Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • z104: Germany lost dd,sub; USA lost dd
    z91: Italy lost dd,trn; USA no loss
    z42: Japan lost dd; USA lost sub
    z35: Japan lost dd; USA no loss
    z46: Japan lost dd; USA lost sub
    Fic: Japan lost 3 inf; USA lost bomber
    Sukr: Factory takes 3 damage….That is why I do not bomb lol

    Noncombat Moves:
    To z37: bb,3ca,3cv,3dd,7subs,2trn(loaded with 2inf,2art-Dgu)-z45; cv-z54 (loaded with 2 anzac ftr); 5ftr,tac-Fic; sub,dd-z39
    To z54: cv-z45; 2ftr-z35; 2tac-z46; dd-z52
    To Ind: 3ftr-z42; bmbr-Fic
    To Rus: bmbr-Sukr
    To z39: 2cv,dd,3trn
    Toz110: 4cv (loaded with french ftr)-z91; ftr,tac-z92; 3ftr,2tac-z104
    To z64: cv (loaded with 2 UK ftr), 2dd, trn(loaded with inf,art-Gib)-z91
    To z101: 5trn-z91
    To Wus: 2ftr-Eus; ftr,inf,art,mech-Bco
    To Cus: 2art,6inf-Wus
    Placement:
    Pan: Naval Base
    Cus: inf,art
    z101: 2cv
    Wus: 2ftr

    Collection: 70 (the map says their is one convoy damage, but I don’t see where, if you find it let me know, I think its a glitch)

    18dUSA_NothingtoseeherevsJamesAleman.AAM


  • I’m out of time this morning, back to work, will be home 7pm- will try to do China and UK then.


  • I didn’t place the controlmarker in Hawaii properly. corrected it now and you still have 70 ICP.


  • **China turn 18:

    Production: 4**
    Infantry=3
    Save 1
    3+1=4

    Combat Moves:
    To She: inf-Kan uncontested
    Placement:
    She: inf
    Collection: 5 (4+1saved)

    18eChina_NothingtoseeherevsJamesAleman.AAM


  • **UK turn 18:

    Production:
    London: 27**
    3 artiller=12
    5  Infantry=15
    12+15=27

    India: 17
    1 artillery=4
    4 infantry=12
    4+12=16

    Combat Moves:
    To Hol: inf-UK via trn-91 to z110; Uncontested
    To Wfr: inf-UK via trn-91 to z110; Uncontested
    To Bso: inf-Iso uncontested
    Noncombat Moves:
    To Rho: 3art,5inf-Tang
    To z39: 2trn-z80
    To Ind: 3ftr,3tac-Vol
    To z37: cv-z45 loaded with anzac tac; ftr-Ind
    To z54: ca-z45
    To Wus: 2ftr-z64
    To z64: cv,2ftr,sub,2dd,3trn loaded with (3inf,3art-Gib)-z91
    To Eco: 3inf,3art-z64
    To z105: 2sub-z91
    To z110: bb,trn-z91
    Placement:
    London: 5inf,3art
    India: art,2 inf
    Wind: 2inf

    Collection:
    London: 30 (assumes you convoy me for 3, results below)
    India: 16

    z70: max=3, 4subs=8rolls
    DiceRolls: 8@3; Total Hits: 68@3: (1, 5, 3, 3, 2, 2, 4, 3)

    18fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • Sorry for the delay, Yesterday I was testing out a new MMORPG: Star Wars: The Old Republic


  • Italy 18:

    Buy (65):

    14 Inf (42)
    1 Mec (4)
    1 Trp (7)
    1 mic (12)

    Combat Movement:

    To Wfr: 1Inf, 1Fgt Sfr vs. 1Inf
    To Eth: 1Mec Egy, 1Bmb Turk vs. Inf
    To Saud: 1Mec Turk uncontested
    To Kaz: 1Inf Cau, 1Fgt, 1Tac Turk vs. Inf
    To Ros: 12Inf, 10 Art Cau vs. 1Inf
    To Z92: 1DD, 2Fgt Z93 vs. 1 Sub

    Combat:

    Wfr: 1Inf, 1Fgt vs. 1Inf
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Eth: 1Mec, 1Bmb vs. Inf
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (5)1@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Kaz: 1Inf, 1Fgt, 1Tac vs. Inf
    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (4)1@3: (3)1@4: (3)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Ros: 12Inf, 10 Art vs. 1Inf
    DiceRolls: 2@1 20@2; Total Hits: 52@1: (5, 5)20@2: (5, 2, 4, 6, 5, 1, 6, 5, 3, 3, 3, 2, 4, 6, 1, 4, 6, 4, 6, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Z92: 1DD, 2Fgt vs. 1 Sub
    DiceRolls: 1@2 2@3; Total Hits: 31@2: (1)2@3: (1, 2)
    DiceRolls: 1@1; Total Hits: 01@1: (4)


  • Wfr cwlo 1Inf
    Eth twol
    Kaz cwlo 1Inf
    Ros twol
    Z92cwol

    forgot to announce repairing the Battleship

    Noncombat Movement:

    To Sfr: 1Art Spa
    To NIta: 1Inf Mor, 1Inf, 1Art Tun via Trp Z93
    To SIta: 2Fgt Z92
    To Fea: 2Art Fca, 1Arm Egy
    To Sud: 3Inf, 2Art Egy
    To Trj: 3Inf, 1Art Egy
    To Irq: 1Inf, 1Art Turk, 1Art Trj, 2Mec, 2Arm Egy, 2Mec, 2Arm Turk
    To Cpr: 2Inf Npr, 1Inf Irq, 4Mec, 4 Arm Cau, 2Mec, 1Arm Turk, 1Fgt, 1Tac Kaz, 1Bmb Eth
    To Ros: 1AAGun
    To Z95: 2 Sub, 2DD, 1BB, 1Car (w 1Tac from Germany), 1Fgt Sfr, 1Trp, 2Cru, 2Car(w 4Fgt from Germany) Z94
    To Z98: 2Sub Z93

    Placement:

    To Sfr: 3Inf
    To NIta: 5Inf
    To SIta: 2Inf
    To Egy: 1Inf, 1Mec
    To Irq: 1mic
    To Cau: 3Inf
    To Z81: 1Trp

    Convoy Raiding:
    To Spa(max 2): 2Sub Z105
    DiceRolls: 4@3; Total Hits: 24@3: (2, 6, 6, 2)

    To Irq+Saud (max 4): 1Sub Z80
    DiceRolls: 2@3; Total Hits: 12@3: (1, 6)


  • Spa is hit for max.
    Irq + Saud looses 1

    1 additional Combat Move:
    To Yun: 2 Arm Anh

    Collection:
    38(TT)+19(NO)-3(Convoy)=54ICP

    18gItaly_NothingtoseeherevsJamesAleman.AAM


  • Anzac and France turn 18:

    Production: 22
    1 Destroyer=8
    1 Sub=6
    1 Transport=7
    Save 1 IPC
    6+6=14+7=21+1=22

    Combat Moves:
    To z49: ftr-Que vs transport autokill
    To z37: 3transports(loaded with 3inf,3art-Dgu)-z45; Cruiser-z54; 2transports (loaded with 1art,3inf-Ind)-z39
    To Mal: 2inf-z37 uncontested
    To Shn: 4art, 4inf, 2ftr, tac, cruiser vs 6mech, 2arm, aagun (first roll is aagun, remove last 3, then 4, then second to last 3 if all 3 are shot down)
    DiceRolls: 3@1; Total Hits: 13@1: (3, 1, 6)
    DiceRolls: 8@2 3@3 1@4; Total Hits: 58@2: (4, 5, 1, 2, 3, 5, 4, 1)3@3: (3, 5, 3)1@4: (5)
    DiceRolls: 6@2 2@3; Total Hits: 56@2: (1, 2, 5, 6, 3, 1)2@3: (3, 2)

    18hAnzFrance_NothingtoseeherevsJamesAleman.AAM


  • That’s silly I needed 5 hits, and you needed 3 plus an air if lucky…instead I get 4 and you get 5, good game unless I recover

    Shn2: 3 art, ftr,tac vs 3 mech,2arm
    DiceRolls: 3@2 1@3 1@4; Total Hits: 23@2: (2, 3, 4)1@3: (1)1@4: (5)
    DiceRolls: 3@2 2@3; Total Hits: 53@2: (1, 1, 2)2@3: (1, 2)


  • Well, there goes my fleet, and my Naval Base that is important for next turn. If I can’t win a simple battle that I had a 90 percent chance for a win with a 10 percent chance for defense, I don’t deserve a win or to continue this game.

    Good game, It’s been long, and I thought this was going to be decided in a few turns. But fortune has it decided now. I could not recover from the battle for Berlin, Cpr (Bait-yours to win, but not so cheaply), and Shan state all going lopsided against the allies.

    Knocking out your 8 fast movers in Shn (which I should have taken with 2-3 land units) was going to make Japan’s turn very challenging soon, I was going to give you a fun next few rounds in the Pacific and Europe. Now there is no pressure, and more units able to hit India….3 less planes means Japan can now clear z37 resulting in the game ending since Knocking down Japan was my only chance for a recovery.

    Maybe next time.

    Good game, It’s been a pleasure playing you.

    I do not wish to end on this sour result, I apologize if I am frustrated by my luck. Your play was very good.


  • I enjoyed the hell outta this game.  Thanks.  Power to the  :mrgreen:


  • It was a fun game for me too. It really seems like the dice hate you at least when you roll them and it’s unfortunate that this played a big role in putting you behind. I think your Strategy of going for American Sea and airpower whil ethe other Allies go for ground forces and transport has big merrit espacially in the pacific. I’ll probabyl try it myself in future games if I play Allies.

    I wondered why you didn’t go for an early Complex in Spain which would be quite easy to get back even if you lost it and might have given you the edge in American production in Europe. Or as an alternative trying to bring over more ground forces via Transports to Gibraltar or Spain instead of taking Holland or Wfr and threatening Berlin every few rounds.


  • **Anzac and France turn 18:

    Production: 22**
    1 Destroyer=8
    1 Sub=6
    1 Transport=7
    Save 1 IPC
    6+6=14+7=21+1=22

    Combat Moves:
    To z49: ftr-Que vs transport autokill
    To z37: 3transports(loaded with 3inf,3art-Dgu)-z45; Cruiser-z54; 2transports (loaded with 1art,3inf-Ind)-z39
    To Mal: 2inf-z37 uncontested
    To Shn: 4art, 4inf, 2ftr, tac, cruiser vs 6mech, 2arm, aagun (first roll is aagun, remove last 3, then 4, then second to last 3 if all 3 are shot down)
    DiceRolls: 3@1; Total Hits: 03@1: (2, 4, 5)
    DiceRolls: 8@2 3@3 1@4; Total Hits: 68@2: (2, 4, 2, 6, 6, 3, 2, 3)3@3: (3, 6, 1)1@4: (1)
    DiceRolls: 6@2 2@3; Total Hits: 36@2: (5, 1, 1, 6, 3, 5)2@3: (2, 4)

    18hAnzFrance_NothingtoseeherevsJamesAleman.AAM


  • Shn2: 1inf,4art,2ftr,tac vs 1 mech,2arm
    DiceRolls: 5@2 2@3 1@4; Total Hits: 25@2: (5, 2, 4, 6, 4)2@3: (3, 6)1@4: (6)
    DiceRolls: 1@2 2@3; Total Hits: 01@2: (5)2@3: (5, 6)


  • Shn3: 1inf,4art,2ftr,tac vs arm
    DiceRolls: 5@2 2@3 1@4; Total Hits: 45@2: (3, 1, 4, 6, 2)2@3: (6, 2)1@4: (4)
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • Shn: Japan lost 1aagun,6mech,2arm; Anzac lost 4 inf
    z49: Japan lost transport; Anzac no loss

    Noncombat Moves:
    To z30: dd-z54
    To Que: ftr-z49
    To z37: 2ftr,tac-Shn tac lands on UK cv, 2ftr on US cv
    To z39: inf,art-Ind load on US 1 trns; dd-z75
    To Nte: 2inf,2mech-Que

    Placement:
    z54: dd,sub,trn

    Collection: 17 (16+1saved; no NO’s this turn)

    18hAnzFrance_NothingtoseeherevsJamesAleman.AAM


  • Since you didn’t hit the plane this time, I may have taken with 1 more unit than average……lets see how this goes. Thanks for offering to continue this game. Although I expect you will win (again), I’d like to see how long it takes, or whether or not I can turn this around. This has been one of the most exciting games of A&A I’ve played


  • I made some errors on the map during the Italian noncombat and placement phases. there where 1Inf and 1Mec in Kaz that where supposed to be placed in Egy and I forgot to move the 4 German fighters from Z94 to Z95 along with the Italian carriers they were stationed on. I corrected these mistakes so now everything ist as it should be according to my last Italian post.

    Germany 19:

    Buy (77):

    repair damage (3)
    9 Inf (27)
    1 Sub (6)
    3 Fgt (30)
    1 Tac (11)

    3+27=30 +6=36 +30=66 +11=77

    Combat Movement:

    To Wfr: 1Inf Sfr uncontested
    To Smo: 1Inf Bel uncontested
    To Bry: 1Inf Bel uncontested
    To Kaz: 1Inf Cau uncontested
    To Kon: 1Inf Sud uncontested
    To Ken: 1Inf Sud uncontested
    To Epr: 1Arm Cpr blitz back to Cpr
    To Hol: 2Inf, 2Fgt, 1Tac WGer, 2Fgt Z93, 1Fgt Z95 vs. 1Inf
    To Volo: 2Inf Arc, 1Fgt Z127, 1Bmb Npr vs.1Inf
    To Ura: 1Inf Nen, 1Fgt Z127, 1Tac Nov, 1Bmb Turk vs. 1Art
    To Vol: 2Inf Cau, 1Fgt Nov, 1Fgt, 2Tac Turk vs. 1Inf

    Combat:

    Hol: 2Inf, 5Fgt, 1Tac vs. 1Inf
    DiceRolls: 2@1 5@3 1@4; Total Hits: 12@1: (4, 5)5@3: (6, 5, 6, 3, 5)1@4: (6)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Volo: 2Inf, 1Fgt, 1Bmb vs.1Inf
    DiceRolls: 2@1 1@3 1@4; Total Hits: 32@1: (6, 1)1@3: (3)1@4: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Ura: 1Inf, 1Fgt, 1Tac, 1Bmb vs. 1Art
    DiceRolls: 1@1 1@3 2@4; Total Hits: 21@1: (5)1@3: (3)2@4: (5, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Vol: 2Inf, 2Fgt, 2Tac vs. 1Inf
    DiceRolls: 2@1 2@3 2@4; Total Hits: 12@1: (2, 3)2@3: (6, 3)2@4: (6, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

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