@SuperbattleshipYamato Did you quit or something you have not taken your turn.
Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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Z34 cwol
Noncombat Movement:
To Tim: 1Inf, 2Art Eve
To Buy: 1Inf Cha
To Jeh: 1Inf Anh
To Man: 1Art Phi, 2Inf, 1Art Fic via Trp Z36, 1Mec Ksu via Trp Z6
To Jap: 1Inf, 1Mec Ksu via Trp Z6, 3Fgt Z36
To Bur: 1Inf, 1Art Shn, 1Inf, 1Mec, 1AAGun, 1Bmb Yun, 3Mec, 1Arm Kwe
To Yun: 1Art Kwe, 2Inf, 1Art Fic
To Z19: 3Sub, 2Cru, 1Fgt, 7Car, 2 BB Z36, 5Fgt, 5 Tac Z34, 1Fgt, 1Tac Yun, 2Trp Z6
To Z22: 1DD Z36
To Z23: 1DD Z6Placement:
To Jap: 10Inf
To Man: 1Art
To Z19: 2DDConvoy Raiding:
To Ksi+Hon: 1Sub Z20 (max 4)
Rolls: 2@3; Total Hits: 12@3: (2, 6)
To Kwa+Fic: 1Sub Z36 (max 3)
Rolls: 2@3; Total Hits: 12@3: (2, 5)
To Shn+ Sia: 1Sub Z37 (max 2)
Rolls: 2@3; Total Hits: 12@3: (4, 2)
To Phi: 1Sub Z35 (max 2)
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54(TT)-(Convoy)=43-54 -
Let’s try this again
Rolls: 2@3; Total Hits: 12@3: (3, 6)
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Okay so the income will be 54-8=46ICP.
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**USA turn 21:
Production:** 75
4 Fighters=40
1 Tactical Bombers=11
2 Bombers=24
40+11=51+24=75Combat Moves: (I am avoiding Kamikaze by sending transports, subs, and air units (all are not eligible targets)
To z6: 3 Tac, 2ftr-Mex; trn-z25 (loaded with inf,art-Mid); ftr-Haw; ftr-z33 vs 3 ftr if you scramble (decide after I roll for both of us, I do not want to wait, If you don’t want all 4’s, then simply reroll what you do scramble)
Rolls: 4@3 3@4; Total Hits: 44@3: (2, 6, 3, 5)3@4: (3, 6, 3)
Rolls: 3@4; Total Hits: 03@4: (6, 6, 6)
To z34: sub-z36; sub-z35; 2ftr,2tac-z33 vs sub,dd (I will roll for your sub, but you can submerge, again, I don’t want to wait)
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (5, 1)2@3: (5, 3)2@4: (5, 5)
Rolls: 1@1 1@2; Total Hits: 11@1: (1)1@2: (3)
To z22: sub-z20; 4tr,tac-z33 vs dd
Rolls: 1@2 4@3 1@4; Total Hits: 21@2: (3)4@3: (4, 3, 5, 5)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (2)
To Kor: inf,art-z6 uncontested (if I survive the naval battle that could result from a scramble)
To z39: sub-z37; bmbr-Ind vs dd,trn
Rolls: 1@2 1@4; Total Hits: 01@2: (5)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (5)
To Sco: inf,2art-Uk vs 2 inf
Rolls: 3@2; Total Hits: 03@2: (3, 5, 4)
Rolls: 2@2; Total Hits: 02@2: (5, 4)
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z39b: sub,bmbr vs dd
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (2)
Sco2: inf,2art vs 2inf
Rolls: 3@2; Total Hits: 03@2: (3, 3, 3)
Rolls: 2@2; Total Hits: 12@2: (2, 5)
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Sco3: 2 on 2
Rolls: 2@2; Total Hits: 02@2: (5, 3)
Rolls: 2@2; Total Hits: 22@2: (1, 2)
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Absurd. Scotland may cost me the game as well, when I take with London, 3 more units will be out of the capital-6 for 2…silly. I would have retreated if we both hit one, or you hit once again…oh well. The goal was to hit one unit on round one and retreat, if I sent four I could take by accident…Objective: trade 1 US infantry for 1 German to soften for UK…Objective=Failed.
Sco: Germany no loss, USA lost inf,2art
z39: Germany lost dd,trn; USA lost sub
z34: Japan lost dd, USA no loss OR Japan lost sub,dd; USA lost sub (just remove a sub each)
z22: Japan lost dd; USA lost sub(You effectively did not miss a chance to hit and trade in battle, except for the dd that missed in z34 made up for by 3 free US units, not your fault, I fail at rolling)
Noncombat Moves:
To z6: bb,3ca,8cv,4dd,3sub,4trn-z33 loaded with (art,2mech,3inf anzac; inf,art-Car-USA); dd-z25; 4ftr,tac-z22; 2ftr,2tac-z34
To Kor: inf,art-z6
To z18: dd-z33 (block the recapture of Iwo from Anzac)
To Rus: bmbr-z39; 4ftr-Ind
To z101: inf-Cus board UK trn
To z106: 7cv,2dd-z64; tac-Cus
To z26: 7 trn-z64 loaded with mech,5art,8inf-Smx; 4trn-z10 loaded with 3inf,3art-Wus (I see no Japanese bombers able to hit this fleet)
To Mid: 7ftr-Mex
Placement:
Eus: 4ftr,tac,2bmbrsCollection: 77
Well, we’ll see if I take Japan next turn. If I fail, we can call this game. If I succeed, we’ll see where it goes.
Also, if Italy attacks India, do not remove the aagun, I want to shoot at Germany air units :) -
**China turn 21:
Production: 13**
4 infantry=12Combat Moves: (we’ll see if my luck continues to fail)
To Hop: inf-She uncontested
To Sui: 2inf-She vs inf (I’ll roll the dice for 4 rounds, I retreat if you hit first, simply ignore the later rounds. This saves typing and facing the lock out for too many posts, posted too soon.)
Rolls: 2@1; Total Hits: 02@1: (4, 6)
Rolls: 1@2; Total Hits: 11@2: (2)
Round 2
Rolls: 2@1; Total Hits: 02@1: (4, 4)
Rolls: 1@2; Total Hits: 01@2: (3)
Round 3
Rolls: 2@1; Total Hits: 02@1: (2, 6)
Rolls: 1@2; Total Hits: 01@2: (5)
Round 4
Rolls: 2@1; Total Hits: 02@1: (4, 5)
Rolls: 1@2; Total Hits: 01@2: (5)
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Wow, I fail to hit even for the next 4 rounds. Lol, why do I play. (I had a reason to hit Sui, but fate opposes me. Not too important, it was only a 50/50 battle)
Retreat to She
She: Japan no loss; China lost inf
Placement:
Tsi: inf
Hop: 3 infCollection: 4 (3 +1 Saved)
Note: on the USA, if you decided to scramble 1 tac for Japan and it hits, simple remove a fighter and land a fighter from Mex that went to Mid.
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**Uk turn 21:
Production:
London: 22**
4 artillery=16
2 infantry=6
16+6=22
India: 20
Fighter=10
Armor=6
Mech=4
10+6=16+4=20Combat Moves:
Sco: 2inf,art-UK; 2ftr-Gib vs 2 inf
(If I fail to remove your landing site for air units again, we can call this. My last hope is if I clear and France takes, but that will be completely absurd.)
Rolls: 1@1 2@2 2@3; Total Hits: 21@1: (6)2@2: (4, 4)2@3: (3, 1)
Rolls: 2@2; Total Hits: 12@2: (1, 3)
To z23: sub-z25; 2ftr-Mid; ftr-z33 vs dd (I get two tries at this, UK, then Anzac…failure means you sink my trns or block and save Japan)
Rolls: 1@2 3@3; Total Hits: 11@2: (6)3@3: (5, 4, 3)
Rolls: 1@2; Total Hits: 11@2: (2)
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Great round for your traders in the Pacific
z23: Japan lost dd; UK lost sub
Sco: Germany lost 2inf; UK lost infNoncombat Moves:
To z6: ca,2cv,dd,3trn-z33 loaded with anzac ftr,tac; 3inf,3art-Car; 2ftr-z23
To Kor: 3inf,3art-z6; ftr-z23; ftr-Mid
To z70: sub-z82
To z71: sub-z71 (convoy revenge is nice, sub prevents Italian landing by sea, unless escorted per rules I believe, not sure if sub will count, but cv will)
To UK: 2ftr-Sco
To z109: trn-z101 loaded with USA inf; BB,dd-z64
To z101: 2trn-z64
To Rus: 5ftr,4tac-Ind (enjoy India, this will be the second time you take it. I won’t be back for a while :-D)
Placement:
UK: 4art,2inf
Ind: ftr,arm,mechCollection:
London: 10
India: 10Convoy:
z71: max=2; 2subs=4rolls
Rolls: 4@3; Total Hits: 14@3: (4, 4, 3, 4)
z106: max=8; 2subs=4 rolls; 2 destroyers=2 rolls; 2ftrs=4 rolls; not sure if 2 tac do, but add 4 rolls and subtract last 4 results if it matters) 4+2=6+4=10+4=14 rolls
Rolls: 14@3; Total Hits: 914@3: (5, 1, 3, 2, 1, 4, 3, 2, 5, 3, 1, 1, 6, 5)
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10 as stated
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On Italy’s turn, can you decide if you want to remove the Jap sub and US sub or keep it, will affect Anzac. Then I can post them and France.
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I decided the Japanese Sub fought and I removed the two units.
Italy 21:
Buy (58):
7 Inf (21)
1 Art (4)
3 Trp (21)
1 Bmb (12)21+4=25 +21=46 +12=58
Combat Movement:
To Bry: 3Inf, 6 Art, 1AAGun Ros uncontested
To Gib: 14Inf, 7Art Spa, 3Inf, 3Art NIta via Trp Z97, Z93, 2Inf Mor via Trp Z92, 2Fgt, 1Cru Z92 bomb, 2Fgt, 1Cru, 1BB Z93 bomb vs. 11Inf, 6 Art, 1Fgt (I’m going to assume no scramble but will roll Bombard seperately if you wish to scramble the French fighter)
To Ind: 3Inf, 9Mec, 8 Arm Wind, 1Arm Yun, 1Mec, 1Arm Epr, 1Fgt Cpr, 1Bmb Turk vs. 18Inf, 2Mec, 5 Art, 1AAGun, 2 Arm, 1Fgt
To Z92: 2DD, 1Cru Z92, 1DD, 1Cru, 1BB Z93(if you scramble)Combat:
Gib: 19Inf, 10Art, 4Fgt, 2Cru, 1BB bomb vs. 11Inf, 6 Art, 1Fgt (I’m going to assume no scramble but will roll Bombard seperately if you wish to scramble the French fighter)
Bombard:
Rolls: 2@3 1@4; Total Hits: 02@3: (4, 6)1@4: (6)
Rolls: 9@1 20@2 4@3; Total Hits: 109@1: (1, 4, 3, 1, 3, 1, 3, 3, 6)20@2: (4, 2, 1, 3, 3, 1, 3, 6, 4, 5, 5, 1, 3, 5, 2, 4, 2, 4, 6, 6)4@3: (4, 6, 6, 2)
:aaa17@2 1@4:Ind: 3Inf, 10Mec, 10 Arm, 1Fgt, 1Bmb vs. 18Inf, 2Mec, 5 Art, 1AAGun, 2 Arm, 1Fgt
AAGun:
Bmb(if hit ignore 4):
Rolls: 1@1; Total Hits: 01@1: (2)
Fgt(if hit ignore the last 3):
Rolls: 1@1; Total Hits: 11@1: (1)
Rolls: 13@1 11@3 1@4; Total Hits: 713@1: (5, 2, 4, 2, 2, 1, 3, 2, 3, 6, 3, 6, 6)11@3: (1, 4, 4, 2, 6, 3, 3, 4, 5, 1, 4)1@4: (4)
Rolls: 25@2 2@3 1@4; Total Hits: 925@2: (5, 3, 3, 6, 5, 4, 5, 1, 1, 6, 2, 1, 3, 3, 4, 3, 6, 3, 2, 6, 1, 6, 1, 6, 3)2@3: (4, 3)1@4: (1)
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defender in Gibraltar:
Rolls: 17@2 1@4; Total Hits: 617@2: (4, 1, 2, 4, 2, 3, 4, 6, 6, 2, 2, 5, 3, 4, 2, 6, 3)1@4: (5)
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Round 2:
Gib: 13Inf, 10Art, 4Fgt vs. 1Inf, 6 Art, 1Fgt
Rolls: 3@1 20@2 4@3; Total Hits: 103@1: (4, 6, 3)20@2: (3, 3, 3, 5, 5, 5, 1, 4, 6, 2, 1, 3, 4, 2, 4, 2, 2, 1, 3, 2)4@3: (4, 4, 2, 1)
Rolls: 7@2 1@4; Total Hits: 17@2: (5, 6, 5, 2, 3, 5, 5)1@4: (6)
Ind: 4Mec, 10 Arm, 1Fgt, 1Bmb vs. 11Inf, 2Mec, 5 Art, 1AAGun, 2 Arm, 1Fgt
Rolls: 4@1 10@3 1@4; Total Hits: 74@1: (1, 1, 5, 5)10@3: (6, 6, 2, 6, 2, 3, 2, 5, 4, 5)1@4: (1)
Rolls: 18@2 2@3 1@4; Total Hits: 618@2: (6, 6, 3, 1, 4, 6, 3, 4, 5, 2, 3, 1, 5, 1, 5, 5, 1, 6)2@3: (3, 6)1@4: (6)
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Don’t forget to post a map, since you didn’t for combat, do it for noncombat and I’ll knock out anzac
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I’ll have to post tonight, off to dinner with the wife.
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Ind retreat to Bur
Gib twlo 7Inf
Ind rwlo 3Inf, 10 Mec, 2Arm
Your looses will got to Anzac? that’d be 7Inf, 1Mec ANZAC and 6Inf UK since you wanted to keep te AAGunNoncomat Movement:
To Con: 1Inf Sud, 1Mec Iso
To Ros: 2Inf Cau
To Cpr: 1Inf Irq
To Epr: 5Inf, 1Art Cpr, 2Arm Irq, 2Inf Mad via Trp Z72
To Afg: 1Arm Cau
To Wind: 1Fgt, 1Tac Ros, 1Inf, 2Art Epr
To Bur: 8 Arm Ind
To Yun: 1Arm Mal, 1Bmb Ind
To Z39: 2Sub Z80
To Z80: 1CV Z81
To Z91: 2Sub Z93
To Z92: 1Cv Z93, 4Fgt GibPlacement:
To Sfr: 3Inf
To Turk:
To Cau: 2Inf
To Wind: 2Inf, 1Art
To Z95: 1Trp
To Z80: 2TrpConvoy Raid:
To Ang: 1Sub Z70(max 1)
Rolls: 2@3; Total Hits: 02@3: (6, 6)
Collection:
46(TT)+19(NO)-(Convoy)=64-65ICP
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Ok Map assumed 64. Didn’t expect no hits. New map