Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • If you attack Z100 or Z127 I’ll scramble everything in Z127 and 2Fighters and a German Tac in Z100. In Z100 Damage al Aircraft Carriers first and then the DD I think the Planes that started the turn on a carriere can land in Novgorod after the fight if not leave on Carrier undamaged.


  • Is there anything else you want to know before doing Russias turn?


  • Sorry for the delay, Saturday I worked and the wife needed me that evening.
    Sunday I had my meetup group over for face to face Global 1940-a2.

    So here we go, I’m amazed I’m still in this. CPR was bait to keep USSR alive, I did expect you to capture it with average rolls, but with 1-2 armor or maybe losing an air unit….oh well. Luck has not been on my side in the big battles, the battle for Berlin (z113)or CPR (which if luck were reversed could have been very costly). It’s true on the single roll battles, my 2’s do well, but on the important stuff I typically have to use overkill to see objectives fulfilled. I’m a little worried that Japan may destroy the US navy if my luck doesn’t change…I pray for average rolls, that’s all, nothing more, nothing less.

    Also, attacking z104 if fine, its no big deal.
    **USSR turn 18:

    Production: 23**
    Repair 1 damage on Rus factory=1
    6 infantry=18
    1 artillery=4

    1+18=19+4=23

    Combat Moves: (nothing fancy, I need to redeploy)
    To Ros: 2inf-Vol; 2ftr-Rus vs inf
    DiceRolls: 2@1 2@3; Total Hits: 22@1: (3, 5)2@3: (3, 1)
    DiceRolls: 1@2; Total Hits: 11@2: (1)
    To Yen: inf-Tim uncontested
    To Eve: mech-Tim uncontested
    To Ura: art-Tim uncontested
    To Novo: art-tim; ftr,tac-Rus arm-Vol (Blitz thru Sam) vs mech
    DiceRolls: 1@2 2@3 1@4; Total Hits: 31@2: (5)2@3: (1, 2)1@4: (1)
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    To Tsi: mech-Tim uncontested
    Thru Olg: (blitz to Kan) arm,mech-Tsa uncontested
    To Volo: 2inf, 2 ftr-Rus vs mech
    DiceRolls: 2@1 2@3; Total Hits: 32@1: (4, 1)2@3: (2, 2)
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    To Sik: inf-Kaz uncontested
    To Tam: 15inf,25art vs inf
    DiceRolls: 40@2; Total Hits: 840@2: (6, 2, 4, 5, 3, 4, 4, 6, 5, 4, 3, 6, 5, 2, 5, 4, 4, 4, 6, 4, 4, 5, 5, 6, 6, 4, 3, 1, 6, 5, 2, 5, 6, 5, 3, 2, 3, 1, 2, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    18bUSSR_NothingtoseeherevsJamesAleman.AAM


  • Only I could roll 40 2’s and get 8 hits on attack (reminds me of my fighter rolls in the battle for Berlin), Imagine if that had happened to my opponent on a mid sized battle that mattered….that is why I sent 40 dice to fight 1 defender. Oh well.

    Ros: Italy lost inf, USSR lost inf
    Volo: Italy lost mech, USSR lost inf
    Novo: Italy lost mech, USSR no loss
    Tam: Italy lost inf, USSR no loss

    Noncombat Moves:
    To Kan: mech-Tim
    To Rus: 2ftr-Volo; ftr,tac-Novo; 2ftr-Ros; 4arm,4mech-Vol; 2inf,aagun-Bry; art,aagun-Smo
    To Kaz: inf-Vol
    To Sam: inf-Vol
    To Tam: 7inf-Vol

    Placement:
    Rus: 6inf,art
    Collection: 19

    18bUSSR_NothingtoseeherevsJamesAleman.AAM


  • 8hits out of 40 2’s.  You fail at life JJ.

    As far as the strat for CPR goes, looks good on paper, it will keep Russia alive a bit longer.  If anything, just goes to reinforce how fun this game is and how fun dice make the game.  Even if its not so much fun for you, I am having a great time watching your rolls!  muwhahahaha

    The best part is when we play f2f, you roll like this in real life too!


  • Japan 18:

    Buy (58):

    3 Inf (9)
    1 Mec (4)
    2 Sub (12)
    1 Trp (7)
    2 DD (16)
    1 Fgt (10)

    9+4=13 +12=25 +7=32 +16=48 +10=58

    Combat Movement:

    To Haw: 1Inf, 1Art Mid via Trp Z6 uncontested restore NO
    To Sol (after Z49 is cleared): 2Inf Car uncontested restore NO
    To Bur: 5Inf, 7Mec, 12 Art, 6 Arm Shn vs. 1Inf
    To Sfe:2Inf, 1Art Sib, 1Fgt, 1Tac Z6, 1Fgt, 1Tac Z2, 1Fgt, 1Tac Amu vs. 2Inf, 1Mec
    To Z34: 1Sub Z6, 2Fgt, 1Tac Z35, 1Bmb Jap vs. 1DD
    To Z46: 1DD, 2Fgt, 1Tac Z33 vs. 1Trp, 1DD
    To Z49: 2Fgt, 1Tac Z33 vs. 1DD
    To T43: 1Fgt Fic Trp autokill
    To Z44: 1Fgt Z35 Trp autokill

    Combat:

    To Bur: 5Inf, 7Mec, 12 Art, 6 Arm vs. 1Inf
    DiceRolls: 24@2 6@3; Total Hits: 1424@2: (5, 1, 1, 5, 2, 2, 6, 1, 4, 1, 4, 6, 3, 3, 1, 4, 2, 2, 3, 6, 4, 2, 6, 6)6@3: (2, 2, 5, 4, 2, 1)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    To Sfe:2Inf, 1Art, 3Fgt, 3Tac  vs. 2Inf, 1Mec
    DiceRolls: 1@1 2@2 3@3 3@4; Total Hits: 51@1: (6)2@2: (2, 2)3@3: (5, 4, 4)3@4: (4, 4, 1)
    DiceRolls: 3@2; Total Hits: 23@2: (4, 1, 1)

    To Z34: 1Sub, 2Fgt, 1Tac, 1Bmb vs. 1DD
    DiceRolls: 1@2 2@3 2@4; Total Hits: 31@2: (1)2@3: (4, 2)2@4: (4, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    To Z46: 1DD, 2Fgt, 1Tac vs. 1Trp, 1DD
    DiceRolls: 1@2 2@3 1@4; Total Hits: 31@2: (1)2@3: (5, 1)1@4: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    To Z49: 2Fgt, 1Tac Z33 vs. 1DD
    DiceRolls: 2@3 1@4; Total Hits: 12@3: (1, 4)1@4: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    18cJapan_NothingtoseeherevsJamesAleman.AAM


  • Ah that worked out pretty good.

    Bur twlo 1Inf
    Sfe twlo 1Inf
    Z34 cwol
    Z46 cwol
    Z49 cwol

    Noncombat Movement:

    To Shn: 5Mec, 1AAGun, 2Arm Fic, 1Mec Kwe
    To Cha: 2Inf Jeh, 1Mec Dza, 1Inf, 1Mec Ahn
    To Ahn: 1Art Kwe
    To Ula: 1Mec Yak
    To Yak: 2Inf, 1Art Bury
    To Amu: 3Fgt, 3Tac Sfe
    To Ksu: 1Bmb Z34, 1Tac Fic
    To Ksi: 2Inf Phi via Trp Z35
    To Haw: 1Inf, 1Art Car via Trp Z33
    To Z7: 1DD, 1Car Z2
    To Z26: 2Fgt, 1Tac Z39, 1DD, 1Car Z6, 1Car Z33
    To Z20: 1Cru, 2Car, 1BB Z33, 1Cru, 2Car, 1BB Z35, 2Fgt, 1Tac Z 46, 2Fgt, 1Tac Z34, 1Fgt Z43, 1Fgt Z44, 1Sub, 1DD Z6
    To Z35: 1DD Z6
    To Z42: 1DD Z35

    Placement:

    To Fic: 3Inf
    To Ksu: 1Mec
    To Jap: 1Fgt
    To Z6: 2Sub, 2DD, 1Trp

    No Convoy Raids

    Collection:
    53 (TT)+10(NO)=63


  • I think the OOL in the big seabattles is a bit complicated but If I can land the planes after an attack in an adjacent territory that belongs to my side which I think is the case though I don’t remember if the rule book says so. I think I’ll go with damage Battleships then Damage Carriers then Destroyers then Cruisers and I hope you’ll have to retreat at this point but if not I’ll probably loose planes except when I think you’ll certainly win then Carriers before Cruisers. I just hope all attacks look risky enough that you won’t try an attack this round.


  • map please


  • Hmm I really forget it to often.

    18cJapan_NothingtoseeherevsJamesAleman.AAM


  • **USA turn 18:

    Production: 75**
    Naval base=16
    2 Carriers=32
    2 Fighters=20
    1 artillery=4
    1 infantry=3
    16+32=48+20=68+4=72+3=75

    Combat Moves:
    To z104: 3ftr,2tac,dd-z91 vs sub,dd
    DiceRolls: 1@2 3@3 2@4; Total Hits: 41@2: (5)3@3: (1, 6, 2)2@4: (2, 2)
    DiceRolls: 1@1 1@2; Total Hits: 11@1: (5)1@2: (1)
    To z92: sub,ftr,tac-z91 vs dd,trn
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (1)1@3: (5)1@4: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    To Fic: 5ftr,tac,2bmbr-Ind vs 3inf
    DiceRolls: 5@3 3@4; Total Hits: 65@3: (3, 6, 3, 3, 5)3@4: (4, 3, 1)
    DiceRolls: 3@2; Total Hits: 13@2: (5, 1, 5)
    To z42: 3ftr-z45; sub-z39 vs dd
    DiceRolls: 1@2 3@3; Total Hits: 01@2: (6)3@3: (5, 4, 4)
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    To z35: sub,2ftr-z45 vs dd
    DiceRolls: 1@2 2@3; Total Hits: 01@2: (4)2@3: (6, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    To z46: sub-z45; 2tac-z54 vs dd
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (1)2@3: (6, 5)
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    To Sukr: Bombing raid-bmbr-Vol vs aagun
    DiceRolls: 1@6; Total Hits: 11@6: (1)
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    18dUSA_NothingtoseeherevsJamesAleman.AAM


  • z42: 3ftr vs dd
    DiceRolls: 3@3; Total Hits: 23@3: (1, 3, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (5)
    z35: 2ftr,dd vs dd
    DiceRolls: 1@2 2@3; Total Hits: 31@2: (1)2@3: (1, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • z104: Germany lost dd,sub; USA lost dd
    z91: Italy lost dd,trn; USA no loss
    z42: Japan lost dd; USA lost sub
    z35: Japan lost dd; USA no loss
    z46: Japan lost dd; USA lost sub
    Fic: Japan lost 3 inf; USA lost bomber
    Sukr: Factory takes 3 damage….That is why I do not bomb lol

    Noncombat Moves:
    To z37: bb,3ca,3cv,3dd,7subs,2trn(loaded with 2inf,2art-Dgu)-z45; cv-z54 (loaded with 2 anzac ftr); 5ftr,tac-Fic; sub,dd-z39
    To z54: cv-z45; 2ftr-z35; 2tac-z46; dd-z52
    To Ind: 3ftr-z42; bmbr-Fic
    To Rus: bmbr-Sukr
    To z39: 2cv,dd,3trn
    Toz110: 4cv (loaded with french ftr)-z91; ftr,tac-z92; 3ftr,2tac-z104
    To z64: cv (loaded with 2 UK ftr), 2dd, trn(loaded with inf,art-Gib)-z91
    To z101: 5trn-z91
    To Wus: 2ftr-Eus; ftr,inf,art,mech-Bco
    To Cus: 2art,6inf-Wus
    Placement:
    Pan: Naval Base
    Cus: inf,art
    z101: 2cv
    Wus: 2ftr

    Collection: 70 (the map says their is one convoy damage, but I don’t see where, if you find it let me know, I think its a glitch)

    18dUSA_NothingtoseeherevsJamesAleman.AAM


  • I’m out of time this morning, back to work, will be home 7pm- will try to do China and UK then.


  • I didn’t place the controlmarker in Hawaii properly. corrected it now and you still have 70 ICP.


  • **China turn 18:

    Production: 4**
    Infantry=3
    Save 1
    3+1=4

    Combat Moves:
    To She: inf-Kan uncontested
    Placement:
    She: inf
    Collection: 5 (4+1saved)

    18eChina_NothingtoseeherevsJamesAleman.AAM


  • **UK turn 18:

    Production:
    London: 27**
    3 artiller=12
    5  Infantry=15
    12+15=27

    India: 17
    1 artillery=4
    4 infantry=12
    4+12=16

    Combat Moves:
    To Hol: inf-UK via trn-91 to z110; Uncontested
    To Wfr: inf-UK via trn-91 to z110; Uncontested
    To Bso: inf-Iso uncontested
    Noncombat Moves:
    To Rho: 3art,5inf-Tang
    To z39: 2trn-z80
    To Ind: 3ftr,3tac-Vol
    To z37: cv-z45 loaded with anzac tac; ftr-Ind
    To z54: ca-z45
    To Wus: 2ftr-z64
    To z64: cv,2ftr,sub,2dd,3trn loaded with (3inf,3art-Gib)-z91
    To Eco: 3inf,3art-z64
    To z105: 2sub-z91
    To z110: bb,trn-z91
    Placement:
    London: 5inf,3art
    India: art,2 inf
    Wind: 2inf

    Collection:
    London: 30 (assumes you convoy me for 3, results below)
    India: 16

    z70: max=3, 4subs=8rolls
    DiceRolls: 8@3; Total Hits: 68@3: (1, 5, 3, 3, 2, 2, 4, 3)

    18fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • Sorry for the delay, Yesterday I was testing out a new MMORPG: Star Wars: The Old Republic


  • Italy 18:

    Buy (65):

    14 Inf (42)
    1 Mec (4)
    1 Trp (7)
    1 mic (12)

    Combat Movement:

    To Wfr: 1Inf, 1Fgt Sfr vs. 1Inf
    To Eth: 1Mec Egy, 1Bmb Turk vs. Inf
    To Saud: 1Mec Turk uncontested
    To Kaz: 1Inf Cau, 1Fgt, 1Tac Turk vs. Inf
    To Ros: 12Inf, 10 Art Cau vs. 1Inf
    To Z92: 1DD, 2Fgt Z93 vs. 1 Sub

    Combat:

    Wfr: 1Inf, 1Fgt vs. 1Inf
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Eth: 1Mec, 1Bmb vs. Inf
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (5)1@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Kaz: 1Inf, 1Fgt, 1Tac vs. Inf
    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (4)1@3: (3)1@4: (3)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Ros: 12Inf, 10 Art vs. 1Inf
    DiceRolls: 2@1 20@2; Total Hits: 52@1: (5, 5)20@2: (5, 2, 4, 6, 5, 1, 6, 5, 3, 3, 3, 2, 4, 6, 1, 4, 6, 4, 6, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Z92: 1DD, 2Fgt vs. 1 Sub
    DiceRolls: 1@2 2@3; Total Hits: 31@2: (1)2@3: (1, 2)
    DiceRolls: 1@1; Total Hits: 01@1: (4)


  • Wfr cwlo 1Inf
    Eth twol
    Kaz cwlo 1Inf
    Ros twol
    Z92cwol

    forgot to announce repairing the Battleship

    Noncombat Movement:

    To Sfr: 1Art Spa
    To NIta: 1Inf Mor, 1Inf, 1Art Tun via Trp Z93
    To SIta: 2Fgt Z92
    To Fea: 2Art Fca, 1Arm Egy
    To Sud: 3Inf, 2Art Egy
    To Trj: 3Inf, 1Art Egy
    To Irq: 1Inf, 1Art Turk, 1Art Trj, 2Mec, 2Arm Egy, 2Mec, 2Arm Turk
    To Cpr: 2Inf Npr, 1Inf Irq, 4Mec, 4 Arm Cau, 2Mec, 1Arm Turk, 1Fgt, 1Tac Kaz, 1Bmb Eth
    To Ros: 1AAGun
    To Z95: 2 Sub, 2DD, 1BB, 1Car (w 1Tac from Germany), 1Fgt Sfr, 1Trp, 2Cru, 2Car(w 4Fgt from Germany) Z94
    To Z98: 2Sub Z93

    Placement:

    To Sfr: 3Inf
    To NIta: 5Inf
    To SIta: 2Inf
    To Egy: 1Inf, 1Mec
    To Irq: 1mic
    To Cau: 3Inf
    To Z81: 1Trp

    Convoy Raiding:
    To Spa(max 2): 2Sub Z105
    DiceRolls: 4@3; Total Hits: 24@3: (2, 6, 6, 2)

    To Irq+Saud (max 4): 1Sub Z80
    DiceRolls: 2@3; Total Hits: 12@3: (1, 6)

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