Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsNothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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If you want to attack the Caucassus the OOL is cheap units before expensive ones and Italian ones before German ones
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If you attack Z100 or Z127 I’ll scramble everything in Z127 and 2Fighters and a German Tac in Z100. In Z100 Damage al Aircraft Carriers first and then the DD I think the Planes that started the turn on a carriere can land in Novgorod after the fight if not leave on Carrier undamaged.
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Is there anything else you want to know before doing Russias turn?
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Sorry for the delay, Saturday I worked and the wife needed me that evening.
Sunday I had my meetup group over for face to face Global 1940-a2.So here we go, I’m amazed I’m still in this. CPR was bait to keep USSR alive, I did expect you to capture it with average rolls, but with 1-2 armor or maybe losing an air unit….oh well. Luck has not been on my side in the big battles, the battle for Berlin (z113)or CPR (which if luck were reversed could have been very costly). It’s true on the single roll battles, my 2’s do well, but on the important stuff I typically have to use overkill to see objectives fulfilled. I’m a little worried that Japan may destroy the US navy if my luck doesn’t change…I pray for average rolls, that’s all, nothing more, nothing less.
Also, attacking z104 if fine, its no big deal.
**USSR turn 18:Production: 23**
Repair 1 damage on Rus factory=1
6 infantry=18
1 artillery=41+18=19+4=23
Combat Moves: (nothing fancy, I need to redeploy)
To Ros: 2inf-Vol; 2ftr-Rus vs inf
Rolls: 2@1 2@3; Total Hits: 22@1: (3, 5)2@3: (3, 1)
Rolls: 1@2; Total Hits: 11@2: (1)
To Yen: inf-Tim uncontested
To Eve: mech-Tim uncontested
To Ura: art-Tim uncontested
To Novo: art-tim; ftr,tac-Rus arm-Vol (Blitz thru Sam) vs mech
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (5)2@3: (1, 2)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (6)
To Tsi: mech-Tim uncontested
Thru Olg: (blitz to Kan) arm,mech-Tsa uncontested
To Volo: 2inf, 2 ftr-Rus vs mech
Rolls: 2@1 2@3; Total Hits: 32@1: (4, 1)2@3: (2, 2)
Rolls: 1@2; Total Hits: 11@2: (2)
To Sik: inf-Kaz uncontested
To Tam: 15inf,25art vs inf
Rolls: 40@2; Total Hits: 840@2: (6, 2, 4, 5, 3, 4, 4, 6, 5, 4, 3, 6, 5, 2, 5, 4, 4, 4, 6, 4, 4, 5, 5, 6, 6, 4, 3, 1, 6, 5, 2, 5, 6, 5, 3, 2, 3, 1, 2, 1)
Rolls: 1@2; Total Hits: 01@2: (4) -
Only I could roll 40 2’s and get 8 hits on attack (reminds me of my fighter rolls in the battle for Berlin), Imagine if that had happened to my opponent on a mid sized battle that mattered….that is why I sent 40 dice to fight 1 defender. Oh well.
Ros: Italy lost inf, USSR lost inf
Volo: Italy lost mech, USSR lost inf
Novo: Italy lost mech, USSR no loss
Tam: Italy lost inf, USSR no lossNoncombat Moves:
To Kan: mech-Tim
To Rus: 2ftr-Volo; ftr,tac-Novo; 2ftr-Ros; 4arm,4mech-Vol; 2inf,aagun-Bry; art,aagun-Smo
To Kaz: inf-Vol
To Sam: inf-Vol
To Tam: 7inf-VolPlacement:
Rus: 6inf,art
Collection: 19 -
8hits out of 40 2’s. You fail at life JJ.
As far as the strat for CPR goes, looks good on paper, it will keep Russia alive a bit longer. If anything, just goes to reinforce how fun this game is and how fun dice make the game. Even if its not so much fun for you, I am having a great time watching your rolls! muwhahahaha
The best part is when we play f2f, you roll like this in real life too!
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Japan 18:
Buy (58):
3 Inf (9)
1 Mec (4)
2 Sub (12)
1 Trp (7)
2 DD (16)
1 Fgt (10)9+4=13 +12=25 +7=32 +16=48 +10=58
Combat Movement:
To Haw: 1Inf, 1Art Mid via Trp Z6 uncontested restore NO
To Sol (after Z49 is cleared): 2Inf Car uncontested restore NO
To Bur: 5Inf, 7Mec, 12 Art, 6 Arm Shn vs. 1Inf
To Sfe:2Inf, 1Art Sib, 1Fgt, 1Tac Z6, 1Fgt, 1Tac Z2, 1Fgt, 1Tac Amu vs. 2Inf, 1Mec
To Z34: 1Sub Z6, 2Fgt, 1Tac Z35, 1Bmb Jap vs. 1DD
To Z46: 1DD, 2Fgt, 1Tac Z33 vs. 1Trp, 1DD
To Z49: 2Fgt, 1Tac Z33 vs. 1DD
To T43: 1Fgt Fic Trp autokill
To Z44: 1Fgt Z35 Trp autokillCombat:
To Bur: 5Inf, 7Mec, 12 Art, 6 Arm vs. 1Inf
Rolls: 24@2 6@3; Total Hits: 1424@2: (5, 1, 1, 5, 2, 2, 6, 1, 4, 1, 4, 6, 3, 3, 1, 4, 2, 2, 3, 6, 4, 2, 6, 6)6@3: (2, 2, 5, 4, 2, 1)
Rolls: 1@2; Total Hits: 11@2: (2)To Sfe:2Inf, 1Art, 3Fgt, 3Tac vs. 2Inf, 1Mec
Rolls: 1@1 2@2 3@3 3@4; Total Hits: 51@1: (6)2@2: (2, 2)3@3: (5, 4, 4)3@4: (4, 4, 1)
Rolls: 3@2; Total Hits: 23@2: (4, 1, 1)To Z34: 1Sub, 2Fgt, 1Tac, 1Bmb vs. 1DD
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (1)2@3: (4, 2)2@4: (4, 6)
Rolls: 1@2; Total Hits: 01@2: (3)To Z46: 1DD, 2Fgt, 1Tac vs. 1Trp, 1DD
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (1)2@3: (5, 1)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (5)To Z49: 2Fgt, 1Tac Z33 vs. 1DD
Rolls: 2@3 1@4; Total Hits: 12@3: (1, 4)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (5) -
Ah that worked out pretty good.
Bur twlo 1Inf
Sfe twlo 1Inf
Z34 cwol
Z46 cwol
Z49 cwolNoncombat Movement:
To Shn: 5Mec, 1AAGun, 2Arm Fic, 1Mec Kwe
To Cha: 2Inf Jeh, 1Mec Dza, 1Inf, 1Mec Ahn
To Ahn: 1Art Kwe
To Ula: 1Mec Yak
To Yak: 2Inf, 1Art Bury
To Amu: 3Fgt, 3Tac Sfe
To Ksu: 1Bmb Z34, 1Tac Fic
To Ksi: 2Inf Phi via Trp Z35
To Haw: 1Inf, 1Art Car via Trp Z33
To Z7: 1DD, 1Car Z2
To Z26: 2Fgt, 1Tac Z39, 1DD, 1Car Z6, 1Car Z33
To Z20: 1Cru, 2Car, 1BB Z33, 1Cru, 2Car, 1BB Z35, 2Fgt, 1Tac Z 46, 2Fgt, 1Tac Z34, 1Fgt Z43, 1Fgt Z44, 1Sub, 1DD Z6
To Z35: 1DD Z6
To Z42: 1DD Z35Placement:
To Fic: 3Inf
To Ksu: 1Mec
To Jap: 1Fgt
To Z6: 2Sub, 2DD, 1TrpNo Convoy Raids
Collection:
53 (TT)+10(NO)=63 -
I think the OOL in the big seabattles is a bit complicated but If I can land the planes after an attack in an adjacent territory that belongs to my side which I think is the case though I don’t remember if the rule book says so. I think I’ll go with damage Battleships then Damage Carriers then Destroyers then Cruisers and I hope you’ll have to retreat at this point but if not I’ll probably loose planes except when I think you’ll certainly win then Carriers before Cruisers. I just hope all attacks look risky enough that you won’t try an attack this round.
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map please
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Hmm I really forget it to often.
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**USA turn 18:
Production: 75**
Naval base=16
2 Carriers=32
2 Fighters=20
1 artillery=4
1 infantry=3
16+32=48+20=68+4=72+3=75Combat Moves:
To z104: 3ftr,2tac,dd-z91 vs sub,dd
Rolls: 1@2 3@3 2@4; Total Hits: 41@2: (5)3@3: (1, 6, 2)2@4: (2, 2)
Rolls: 1@1 1@2; Total Hits: 11@1: (5)1@2: (1)
To z92: sub,ftr,tac-z91 vs dd,trn
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (1)1@3: (5)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (3)
To Fic: 5ftr,tac,2bmbr-Ind vs 3inf
Rolls: 5@3 3@4; Total Hits: 65@3: (3, 6, 3, 3, 5)3@4: (4, 3, 1)
Rolls: 3@2; Total Hits: 13@2: (5, 1, 5)
To z42: 3ftr-z45; sub-z39 vs dd
Rolls: 1@2 3@3; Total Hits: 01@2: (6)3@3: (5, 4, 4)
Rolls: 1@2; Total Hits: 11@2: (2)
To z35: sub,2ftr-z45 vs dd
Rolls: 1@2 2@3; Total Hits: 01@2: (4)2@3: (6, 6)
Rolls: 1@2; Total Hits: 01@2: (3)
To z46: sub-z45; 2tac-z54 vs dd
Rolls: 1@2 2@3; Total Hits: 11@2: (1)2@3: (6, 5)
Rolls: 1@2; Total Hits: 11@2: (2)
To Sukr: Bombing raid-bmbr-Vol vs aagun
Rolls: 1@6; Total Hits: 11@6: (1)
Rolls: 1@1; Total Hits: 01@1: (3) -
z42: 3ftr vs dd
Rolls: 3@3; Total Hits: 23@3: (1, 3, 5)
Rolls: 1@2; Total Hits: 01@2: (5)
z35: 2ftr,dd vs dd
Rolls: 1@2 2@3; Total Hits: 31@2: (1)2@3: (1, 3)
Rolls: 1@2; Total Hits: 01@2: (3) -
z104: Germany lost dd,sub; USA lost dd
z91: Italy lost dd,trn; USA no loss
z42: Japan lost dd; USA lost sub
z35: Japan lost dd; USA no loss
z46: Japan lost dd; USA lost sub
Fic: Japan lost 3 inf; USA lost bomber
Sukr: Factory takes 3 damage….That is why I do not bomb lolNoncombat Moves:
To z37: bb,3ca,3cv,3dd,7subs,2trn(loaded with 2inf,2art-Dgu)-z45; cv-z54 (loaded with 2 anzac ftr); 5ftr,tac-Fic; sub,dd-z39
To z54: cv-z45; 2ftr-z35; 2tac-z46; dd-z52
To Ind: 3ftr-z42; bmbr-Fic
To Rus: bmbr-Sukr
To z39: 2cv,dd,3trn
Toz110: 4cv (loaded with french ftr)-z91; ftr,tac-z92; 3ftr,2tac-z104
To z64: cv (loaded with 2 UK ftr), 2dd, trn(loaded with inf,art-Gib)-z91
To z101: 5trn-z91
To Wus: 2ftr-Eus; ftr,inf,art,mech-Bco
To Cus: 2art,6inf-Wus
Placement:
Pan: Naval Base
Cus: inf,art
z101: 2cv
Wus: 2ftrCollection: 70 (the map says their is one convoy damage, but I don’t see where, if you find it let me know, I think its a glitch)
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I’m out of time this morning, back to work, will be home 7pm- will try to do China and UK then.
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I didn’t place the controlmarker in Hawaii properly. corrected it now and you still have 70 ICP.
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**China turn 18:
Production: 4**
Infantry=3
Save 1
3+1=4Combat Moves:
To She: inf-Kan uncontested
Placement:
She: inf
Collection: 5 (4+1saved) -
**UK turn 18:
Production:
London: 27**
3 artiller=12
5 Infantry=15
12+15=27India: 17
1 artillery=4
4 infantry=12
4+12=16Combat Moves:
To Hol: inf-UK via trn-91 to z110; Uncontested
To Wfr: inf-UK via trn-91 to z110; Uncontested
To Bso: inf-Iso uncontested
Noncombat Moves:
To Rho: 3art,5inf-Tang
To z39: 2trn-z80
To Ind: 3ftr,3tac-Vol
To z37: cv-z45 loaded with anzac tac; ftr-Ind
To z54: ca-z45
To Wus: 2ftr-z64
To z64: cv,2ftr,sub,2dd,3trn loaded with (3inf,3art-Gib)-z91
To Eco: 3inf,3art-z64
To z105: 2sub-z91
To z110: bb,trn-z91
Placement:
London: 5inf,3art
India: art,2 inf
Wind: 2infCollection:
London: 30 (assumes you convoy me for 3, results below)
India: 16z70: max=3, 4subs=8rolls
Rolls: 8@3; Total Hits: 68@3: (1, 5, 3, 3, 2, 2, 4, 3) -
Sorry for the delay, Yesterday I was testing out a new MMORPG: Star Wars: The Old Republic
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Italy 18:
Buy (65):
14 Inf (42)
1 Mec (4)
1 Trp (7)
1 mic (12)Combat Movement:
To Wfr: 1Inf, 1Fgt Sfr vs. 1Inf
To Eth: 1Mec Egy, 1Bmb Turk vs. Inf
To Saud: 1Mec Turk uncontested
To Kaz: 1Inf Cau, 1Fgt, 1Tac Turk vs. Inf
To Ros: 12Inf, 10 Art Cau vs. 1Inf
To Z92: 1DD, 2Fgt Z93 vs. 1 SubCombat:
Wfr: 1Inf, 1Fgt vs. 1Inf
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (2)Eth: 1Mec, 1Bmb vs. Inf
Rolls: 1@1 1@4; Total Hits: 11@1: (5)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (4)Kaz: 1Inf, 1Fgt, 1Tac vs. Inf
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (4)1@3: (3)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (2)Ros: 12Inf, 10 Art vs. 1Inf
Rolls: 2@1 20@2; Total Hits: 52@1: (5, 5)20@2: (5, 2, 4, 6, 5, 1, 6, 5, 3, 3, 3, 2, 4, 6, 1, 4, 6, 4, 6, 2)
Rolls: 1@2; Total Hits: 01@2: (5)Z92: 1DD, 2Fgt vs. 1 Sub
Rolls: 1@2 2@3; Total Hits: 31@2: (1)2@3: (1, 2)
Rolls: 1@1; Total Hits: 01@1: (4)





