Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • **Anzac and France turn 17:

    Production: 19**
    Fighter=10
    Destroyer=8
    Save 1
    10+8=18+1=19

    Combat Moves:
    To Bur: inf-Ind uncontested
    To z46: trn-z54 loaded with inf,mech-Que
    To Ngu: inf,mech-z46 uncontested restore NO

    Noncombat Moves:
    To z45: 2trn-z39 loaded with 2 artillery,2infantry-Ind; trn-z54 loaded with 1 art,1inf-Que
    To z34: dd-z54
    To z54: 2ftr-z45 (land on US cv)
    To Que: ftr-z45
    To z39: 2trn-z80 loaded with 2inf,2art-Cpr
    To Ind: 2inf,2art-z39
    To z75: dd-z76
    Note: z45 anz tac remains on UK cv
    To z91: French ftr-UK lands on US cv

    Placement:
    z54: dd
    Que: ftr (will scramble)

    Collection: 22 (21+1saved)

    17fAnzFra_NothingtoseeherevsJamesAleman.AAM


  • So after long thoughts I listened to a friend and will foolishly attack Cpr.

    Germany 18:

    Buy (83):

    2 DD (16)
    4 Fgt (40)
    1 Tac (11)
    1 Car (16)

    16+40=56 +11=67 +16=83

    Combat Movement:

    To Nen: 1Inf, 1Arm WGer via Trp Z112 uncontested
    To Arc: 4Inf, 1Art, 3Arm WGer via Trp Z112 vs. 1Inf
    To Bel: 1Inf Bal, 4Inf, 1Mec, 3Art, 1Arm Nov, 1Fgt, 1Tac WGer vs. 1Inf
    To Nukr: 1Inf Epl, 1Inf, 1Art Bes vs. 1Inf
    To Sukr: 2Inf, 3Art Bes 1Fgt, 1Tac Mal,  vs. 1Inf. 1Mec
    To Cpr: 9Mec, 8 Arm, 1Tac Cau, 1Bmb SIta, 1Bmb WGer vs. 9Inf, 1Mec, 5Art, 1Arm, 3Fgt

    Combat:

    Arc: 4Inf, 1Art, 3Arm vs. 1Inf
    DiceRolls: 3@1 2@2 3@3; Total Hits: 43@1: (1, 6, 3)2@2: (1, 5)3@3: (3, 1, 6)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Bel: 5Inf, 1Mec, 3Art, 1Arm, 1Fgt, 1Tac vs. 1Inf
    DiceRolls: 3@1 6@2 2@3 1@4; Total Hits: 53@1: (2, 5, 5)6@2: (2, 6, 4, 4, 2, 1)2@3: (1, 5)1@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Nukr: 2Inf, 1Art vs. 1Inf
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (6, 5)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Sukr: 2Inf, 3Art 1Fgt, 1Tac,  vs. 1Inf. 1Mec
    DiceRolls: 5@2 1@3 1@4; Total Hits: 15@2: (3, 5, 4, 5, 1)1@3: (5)1@4: (5)
    DiceRolls: 2@2; Total Hits: 02@2: (4, 5)

    Cpr: 9Mec, 8 Arm, 1Tac, 2Bmb vs. 9Inf, 1Mec, 5Art, 1Arm, 3Fgt
    DiceRolls: 9@1 8@3 3@4; Total Hits: 109@1: (3, 1, 6, 3, 2, 2, 2, 1, 3)8@3: (1, 5, 6, 3, 5, 1, 1, 1)3@4: (3, 2, 1)
    DiceRolls: 15@2 1@3 3@4; Total Hits: 615@2: (1, 4, 3, 6, 1, 2, 1, 6, 6, 4, 5, 2, 4, 5, 4)1@3: (6)3@4: (6, 6, 1)


  • About time some big attack idn’t end in a disaster in the first round.

    Round 2:

    Nukr: 1Inf, 1Art vs. 1Inf
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Sukr: 2Inf, 3Art 1Fgt, 1Tac,  vs. 1Mec
    DiceRolls: 5@2 1@3 1@4; Total Hits: 15@2: (2, 6, 5, 5, 5)1@3: (6)1@4: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Cpr: 3Mec, 8 Arm, 1Tac, 2Bmb vs. 5Art, 1Arm, 3Fgt
    DiceRolls: 3@1 8@3 3@4; Total Hits: 83@1: (4, 1, 1)8@3: (3, 6, 4, 2, 6, 3, 2, 4)3@4: (3, 3, 6)
    DiceRolls: 5@2 1@3 3@4; Total Hits: 65@2: (2, 2, 3, 1, 1)1@3: (4)3@4: (6, 3, 3)


  • Round 3:

    Cpr: 5 Arm, 1Tac, 2Bmb vs. 1Fgt
    DiceRolls: 5@3 3@4; Total Hits: 35@3: (6, 4, 5, 5, 6)3@4: (2, 1, 3)
    DiceRolls: 1@4; Total Hits: 11@4: (3)


  • I just noticed that I forgot the Attack on Z104. I can either do it now althoug I already know the outcome of other battles or I’ll just move the DD there during Noncombat Movement.
    I really wanted to do that move with 1Sub, 1DD from Z112 and 1Fgt, 1Tac from Z93.

    I’ll roll it now and if you think it was too late you can place your Sub to Z104.

    Z104: 1Sub, 1DD Z112, 1Fgt, 1Tac Z93 vs. 1Sub
    Sneak attack:
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (5)1@3: (2)1@4: (1)
    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • Arc twlo 1Inf
    Bel twol
    Nukr twlo 1Inf
    Sukr twol
    Cpr twlo 9Mec, 4Arm

    I’ll do Noncombat Movement under the assumption that the attack took place. just put your sub back and my sub to Z127 if you think I announced the attack to late.

    Noncombat Movement:

    To Sfr:1Inf Fra, 1Inf NIta
    To WGer: 3 Art Fra, 5Inf, 2Art NIta, 1Inf, 1Art Hol
    To Pol: 2Mec, 2Arm WGer
    To Nov: 5Inf, 3Art, 1AAGun Kar, 1Fgt, 1Tac Bel
    To Bel: 3AAun Nov
    To Bes: 2Inf, 1Art Rom
    To Sukr: 1Inf, 1Art SIta  via Trp Z95
    To Cau: 2Inf SIta, 2Art Nita via Trp Z95
    To Turk: 1Fgt, 1Tac SIta, 1Tac, 1Bmb Cpr
    To Npr: 1Bmb Cpr
    To Z70: 1Sub Z82
    To Z93: 1Sub, 2Car Z96(w 2Fgt Ita), 1Fgt Mal, 1Fgt, 1Tac Z104 Tac land on Italian Car Fgt on Ger,
    To Z94: 2DD Z95
    To Z100: 1Fgt, 1Tac Sukr, 1BB Z95, 1Cur Z96
    To Z127: 3Sub

    Placement:

    To WGer: 2Fgt, 1Tac
    To Z127: 2Fgt, 1DD
    To Z100: 1DD, 1Car

    Convoy Raid:

    To Cpr: 1Sub, 1DD
    DiceRolls: 3@3; Total Hits: 23@3: (2, 4, 2)


  • A few additional Noncombat Moves:

    To Sud: 2Inf Egy
    To Trj: 3Inf Egy

    Collection:

    57(TT)+22(NO)-2(Convoydamage)=77ICP

    18aGermany_NothingtoseeherevsJamesAleman.AAM


  • If you want to attack the Caucassus the OOL is cheap units before expensive ones and Italian ones before German ones


  • If you attack Z100 or Z127 I’ll scramble everything in Z127 and 2Fighters and a German Tac in Z100. In Z100 Damage al Aircraft Carriers first and then the DD I think the Planes that started the turn on a carriere can land in Novgorod after the fight if not leave on Carrier undamaged.


  • Is there anything else you want to know before doing Russias turn?


  • Sorry for the delay, Saturday I worked and the wife needed me that evening.
    Sunday I had my meetup group over for face to face Global 1940-a2.

    So here we go, I’m amazed I’m still in this. CPR was bait to keep USSR alive, I did expect you to capture it with average rolls, but with 1-2 armor or maybe losing an air unit….oh well. Luck has not been on my side in the big battles, the battle for Berlin (z113)or CPR (which if luck were reversed could have been very costly). It’s true on the single roll battles, my 2’s do well, but on the important stuff I typically have to use overkill to see objectives fulfilled. I’m a little worried that Japan may destroy the US navy if my luck doesn’t change…I pray for average rolls, that’s all, nothing more, nothing less.

    Also, attacking z104 if fine, its no big deal.
    **USSR turn 18:

    Production: 23**
    Repair 1 damage on Rus factory=1
    6 infantry=18
    1 artillery=4

    1+18=19+4=23

    Combat Moves: (nothing fancy, I need to redeploy)
    To Ros: 2inf-Vol; 2ftr-Rus vs inf
    DiceRolls: 2@1 2@3; Total Hits: 22@1: (3, 5)2@3: (3, 1)
    DiceRolls: 1@2; Total Hits: 11@2: (1)
    To Yen: inf-Tim uncontested
    To Eve: mech-Tim uncontested
    To Ura: art-Tim uncontested
    To Novo: art-tim; ftr,tac-Rus arm-Vol (Blitz thru Sam) vs mech
    DiceRolls: 1@2 2@3 1@4; Total Hits: 31@2: (5)2@3: (1, 2)1@4: (1)
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    To Tsi: mech-Tim uncontested
    Thru Olg: (blitz to Kan) arm,mech-Tsa uncontested
    To Volo: 2inf, 2 ftr-Rus vs mech
    DiceRolls: 2@1 2@3; Total Hits: 32@1: (4, 1)2@3: (2, 2)
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    To Sik: inf-Kaz uncontested
    To Tam: 15inf,25art vs inf
    DiceRolls: 40@2; Total Hits: 840@2: (6, 2, 4, 5, 3, 4, 4, 6, 5, 4, 3, 6, 5, 2, 5, 4, 4, 4, 6, 4, 4, 5, 5, 6, 6, 4, 3, 1, 6, 5, 2, 5, 6, 5, 3, 2, 3, 1, 2, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    18bUSSR_NothingtoseeherevsJamesAleman.AAM


  • Only I could roll 40 2’s and get 8 hits on attack (reminds me of my fighter rolls in the battle for Berlin), Imagine if that had happened to my opponent on a mid sized battle that mattered….that is why I sent 40 dice to fight 1 defender. Oh well.

    Ros: Italy lost inf, USSR lost inf
    Volo: Italy lost mech, USSR lost inf
    Novo: Italy lost mech, USSR no loss
    Tam: Italy lost inf, USSR no loss

    Noncombat Moves:
    To Kan: mech-Tim
    To Rus: 2ftr-Volo; ftr,tac-Novo; 2ftr-Ros; 4arm,4mech-Vol; 2inf,aagun-Bry; art,aagun-Smo
    To Kaz: inf-Vol
    To Sam: inf-Vol
    To Tam: 7inf-Vol

    Placement:
    Rus: 6inf,art
    Collection: 19

    18bUSSR_NothingtoseeherevsJamesAleman.AAM


  • 8hits out of 40 2’s.  You fail at life JJ.

    As far as the strat for CPR goes, looks good on paper, it will keep Russia alive a bit longer.  If anything, just goes to reinforce how fun this game is and how fun dice make the game.  Even if its not so much fun for you, I am having a great time watching your rolls!  muwhahahaha

    The best part is when we play f2f, you roll like this in real life too!


  • Japan 18:

    Buy (58):

    3 Inf (9)
    1 Mec (4)
    2 Sub (12)
    1 Trp (7)
    2 DD (16)
    1 Fgt (10)

    9+4=13 +12=25 +7=32 +16=48 +10=58

    Combat Movement:

    To Haw: 1Inf, 1Art Mid via Trp Z6 uncontested restore NO
    To Sol (after Z49 is cleared): 2Inf Car uncontested restore NO
    To Bur: 5Inf, 7Mec, 12 Art, 6 Arm Shn vs. 1Inf
    To Sfe:2Inf, 1Art Sib, 1Fgt, 1Tac Z6, 1Fgt, 1Tac Z2, 1Fgt, 1Tac Amu vs. 2Inf, 1Mec
    To Z34: 1Sub Z6, 2Fgt, 1Tac Z35, 1Bmb Jap vs. 1DD
    To Z46: 1DD, 2Fgt, 1Tac Z33 vs. 1Trp, 1DD
    To Z49: 2Fgt, 1Tac Z33 vs. 1DD
    To T43: 1Fgt Fic Trp autokill
    To Z44: 1Fgt Z35 Trp autokill

    Combat:

    To Bur: 5Inf, 7Mec, 12 Art, 6 Arm vs. 1Inf
    DiceRolls: 24@2 6@3; Total Hits: 1424@2: (5, 1, 1, 5, 2, 2, 6, 1, 4, 1, 4, 6, 3, 3, 1, 4, 2, 2, 3, 6, 4, 2, 6, 6)6@3: (2, 2, 5, 4, 2, 1)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    To Sfe:2Inf, 1Art, 3Fgt, 3Tac  vs. 2Inf, 1Mec
    DiceRolls: 1@1 2@2 3@3 3@4; Total Hits: 51@1: (6)2@2: (2, 2)3@3: (5, 4, 4)3@4: (4, 4, 1)
    DiceRolls: 3@2; Total Hits: 23@2: (4, 1, 1)

    To Z34: 1Sub, 2Fgt, 1Tac, 1Bmb vs. 1DD
    DiceRolls: 1@2 2@3 2@4; Total Hits: 31@2: (1)2@3: (4, 2)2@4: (4, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    To Z46: 1DD, 2Fgt, 1Tac vs. 1Trp, 1DD
    DiceRolls: 1@2 2@3 1@4; Total Hits: 31@2: (1)2@3: (5, 1)1@4: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    To Z49: 2Fgt, 1Tac Z33 vs. 1DD
    DiceRolls: 2@3 1@4; Total Hits: 12@3: (1, 4)1@4: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    18cJapan_NothingtoseeherevsJamesAleman.AAM


  • Ah that worked out pretty good.

    Bur twlo 1Inf
    Sfe twlo 1Inf
    Z34 cwol
    Z46 cwol
    Z49 cwol

    Noncombat Movement:

    To Shn: 5Mec, 1AAGun, 2Arm Fic, 1Mec Kwe
    To Cha: 2Inf Jeh, 1Mec Dza, 1Inf, 1Mec Ahn
    To Ahn: 1Art Kwe
    To Ula: 1Mec Yak
    To Yak: 2Inf, 1Art Bury
    To Amu: 3Fgt, 3Tac Sfe
    To Ksu: 1Bmb Z34, 1Tac Fic
    To Ksi: 2Inf Phi via Trp Z35
    To Haw: 1Inf, 1Art Car via Trp Z33
    To Z7: 1DD, 1Car Z2
    To Z26: 2Fgt, 1Tac Z39, 1DD, 1Car Z6, 1Car Z33
    To Z20: 1Cru, 2Car, 1BB Z33, 1Cru, 2Car, 1BB Z35, 2Fgt, 1Tac Z 46, 2Fgt, 1Tac Z34, 1Fgt Z43, 1Fgt Z44, 1Sub, 1DD Z6
    To Z35: 1DD Z6
    To Z42: 1DD Z35

    Placement:

    To Fic: 3Inf
    To Ksu: 1Mec
    To Jap: 1Fgt
    To Z6: 2Sub, 2DD, 1Trp

    No Convoy Raids

    Collection:
    53 (TT)+10(NO)=63


  • I think the OOL in the big seabattles is a bit complicated but If I can land the planes after an attack in an adjacent territory that belongs to my side which I think is the case though I don’t remember if the rule book says so. I think I’ll go with damage Battleships then Damage Carriers then Destroyers then Cruisers and I hope you’ll have to retreat at this point but if not I’ll probably loose planes except when I think you’ll certainly win then Carriers before Cruisers. I just hope all attacks look risky enough that you won’t try an attack this round.


  • map please


  • Hmm I really forget it to often.

    18cJapan_NothingtoseeherevsJamesAleman.AAM


  • **USA turn 18:

    Production: 75**
    Naval base=16
    2 Carriers=32
    2 Fighters=20
    1 artillery=4
    1 infantry=3
    16+32=48+20=68+4=72+3=75

    Combat Moves:
    To z104: 3ftr,2tac,dd-z91 vs sub,dd
    DiceRolls: 1@2 3@3 2@4; Total Hits: 41@2: (5)3@3: (1, 6, 2)2@4: (2, 2)
    DiceRolls: 1@1 1@2; Total Hits: 11@1: (5)1@2: (1)
    To z92: sub,ftr,tac-z91 vs dd,trn
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (1)1@3: (5)1@4: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    To Fic: 5ftr,tac,2bmbr-Ind vs 3inf
    DiceRolls: 5@3 3@4; Total Hits: 65@3: (3, 6, 3, 3, 5)3@4: (4, 3, 1)
    DiceRolls: 3@2; Total Hits: 13@2: (5, 1, 5)
    To z42: 3ftr-z45; sub-z39 vs dd
    DiceRolls: 1@2 3@3; Total Hits: 01@2: (6)3@3: (5, 4, 4)
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    To z35: sub,2ftr-z45 vs dd
    DiceRolls: 1@2 2@3; Total Hits: 01@2: (4)2@3: (6, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    To z46: sub-z45; 2tac-z54 vs dd
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (1)2@3: (6, 5)
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    To Sukr: Bombing raid-bmbr-Vol vs aagun
    DiceRolls: 1@6; Total Hits: 11@6: (1)
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    18dUSA_NothingtoseeherevsJamesAleman.AAM


  • z42: 3ftr vs dd
    DiceRolls: 3@3; Total Hits: 23@3: (1, 3, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (5)
    z35: 2ftr,dd vs dd
    DiceRolls: 1@2 2@3; Total Hits: 31@2: (1)2@3: (1, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

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