Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsNothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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I’m going ahead with the rest of the battles. It’s suppossed to be 2 Bombers from Cpr to Bry as is shown on the map.
Combat:
To Ura: 2Inf, 1Art vs. 1Inf
Rolls: 1@1 2@2; Total Hits: 11@1: (2)2@2: (1, 6)
Rolls: 1@2; Total Hits: 01@2: (3)To Kaz: 2Inf, 1Art Vol vs. 1Art
Rolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (3, 2)
Rolls: 1@2; Total Hits: 01@2: (6)To Swf: 1Inf Rho, 1Fgt Con vs. 1Inf
Rolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (4)To Bry: 13Inf, 3Art, 3Mec, 7Arm, 4Fgt, 2Tac, 3Bmb vs. 8Inf, 12 Art, 6Mec, 5Arm
Rolls: 13@1 6@2 11@3 5@4; Total Hits: 1313@1: (6, 2, 2, 5, 5, 2, 5, 2, 6, 6, 1, 6, 5)6@2: (3, 3, 3, 6, 1, 1)11@3: (3, 2, 2, 3, 5, 1, 6, 6, 1, 6, 3)5@4: (4, 5, 4, 6, 4)
Rolls: 26@2 5@3; Total Hits: 1326@2: (3, 1, 3, 4, 1, 2, 5, 6, 6, 1, 2, 3, 1, 2, 3, 4, 4, 5, 6, 2, 5, 5, 2, 6, 5, 4)5@3: (4, 3, 2, 3, 1) -
I’ll assume you loose Mec becore Art but feel free to change it If some of them survive
Round 2:
Bry: 3Art, 3Mec, 7Arm, 4Fgt, 2Tac, 3Bmb vs. 12 Art, 1Mec, 5Arm
Rolls: 6@2 11@3 5@4; Total Hits: 106@2: (1, 5, 2, 5, 2, 3)11@3: (1, 5, 4, 2, 5, 6, 6, 1, 3, 6, 4)5@4: (6, 1, 1, 3, 6)
Rolls: 13@2 5@3; Total Hits: 1213@2: (1, 2, 1, 2, 3, 1, 2, 1, 1, 2, 5, 2, 6)5@3: (6, 4, 1, 5, 2) -
Well defenders luck kicked in hard I’m going to retreat from that one.
Germany lost 13Inf, 3 Art, 3Mec, 6Arm
Russia lost 8Inf, 15 Art or Mec I’m going to go wih Mec first on the map but feel free to adjust as you see fit.forgot to handle th SBR:
AB:
AAGun:
Rolls: 1@1; Total Hits: 01@1: (2)
damage:
Rolling 1d6:
(3)
NB:
AAGun:
Rolls: 1@1; Total Hits: 01@1: (2)
damage:
Rolling 1d6:
(6) -
I’m going to do all Noncombat Movements the aren’t about the Fleet in Z80 or the planes from it. I’ll do them and the battle (if any) as soon as I get scrambling orders.
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Noncombat Movement:
To WGer: 1Inf, 3Art NIta
To Spa: 3Inf, 1Mec Sfr
To Wfr: 1Art Sfr
To Sfr: 1Mec WGer
To SIta: 2Fgt Z112
To Turk: 2Fgt WGer, 1Fgt, 1Tac Z95, 1Fgt Bry, 3Bmb Bry
To Cpr: 2Fgt SIta
To Wind: 1Inf, 3Art, 4Arm Epr, 3Mec Cpr
To Bur: 2Inf Epr via Trp Z80, 1Tac Z39(if there’s no scramble)
To Nen: 2Inf, 1Art Arc
To Smo: 1Inf Volo
To Bel: 1Inf, 2Art, 2AAGun Arc, 6Inf, 2Art Nov, 1Arm, 2Fgt, 1Tac Bry
To Ros: 5Inf, 10 Art Vol
To Vol: 1Fgt, 1Tac Bry
To Tam: 1Inf Vol
To Rho: 1Fgt Swf
To Z41: 1DD, 1Cru, 2Car, 1BB Z80, 1Fgt, 2Tac Z39 (if there’s no scramble)
To Z71: 1Sub Z70
To Z76: 1Sub Z71
To Z80: 1Sub Z76
To Z98: 1Sub, 1DD, 1Car
To Z109: 2Sub, 1DD, 2Car, 2Fgt Z112, 2Tac Uk, 1DD Z104
To Z112: 4 Trp Z115
To Z118: 2Sub Z112Placement:
To WGer: 2Inf
To Wfr: 1Inf
To Rom: 2Inf
To Vol: 3Arm
To Cpr: 1Arm 2Fgt
To Z112: 1DD, 1Trp 2 TacNo Convoy damage
Collection:
78(TT)+27(NO)=105ICP -
I did the moves assuming no scrambe so if you order it and it turs out I’d loose planes I may change te movement of the surviving planes and the fleet in Z80.
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I elect to keep my mech, I have plenty of artillery if you don’t mind.
**USSR turn 21:
Production: 12**
4 Infantry=12Combat Moves:
To Nukr: arm-bry (blitzes through Sukr)
To Novo: 2mech,2arm,2ftr-Sui; 3ftr,tac-Rus vs inf
Rolls: 1@1 5@3 1@4; Total Hits: 31@1: (1)5@3: (3, 4, 3, 4, 4)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (5) -
Novo: Germany lost inf; USSR no loss
Noncombat Moves:
To Rus: 4arm,3mech-Bry; 5ftr,tac-Novo
Placement:
Rus: 4infantryCollection: 9
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Map with 3mech instead of artillery
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I read that a tank can’t blitz through a territorry that contains an industrial complex. I don’t remember if it ever occured before in this game or if the rule was changed in the meantime. shall we go ithout this rule or do you wish to redo you move so you don’t bltz through Sukr?
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I’ll have to look it up, if I can’t, we’ll just have it end in Sukr instead of Nukr blitzing the other way.
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You are right, I must stop In Sukr, therefor, I go through Nukr to Sukr.
See page 26, AA europe 1940 rulebook, under tank section: Blitz “A tank that encounters enemy units in the first territory it enters must stop there, even if the unit is an antiaircraft gun, industrial complex, air base, or naval base.”
New map
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Sorry it took a while to decide where to put my fleet and I’m still not convinced I made the right choice but we’ll see.
Japan 21:
Buy (50):
10 Inf (30)
1 Art (4)
2 DD (16)30+4= 34 +16=50
Combat Movement:
To Kan: 1Inf Tim, 1Mec Eve uncontested
To Sik: 1Inf Sze uncontested
To Sui: 1Inf Hop uncontested
To Z34: 1Sub, 1DD, 5 Fgt, 5Tac Z36 vs. 1Sub, 1DDCombat:
Z34: 1Sub, 1DD, 5 Fgt, 5Tac vs. 1Sub, 1DD
Rolls: 2@2 5@3 5@4; Total Hits: 62@2: (6, 6)5@3: (2, 3, 4, 5, 2)5@4: (6, 4, 4, 6, 2)
Rolls: 1@1 1@2; Total Hits: 01@1: (5)1@2: (3) -
Z34 cwol
Noncombat Movement:
To Tim: 1Inf, 2Art Eve
To Buy: 1Inf Cha
To Jeh: 1Inf Anh
To Man: 1Art Phi, 2Inf, 1Art Fic via Trp Z36, 1Mec Ksu via Trp Z6
To Jap: 1Inf, 1Mec Ksu via Trp Z6, 3Fgt Z36
To Bur: 1Inf, 1Art Shn, 1Inf, 1Mec, 1AAGun, 1Bmb Yun, 3Mec, 1Arm Kwe
To Yun: 1Art Kwe, 2Inf, 1Art Fic
To Z19: 3Sub, 2Cru, 1Fgt, 7Car, 2 BB Z36, 5Fgt, 5 Tac Z34, 1Fgt, 1Tac Yun, 2Trp Z6
To Z22: 1DD Z36
To Z23: 1DD Z6Placement:
To Jap: 10Inf
To Man: 1Art
To Z19: 2DDConvoy Raiding:
To Ksi+Hon: 1Sub Z20 (max 4)
Rolls: 2@3; Total Hits: 12@3: (2, 6)To Kwa+Fic: 1Sub Z36 (max 3)
Rolls: 2@3; Total Hits: 12@3: (2, 5)To Shn+ Sia: 1Sub Z37 (max 2)
Rolls: 2@3; Total Hits: 12@3: (4, 2)To Phi: 1Sub Z35 (max 2)
Input ErrorThere was an error in your dice throw: "/>
54(TT)-(Convoy)=43-54 -
Let’s try this again
Rolls: 2@3; Total Hits: 12@3: (3, 6) -
Okay so the income will be 54-8=46ICP.
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**USA turn 21:
Production:** 75
4 Fighters=40
1 Tactical Bombers=11
2 Bombers=24
40+11=51+24=75Combat Moves: (I am avoiding Kamikaze by sending transports, subs, and air units (all are not eligible targets)
To z6: 3 Tac, 2ftr-Mex; trn-z25 (loaded with inf,art-Mid); ftr-Haw; ftr-z33 vs 3 ftr if you scramble (decide after I roll for both of us, I do not want to wait, If you don’t want all 4’s, then simply reroll what you do scramble)
Rolls: 4@3 3@4; Total Hits: 44@3: (2, 6, 3, 5)3@4: (3, 6, 3)
Rolls: 3@4; Total Hits: 03@4: (6, 6, 6)
To z34: sub-z36; sub-z35; 2ftr,2tac-z33 vs sub,dd (I will roll for your sub, but you can submerge, again, I don’t want to wait)
Rolls: 2@2 2@3 2@4; Total Hits: 22@2: (5, 1)2@3: (5, 3)2@4: (5, 5)
Rolls: 1@1 1@2; Total Hits: 11@1: (1)1@2: (3)
To z22: sub-z20; 4tr,tac-z33 vs dd
Rolls: 1@2 4@3 1@4; Total Hits: 21@2: (3)4@3: (4, 3, 5, 5)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (2)
To Kor: inf,art-z6 uncontested (if I survive the naval battle that could result from a scramble)
To z39: sub-z37; bmbr-Ind vs dd,trn
Rolls: 1@2 1@4; Total Hits: 01@2: (5)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (5)
To Sco: inf,2art-Uk vs 2 inf
Rolls: 3@2; Total Hits: 03@2: (3, 5, 4)
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
z39b: sub,bmbr vs dd
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (2)
Sco2: inf,2art vs 2inf
Rolls: 3@2; Total Hits: 03@2: (3, 3, 3)
Rolls: 2@2; Total Hits: 12@2: (2, 5) -
Sco3: 2 on 2
Rolls: 2@2; Total Hits: 02@2: (5, 3)
Rolls: 2@2; Total Hits: 22@2: (1, 2) -
Absurd. Scotland may cost me the game as well, when I take with London, 3 more units will be out of the capital-6 for 2…silly. I would have retreated if we both hit one, or you hit once again…oh well. The goal was to hit one unit on round one and retreat, if I sent four I could take by accident…Objective: trade 1 US infantry for 1 German to soften for UK…Objective=Failed.
Sco: Germany no loss, USA lost inf,2art
z39: Germany lost dd,trn; USA lost sub
z34: Japan lost dd, USA no loss OR Japan lost sub,dd; USA lost sub (just remove a sub each)
z22: Japan lost dd; USA lost sub(You effectively did not miss a chance to hit and trade in battle, except for the dd that missed in z34 made up for by 3 free US units, not your fault, I fail at rolling)
Noncombat Moves:
To z6: bb,3ca,8cv,4dd,3sub,4trn-z33 loaded with (art,2mech,3inf anzac; inf,art-Car-USA); dd-z25; 4ftr,tac-z22; 2ftr,2tac-z34
To Kor: inf,art-z6
To z18: dd-z33 (block the recapture of Iwo from Anzac)
To Rus: bmbr-z39; 4ftr-Ind
To z101: inf-Cus board UK trn
To z106: 7cv,2dd-z64; tac-Cus
To z26: 7 trn-z64 loaded with mech,5art,8inf-Smx; 4trn-z10 loaded with 3inf,3art-Wus (I see no Japanese bombers able to hit this fleet)
To Mid: 7ftr-Mex
Placement:
Eus: 4ftr,tac,2bmbrsCollection: 77
Well, we’ll see if I take Japan next turn. If I fail, we can call this game. If I succeed, we’ll see where it goes.
Also, if Italy attacks India, do not remove the aagun, I want to shoot at Germany air units :)





