Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • Spa is hit for max.
    Irq + Saud looses 1

    1 additional Combat Move:
    To Yun: 2 Arm Anh

    Collection:
    38(TT)+19(NO)-3(Convoy)=54ICP

    18gItaly_NothingtoseeherevsJamesAleman.AAM


  • Anzac and France turn 18:

    Production: 22
    1 Destroyer=8
    1 Sub=6
    1 Transport=7
    Save 1 IPC
    6+6=14+7=21+1=22

    Combat Moves:
    To z49: ftr-Que vs transport autokill
    To z37: 3transports(loaded with 3inf,3art-Dgu)-z45; Cruiser-z54; 2transports (loaded with 1art,3inf-Ind)-z39
    To Mal: 2inf-z37 uncontested
    To Shn: 4art, 4inf, 2ftr, tac, cruiser vs 6mech, 2arm, aagun (first roll is aagun, remove last 3, then 4, then second to last 3 if all 3 are shot down)
    DiceRolls: 3@1; Total Hits: 13@1: (3, 1, 6)
    DiceRolls: 8@2 3@3 1@4; Total Hits: 58@2: (4, 5, 1, 2, 3, 5, 4, 1)3@3: (3, 5, 3)1@4: (5)
    DiceRolls: 6@2 2@3; Total Hits: 56@2: (1, 2, 5, 6, 3, 1)2@3: (3, 2)

    18hAnzFrance_NothingtoseeherevsJamesAleman.AAM


  • That’s silly I needed 5 hits, and you needed 3 plus an air if lucky…instead I get 4 and you get 5, good game unless I recover

    Shn2: 3 art, ftr,tac vs 3 mech,2arm
    DiceRolls: 3@2 1@3 1@4; Total Hits: 23@2: (2, 3, 4)1@3: (1)1@4: (5)
    DiceRolls: 3@2 2@3; Total Hits: 53@2: (1, 1, 2)2@3: (1, 2)


  • Well, there goes my fleet, and my Naval Base that is important for next turn. If I can’t win a simple battle that I had a 90 percent chance for a win with a 10 percent chance for defense, I don’t deserve a win or to continue this game.

    Good game, It’s been long, and I thought this was going to be decided in a few turns. But fortune has it decided now. I could not recover from the battle for Berlin, Cpr (Bait-yours to win, but not so cheaply), and Shan state all going lopsided against the allies.

    Knocking out your 8 fast movers in Shn (which I should have taken with 2-3 land units) was going to make Japan’s turn very challenging soon, I was going to give you a fun next few rounds in the Pacific and Europe. Now there is no pressure, and more units able to hit India….3 less planes means Japan can now clear z37 resulting in the game ending since Knocking down Japan was my only chance for a recovery.

    Maybe next time.

    Good game, It’s been a pleasure playing you.

    I do not wish to end on this sour result, I apologize if I am frustrated by my luck. Your play was very good.


  • I enjoyed the hell outta this game.  Thanks.  Power to the  :mrgreen:


  • It was a fun game for me too. It really seems like the dice hate you at least when you roll them and it’s unfortunate that this played a big role in putting you behind. I think your Strategy of going for American Sea and airpower whil ethe other Allies go for ground forces and transport has big merrit espacially in the pacific. I’ll probabyl try it myself in future games if I play Allies.

    I wondered why you didn’t go for an early Complex in Spain which would be quite easy to get back even if you lost it and might have given you the edge in American production in Europe. Or as an alternative trying to bring over more ground forces via Transports to Gibraltar or Spain instead of taking Holland or Wfr and threatening Berlin every few rounds.


  • **Anzac and France turn 18:

    Production: 22**
    1 Destroyer=8
    1 Sub=6
    1 Transport=7
    Save 1 IPC
    6+6=14+7=21+1=22

    Combat Moves:
    To z49: ftr-Que vs transport autokill
    To z37: 3transports(loaded with 3inf,3art-Dgu)-z45; Cruiser-z54; 2transports (loaded with 1art,3inf-Ind)-z39
    To Mal: 2inf-z37 uncontested
    To Shn: 4art, 4inf, 2ftr, tac, cruiser vs 6mech, 2arm, aagun (first roll is aagun, remove last 3, then 4, then second to last 3 if all 3 are shot down)
    DiceRolls: 3@1; Total Hits: 03@1: (2, 4, 5)
    DiceRolls: 8@2 3@3 1@4; Total Hits: 68@2: (2, 4, 2, 6, 6, 3, 2, 3)3@3: (3, 6, 1)1@4: (1)
    DiceRolls: 6@2 2@3; Total Hits: 36@2: (5, 1, 1, 6, 3, 5)2@3: (2, 4)

    18hAnzFrance_NothingtoseeherevsJamesAleman.AAM


  • Shn2: 1inf,4art,2ftr,tac vs 1 mech,2arm
    DiceRolls: 5@2 2@3 1@4; Total Hits: 25@2: (5, 2, 4, 6, 4)2@3: (3, 6)1@4: (6)
    DiceRolls: 1@2 2@3; Total Hits: 01@2: (5)2@3: (5, 6)


  • Shn3: 1inf,4art,2ftr,tac vs arm
    DiceRolls: 5@2 2@3 1@4; Total Hits: 45@2: (3, 1, 4, 6, 2)2@3: (6, 2)1@4: (4)
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • Shn: Japan lost 1aagun,6mech,2arm; Anzac lost 4 inf
    z49: Japan lost transport; Anzac no loss

    Noncombat Moves:
    To z30: dd-z54
    To Que: ftr-z49
    To z37: 2ftr,tac-Shn tac lands on UK cv, 2ftr on US cv
    To z39: inf,art-Ind load on US 1 trns; dd-z75
    To Nte: 2inf,2mech-Que

    Placement:
    z54: dd,sub,trn

    Collection: 17 (16+1saved; no NO’s this turn)

    18hAnzFrance_NothingtoseeherevsJamesAleman.AAM


  • Since you didn’t hit the plane this time, I may have taken with 1 more unit than average……lets see how this goes. Thanks for offering to continue this game. Although I expect you will win (again), I’d like to see how long it takes, or whether or not I can turn this around. This has been one of the most exciting games of A&A I’ve played


  • I made some errors on the map during the Italian noncombat and placement phases. there where 1Inf and 1Mec in Kaz that where supposed to be placed in Egy and I forgot to move the 4 German fighters from Z94 to Z95 along with the Italian carriers they were stationed on. I corrected these mistakes so now everything ist as it should be according to my last Italian post.

    Germany 19:

    Buy (77):

    repair damage (3)
    9 Inf (27)
    1 Sub (6)
    3 Fgt (30)
    1 Tac (11)

    3+27=30 +6=36 +30=66 +11=77

    Combat Movement:

    To Wfr: 1Inf Sfr uncontested
    To Smo: 1Inf Bel uncontested
    To Bry: 1Inf Bel uncontested
    To Kaz: 1Inf Cau uncontested
    To Kon: 1Inf Sud uncontested
    To Ken: 1Inf Sud uncontested
    To Epr: 1Arm Cpr blitz back to Cpr
    To Hol: 2Inf, 2Fgt, 1Tac WGer, 2Fgt Z93, 1Fgt Z95 vs. 1Inf
    To Volo: 2Inf Arc, 1Fgt Z127, 1Bmb Npr vs.1Inf
    To Ura: 1Inf Nen, 1Fgt Z127, 1Tac Nov, 1Bmb Turk vs. 1Art
    To Vol: 2Inf Cau, 1Fgt Nov, 1Fgt, 2Tac Turk vs. 1Inf

    Combat:

    Hol: 2Inf, 5Fgt, 1Tac vs. 1Inf
    DiceRolls: 2@1 5@3 1@4; Total Hits: 12@1: (4, 5)5@3: (6, 5, 6, 3, 5)1@4: (6)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Volo: 2Inf, 1Fgt, 1Bmb vs.1Inf
    DiceRolls: 2@1 1@3 1@4; Total Hits: 32@1: (6, 1)1@3: (3)1@4: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Ura: 1Inf, 1Fgt, 1Tac, 1Bmb vs. 1Art
    DiceRolls: 1@1 1@3 2@4; Total Hits: 21@1: (5)1@3: (3)2@4: (5, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Vol: 2Inf, 2Fgt, 2Tac vs. 1Inf
    DiceRolls: 2@1 2@3 2@4; Total Hits: 12@1: (2, 3)2@3: (6, 3)2@4: (6, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Hol twlo 1Inf
    Volo twol
    Ura twol
    Vol twol

    Noncombat Movement:

    To Wger: 3Fgt Hol
    To Sfr: 2Mec WGer
    To NIta: 1Inf, 1Art WGer
    To Nen: 1Inf, 1Art Arc
    To Arc: 4Inf, 1Art, 1AAGun Nov, 1Fgt, 1Tac Ura, 1AAGun Bel
    To Nov: 1Bmb Ura, 1Fgt, 1Bmb Volo
    To Bel: 1Arm Nen, 3Arm Arc
    To Sukr: 1Inf, 1Art Nukr, 2Inf Bes
    To Ros: 1Mec, 1Arm Bel, 3Inf, 2Art Sukr, 14Inf, 19 Art, 1AAGun Cau, 1Fgt Vol
    To Sud: 3Inf Trj, 2Art Sukr, 1Art Bes via Trp Z100
    To Cpr: 1Fgt, 1Tac Z100, 1Fgt, 2Tac  Vol
    To Z81: 1DD, 1Cru, 1Car, 1BB Z100, 1Fgt, 1Tac Z95
    To Z98: 1Sub, 2Car Z93, 2DD Z94
    To Z112: 3Sub, 1DD, 4Car, 5Trp Z127, 2Fgt, 1Tac Hol, 2Fgt Z95

    Placement:

    To Nov: 3Inf
    To Sukr: 3Inf
    To Cpr: 3Inf
    To Z112: 3Fgt, 1Tac

    Convoy Raid:
    To Cpr (1Sub):
    DiceRolls: 2@3; Total Hits: 22@3: (3, 1)
    To Wfr (2Sub):
    DiceRolls: 4@3; Total Hits: 24@3: (3, 4, 3, 4)


  • Forgot a Noncombat Move with 2 Sub from Z70 to Z71 and to place the sub in Z112.

    2is maxdamage both times so 4 damage.

    Collection:

    68(TT)+27(NO)-4(Convoy)=91IPC

    19aGermany_NothingtoseeherevsJamesAleman.AAM


  • additional Noncombat Move if you’re okay with it.

    To Bel: 2Mec, 2Arm Pol

    19aGermany_NothingtoseeherevsJamesAleman.AAM



  • **USSR turn 19:

    Production: 19**
    5 infantry=15
    1 Mech=4
    15+4=19

    Combat Moves:
    To Vol: 2inf,art-Tam; ftr,tac-Rus vs 2inf
    DiceRolls: 1@1 2@2 1@3 1@4; Total Hits: 41@1: (4)2@2: (2, 1)1@3: (1)1@4: (3)
    DiceRolls: 2@2; Total Hits: 02@2: (6, 5)
    To She: armor-blitz through Sui-Kan
    To Sze: inf-Sik uncontested
    To Kaz: inf-Sam; 2ft,mechr-Rus vs inf
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (2, 5)2@3: (1, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    To Ura: mech-Eve; art-Novo; mech-Tsi vs inf
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (3, 6)
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    To Volo: inf,art,2ftr-Rus vs 2inf
    DiceRolls: 2@2 2@3; Total Hits: 12@2: (4, 6)2@3: (1, 6)
    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)

    19bUSSR_NothingtoseeherevsJamesAleman.AAM


  • Ura2: art,mech vs inf
    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    Volo2: inf,art,2ftr vs inf
    DiceRolls: 2@2 2@3; Total Hits: 02@2: (4, 3)2@3: (4, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Volo3: inf,art,2ftr vs inf
    DiceRolls: 2@2 2@3; Total Hits: 22@2: (6, 6)2@3: (1, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Vol: Germany lost 2inf; USSR no loss
    Kaz: Germany lost inf; USSR no loss
    Volo: Germany lost 2inf, NO; USSR no loss
    Ura: Germany lost inf; USSR lost mech

    Noncombat Moves:
    To Ind: 2ftr-Kaz
    To Sam: 7inf,3art-Tam; 5armor,5mech-Rus
    To Rus: 13inf,21 art-Tam; ftr,tac-Vol; 2ftr-Volo
    To Tim: inf-Yen
    To She: arm-Novo; 2mech-Kan

    Placement:
    Rus: 5inf,mech

    19bUSSR_NothingtoseeherevsJamesAleman.AAM

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