No problem
Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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I enjoyed the hell outta this game. Thanks. Power to the :mrgreen:
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It was a fun game for me too. It really seems like the dice hate you at least when you roll them and it’s unfortunate that this played a big role in putting you behind. I think your Strategy of going for American Sea and airpower whil ethe other Allies go for ground forces and transport has big merrit espacially in the pacific. I’ll probabyl try it myself in future games if I play Allies.
I wondered why you didn’t go for an early Complex in Spain which would be quite easy to get back even if you lost it and might have given you the edge in American production in Europe. Or as an alternative trying to bring over more ground forces via Transports to Gibraltar or Spain instead of taking Holland or Wfr and threatening Berlin every few rounds.
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**Anzac and France turn 18:
Production: 22**
1 Destroyer=8
1 Sub=6
1 Transport=7
Save 1 IPC
6+6=14+7=21+1=22Combat Moves:
To z49: ftr-Que vs transport autokill
To z37: 3transports(loaded with 3inf,3art-Dgu)-z45; Cruiser-z54; 2transports (loaded with 1art,3inf-Ind)-z39
To Mal: 2inf-z37 uncontested
To Shn: 4art, 4inf, 2ftr, tac, cruiser vs 6mech, 2arm, aagun (first roll is aagun, remove last 3, then 4, then second to last 3 if all 3 are shot down)
Rolls: 3@1; Total Hits: 03@1: (2, 4, 5)
Rolls: 8@2 3@3 1@4; Total Hits: 68@2: (2, 4, 2, 6, 6, 3, 2, 3)3@3: (3, 6, 1)1@4: (1)
Rolls: 6@2 2@3; Total Hits: 36@2: (5, 1, 1, 6, 3, 5)2@3: (2, 4)
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Shn2: 1inf,4art,2ftr,tac vs 1 mech,2arm
Rolls: 5@2 2@3 1@4; Total Hits: 25@2: (5, 2, 4, 6, 4)2@3: (3, 6)1@4: (6)
Rolls: 1@2 2@3; Total Hits: 01@2: (5)2@3: (5, 6)
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Shn3: 1inf,4art,2ftr,tac vs arm
Rolls: 5@2 2@3 1@4; Total Hits: 45@2: (3, 1, 4, 6, 2)2@3: (6, 2)1@4: (4)
Rolls: 1@3; Total Hits: 11@3: (1)
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Shn: Japan lost 1aagun,6mech,2arm; Anzac lost 4 inf
z49: Japan lost transport; Anzac no lossNoncombat Moves:
To z30: dd-z54
To Que: ftr-z49
To z37: 2ftr,tac-Shn tac lands on UK cv, 2ftr on US cv
To z39: inf,art-Ind load on US 1 trns; dd-z75
To Nte: 2inf,2mech-QuePlacement:
z54: dd,sub,trnCollection: 17 (16+1saved; no NO’s this turn)
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Since you didn’t hit the plane this time, I may have taken with 1 more unit than average……lets see how this goes. Thanks for offering to continue this game. Although I expect you will win (again), I’d like to see how long it takes, or whether or not I can turn this around. This has been one of the most exciting games of A&A I’ve played
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I made some errors on the map during the Italian noncombat and placement phases. there where 1Inf and 1Mec in Kaz that where supposed to be placed in Egy and I forgot to move the 4 German fighters from Z94 to Z95 along with the Italian carriers they were stationed on. I corrected these mistakes so now everything ist as it should be according to my last Italian post.
Germany 19:
Buy (77):
repair damage (3)
9 Inf (27)
1 Sub (6)
3 Fgt (30)
1 Tac (11)3+27=30 +6=36 +30=66 +11=77
Combat Movement:
To Wfr: 1Inf Sfr uncontested
To Smo: 1Inf Bel uncontested
To Bry: 1Inf Bel uncontested
To Kaz: 1Inf Cau uncontested
To Kon: 1Inf Sud uncontested
To Ken: 1Inf Sud uncontested
To Epr: 1Arm Cpr blitz back to Cpr
To Hol: 2Inf, 2Fgt, 1Tac WGer, 2Fgt Z93, 1Fgt Z95 vs. 1Inf
To Volo: 2Inf Arc, 1Fgt Z127, 1Bmb Npr vs.1Inf
To Ura: 1Inf Nen, 1Fgt Z127, 1Tac Nov, 1Bmb Turk vs. 1Art
To Vol: 2Inf Cau, 1Fgt Nov, 1Fgt, 2Tac Turk vs. 1InfCombat:
Hol: 2Inf, 5Fgt, 1Tac vs. 1Inf
Rolls: 2@1 5@3 1@4; Total Hits: 12@1: (4, 5)5@3: (6, 5, 6, 3, 5)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (1)
Volo: 2Inf, 1Fgt, 1Bmb vs.1Inf
Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (6, 1)1@3: (3)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (5)
Ura: 1Inf, 1Fgt, 1Tac, 1Bmb vs. 1Art
Rolls: 1@1 1@3 2@4; Total Hits: 21@1: (5)1@3: (3)2@4: (5, 1)
Rolls: 1@2; Total Hits: 01@2: (5)
Vol: 2Inf, 2Fgt, 2Tac vs. 1Inf
Rolls: 2@1 2@3 2@4; Total Hits: 12@1: (2, 3)2@3: (6, 3)2@4: (6, 6)
Rolls: 1@2; Total Hits: 01@2: (4)
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Hol twlo 1Inf
Volo twol
Ura twol
Vol twolNoncombat Movement:
To Wger: 3Fgt Hol
To Sfr: 2Mec WGer
To NIta: 1Inf, 1Art WGer
To Nen: 1Inf, 1Art Arc
To Arc: 4Inf, 1Art, 1AAGun Nov, 1Fgt, 1Tac Ura, 1AAGun Bel
To Nov: 1Bmb Ura, 1Fgt, 1Bmb Volo
To Bel: 1Arm Nen, 3Arm Arc
To Sukr: 1Inf, 1Art Nukr, 2Inf Bes
To Ros: 1Mec, 1Arm Bel, 3Inf, 2Art Sukr, 14Inf, 19 Art, 1AAGun Cau, 1Fgt Vol
To Sud: 3Inf Trj, 2Art Sukr, 1Art Bes via Trp Z100
To Cpr: 1Fgt, 1Tac Z100, 1Fgt, 2Tac Vol
To Z81: 1DD, 1Cru, 1Car, 1BB Z100, 1Fgt, 1Tac Z95
To Z98: 1Sub, 2Car Z93, 2DD Z94
To Z112: 3Sub, 1DD, 4Car, 5Trp Z127, 2Fgt, 1Tac Hol, 2Fgt Z95Placement:
To Nov: 3Inf
To Sukr: 3Inf
To Cpr: 3Inf
To Z112: 3Fgt, 1TacConvoy Raid:
To Cpr (1Sub):
Rolls: 2@3; Total Hits: 22@3: (3, 1)
To Wfr (2Sub):
Rolls: 4@3; Total Hits: 24@3: (3, 4, 3, 4)
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Forgot a Noncombat Move with 2 Sub from Z70 to Z71 and to place the sub in Z112.
2is maxdamage both times so 4 damage.
Collection:
68(TT)+27(NO)-4(Convoy)=91IPC
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additional Noncombat Move if you’re okay with it.
To Bel: 2Mec, 2Arm Pol
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Better map
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**USSR turn 19:
Production: 19**
5 infantry=15
1 Mech=4
15+4=19Combat Moves:
To Vol: 2inf,art-Tam; ftr,tac-Rus vs 2inf
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 41@1: (4)2@2: (2, 1)1@3: (1)1@4: (3)
Rolls: 2@2; Total Hits: 02@2: (6, 5)
To She: armor-blitz through Sui-Kan
To Sze: inf-Sik uncontested
To Kaz: inf-Sam; 2ft,mechr-Rus vs inf
Rolls: 2@1 2@3; Total Hits: 12@1: (2, 5)2@3: (1, 4)
Rolls: 1@2; Total Hits: 01@2: (6)
To Ura: mech-Eve; art-Novo; mech-Tsi vs inf
Rolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (3, 6)
Rolls: 1@2; Total Hits: 11@2: (2)
To Volo: inf,art,2ftr-Rus vs 2inf
Rolls: 2@2 2@3; Total Hits: 12@2: (4, 6)2@3: (1, 6)
Rolls: 2@2; Total Hits: 02@2: (4, 3)
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Ura2: art,mech vs inf
Rolls: 2@2; Total Hits: 12@2: (2, 6)
Rolls: 1@2; Total Hits: 01@2: (6)
Volo2: inf,art,2ftr vs inf
Rolls: 2@2 2@3; Total Hits: 02@2: (4, 3)2@3: (4, 6)
Rolls: 1@2; Total Hits: 01@2: (5)
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Volo3: inf,art,2ftr vs inf
Rolls: 2@2 2@3; Total Hits: 22@2: (6, 6)2@3: (1, 1)
Rolls: 1@2; Total Hits: 01@2: (5)
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Vol: Germany lost 2inf; USSR no loss
Kaz: Germany lost inf; USSR no loss
Volo: Germany lost 2inf, NO; USSR no loss
Ura: Germany lost inf; USSR lost mechNoncombat Moves:
To Ind: 2ftr-Kaz
To Sam: 7inf,3art-Tam; 5armor,5mech-Rus
To Rus: 13inf,21 art-Tam; ftr,tac-Vol; 2ftr-Volo
To Tim: inf-Yen
To She: arm-Novo; 2mech-KanPlacement:
Rus: 5inf,mech -
Collection: 14
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Also:
Noncombat:
To Sam: 2aagun-Rus -
Japan 19:
Buy (63):
3 Inf (9)
2 Mec (8)
1 AAGun (5)
1 Arm (6)
2 Sub (12)
1 Trp (7)
2 DD (16)9+8=17 +5=22 +6=28 +12=40 +7=47 +16=63
Combat Movement:
To Yen: 2Inf, 2Art Yak uncontested
To Sui: 1Inf Cha uncontested
To Shn: 2Inf, 1Art Bur, 4Fgt, 2Tac Z20, 1Bmb Ksu vs. 4Art
To Z30: 1DD, 2Fgt, 1Tac Z26 vs. 1DD
To Z35: 1DD Z6, 2Fgt Jap, 2Fgt Z20, 1Tac Ksu vs. 1SubCombat:
To Shn: 2Inf, 1Art, 4Fgt, 2Tac, 1Bmb vs. 4Art
Rolls: 1@1 2@2 4@3 3@4; Total Hits: 41@1: (5)2@2: (3, 1)4@3: (5, 2, 4, 4)3@4: (3, 5, 3)
Rolls: 4@2; Total Hits: 04@2: (5, 4, 6, 4)
To Z30: 1DD, 2Fgt, 1Tac vs. 1DD
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (1)2@3: (1, 3)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (6)
To Z35: 1DD, 4Fgt, 1Tac vs. 1Sub
Rolls: 1@2 4@3 1@4; Total Hits: 11@2: (4)4@3: (4, 4, 6, 4)1@4: (3)
Rolls: 1@1; Total Hits: 11@1: (1)
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Shn twol
Z30 cwol
Z35 cwlo 1DDTo Dza: 1Mec Buy
To Jap: 1Art Sfe via Trp Z6
To Hop: 1Inf Cha
To Kwe: 1Mec Cha
To Anh: 1Inf, 1Mec Cha, 1Mec Ksu, 2Inf Ksi
To Yun: 2Inf, 11 Art Bur, 1Fgt, 1Tac, 1Bmb Shn
To Fic: 7Mec, 6Arm Bur, 3Fgt, 1Tac Shn
To Car: 2Inf, 2Art Haw via Trp Z26, 2Ffgt Z35
To Z6: 1Trp Z20, 1DD, 1Car Z7, 1 Tac Amu
To Z20: 3Fgt, 2Tac Amu, 2Fgt, 1Tac Z35
To Z33: 1Sub, 1BB Z20, 2Car Z26, 1Sub Z34, 2Sub Z6, 2Fgt, 1Tac Z30
To Z36: 1DD Z6
To Z43: 1DD Z20Placement:
To Fic: 2Inf, 1AAGun
To Ksu: 2Mec, 1Arm
To Jap: 1Inf
To Z6: 2Sub, 2DD, 1TrpI won’t bother rolling Convoydamage fo Sia+ Shn. With that many dice to achieve a maximum of 2 should be possible even with your luck.
Collection:
49(TT)+10(NO)-2(Convoy)=57