No problem
Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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No damage for Iraq then.
Collection:
44(TT)+19(NO)+2(Saved)=65IPC -
I’m awaiting Anzac’s turn but it’ll probabbyl only matter in Iraq.
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Wow, you collected for Iraq…oh well
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**Anzac and France turn 17:
Production: 19**
Fighter=10
Destroyer=8
Save 1
10+8=18+1=19Combat Moves:
To Bur: inf-Ind uncontested
To z46: trn-z54 loaded with inf,mech-Que
To Ngu: inf,mech-z46 uncontested restore NONoncombat Moves:
To z45: 2trn-z39 loaded with 2 artillery,2infantry-Ind; trn-z54 loaded with 1 art,1inf-Que
To z34: dd-z54
To z54: 2ftr-z45 (land on US cv)
To Que: ftr-z45
To z39: 2trn-z80 loaded with 2inf,2art-Cpr
To Ind: 2inf,2art-z39
To z75: dd-z76
Note: z45 anz tac remains on UK cv
To z91: French ftr-UK lands on US cvPlacement:
z54: dd
Que: ftr (will scramble)Collection: 22 (21+1saved)
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So after long thoughts I listened to a friend and will foolishly attack Cpr.
Germany 18:
Buy (83):
2 DD (16)
4 Fgt (40)
1 Tac (11)
1 Car (16)16+40=56 +11=67 +16=83
Combat Movement:
To Nen: 1Inf, 1Arm WGer via Trp Z112 uncontested
To Arc: 4Inf, 1Art, 3Arm WGer via Trp Z112 vs. 1Inf
To Bel: 1Inf Bal, 4Inf, 1Mec, 3Art, 1Arm Nov, 1Fgt, 1Tac WGer vs. 1Inf
To Nukr: 1Inf Epl, 1Inf, 1Art Bes vs. 1Inf
To Sukr: 2Inf, 3Art Bes 1Fgt, 1Tac Mal, vs. 1Inf. 1Mec
To Cpr: 9Mec, 8 Arm, 1Tac Cau, 1Bmb SIta, 1Bmb WGer vs. 9Inf, 1Mec, 5Art, 1Arm, 3FgtCombat:
Arc: 4Inf, 1Art, 3Arm vs. 1Inf
Rolls: 3@1 2@2 3@3; Total Hits: 43@1: (1, 6, 3)2@2: (1, 5)3@3: (3, 1, 6)
Rolls: 1@2; Total Hits: 11@2: (2)
Bel: 5Inf, 1Mec, 3Art, 1Arm, 1Fgt, 1Tac vs. 1Inf
Rolls: 3@1 6@2 2@3 1@4; Total Hits: 53@1: (2, 5, 5)6@2: (2, 6, 4, 4, 2, 1)2@3: (1, 5)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (3)
Nukr: 2Inf, 1Art vs. 1Inf
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (6, 5)
Rolls: 1@2; Total Hits: 11@2: (2)
Sukr: 2Inf, 3Art 1Fgt, 1Tac, vs. 1Inf. 1Mec
Rolls: 5@2 1@3 1@4; Total Hits: 15@2: (3, 5, 4, 5, 1)1@3: (5)1@4: (5)
Rolls: 2@2; Total Hits: 02@2: (4, 5)
Cpr: 9Mec, 8 Arm, 1Tac, 2Bmb vs. 9Inf, 1Mec, 5Art, 1Arm, 3Fgt
Rolls: 9@1 8@3 3@4; Total Hits: 109@1: (3, 1, 6, 3, 2, 2, 2, 1, 3)8@3: (1, 5, 6, 3, 5, 1, 1, 1)3@4: (3, 2, 1)
Rolls: 15@2 1@3 3@4; Total Hits: 615@2: (1, 4, 3, 6, 1, 2, 1, 6, 6, 4, 5, 2, 4, 5, 4)1@3: (6)3@4: (6, 6, 1)
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About time some big attack idn’t end in a disaster in the first round.
Round 2:
Nukr: 1Inf, 1Art vs. 1Inf
Rolls: 2@2; Total Hits: 12@2: (6, 2)
Rolls: 1@2; Total Hits: 01@2: (5)
Sukr: 2Inf, 3Art 1Fgt, 1Tac, vs. 1Mec
Rolls: 5@2 1@3 1@4; Total Hits: 15@2: (2, 6, 5, 5, 5)1@3: (6)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (4)
Cpr: 3Mec, 8 Arm, 1Tac, 2Bmb vs. 5Art, 1Arm, 3Fgt
Rolls: 3@1 8@3 3@4; Total Hits: 83@1: (4, 1, 1)8@3: (3, 6, 4, 2, 6, 3, 2, 4)3@4: (3, 3, 6)
Rolls: 5@2 1@3 3@4; Total Hits: 65@2: (2, 2, 3, 1, 1)1@3: (4)3@4: (6, 3, 3)
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Round 3:
Cpr: 5 Arm, 1Tac, 2Bmb vs. 1Fgt
Rolls: 5@3 3@4; Total Hits: 35@3: (6, 4, 5, 5, 6)3@4: (2, 1, 3)
Rolls: 1@4; Total Hits: 11@4: (3)
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I just noticed that I forgot the Attack on Z104. I can either do it now althoug I already know the outcome of other battles or I’ll just move the DD there during Noncombat Movement.
I really wanted to do that move with 1Sub, 1DD from Z112 and 1Fgt, 1Tac from Z93.I’ll roll it now and if you think it was too late you can place your Sub to Z104.
Z104: 1Sub, 1DD Z112, 1Fgt, 1Tac Z93 vs. 1Sub
Sneak attack:
Rolls: 1@2; Total Hits: 01@2: (6)
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (5)1@3: (2)1@4: (1)
Rolls: 1@1; Total Hits: 01@1: (5)
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Arc twlo 1Inf
Bel twol
Nukr twlo 1Inf
Sukr twol
Cpr twlo 9Mec, 4ArmI’ll do Noncombat Movement under the assumption that the attack took place. just put your sub back and my sub to Z127 if you think I announced the attack to late.
Noncombat Movement:
To Sfr:1Inf Fra, 1Inf NIta
To WGer: 3 Art Fra, 5Inf, 2Art NIta, 1Inf, 1Art Hol
To Pol: 2Mec, 2Arm WGer
To Nov: 5Inf, 3Art, 1AAGun Kar, 1Fgt, 1Tac Bel
To Bel: 3AAun Nov
To Bes: 2Inf, 1Art Rom
To Sukr: 1Inf, 1Art SIta via Trp Z95
To Cau: 2Inf SIta, 2Art Nita via Trp Z95
To Turk: 1Fgt, 1Tac SIta, 1Tac, 1Bmb Cpr
To Npr: 1Bmb Cpr
To Z70: 1Sub Z82
To Z93: 1Sub, 2Car Z96(w 2Fgt Ita), 1Fgt Mal, 1Fgt, 1Tac Z104 Tac land on Italian Car Fgt on Ger,
To Z94: 2DD Z95
To Z100: 1Fgt, 1Tac Sukr, 1BB Z95, 1Cur Z96
To Z127: 3SubPlacement:
To WGer: 2Fgt, 1Tac
To Z127: 2Fgt, 1DD
To Z100: 1DD, 1CarConvoy Raid:
To Cpr: 1Sub, 1DD
Rolls: 3@3; Total Hits: 23@3: (2, 4, 2)
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A few additional Noncombat Moves:
To Sud: 2Inf Egy
To Trj: 3Inf EgyCollection:
57(TT)+22(NO)-2(Convoydamage)=77ICP
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If you want to attack the Caucassus the OOL is cheap units before expensive ones and Italian ones before German ones
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If you attack Z100 or Z127 I’ll scramble everything in Z127 and 2Fighters and a German Tac in Z100. In Z100 Damage al Aircraft Carriers first and then the DD I think the Planes that started the turn on a carriere can land in Novgorod after the fight if not leave on Carrier undamaged.
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Is there anything else you want to know before doing Russias turn?
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Sorry for the delay, Saturday I worked and the wife needed me that evening.
Sunday I had my meetup group over for face to face Global 1940-a2.So here we go, I’m amazed I’m still in this. CPR was bait to keep USSR alive, I did expect you to capture it with average rolls, but with 1-2 armor or maybe losing an air unit….oh well. Luck has not been on my side in the big battles, the battle for Berlin (z113)or CPR (which if luck were reversed could have been very costly). It’s true on the single roll battles, my 2’s do well, but on the important stuff I typically have to use overkill to see objectives fulfilled. I’m a little worried that Japan may destroy the US navy if my luck doesn’t change…I pray for average rolls, that’s all, nothing more, nothing less.
Also, attacking z104 if fine, its no big deal.
**USSR turn 18:Production: 23**
Repair 1 damage on Rus factory=1
6 infantry=18
1 artillery=41+18=19+4=23
Combat Moves: (nothing fancy, I need to redeploy)
To Ros: 2inf-Vol; 2ftr-Rus vs inf
Rolls: 2@1 2@3; Total Hits: 22@1: (3, 5)2@3: (3, 1)
Rolls: 1@2; Total Hits: 11@2: (1)
To Yen: inf-Tim uncontested
To Eve: mech-Tim uncontested
To Ura: art-Tim uncontested
To Novo: art-tim; ftr,tac-Rus arm-Vol (Blitz thru Sam) vs mech
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (5)2@3: (1, 2)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (6)
To Tsi: mech-Tim uncontested
Thru Olg: (blitz to Kan) arm,mech-Tsa uncontested
To Volo: 2inf, 2 ftr-Rus vs mech
Rolls: 2@1 2@3; Total Hits: 32@1: (4, 1)2@3: (2, 2)
Rolls: 1@2; Total Hits: 11@2: (2)
To Sik: inf-Kaz uncontested
To Tam: 15inf,25art vs inf
Rolls: 40@2; Total Hits: 840@2: (6, 2, 4, 5, 3, 4, 4, 6, 5, 4, 3, 6, 5, 2, 5, 4, 4, 4, 6, 4, 4, 5, 5, 6, 6, 4, 3, 1, 6, 5, 2, 5, 6, 5, 3, 2, 3, 1, 2, 1)
Rolls: 1@2; Total Hits: 01@2: (4)
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Only I could roll 40 2’s and get 8 hits on attack (reminds me of my fighter rolls in the battle for Berlin), Imagine if that had happened to my opponent on a mid sized battle that mattered….that is why I sent 40 dice to fight 1 defender. Oh well.
Ros: Italy lost inf, USSR lost inf
Volo: Italy lost mech, USSR lost inf
Novo: Italy lost mech, USSR no loss
Tam: Italy lost inf, USSR no lossNoncombat Moves:
To Kan: mech-Tim
To Rus: 2ftr-Volo; ftr,tac-Novo; 2ftr-Ros; 4arm,4mech-Vol; 2inf,aagun-Bry; art,aagun-Smo
To Kaz: inf-Vol
To Sam: inf-Vol
To Tam: 7inf-VolPlacement:
Rus: 6inf,art
Collection: 19 -
8hits out of 40 2’s. You fail at life JJ.
As far as the strat for CPR goes, looks good on paper, it will keep Russia alive a bit longer. If anything, just goes to reinforce how fun this game is and how fun dice make the game. Even if its not so much fun for you, I am having a great time watching your rolls! muwhahahaha
The best part is when we play f2f, you roll like this in real life too!
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Japan 18:
Buy (58):
3 Inf (9)
1 Mec (4)
2 Sub (12)
1 Trp (7)
2 DD (16)
1 Fgt (10)9+4=13 +12=25 +7=32 +16=48 +10=58
Combat Movement:
To Haw: 1Inf, 1Art Mid via Trp Z6 uncontested restore NO
To Sol (after Z49 is cleared): 2Inf Car uncontested restore NO
To Bur: 5Inf, 7Mec, 12 Art, 6 Arm Shn vs. 1Inf
To Sfe:2Inf, 1Art Sib, 1Fgt, 1Tac Z6, 1Fgt, 1Tac Z2, 1Fgt, 1Tac Amu vs. 2Inf, 1Mec
To Z34: 1Sub Z6, 2Fgt, 1Tac Z35, 1Bmb Jap vs. 1DD
To Z46: 1DD, 2Fgt, 1Tac Z33 vs. 1Trp, 1DD
To Z49: 2Fgt, 1Tac Z33 vs. 1DD
To T43: 1Fgt Fic Trp autokill
To Z44: 1Fgt Z35 Trp autokillCombat:
To Bur: 5Inf, 7Mec, 12 Art, 6 Arm vs. 1Inf
Rolls: 24@2 6@3; Total Hits: 1424@2: (5, 1, 1, 5, 2, 2, 6, 1, 4, 1, 4, 6, 3, 3, 1, 4, 2, 2, 3, 6, 4, 2, 6, 6)6@3: (2, 2, 5, 4, 2, 1)
Rolls: 1@2; Total Hits: 11@2: (2)
To Sfe:2Inf, 1Art, 3Fgt, 3Tac vs. 2Inf, 1Mec
Rolls: 1@1 2@2 3@3 3@4; Total Hits: 51@1: (6)2@2: (2, 2)3@3: (5, 4, 4)3@4: (4, 4, 1)
Rolls: 3@2; Total Hits: 23@2: (4, 1, 1)
To Z34: 1Sub, 2Fgt, 1Tac, 1Bmb vs. 1DD
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (1)2@3: (4, 2)2@4: (4, 6)
Rolls: 1@2; Total Hits: 01@2: (3)
To Z46: 1DD, 2Fgt, 1Tac vs. 1Trp, 1DD
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (1)2@3: (5, 1)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (5)
To Z49: 2Fgt, 1Tac Z33 vs. 1DD
Rolls: 2@3 1@4; Total Hits: 12@3: (1, 4)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (5)
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Ah that worked out pretty good.
Bur twlo 1Inf
Sfe twlo 1Inf
Z34 cwol
Z46 cwol
Z49 cwolNoncombat Movement:
To Shn: 5Mec, 1AAGun, 2Arm Fic, 1Mec Kwe
To Cha: 2Inf Jeh, 1Mec Dza, 1Inf, 1Mec Ahn
To Ahn: 1Art Kwe
To Ula: 1Mec Yak
To Yak: 2Inf, 1Art Bury
To Amu: 3Fgt, 3Tac Sfe
To Ksu: 1Bmb Z34, 1Tac Fic
To Ksi: 2Inf Phi via Trp Z35
To Haw: 1Inf, 1Art Car via Trp Z33
To Z7: 1DD, 1Car Z2
To Z26: 2Fgt, 1Tac Z39, 1DD, 1Car Z6, 1Car Z33
To Z20: 1Cru, 2Car, 1BB Z33, 1Cru, 2Car, 1BB Z35, 2Fgt, 1Tac Z 46, 2Fgt, 1Tac Z34, 1Fgt Z43, 1Fgt Z44, 1Sub, 1DD Z6
To Z35: 1DD Z6
To Z42: 1DD Z35Placement:
To Fic: 3Inf
To Ksu: 1Mec
To Jap: 1Fgt
To Z6: 2Sub, 2DD, 1TrpNo Convoy Raids
Collection:
53 (TT)+10(NO)=63 -
I think the OOL in the big seabattles is a bit complicated but If I can land the planes after an attack in an adjacent territory that belongs to my side which I think is the case though I don’t remember if the rule book says so. I think I’ll go with damage Battleships then Damage Carriers then Destroyers then Cruisers and I hope you’ll have to retreat at this point but if not I’ll probably loose planes except when I think you’ll certainly win then Carriers before Cruisers. I just hope all attacks look risky enough that you won’t try an attack this round.
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map please