Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • Only I could roll 40 2’s and get 8 hits on attack (reminds me of my fighter rolls in the battle for Berlin), Imagine if that had happened to my opponent on a mid sized battle that mattered….that is why I sent 40 dice to fight 1 defender. Oh well.

    Ros: Italy lost inf, USSR lost inf
    Volo: Italy lost mech, USSR lost inf
    Novo: Italy lost mech, USSR no loss
    Tam: Italy lost inf, USSR no loss

    Noncombat Moves:
    To Kan: mech-Tim
    To Rus: 2ftr-Volo; ftr,tac-Novo; 2ftr-Ros; 4arm,4mech-Vol; 2inf,aagun-Bry; art,aagun-Smo
    To Kaz: inf-Vol
    To Sam: inf-Vol
    To Tam: 7inf-Vol

    Placement:
    Rus: 6inf,art
    Collection: 19

    18bUSSR_NothingtoseeherevsJamesAleman.AAM


  • 8hits out of 40 2’s.  You fail at life JJ.

    As far as the strat for CPR goes, looks good on paper, it will keep Russia alive a bit longer.  If anything, just goes to reinforce how fun this game is and how fun dice make the game.  Even if its not so much fun for you, I am having a great time watching your rolls!  muwhahahaha

    The best part is when we play f2f, you roll like this in real life too!


  • Japan 18:

    Buy (58):

    3 Inf (9)
    1 Mec (4)
    2 Sub (12)
    1 Trp (7)
    2 DD (16)
    1 Fgt (10)

    9+4=13 +12=25 +7=32 +16=48 +10=58

    Combat Movement:

    To Haw: 1Inf, 1Art Mid via Trp Z6 uncontested restore NO
    To Sol (after Z49 is cleared): 2Inf Car uncontested restore NO
    To Bur: 5Inf, 7Mec, 12 Art, 6 Arm Shn vs. 1Inf
    To Sfe:2Inf, 1Art Sib, 1Fgt, 1Tac Z6, 1Fgt, 1Tac Z2, 1Fgt, 1Tac Amu vs. 2Inf, 1Mec
    To Z34: 1Sub Z6, 2Fgt, 1Tac Z35, 1Bmb Jap vs. 1DD
    To Z46: 1DD, 2Fgt, 1Tac Z33 vs. 1Trp, 1DD
    To Z49: 2Fgt, 1Tac Z33 vs. 1DD
    To T43: 1Fgt Fic Trp autokill
    To Z44: 1Fgt Z35 Trp autokill

    Combat:

    To Bur: 5Inf, 7Mec, 12 Art, 6 Arm vs. 1Inf
    DiceRolls: 24@2 6@3; Total Hits: 1424@2: (5, 1, 1, 5, 2, 2, 6, 1, 4, 1, 4, 6, 3, 3, 1, 4, 2, 2, 3, 6, 4, 2, 6, 6)6@3: (2, 2, 5, 4, 2, 1)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    To Sfe:2Inf, 1Art, 3Fgt, 3Tac  vs. 2Inf, 1Mec
    DiceRolls: 1@1 2@2 3@3 3@4; Total Hits: 51@1: (6)2@2: (2, 2)3@3: (5, 4, 4)3@4: (4, 4, 1)
    DiceRolls: 3@2; Total Hits: 23@2: (4, 1, 1)

    To Z34: 1Sub, 2Fgt, 1Tac, 1Bmb vs. 1DD
    DiceRolls: 1@2 2@3 2@4; Total Hits: 31@2: (1)2@3: (4, 2)2@4: (4, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    To Z46: 1DD, 2Fgt, 1Tac vs. 1Trp, 1DD
    DiceRolls: 1@2 2@3 1@4; Total Hits: 31@2: (1)2@3: (5, 1)1@4: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    To Z49: 2Fgt, 1Tac Z33 vs. 1DD
    DiceRolls: 2@3 1@4; Total Hits: 12@3: (1, 4)1@4: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    18cJapan_NothingtoseeherevsJamesAleman.AAM


  • Ah that worked out pretty good.

    Bur twlo 1Inf
    Sfe twlo 1Inf
    Z34 cwol
    Z46 cwol
    Z49 cwol

    Noncombat Movement:

    To Shn: 5Mec, 1AAGun, 2Arm Fic, 1Mec Kwe
    To Cha: 2Inf Jeh, 1Mec Dza, 1Inf, 1Mec Ahn
    To Ahn: 1Art Kwe
    To Ula: 1Mec Yak
    To Yak: 2Inf, 1Art Bury
    To Amu: 3Fgt, 3Tac Sfe
    To Ksu: 1Bmb Z34, 1Tac Fic
    To Ksi: 2Inf Phi via Trp Z35
    To Haw: 1Inf, 1Art Car via Trp Z33
    To Z7: 1DD, 1Car Z2
    To Z26: 2Fgt, 1Tac Z39, 1DD, 1Car Z6, 1Car Z33
    To Z20: 1Cru, 2Car, 1BB Z33, 1Cru, 2Car, 1BB Z35, 2Fgt, 1Tac Z 46, 2Fgt, 1Tac Z34, 1Fgt Z43, 1Fgt Z44, 1Sub, 1DD Z6
    To Z35: 1DD Z6
    To Z42: 1DD Z35

    Placement:

    To Fic: 3Inf
    To Ksu: 1Mec
    To Jap: 1Fgt
    To Z6: 2Sub, 2DD, 1Trp

    No Convoy Raids

    Collection:
    53 (TT)+10(NO)=63


  • I think the OOL in the big seabattles is a bit complicated but If I can land the planes after an attack in an adjacent territory that belongs to my side which I think is the case though I don’t remember if the rule book says so. I think I’ll go with damage Battleships then Damage Carriers then Destroyers then Cruisers and I hope you’ll have to retreat at this point but if not I’ll probably loose planes except when I think you’ll certainly win then Carriers before Cruisers. I just hope all attacks look risky enough that you won’t try an attack this round.


  • map please


  • Hmm I really forget it to often.

    18cJapan_NothingtoseeherevsJamesAleman.AAM


  • **USA turn 18:

    Production: 75**
    Naval base=16
    2 Carriers=32
    2 Fighters=20
    1 artillery=4
    1 infantry=3
    16+32=48+20=68+4=72+3=75

    Combat Moves:
    To z104: 3ftr,2tac,dd-z91 vs sub,dd
    DiceRolls: 1@2 3@3 2@4; Total Hits: 41@2: (5)3@3: (1, 6, 2)2@4: (2, 2)
    DiceRolls: 1@1 1@2; Total Hits: 11@1: (5)1@2: (1)
    To z92: sub,ftr,tac-z91 vs dd,trn
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (1)1@3: (5)1@4: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    To Fic: 5ftr,tac,2bmbr-Ind vs 3inf
    DiceRolls: 5@3 3@4; Total Hits: 65@3: (3, 6, 3, 3, 5)3@4: (4, 3, 1)
    DiceRolls: 3@2; Total Hits: 13@2: (5, 1, 5)
    To z42: 3ftr-z45; sub-z39 vs dd
    DiceRolls: 1@2 3@3; Total Hits: 01@2: (6)3@3: (5, 4, 4)
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    To z35: sub,2ftr-z45 vs dd
    DiceRolls: 1@2 2@3; Total Hits: 01@2: (4)2@3: (6, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    To z46: sub-z45; 2tac-z54 vs dd
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (1)2@3: (6, 5)
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    To Sukr: Bombing raid-bmbr-Vol vs aagun
    DiceRolls: 1@6; Total Hits: 11@6: (1)
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    18dUSA_NothingtoseeherevsJamesAleman.AAM


  • z42: 3ftr vs dd
    DiceRolls: 3@3; Total Hits: 23@3: (1, 3, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (5)
    z35: 2ftr,dd vs dd
    DiceRolls: 1@2 2@3; Total Hits: 31@2: (1)2@3: (1, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • z104: Germany lost dd,sub; USA lost dd
    z91: Italy lost dd,trn; USA no loss
    z42: Japan lost dd; USA lost sub
    z35: Japan lost dd; USA no loss
    z46: Japan lost dd; USA lost sub
    Fic: Japan lost 3 inf; USA lost bomber
    Sukr: Factory takes 3 damage….That is why I do not bomb lol

    Noncombat Moves:
    To z37: bb,3ca,3cv,3dd,7subs,2trn(loaded with 2inf,2art-Dgu)-z45; cv-z54 (loaded with 2 anzac ftr); 5ftr,tac-Fic; sub,dd-z39
    To z54: cv-z45; 2ftr-z35; 2tac-z46; dd-z52
    To Ind: 3ftr-z42; bmbr-Fic
    To Rus: bmbr-Sukr
    To z39: 2cv,dd,3trn
    Toz110: 4cv (loaded with french ftr)-z91; ftr,tac-z92; 3ftr,2tac-z104
    To z64: cv (loaded with 2 UK ftr), 2dd, trn(loaded with inf,art-Gib)-z91
    To z101: 5trn-z91
    To Wus: 2ftr-Eus; ftr,inf,art,mech-Bco
    To Cus: 2art,6inf-Wus
    Placement:
    Pan: Naval Base
    Cus: inf,art
    z101: 2cv
    Wus: 2ftr

    Collection: 70 (the map says their is one convoy damage, but I don’t see where, if you find it let me know, I think its a glitch)

    18dUSA_NothingtoseeherevsJamesAleman.AAM


  • I’m out of time this morning, back to work, will be home 7pm- will try to do China and UK then.


  • I didn’t place the controlmarker in Hawaii properly. corrected it now and you still have 70 ICP.


  • **China turn 18:

    Production: 4**
    Infantry=3
    Save 1
    3+1=4

    Combat Moves:
    To She: inf-Kan uncontested
    Placement:
    She: inf
    Collection: 5 (4+1saved)

    18eChina_NothingtoseeherevsJamesAleman.AAM


  • **UK turn 18:

    Production:
    London: 27**
    3 artiller=12
    5  Infantry=15
    12+15=27

    India: 17
    1 artillery=4
    4 infantry=12
    4+12=16

    Combat Moves:
    To Hol: inf-UK via trn-91 to z110; Uncontested
    To Wfr: inf-UK via trn-91 to z110; Uncontested
    To Bso: inf-Iso uncontested
    Noncombat Moves:
    To Rho: 3art,5inf-Tang
    To z39: 2trn-z80
    To Ind: 3ftr,3tac-Vol
    To z37: cv-z45 loaded with anzac tac; ftr-Ind
    To z54: ca-z45
    To Wus: 2ftr-z64
    To z64: cv,2ftr,sub,2dd,3trn loaded with (3inf,3art-Gib)-z91
    To Eco: 3inf,3art-z64
    To z105: 2sub-z91
    To z110: bb,trn-z91
    Placement:
    London: 5inf,3art
    India: art,2 inf
    Wind: 2inf

    Collection:
    London: 30 (assumes you convoy me for 3, results below)
    India: 16

    z70: max=3, 4subs=8rolls
    DiceRolls: 8@3; Total Hits: 68@3: (1, 5, 3, 3, 2, 2, 4, 3)

    18fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • Sorry for the delay, Yesterday I was testing out a new MMORPG: Star Wars: The Old Republic


  • Italy 18:

    Buy (65):

    14 Inf (42)
    1 Mec (4)
    1 Trp (7)
    1 mic (12)

    Combat Movement:

    To Wfr: 1Inf, 1Fgt Sfr vs. 1Inf
    To Eth: 1Mec Egy, 1Bmb Turk vs. Inf
    To Saud: 1Mec Turk uncontested
    To Kaz: 1Inf Cau, 1Fgt, 1Tac Turk vs. Inf
    To Ros: 12Inf, 10 Art Cau vs. 1Inf
    To Z92: 1DD, 2Fgt Z93 vs. 1 Sub

    Combat:

    Wfr: 1Inf, 1Fgt vs. 1Inf
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Eth: 1Mec, 1Bmb vs. Inf
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (5)1@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Kaz: 1Inf, 1Fgt, 1Tac vs. Inf
    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (4)1@3: (3)1@4: (3)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Ros: 12Inf, 10 Art vs. 1Inf
    DiceRolls: 2@1 20@2; Total Hits: 52@1: (5, 5)20@2: (5, 2, 4, 6, 5, 1, 6, 5, 3, 3, 3, 2, 4, 6, 1, 4, 6, 4, 6, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Z92: 1DD, 2Fgt vs. 1 Sub
    DiceRolls: 1@2 2@3; Total Hits: 31@2: (1)2@3: (1, 2)
    DiceRolls: 1@1; Total Hits: 01@1: (4)


  • Wfr cwlo 1Inf
    Eth twol
    Kaz cwlo 1Inf
    Ros twol
    Z92cwol

    forgot to announce repairing the Battleship

    Noncombat Movement:

    To Sfr: 1Art Spa
    To NIta: 1Inf Mor, 1Inf, 1Art Tun via Trp Z93
    To SIta: 2Fgt Z92
    To Fea: 2Art Fca, 1Arm Egy
    To Sud: 3Inf, 2Art Egy
    To Trj: 3Inf, 1Art Egy
    To Irq: 1Inf, 1Art Turk, 1Art Trj, 2Mec, 2Arm Egy, 2Mec, 2Arm Turk
    To Cpr: 2Inf Npr, 1Inf Irq, 4Mec, 4 Arm Cau, 2Mec, 1Arm Turk, 1Fgt, 1Tac Kaz, 1Bmb Eth
    To Ros: 1AAGun
    To Z95: 2 Sub, 2DD, 1BB, 1Car (w 1Tac from Germany), 1Fgt Sfr, 1Trp, 2Cru, 2Car(w 4Fgt from Germany) Z94
    To Z98: 2Sub Z93

    Placement:

    To Sfr: 3Inf
    To NIta: 5Inf
    To SIta: 2Inf
    To Egy: 1Inf, 1Mec
    To Irq: 1mic
    To Cau: 3Inf
    To Z81: 1Trp

    Convoy Raiding:
    To Spa(max 2): 2Sub Z105
    DiceRolls: 4@3; Total Hits: 24@3: (2, 6, 6, 2)

    To Irq+Saud (max 4): 1Sub Z80
    DiceRolls: 2@3; Total Hits: 12@3: (1, 6)


  • Spa is hit for max.
    Irq + Saud looses 1

    1 additional Combat Move:
    To Yun: 2 Arm Anh

    Collection:
    38(TT)+19(NO)-3(Convoy)=54ICP

    18gItaly_NothingtoseeherevsJamesAleman.AAM


  • Anzac and France turn 18:

    Production: 22
    1 Destroyer=8
    1 Sub=6
    1 Transport=7
    Save 1 IPC
    6+6=14+7=21+1=22

    Combat Moves:
    To z49: ftr-Que vs transport autokill
    To z37: 3transports(loaded with 3inf,3art-Dgu)-z45; Cruiser-z54; 2transports (loaded with 1art,3inf-Ind)-z39
    To Mal: 2inf-z37 uncontested
    To Shn: 4art, 4inf, 2ftr, tac, cruiser vs 6mech, 2arm, aagun (first roll is aagun, remove last 3, then 4, then second to last 3 if all 3 are shot down)
    DiceRolls: 3@1; Total Hits: 13@1: (3, 1, 6)
    DiceRolls: 8@2 3@3 1@4; Total Hits: 58@2: (4, 5, 1, 2, 3, 5, 4, 1)3@3: (3, 5, 3)1@4: (5)
    DiceRolls: 6@2 2@3; Total Hits: 56@2: (1, 2, 5, 6, 3, 1)2@3: (3, 2)

    18hAnzFrance_NothingtoseeherevsJamesAleman.AAM


  • That’s silly I needed 5 hits, and you needed 3 plus an air if lucky…instead I get 4 and you get 5, good game unless I recover

    Shn2: 3 art, ftr,tac vs 3 mech,2arm
    DiceRolls: 3@2 1@3 1@4; Total Hits: 23@2: (2, 3, 4)1@3: (1)1@4: (5)
    DiceRolls: 3@2 2@3; Total Hits: 53@2: (1, 1, 2)2@3: (1, 2)

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