Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • Sak twol
    Bur cwlo 1Inf
    Z21 cwlo 1Sub
    Z34 cwlo 1DD
    Z45 cwol

    Noncombat Movement:

    To She: 1Art Kan
    To Kwe: 1Mec, 1Arm Ksu, 3Mec, 2Arm Yun
    To Shn: 4Inf, 5Mec, 12Art, 3Arm Yun, 2Fgt, 1Tac Bur
    To Bury: 1Art Amu
    To Amu: 2Inf, 1Art Man, 1Fgt, 1Tac Sak
    To Fic: 1Inf Bor, 1Art Cel, 1Mec Ngu, 1Inf Phi via Trp Z35, 1Mec, 1Arm Yun, 1Fgt, 1Tac Z45
    To Jap: 1Inf, 1Art Phi via Trp Z35
    To Z6: 1Car Z36, 1Fgt, 1Tac Z21, 1DD Z22
    To Z36: 2Car, 2Cru, 1BB Z35, 2Fgt, 1Tac Z21, 3Fgt, 1Tac Z34, 2Fgt, 1Tac Z45
    To Z37: 1DD Z36
    To Z43: 1DD Z36
    To Z44: 1DD Z36

    Placement:

    To Man: 2Inf, 1Mec
    To Ksu: 1Inf, 1Mec
    To Z36: 3DD
    To Z6: 1DD, 1Trp

    Collection:
    60(TT)

    16cJapan_NothingtoseeherevsJamesAleman.AAM


  • **USA turn 16: (sorry for the delay, have to get aggressive, took time to plan)

    Production: 82**
    Naval base=15
    1 carrier= 16
    2 destroyers=16
    1 tactical bomber=11
    2 fighters=20
    1 mechanized infantry=4
    15+16=31=16+47+11=58+20=78+4=82

    Combat Moves:
    To z45: 3subs,ftr-z42 vs dd
    DiceRolls: 2@3 1@3; Total Hits: 22@3: (2, 6)1@3: (2)
    DiceRolls: 1@2; Total Hits: 11@2: (1)
    To z44: sub,2ftr-z42 vs dd
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (2)2@3: (5, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    To z43: dd,2ftr-z42 vs dd
    DiceRolls: 1@2 2@3; Total Hits: 21@2: (6)2@3: (1, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    To z37: dd-z42; 2 bmbr-Ind vs dd
    DiceRolls: 1@2 2@4; Total Hits: 31@2: (2)2@4: (4, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    To Saud: mech-Wind via trn-z80 uncontested
    To z85: dd-z63; bmbr-Brg vs sub
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3)
    DiceRolls: 1@1; Total Hits: 01@1: (4)
    To z92: 3cv, dd, 4ftr,tac-z110; 2sub-z104; tac-Uk vs dd
    DiceRolls: 3@2 4@3 2@4; Total Hits: 53@2: (1, 3, 2)4@3: (4, 1, 6, 1)2@4: (4, 6)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Just had to retype move, as Field marshall game add popped up when I browsed for the combat file!!! Hope I was accurate.

    16dUSA_NothingtoseeherevsJamesAleman.AAM


  • z45: Japan lost dd, USA lost sub
    z44: Japan lost dd, USA no loss
    z43: Japan lost dd, USA no loss
    z37: Japan lost dd, USA no loss
    z85: Germany lost sub, USA no loss
    z92: Italy lost dd, USA lost sub

    Noncombat Moves:
    To z92: 4trn-z110 loaded with 2inf-Wfr; 3inf,3art-UK
    To Gib: 5inf,3art-z92; bmbr-z85
    To z88: 2sub-z101; 2cv,dd-z106
    To Cpr: art-Wind via trn-z80; 3ftr,tac-Ind
    To z80: 3ftr-z42
    To z39: bb,3cv,4cv,2dd,7sub,2trn-z42 loaded with 2inf,2art-Java; 2ftr-z44; 2ftr-z43,ftr-z45
    To Ind: 2bmbr-z37; 2inf,2art-z39
    To z26: cv-z63, cv,2dd-z10
    To Haw: 2tac-Que (will scramble if Japan attacks z26)
    To z1: trn-z3 loaded with art,inf-Sfe
    To Bco: inf,art-z1
    To z35: dd-z42
    To z54: dd-z42
    Placement:
    Cpr: Naval base
    z80: cv,ftr,dd
    z101: dd
    Eus: tac
    Wus: mech,ftr

    Collection: 82

    16dUSA_NothingtoseeherevsJamesAleman.AAM


  • **UK turn 16:

    Production:**
    London: 20
    6 infantry=18
    Save 2 IPCs
    18+2=20

    India: 10
    2inf=6
    1art=4
    6+4=10

    Combat Moves:
    To Sud: inf-Con uncontested
    To Ken: inf-Con uncontested
    To Irq: inf-Cpr uncontested
    To Hol: 3inf-Wfr; 2ftr-z110 vs 2 inf
    DiceRolls: 3@1 2@3; Total Hits: 03@1: (2, 5, 2)2@3: (4, 4)
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)
    To Spa: 2inf,ftr-Wfr; ftr-z110 vs 2inf
    DiceRolls: 2@1 2@3; Total Hits: 02@1: (4, 3)2@3: (6, 4)
    DiceRolls: 2@2; Total Hits: 02@2: (6, 6)

    16fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • Hol2: 2inf,2ftr vs 2inf
    DiceRolls: 2@1 2@3; Total Hits: 32@1: (1, 4)2@3: (3, 1)
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)
    Spa2: 2inf,2ftr vs 2inf
    DiceRolls: 2@1 2@3; Total Hits: 02@1: (3, 5)2@3: (5, 4)
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)


  • Cut my losses, retreat from Spa
    Hol: Germany lost 2inf, UK lost 2inf
    Spa: Italy no loss; UK lost inf

    Noncombat Moves:
    To Wfr: inf-Spa
    To z92: bb,cv,2dd,4sub,6trn-z110 loaded with 4art,8inf-Wfr; 2ftr-Hol
    To Gib: 8inf,4art-z92; 2ftr-Spa (will scramble to protect z92, with France if there as well)
    To Ken: 3art,5inf-Con
    To z39: 2trn-z80; cv,ca-z42
    To Cpr: mech-Wind
    To Wind: inf-Afg
    To Bur: inf-Ind
    To Ind: 6inf-Wind
    Placement:
    UK: 6inf

    Collection:
    London: 34
    India: 10

    Convoy: z70 1 sub=2 rolls max damage=3
    DiceRolls: 2@3; Total Hits: 12@3: (4, 1)
    Convoy: z71 2 subs=4rolls max damage=3
    DiceRolls: 4@3; Total Hits: 44@3: (3, 3, 3, 3)

    16fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • LOL, naturally on z72 all your hits were 3, at least the lone sub only did 1, thanks :)

    z70 1 damage out of 3
    z71 3 damage out of 3 (enjoy it while it lasts)

    London collects:30 (34-4=30)

    16fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • London saved 2 IPCs, so:

    London collects: 32

    16fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • Since I have the Luxury of choice on how to defend Italy I’ll need a bit of time to think about it. I don’t think I’ll be finished until late today. It might even take until tomorrow.


  • No problem, take your time, this game is still very interesting.


  • So let’S see how aggressive you are.

    Italy 16:

    Buy (56):

    6 Inf (18)
    1 Sub (6)
    2 Car (32)

    18+6= 24 +32=56

    Combat Movement:

    To Ura: 1Mec Kan uncontested
    To Eve: 1Mec Kan uncontested
    To Por: 1Inf Spa uncontested
    To Wfr: 2Inf, 2Art Sfr, 2Fgt Z93 vs. 2Inf, 3AAGun
    To Sud: 1Inf Egy, 1Art, 1Bmb Fea vs. 1Inf
    To Sam: 1Inf Vol, 1Fgt Turk vs. 1Inf
    To Irq: 1Mec Turk, 1Fgt, 1Tac Z98 vs. 1Inf

    Combat:

    To Wfr: 2Inf, 2Art, 2Fgt vs. 2Inf, 3AAGun
    AAGun:
    DiceRolls: 2@1; Total Hits: 02@1: (4, 6)
    ignore dead fgt from the right
    DiceRolls: 4@2 2@3; Total Hits: 14@2: (5, 4, 5, 1)2@3: (4, 6)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)

    To Sud: 1Inf, 1Art, 1Bmb vs. 1Inf
    DiceRolls: 2@2 1@4; Total Hits: 32@2: (1, 1)1@4: (3)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    To Sam: 1Inf, 1Fgt vs. 1Inf
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    To Irq: 1Mec, 1Fgt, 1Tac vs. 1Inf
    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (4)1@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    16gItaly_NothingtoseeherevsJamesAleman.AAM


  • Round 2:

    I’m assuming you loose at least 2Antiairs first in Wfr befor you loose any Inf. If the battle reaches that point I will try to make an educated guess if you loose the last AAGun before the remaining Inf but strongly suspect that you will do since they neve hit anything anyway  :-D.

    Wfr: 1Inf, 2Art, 2Fgt, vs. 2Inf, 2AAGun
    DiceRolls: 3@2 2@3; Total Hits: 33@2: (2, 2, 6)2@3: (5, 1)
    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)

    Sam: 1Inf, 1Fgt vs. 1Inf
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Ok since you don’t have a chance to do anything with it if you keep it I’m assuming you don’t keep the AAGun but rather the last Inf.

    Round 3:

    Wfr: 1Inf, 2Art, 2Fgt, vs. 1Inf
    DiceRolls: 3@2 2@3; Total Hits: 43@2: (2, 2, 3)2@3: (2, 3)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Wfr twlo 2Inf
    Sud twlo 2Inf
    Sam twol
    Irq twol

    Noncombat Movement:

    To Kwe: 2Arm Kan
    To Cau: 10Inf, 11Art, 1AAGun Vol, 1Fgt Sam
    To Turk: 1Arm Vol, 1Bmb Sud
    To Egy: 3Mec, 3Arm Fea
    To SIta: 2Inf NIta
    To NIta: 1Inf Spa, 1Inf, 1Art Tun via Trp Z93, 1Inf, 1Art, 3AAGun Sfr, 2Fgt Wfr
    To Fra: 2Inf, 1Art Sfr
    To Z94: 1DD Z93
    To Z95: 1DD, 1BB Z93
    To Z96: 2 Sub Z81, 1DD, 1Car, 2 Cru
    To Z98: 1Fgt, 1Tac Irq

    Placement:

    To Cau: 1Inf
    To Turk: 2Inf
    To Egy: 3Inf
    To Z95: 2 Car, 1Sub

    Collection:

    39(TT)+9(NO)-2(Convoy)=46ICP

    IRqdamage is pretty much safe but just for the giggles:

    Convoy Raiding:

    To Irq (3Sub, 2DD, 4Fgt)
    DiceRolls: 16@3; Total Hits: 1016@3: (6, 2, 5, 6, 4, 3, 4, 4, 1, 1, 3, 1, 1, 2, 3, 3)

    16gItaly_NothingtoseeherevsJamesAleman.AAM


  • Waiting for Anzac Not that it influence my planned German move that much but there could be a difference if you take the Iraq.


  • I already planned on taking Iraq… so here we go.

    **Anzac turn 16:

    Production: 16**

    1 Transport=7
    1 Destroyer=8
    Save 1 IPC
    7+8=15+1=16

    Combat Moves:
    To Irq: 2inf, 3ftr,tac-Cpr vs mech
    DiceRolls: 2@1 3@3 1@4; Total Hits: 32@1: (6, 3)3@3: (1, 3, 5)1@4: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    16hAnzac_Fra_NothingtoseeherevsJamesAleman.AAM


  • Irq: Italy lost mech; Anzac lost nothing yet

    Noncombat Moves:
    To z39: ftr,tac-Irq land on UK cv; 2ftr-Irq land on US cv; 2trn-z80
    To z54: ca-z42; trn-z62
    To Que: inf,art-Nsw
    To z76: dd-z80

    France No moves

    Placement:
    z54: trn,dd

    Collection: 18

    16hAnzac_Fra_NothingtoseeherevsJamesAleman.AAM



  • Germany’s turn, still thinking?


  • With all the sickness going around, he may have been nuked come to think of it.  And this is a pretty critical move…well hell, they are all critical at this point.  Best game I have ever seen at round 17.  What am I saying?  I have never seen a game at Round 17 without a concise/clear advantage, although he has been outproducing the allies for so long…even if you get an advantage on him briefly in the med…I don’t think you can capitalize on it for long.  He just has so much.  Regardless, you are doing a great job JJ.  I can’t believe you are still hanging on, even challenging him at this point.

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