Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • I’m going ahead with the rest of the battles. It’s suppossed to be 2 Bombers from Cpr to Bry as is shown on the map.

    Combat:

    To Ura: 2Inf, 1Art vs. 1Inf
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (1, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    To Kaz: 2Inf, 1Art Vol vs. 1Art
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (3, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    To Swf: 1Inf Rho, 1Fgt Con vs. 1Inf
    DiceRolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    To Bry: 13Inf, 3Art, 3Mec, 7Arm, 4Fgt, 2Tac, 3Bmb vs. 8Inf, 12 Art, 6Mec, 5Arm
    DiceRolls: 13@1 6@2 11@3 5@4; Total Hits: 1313@1: (6, 2, 2, 5, 5, 2, 5, 2, 6, 6, 1, 6, 5)6@2: (3, 3, 3, 6, 1, 1)11@3: (3, 2, 2, 3, 5, 1, 6, 6, 1, 6, 3)5@4: (4, 5, 4, 6, 4)
    DiceRolls: 26@2 5@3; Total Hits: 1326@2: (3, 1, 3, 4, 1, 2, 5, 6, 6, 1, 2, 3, 1, 2, 3, 4, 4, 5, 6, 2, 5, 5, 2, 6, 5, 4)5@3: (4, 3, 2, 3, 1)


  • I’ll assume you loose Mec becore Art but feel free to change it If some of them survive

    Round 2:

    Bry: 3Art, 3Mec, 7Arm, 4Fgt, 2Tac, 3Bmb vs. 12 Art, 1Mec, 5Arm
    DiceRolls: 6@2 11@3 5@4; Total Hits: 106@2: (1, 5, 2, 5, 2, 3)11@3: (1, 5, 4, 2, 5, 6, 6, 1, 3, 6, 4)5@4: (6, 1, 1, 3, 6)
    DiceRolls: 13@2 5@3; Total Hits: 1213@2: (1, 2, 1, 2, 3, 1, 2, 1, 1, 2, 5, 2, 6)5@3: (6, 4, 1, 5, 2)


  • Well defenders luck kicked in hard I’m going to retreat from that one.

    Germany lost 13Inf, 3 Art, 3Mec, 6Arm
    Russia lost 8Inf, 15 Art or Mec I’m going to go wih Mec first on the map but feel free to adjust as you see fit.

    forgot to handle th SBR:
    AB:
    AAGun:
    DiceRolls: 1@1; Total Hits: 01@1: (2)
    damage:
    DiceRolling 1d6:
    (3)  
    NB:
    AAGun:
    DiceRolls: 1@1; Total Hits: 01@1: (2)
    damage:
    DiceRolling 1d6:
    (6)


  • I’m going to do all Noncombat Movements the aren’t about the Fleet in Z80 or the planes from it. I’ll do them and the battle (if any) as soon as I get scrambling orders.


  • Noncombat Movement:

    To WGer: 1Inf, 3Art NIta
    To Spa: 3Inf, 1Mec Sfr
    To Wfr: 1Art Sfr
    To Sfr: 1Mec WGer
    To SIta: 2Fgt Z112
    To Turk: 2Fgt WGer, 1Fgt, 1Tac Z95, 1Fgt Bry, 3Bmb Bry
    To Cpr: 2Fgt SIta
    To Wind: 1Inf, 3Art, 4Arm Epr, 3Mec Cpr
    To Bur: 2Inf Epr via Trp Z80, 1Tac Z39(if there’s no scramble)
    To Nen: 2Inf, 1Art Arc
    To Smo: 1Inf Volo
    To Bel: 1Inf, 2Art, 2AAGun Arc, 6Inf, 2Art Nov, 1Arm, 2Fgt, 1Tac Bry
    To Ros: 5Inf, 10 Art Vol
    To Vol: 1Fgt, 1Tac Bry
    To Tam: 1Inf Vol
    To Rho: 1Fgt Swf
    To Z41: 1DD, 1Cru, 2Car, 1BB Z80, 1Fgt, 2Tac Z39 (if there’s no scramble)
    To Z71: 1Sub Z70
    To Z76: 1Sub Z71
    To Z80: 1Sub Z76
    To Z98: 1Sub, 1DD, 1Car
    To Z109: 2Sub, 1DD, 2Car, 2Fgt Z112, 2Tac Uk, 1DD Z104
    To Z112: 4 Trp Z115
    To Z118: 2Sub Z112

    Placement:

    To WGer: 2Inf
    To Wfr: 1Inf
    To Rom: 2Inf
    To Vol: 3Arm
    To Cpr: 1Arm 2Fgt
    To Z112: 1DD, 1Trp 2 Tac

    No Convoy damage

    Collection:
    78(TT)+27(NO)=105ICP

    21aGermany_NothingtoseeherevsJamesAleman.AAM


  • I did the moves assuming no scrambe so if you order it and it turs out I’d loose planes I may change te movement of the surviving planes and the fleet in Z80.


  • I elect to keep my mech, I have plenty of artillery if you don’t mind.

    **USSR turn 21:

    Production: 12**
    4 Infantry=12

    Combat Moves:
    To Nukr: arm-bry (blitzes through Sukr)
    To Novo: 2mech,2arm,2ftr-Sui; 3ftr,tac-Rus vs inf
    DiceRolls: 1@1 5@3 1@4; Total Hits: 31@1: (1)5@3: (3, 4, 3, 4, 4)1@4: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    21bUSSR_NothingtoseeherevsJamesAleman.AAM


  • Novo: Germany lost inf; USSR no loss

    Noncombat Moves:
    To Rus: 4arm,3mech-Bry; 5ftr,tac-Novo
    Placement:
    Rus: 4infantry

    Collection: 9

    21bUSSR_NothingtoseeherevsJamesAleman.AAM


  • Map with 3mech instead of artillery

    21bUSSR_NothingtoseeherevsJamesAleman.AAM


  • I read that a tank can’t blitz through a territorry that contains an industrial complex. I don’t remember if it ever occured before in this game or if the rule was changed in the meantime. shall we go ithout this rule or do you wish to redo you move so you don’t bltz through Sukr?


  • I’ll have to look it up, if I can’t, we’ll just have it end in Sukr instead of Nukr blitzing the other way.


  • You are right, I must stop In Sukr, therefor, I go through Nukr to Sukr.

    See page 26, AA europe 1940 rulebook, under tank section: Blitz “A tank that encounters enemy units in the first territory it enters must stop there, even if the unit is an antiaircraft gun, industrial complex, air base, or naval base.”

    New map

    21bUSSR_NothingtoseeherevsJamesAleman.AAM


  • Sorry it took a while to decide where to put my fleet and I’m still not convinced I made the right choice but we’ll see.

    Japan 21:

    Buy (50):

    10 Inf (30)
    1 Art (4)
    2 DD (16)

    30+4= 34 +16=50

    Combat Movement:

    To Kan: 1Inf Tim, 1Mec Eve uncontested
    To Sik: 1Inf Sze uncontested
    To Sui: 1Inf Hop uncontested
    To Z34: 1Sub, 1DD, 5 Fgt, 5Tac Z36 vs. 1Sub, 1DD

    Combat:

    Z34: 1Sub, 1DD, 5 Fgt, 5Tac vs. 1Sub, 1DD
    DiceRolls: 2@2 5@3 5@4; Total Hits: 62@2: (6, 6)5@3: (2, 3, 4, 5, 2)5@4: (6, 4, 4, 6, 2)
    DiceRolls: 1@1 1@2; Total Hits: 01@1: (5)1@2: (3)

    21cJapan_NothingtoseeherevsJamesAleman.AAM


  • Z34 cwol

    Noncombat Movement:

    To Tim: 1Inf, 2Art Eve
    To Buy: 1Inf Cha
    To Jeh: 1Inf Anh
    To Man: 1Art Phi, 2Inf, 1Art Fic via Trp Z36, 1Mec Ksu via Trp Z6
    To Jap: 1Inf, 1Mec Ksu via Trp Z6, 3Fgt Z36
    To Bur: 1Inf, 1Art Shn, 1Inf, 1Mec, 1AAGun, 1Bmb Yun, 3Mec, 1Arm Kwe
    To Yun: 1Art Kwe, 2Inf, 1Art Fic
    To Z19: 3Sub, 2Cru, 1Fgt, 7Car, 2 BB Z36, 5Fgt, 5 Tac Z34, 1Fgt, 1Tac Yun, 2Trp Z6
    To Z22: 1DD Z36
    To Z23: 1DD Z6

    Placement:

    To Jap: 10Inf
    To Man: 1Art
    To Z19: 2DD

    Convoy Raiding:

    To Ksi+Hon: 1Sub Z20 (max 4)
    DiceRolls: 2@3; Total Hits: 12@3: (2, 6)

    To Kwa+Fic: 1Sub Z36 (max 3)
    DiceRolls: 2@3; Total Hits: 12@3: (2, 5)

    To Shn+ Sia: 1Sub Z37 (max 2)
    DiceRolls: 2@3; Total Hits: 12@3: (4, 2)

    To Phi: 1Sub Z35 (max 2)
    DiceInput ErrorThere was an error in your dice throw: "/>
    54(TT)-(Convoy)=43-54


  • Let’s try this again

    DiceRolls: 2@3; Total Hits: 12@3: (3, 6)


  • Okay so the income will be 54-8=46ICP.

    21cJapan_NothingtoseeherevsJamesAleman.AAM


  • **USA turn 21:

    Production:** 75
    4 Fighters=40
    1 Tactical Bombers=11
    2 Bombers=24
    40+11=51+24=75

    Combat Moves: (I am avoiding Kamikaze by sending transports, subs, and air units (all are not eligible targets)
    To z6: 3 Tac, 2ftr-Mex; trn-z25 (loaded with inf,art-Mid); ftr-Haw; ftr-z33 vs 3 ftr if you scramble (decide after I roll for both of us, I do not want to wait, If you don’t want all 4’s, then simply reroll what you do scramble)
    DiceRolls: 4@3 3@4; Total Hits: 44@3: (2, 6, 3, 5)3@4: (3, 6, 3)
    DiceRolls: 3@4; Total Hits: 03@4: (6, 6, 6)
    To z34: sub-z36; sub-z35; 2ftr,2tac-z33 vs sub,dd (I will roll for your sub, but you can submerge, again, I don’t want to wait)
    DiceRolls: 2@2 2@3 2@4; Total Hits: 22@2: (5, 1)2@3: (5, 3)2@4: (5, 5)
    DiceRolls: 1@1 1@2; Total Hits: 11@1: (1)1@2: (3)
    To z22: sub-z20; 4tr,tac-z33 vs dd
    DiceRolls: 1@2 4@3 1@4; Total Hits: 21@2: (3)4@3: (4, 3, 5, 5)1@4: (1)
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    To Kor: inf,art-z6 uncontested (if I survive the naval battle that could result from a scramble)
    To z39: sub-z37; bmbr-Ind vs dd,trn
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (5)1@4: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (5)
    To Sco: inf,2art-Uk vs 2 inf
    DiceRolls: 3@2; Total Hits: 03@2: (3, 5, 4)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 4)

    21dUSA_NothingtoseeherevsJamesAleman.AAM


  • z39b: sub,bmbr vs dd
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (1)
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    Sco2: inf,2art vs 2inf
    DiceRolls: 3@2; Total Hits: 03@2: (3, 3, 3)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)


  • Sco3: 2 on 2
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)


  • Absurd. Scotland may cost me the game as well, when I take with London, 3 more units will be out of the capital-6 for 2…silly. I would have retreated if we both hit one, or you hit once again…oh well. The goal was to hit one unit on round one and retreat, if I sent four I could take by accident…Objective: trade 1 US infantry for 1 German to soften for UK…Objective=Failed.

    Sco: Germany no loss, USA lost inf,2art
    z39: Germany lost dd,trn; USA lost sub
    z34: Japan lost dd, USA no loss OR Japan lost sub,dd; USA lost sub (just remove a sub each)
    z22: Japan lost dd; USA lost sub

    (You effectively did not miss a chance to hit and trade in battle, except for the dd that missed in z34 made up for by 3 free US units, not your fault, I fail at rolling)

    Noncombat Moves:
    To z6: bb,3ca,8cv,4dd,3sub,4trn-z33 loaded with (art,2mech,3inf anzac; inf,art-Car-USA); dd-z25; 4ftr,tac-z22; 2ftr,2tac-z34
    To Kor: inf,art-z6
    To z18: dd-z33 (block the recapture of Iwo from Anzac)
    To Rus: bmbr-z39; 4ftr-Ind
    To z101: inf-Cus board UK trn
    To z106: 7cv,2dd-z64; tac-Cus
    To z26: 7 trn-z64 loaded with mech,5art,8inf-Smx; 4trn-z10 loaded with 3inf,3art-Wus (I see no Japanese bombers able to hit this fleet)
    To Mid: 7ftr-Mex
    Placement:
    Eus: 4ftr,tac,2bmbrs

    Collection: 77

    Well, we’ll see if I take Japan next turn. If I fail, we can call this game. If I succeed, we’ll see where it goes.
    Also, if Italy attacks India, do not remove the aagun, I want to shoot at Germany air units :)

    21dUSA_NothingtoseeherevsJamesAleman.AAM

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