (58):
7 Inf (21)
1 Art (4)
3 Trp (21)
1 Bmb (12)
21+4=25 +21=46 +12=58
Combat Movement:
To Bry: 3Inf, 6 Art, 1AAGun Ros uncontested
To Gib: 14Inf, 7Art Spa, 3Inf, 3Art NIta via Trp Z97, Z93, 2Inf Mor via Trp Z92, 2Fgt, 1Cru Z92 bomb, 2Fgt, 1Cru, 1BB Z93 bomb vs. 11Inf, 6 Art, 1Fgt (I’m going to assume no scramble but will roll Bombard seperately if you wish to scramble the French fighter)
To Ind: 3Inf, 9Mec, 8 Arm Wind, 1Arm Yun, 1Mec, 1Arm Epr, 1Fgt Cpr, 1Bmb Turk vs. 18Inf, 2Mec, 5 Art, 1AAGun, 2 Arm, 1Fgt
To Z92: 2DD, 1Cru Z92, 1DD, 1Cru, 1BB Z93(if you scramble)
Combat:
Gib: 19Inf, 10Art, 4Fgt, 2Cru, 1BB bomb vs. 11Inf, 6 Art, 1Fgt (I’m going to assume no scramble but will roll Bombard seperately if you wish to scramble the French fighter)
Bombard:
Rolls: 2@3 1@4; Total Hits: 02@3: (4, 6)1@4: (6)
Rolls: 9@1 20@2 4@3; Total Hits: 109@1: (1, 4, 3, 1, 3, 1, 3, 3, 6)20@2: (4, 2, 1, 3, 3, 1, 3, 6, 4, 5, 5, 1, 3, 5, 2, 4, 2, 4, 6, 6)4@3: (4, 6, 6, 2)
:aaa17@2 1@4:
Ind: 3Inf, 10Mec, 10 Arm, 1Fgt, 1Bmb vs. 18Inf, 2Mec, 5 Art, 1AAGun, 2 Arm, 1Fgt
AAGun:
Bmb(if hit ignore 4):
Rolls: 1@1; Total Hits: 01@1: (2)
Fgt(if hit ignore the last 3):
Rolls: 1@1; Total Hits: 11@1: (1)
Rolls: 13@1 11@3 1@4; Total Hits: 713@1: (5, 2, 4, 2, 2, 1, 3, 2, 3, 6, 3, 6, 6)11@3: (1, 4, 4, 2, 6, 3, 3, 4, 5, 1, 4)1@4: (4)
Rolls: 25@2 2@3 1@4; Total Hits: 925@2: (5, 3, 3, 6, 5, 4, 5, 1, 1, 6, 2, 1, 3, 3, 4, 3, 6, 3, 2, 6, 1, 6, 1, 6, 3)2@3: (4, 3)1@4: (1)
defender in Gibraltar:
Rolls: 17@2 1@4; Total Hits: 617@2: (4, 1, 2, 4, 2, 3, 4, 6, 6, 2, 2, 5, 3, 4, 2, 6, 3)1@4: (5)
Round 2:
Gib: 13Inf, 10Art, 4Fgt vs. 1Inf, 6 Art, 1Fgt
Rolls: 3@1 20@2 4@3; Total Hits: 103@1: (4, 6, 3)20@2: (3, 3, 3, 5, 5, 5, 1, 4, 6, 2, 1, 3, 4, 2, 4, 2, 2, 1, 3, 2)4@3: (4, 4, 2, 1)
Rolls: 7@2 1@4; Total Hits: 17@2: (5, 6, 5, 2, 3, 5, 5)1@4: (6)
Ind: 4Mec, 10 Arm, 1Fgt, 1Bmb vs. 11Inf, 2Mec, 5 Art, 1AAGun, 2 Arm, 1Fgt
Rolls: 4@1 10@3 1@4; Total Hits: 74@1: (1, 1, 5, 5)10@3: (6, 6, 2, 6, 2, 3, 2, 5, 4, 5)1@4: (1)
Rolls: 18@2 2@3 1@4; Total Hits: 618@2: (6, 6, 3, 1, 4, 6, 3, 4, 5, 2, 3, 1, 5, 1, 5, 5, 1, 6)2@3: (3, 6)1@4: (6)
Don’t forget to post a map, since you didn’t for combat, do it for noncombat and I’ll knock out anzac
I’ll have to post tonight, off to dinner with the wife.
Ind retreat to Bur
Gib twlo 7Inf
Ind rwlo 3Inf, 10 Mec, 2Arm
Your looses will got to Anzac? that’d be 7Inf, 1Mec ANZAC and 6Inf UK since you wanted to keep te AAGun
Noncomat Movement:
To Con: 1Inf Sud, 1Mec Iso
To Ros: 2Inf Cau
To Cpr: 1Inf Irq
To Epr: 5Inf, 1Art Cpr, 2Arm Irq, 2Inf Mad via Trp Z72
To Afg: 1Arm Cau
To Wind: 1Fgt, 1Tac Ros, 1Inf, 2Art Epr
To Bur: 8 Arm Ind
To Yun: 1Arm Mal, 1Bmb Ind
To Z39: 2Sub Z80
To Z80: 1CV Z81
To Z91: 2Sub Z93
To Z92: 1Cv Z93, 4Fgt Gib
Placement:
To Sfr: 3Inf
To Turk:
To Cau: 2Inf
To Wind: 2Inf, 1Art
To Z95: 1Trp
To Z80: 2Trp
Convoy Raid:
To Ang: 1Sub Z70(max 1)
Rolls: 2@3; Total Hits: 02@3: (6, 6)
Collection:
46(TT)+19(NO)-(Convoy)=64-65ICP
Ok Map assumed 64. Didn’t expect no hits. New map
@Nothing:
Ok Map assumed 64. Didn’t expect no hits. New map
I was rolling, you should have expected misses :-D
Anzac and France turn 21:
Production: 21
2 mech=8
1 artillery=4
3 infantry=9
8+4=12+9=21
Combat Moves:
To z17: trn-z33 loaded with inf-Car
To Iwo: inf-z17 uncontested
Noncombat Moves:
To z6: ca,3trn-z33 loaded with 5inf,art-Car; ftr-Car
To Kor: 2ftr-Haw; tac,8inf,2art,2mech-z6
To z26: trn-z54 loaded with inf,art-Que
To Haw: inf,art-z26
To z33: dd-z33
To Sau: inf-Nsw
To Que: arm,mech-Nsw
Placement:
Que: 2inf,art
Nsw: 2mech,inf
Collection: 22
I’m going to dump 5 ICP into a research die again.
Rolling 1d6:
(4)
Germany 22:
Buy (105):
1 research die (5)
2 Inf (6)
2 Art (8)
6 Mec (24)
2 Arm (12)
2 Trp (14)
2 DD (16)
2 Fgt (20)
5 +6=11 +8=19 +24=43 +12=55 +14=69 +16=85 +20=105
Combat Movement:
To Nukr: 1Arm Bel uncontested
To Jav: 1Inf Sum via Trp Z41 uncontested
To Sukr: 1Inf, 1Art Ros, 1Fgt SIta vs. 1Arm vs. 1Arm
To Novo: 2Inf, 1Art Ura, 1Art Kaz, 2Arm Vol, 1Fgt Turk vs. 2Mec, 2Arm
To Tsi: 2Inf Kaz, 1Arm, 1Fgt, 1Tac Vol, 1Fgt, 1Tac Turk vs. 1Inf
To Ind: 1Inf Sum, 1Inf Cey via Trp Z38, 2Inf, 1Tac Bur, 2Tac Z41, 4Fgt Cpr, 3Bmb Turk, 1Inf, 3Mec, 3Art, 4Arm vs. 5Inf, 5Art, 1AAGun, 2 Arm, 1Fgt
To Z39: 2Fgt Turk (if you decide to scramble)
I will assume you don’t scramble. feel free to roll the seabattle and loose your Fighterhits in the Landbattle
Combat:
Sukr: 1Inf, 1Art, 1Fgt vs. 1Arm
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 6)1@3: (1)
Rolls: 1@3; Total Hits: 01@3: (4)
Novo: 3Inf, 2Art, 2Arm, 1Fgt vs. 2Mec, 2Arm
Rolls: 1@1 2@2 3@3; Total Hits: 31@1: (1)2@2: (4, 4)3@3: (2, 3, 6)
Rolls: 2@2 2@3; Total Hits: 22@2: (2, 2)2@3: (4, 5)
Tsi: 2Inf, 1Arm, 2Fgt, 1Tac vs. 1Inf
Rolls: 2@1 3@3 1@4; Total Hits: 32@1: (2, 6)3@3: (1, 4, 2)1@4: (1)
Rolls: 1@3; Total Hits: 11@3: (2)
Ind: 5Inf, 3Mec, 3Art, 4Arm, 4Fgt, 3Tac, 3Bmb vs. 5Inf, 5Art, 1AAGun, 2 Arm, 1Fgt
AAGun:
I’m going to assume you got for the Bmb but feel free to assign them to Tacs instead I don’t expect you to got for Fighter so hopefully I won’t have to reroll the battle because of your decision
Rolls: 3@1; Total Hits: 13@1: (6, 1, 5)
Any hits will void the hits of the last 4s
Attacker:
Rolls: 5@1 6@2 8@3 6@4; Total Hits: 105@1: (4, 3, 5, 1, 3)6@2: (6, 5, 5, 5, 6, 3)8@3: (6, 3, 6, 2, 6, 5, 3, 1)6@4: (3, 2, 3, 2, 2, 6)
Rolls: 10@2 2@3 1@4; Total Hits: 610@2: (4, 2, 2, 3, 3, 1, 1, 5, 5, 1)2@3: (2, 4)1@4: (6)
Round 2:
Novo: 1Inf, 2Art, 2Arm, 1Fgt vs. 1Arm
Rolls: 3@2 3@3; Total Hits: 23@2: (4, 5, 6)3@3: (6, 3, 3)
Rolls: 1@3; Total Hits: 01@3: (6)
Ind: 2Mec, 3Art, 4Arm, 4Fgt, 3Tac, 3Bmb vs. 1Art, 2 Arm, 1Fgt
Rolls: 5@2 8@3 6@4; Total Hits: 125@2: (3, 1, 3, 4, 1)8@3: (2, 1, 3, 2, 4, 1, 1, 5)6@4: (1, 1, 2, 6, 5, 2)
Rolls: 1@2 2@3 1@4; Total Hits: 41@2: (1)2@3: (2, 3)1@4: (3)
Sukr twol
Novo twlo 2Inf
Tsi twlo 1Inf
Ind twlo 5Inf, 2Mec, 3Art, 1Bmb
Noncombat Movement:
To Spa: 1Mec Por, 1Inf, 1Art Wfr, 1Mec Sfr, 5Inf, 5 Art WGer via trp Z112
To Gib: 2Fgt SIta
To Rho:1Inf Swf, 1Inf Moz
To Wind: 1Arm Cpr
To Cey: 2Fgt Z39
To Bes: 2Inf Rom
To Bry: 7Inf, 4Art, 4AAGun, 2Fgt, 1Tac, 1Inf Tam, 4Inf, 9 Art, 1AAGun Ros, 1Fgt Sukr
To Ros: 4Inf, 5 Art Vol
To Volo 1Inf Nen
To Ura: 1Inf, 1Art Nen
To Sam: 1Inf Vol
To Tam: 1Inf Vol
To Vol: 1Fgt Novo
To Kwe: 2Fgt, 2Tac Tsi
To Yun: 4Fgt, 2Tac, 2Bmb Ind
To Z19: 1Fgt Z41
To Z36: 1DD, 1Cru, 2Car, 1BB Z41, 1Tac Ind
To Z39: 1Sub Z80
To Z72: 1DD Z98
To Z80: 1Sub Z76, 1Sub, 1Car Z98, 1Fgt Rho
To Z91: 2Sub, 2DD, 2Car, 2Fgt, 2Tac Z109, 1DD, 2Car, 2Fgt, 2Tac Z112
To Z110: 2Sub Z118
Placement:
To WGer: 2Art, 2Fgt
To Rom: 2Mec
To Nov: 3Mec
To Vol: 2Inf, 1Arm
To Cpr: 1Mec, 1Arm
To Z80: 1DD
To Z112: 1DD, 2Trp
Convoydamage:
To Con+Swf: 1Sub Z70 (max 2)
Rolls: 2@3; Total Hits: 02@3: (6, 6)
To Moz: 1Sub Z71 (max 1)
Rolls: 2@3; Total Hits: 12@3: (4, 2)
Collection:
86(TT)+27(NO)-(Convoydamge)+10(plunder)=120-123ICP
Well I really shouldn’t assume the convoydamage with only 2 dice.
Collection:122
**USSR turn 22:
Production: 9**
3 infantry=9
Placement:
Rus: 3 inf
Collection: 3
So let’s see if Japan can survive one more round.
Japan 22:
Buy (46):
4 Inf (12)
4 AAGun (20)
1 Arm (6)
1 DD (8)
Combat Movement:
To Olg: 1Inf Tim uncontested
To Tsa: 1Inf Kan uncontested
To She: 1Inf Sik, 1Inf Sui, 1Bmb Bur vs. 1Inf
To Z17: 1Fgt Z19 Trp autkill
To Z18: 1Sub, 6Fgt, 6Tac Z19 vs. 1DD
To Z34: 1Sub, 1DD Z19 vs. 1Sub
Combat:
She: 2Inf, 1Bmb vs. 1Inf
Rolls: 1@1 1@4; Total Hits: 11@1: (5)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (6)
Z18: 1Sub, 6Fgt, 6Tac Z19 vs. 1DD
Rolls: 1@2 6@3 6@4; Total Hits: 71@2: (6)6@3: (4, 4, 3, 6, 3, 3)6@4: (2, 6, 4, 3, 5, 1)
Rolls: 1@2; Total Hits: 01@2: (3)
Z34: 1Sub, 1DD Z19 vs. 1Sub
Rolls: 2@2; Total Hits: 02@2: (6, 5)
Rolls: 1@1; Total Hits: 01@1: (4)
Round 2:
I just noticed I have a sneak attack in this battle.
I just roll multiple rounds
Z34: 1Sub, 1DD Z19 vs. 1Sub
sneak attack:
Rolls: 5@2; Total Hits: 25@2: (3, 3, 5, 1, 2)
regular attack:
Rolls: 5@2; Total Hits: 15@2: (4, 6, 1, 5, 3)
defense:
Rolls: 5@1; Total Hits: 25@1: (1, 6, 1, 5, 5)
Well seems your sub really did a good job there. well at least your sub is dead.
She twol
Z18 cwol
Z34 cwlo 1Sub, 1DD
Noncombat Movement:
To Kan: 2Art Tim
To Cmo: 1Mec Kan
To Man: 1Inf Buy, 1Inf Jeh
To Jap: 1Fgt Z17, 6Fgt, 6Tac Z18
To Kwe: 10Mec, 5Arm, 1Bmb She
To Yun: 1Inf, 11 Art, 1AAGun
To Fic: 2Inf, 2Art Yun, 2Arm Bur
To Shn: 2Inf Bur
To Z36: 4Trp, 1Sub, 1DD, 2Cru, 7Car(w 1 German Fgt), 2BB
Placement:
To Jap: 4Inf, 4AAGun, 1Arm
To Z6: 1DD (this’ll prevent American Bombardment)
Convoy Raid:
To Jap:3Sub, 6DD, 5Cru, 1BB, 20 carrierbased Aircraft(max 8)
Rolls: 58@3; Total Hits: 3058@3: (1, 5, 3, 3, 3, 1, 2, 3, 3, 1, 1, 6, 6, 5, 1, 5, 2, 4, 3, 5, 5, 5, 5, 3, 2, 2, 1, 6, 2, 4, 5, 3, 2, 2, 5, 5, 2, 6, 1, 5, 1, 1, 4, 6, 5, 5, 4, 6, 2, 1, 5, 1, 5, 4, 3, 1, 5, 4)
I’m assuming maxdamage and I’m pretty sure this time I won’t be proven wrong about it.
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