Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • You are right, I must stop In Sukr, therefor, I go through Nukr to Sukr.

    See page 26, AA europe 1940 rulebook, under tank section: Blitz “A tank that encounters enemy units in the first territory it enters must stop there, even if the unit is an antiaircraft gun, industrial complex, air base, or naval base.”

    New map

    21bUSSR_NothingtoseeherevsJamesAleman.AAM


  • Sorry it took a while to decide where to put my fleet and I’m still not convinced I made the right choice but we’ll see.

    Japan 21:

    Buy (50):

    10 Inf (30)
    1 Art (4)
    2 DD (16)

    30+4= 34 +16=50

    Combat Movement:

    To Kan: 1Inf Tim, 1Mec Eve uncontested
    To Sik: 1Inf Sze uncontested
    To Sui: 1Inf Hop uncontested
    To Z34: 1Sub, 1DD, 5 Fgt, 5Tac Z36 vs. 1Sub, 1DD

    Combat:

    Z34: 1Sub, 1DD, 5 Fgt, 5Tac vs. 1Sub, 1DD
    DiceRolls: 2@2 5@3 5@4; Total Hits: 62@2: (6, 6)5@3: (2, 3, 4, 5, 2)5@4: (6, 4, 4, 6, 2)
    DiceRolls: 1@1 1@2; Total Hits: 01@1: (5)1@2: (3)

    21cJapan_NothingtoseeherevsJamesAleman.AAM


  • Z34 cwol

    Noncombat Movement:

    To Tim: 1Inf, 2Art Eve
    To Buy: 1Inf Cha
    To Jeh: 1Inf Anh
    To Man: 1Art Phi, 2Inf, 1Art Fic via Trp Z36, 1Mec Ksu via Trp Z6
    To Jap: 1Inf, 1Mec Ksu via Trp Z6, 3Fgt Z36
    To Bur: 1Inf, 1Art Shn, 1Inf, 1Mec, 1AAGun, 1Bmb Yun, 3Mec, 1Arm Kwe
    To Yun: 1Art Kwe, 2Inf, 1Art Fic
    To Z19: 3Sub, 2Cru, 1Fgt, 7Car, 2 BB Z36, 5Fgt, 5 Tac Z34, 1Fgt, 1Tac Yun, 2Trp Z6
    To Z22: 1DD Z36
    To Z23: 1DD Z6

    Placement:

    To Jap: 10Inf
    To Man: 1Art
    To Z19: 2DD

    Convoy Raiding:

    To Ksi+Hon: 1Sub Z20 (max 4)
    DiceRolls: 2@3; Total Hits: 12@3: (2, 6)

    To Kwa+Fic: 1Sub Z36 (max 3)
    DiceRolls: 2@3; Total Hits: 12@3: (2, 5)

    To Shn+ Sia: 1Sub Z37 (max 2)
    DiceRolls: 2@3; Total Hits: 12@3: (4, 2)

    To Phi: 1Sub Z35 (max 2)
    DiceInput ErrorThere was an error in your dice throw: "/>
    54(TT)-(Convoy)=43-54


  • Let’s try this again

    DiceRolls: 2@3; Total Hits: 12@3: (3, 6)


  • Okay so the income will be 54-8=46ICP.

    21cJapan_NothingtoseeherevsJamesAleman.AAM


  • **USA turn 21:

    Production:** 75
    4 Fighters=40
    1 Tactical Bombers=11
    2 Bombers=24
    40+11=51+24=75

    Combat Moves: (I am avoiding Kamikaze by sending transports, subs, and air units (all are not eligible targets)
    To z6: 3 Tac, 2ftr-Mex; trn-z25 (loaded with inf,art-Mid); ftr-Haw; ftr-z33 vs 3 ftr if you scramble (decide after I roll for both of us, I do not want to wait, If you don’t want all 4’s, then simply reroll what you do scramble)
    DiceRolls: 4@3 3@4; Total Hits: 44@3: (2, 6, 3, 5)3@4: (3, 6, 3)
    DiceRolls: 3@4; Total Hits: 03@4: (6, 6, 6)
    To z34: sub-z36; sub-z35; 2ftr,2tac-z33 vs sub,dd (I will roll for your sub, but you can submerge, again, I don’t want to wait)
    DiceRolls: 2@2 2@3 2@4; Total Hits: 22@2: (5, 1)2@3: (5, 3)2@4: (5, 5)
    DiceRolls: 1@1 1@2; Total Hits: 11@1: (1)1@2: (3)
    To z22: sub-z20; 4tr,tac-z33 vs dd
    DiceRolls: 1@2 4@3 1@4; Total Hits: 21@2: (3)4@3: (4, 3, 5, 5)1@4: (1)
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    To Kor: inf,art-z6 uncontested (if I survive the naval battle that could result from a scramble)
    To z39: sub-z37; bmbr-Ind vs dd,trn
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (5)1@4: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (5)
    To Sco: inf,2art-Uk vs 2 inf
    DiceRolls: 3@2; Total Hits: 03@2: (3, 5, 4)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 4)

    21dUSA_NothingtoseeherevsJamesAleman.AAM


  • z39b: sub,bmbr vs dd
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (1)
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    Sco2: inf,2art vs 2inf
    DiceRolls: 3@2; Total Hits: 03@2: (3, 3, 3)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)


  • Sco3: 2 on 2
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)


  • Absurd. Scotland may cost me the game as well, when I take with London, 3 more units will be out of the capital-6 for 2…silly. I would have retreated if we both hit one, or you hit once again…oh well. The goal was to hit one unit on round one and retreat, if I sent four I could take by accident…Objective: trade 1 US infantry for 1 German to soften for UK…Objective=Failed.

    Sco: Germany no loss, USA lost inf,2art
    z39: Germany lost dd,trn; USA lost sub
    z34: Japan lost dd, USA no loss OR Japan lost sub,dd; USA lost sub (just remove a sub each)
    z22: Japan lost dd; USA lost sub

    (You effectively did not miss a chance to hit and trade in battle, except for the dd that missed in z34 made up for by 3 free US units, not your fault, I fail at rolling)

    Noncombat Moves:
    To z6: bb,3ca,8cv,4dd,3sub,4trn-z33 loaded with (art,2mech,3inf anzac; inf,art-Car-USA); dd-z25; 4ftr,tac-z22; 2ftr,2tac-z34
    To Kor: inf,art-z6
    To z18: dd-z33 (block the recapture of Iwo from Anzac)
    To Rus: bmbr-z39; 4ftr-Ind
    To z101: inf-Cus board UK trn
    To z106: 7cv,2dd-z64; tac-Cus
    To z26: 7 trn-z64 loaded with mech,5art,8inf-Smx; 4trn-z10 loaded with 3inf,3art-Wus (I see no Japanese bombers able to hit this fleet)
    To Mid: 7ftr-Mex
    Placement:
    Eus: 4ftr,tac,2bmbrs

    Collection: 77

    Well, we’ll see if I take Japan next turn. If I fail, we can call this game. If I succeed, we’ll see where it goes.
    Also, if Italy attacks India, do not remove the aagun, I want to shoot at Germany air units :)

    21dUSA_NothingtoseeherevsJamesAleman.AAM


  • **China turn 21:

    Production: 13**
    4 infantry=12

    Combat Moves: (we’ll see if my luck continues to fail)
    To Hop: inf-She uncontested
    To Sui: 2inf-She vs inf (I’ll roll the dice for 4 rounds, I retreat if you hit first, simply ignore the later rounds. This saves typing and facing the lock out for too many posts, posted too soon.)
    DiceRolls: 2@1; Total Hits: 02@1: (4, 6)
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    Round 2
    DiceRolls: 2@1; Total Hits: 02@1: (4, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    Round 3
    DiceRolls: 2@1; Total Hits: 02@1: (2, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (5)
    Round 4
    DiceRolls: 2@1; Total Hits: 02@1: (4, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    21eChina_NothingtoseeherevsJamesAleman.AAM


  • Wow, I fail to hit even for the next 4 rounds. Lol, why do I play.  (I had a reason to hit Sui, but fate opposes me. Not too important, it was only a 50/50 battle)

    Retreat to She

    She: Japan no loss; China lost inf

    Placement:
    Tsi: inf
    Hop: 3 inf

    Collection: 4 (3 +1 Saved)

    Note: on the USA, if you decided to scramble 1 tac for Japan and it hits, simple remove a fighter and land a fighter from Mex that went to Mid.

    21eChina_NothingtoseeherevsJamesAleman.AAM


  • **Uk turn 21:

    Production:
    London: 22**
    4 artillery=16
    2 infantry=6
    16+6=22
    India: 20
    Fighter=10
    Armor=6
    Mech=4
    10+6=16+4=20

    Combat Moves:
    Sco: 2inf,art-UK; 2ftr-Gib vs 2 inf
    (If I fail to remove your landing site for air units again, we can call this. My last hope is if I clear and France takes, but that will be completely absurd.)
    DiceRolls: 1@1 2@2 2@3; Total Hits: 21@1: (6)2@2: (4, 4)2@3: (3, 1)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)
    To z23: sub-z25; 2ftr-Mid; ftr-z33 vs dd (I get two tries at this, UK, then Anzac…failure means you sink my trns or block and save Japan)
    DiceRolls: 1@2 3@3; Total Hits: 11@2: (6)3@3: (5, 4, 3)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    21fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • Great round for your traders in the Pacific

    z23: Japan lost dd; UK lost sub
    Sco: Germany lost 2inf; UK lost inf

    Noncombat Moves:
    To z6: ca,2cv,dd,3trn-z33 loaded with anzac ftr,tac; 3inf,3art-Car; 2ftr-z23
    To Kor: 3inf,3art-z6; ftr-z23; ftr-Mid
    To z70: sub-z82
    To z71: sub-z71 (convoy revenge is nice, sub prevents Italian landing by sea, unless escorted per rules I believe, not sure if sub will count, but cv will)
    To UK: 2ftr-Sco
    To z109: trn-z101 loaded with USA inf; BB,dd-z64
    To z101: 2trn-z64
    To Rus: 5ftr,4tac-Ind (enjoy India, this will be the second time you take it. I won’t be back for a while  :-D)
    Placement:
    UK: 4art,2inf
    Ind: ftr,arm,mech

    Collection:
    London: 10
    India: 10

    Convoy:

    z71: max=2; 2subs=4rolls
    DiceRolls: 4@3; Total Hits: 14@3: (4, 4, 3, 4)
    z106: max=8; 2subs=4 rolls; 2 destroyers=2 rolls; 2ftrs=4 rolls; not sure if 2 tac do, but add 4 rolls and subtract last 4 results if it matters) 4+2=6+4=10+4=14 rolls
    DiceRolls: 14@3; Total Hits: 914@3: (5, 1, 3, 2, 1, 4, 3, 2, 5, 3, 1, 1, 6, 5)

    21fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • 10 as stated


  • On Italy’s turn, can you decide if you want to remove the Jap sub and US sub or keep it, will affect Anzac. Then I can post them and France.


  • I decided the Japanese Sub fought and I removed the two units.

    Italy 21:

    Buy (58):

    7 Inf (21)
    1 Art (4)
    3 Trp (21)
    1 Bmb (12)

    21+4=25 +21=46 +12=58

    Combat Movement:

    To Bry: 3Inf, 6 Art, 1AAGun Ros uncontested
    To Gib: 14Inf, 7Art Spa, 3Inf, 3Art NIta via Trp Z97, Z93, 2Inf Mor via Trp Z92, 2Fgt, 1Cru Z92 bomb, 2Fgt, 1Cru, 1BB Z93 bomb vs. 11Inf, 6 Art, 1Fgt (I’m going to assume no scramble but will roll Bombard seperately if you wish to scramble the French fighter)
    To Ind: 3Inf, 9Mec, 8 Arm Wind, 1Arm Yun, 1Mec, 1Arm Epr, 1Fgt Cpr, 1Bmb Turk vs. 18Inf, 2Mec, 5 Art, 1AAGun, 2 Arm, 1Fgt
    To Z92: 2DD, 1Cru Z92, 1DD, 1Cru, 1BB Z93(if you scramble)

    Combat:

    Gib: 19Inf, 10Art, 4Fgt, 2Cru, 1BB  bomb vs. 11Inf, 6 Art, 1Fgt (I’m going to assume no scramble but will roll Bombard seperately if you wish to scramble the French fighter)
    Bombard:
    DiceRolls: 2@3 1@4; Total Hits: 02@3: (4, 6)1@4: (6)
    DiceRolls: 9@1 20@2 4@3; Total Hits: 109@1: (1, 4, 3, 1, 3, 1, 3, 3, 6)20@2: (4, 2, 1, 3, 3, 1, 3, 6, 4, 5, 5, 1, 3, 5, 2, 4, 2, 4, 6, 6)4@3: (4, 6, 6, 2)
    :aaa17@2 1@4:

    Ind: 3Inf, 10Mec, 10 Arm, 1Fgt, 1Bmb vs. 18Inf, 2Mec, 5 Art, 1AAGun, 2 Arm, 1Fgt
    AAGun:
    Bmb(if hit ignore 4):
    DiceRolls: 1@1; Total Hits: 01@1: (2)
    Fgt(if hit ignore the last 3):
    DiceRolls: 1@1; Total Hits: 11@1: (1)
    DiceRolls: 13@1 11@3 1@4; Total Hits: 713@1: (5, 2, 4, 2, 2, 1, 3, 2, 3, 6, 3, 6, 6)11@3: (1, 4, 4, 2, 6, 3, 3, 4, 5, 1, 4)1@4: (4)
    DiceRolls: 25@2 2@3 1@4; Total Hits: 925@2: (5, 3, 3, 6, 5, 4, 5, 1, 1, 6, 2, 1, 3, 3, 4, 3, 6, 3, 2, 6, 1, 6, 1, 6, 3)2@3: (4, 3)1@4: (1)


  • defender in Gibraltar:
    DiceRolls: 17@2 1@4; Total Hits: 617@2: (4, 1, 2, 4, 2, 3, 4, 6, 6, 2, 2, 5, 3, 4, 2, 6, 3)1@4: (5)


  • Round 2:

    Gib: 13Inf, 10Art, 4Fgt vs. 1Inf, 6 Art, 1Fgt
    DiceRolls: 3@1 20@2 4@3; Total Hits: 103@1: (4, 6, 3)20@2: (3, 3, 3, 5, 5, 5, 1, 4, 6, 2, 1, 3, 4, 2, 4, 2, 2, 1, 3, 2)4@3: (4, 4, 2, 1)
    DiceRolls: 7@2 1@4; Total Hits: 17@2: (5, 6, 5, 2, 3, 5, 5)1@4: (6)

    Ind: 4Mec, 10 Arm, 1Fgt, 1Bmb vs. 11Inf, 2Mec, 5 Art, 1AAGun, 2 Arm, 1Fgt
    DiceRolls: 4@1 10@3 1@4; Total Hits: 74@1: (1, 1, 5, 5)10@3: (6, 6, 2, 6, 2, 3, 2, 5, 4, 5)1@4: (1)
    DiceRolls: 18@2 2@3 1@4; Total Hits: 618@2: (6, 6, 3, 1, 4, 6, 3, 4, 5, 2, 3, 1, 5, 1, 5, 5, 1, 6)2@3: (3, 6)1@4: (6)


  • Don’t forget to post a map, since you didn’t for combat, do it for noncombat and I’ll knock out anzac


  • I’ll have to post tonight, off to dinner with the wife.

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