@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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Oh and I forgot a bit of Submoving in the Southatlantic
To Z85: 1Sub Z68
To Z84: 1Sub Z82 -
**Russia turn 16:
Production: 17**
Repair 1 damage=1 (6 remain)
2 armor=12
1 mech=4
1+12=13+4=17Combat Moves:
To Nukr: 1 arm-Bry (returns to Bry)
To Sukr: 1 arm-Bry (returns to Bry)
To Ros: 1 arm-Bry (returns to Bry)
To Bel: 2 inf-Bry; ftr,tac-Rus vs inf
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 4)1@3: (3)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (6)
To Arch: inf,2art-Smo; 4ftr-Rus vs 2inf,art
Rolls: 3@2 4@3; Total Hits: 33@2: (2, 6, 5)4@3: (2, 1, 4, 5)
Rolls: 3@2; Total Hits: 23@2: (1, 2, 6)
To Novo: 2inf-Sam; art-Volo; art-Tim; 3mech,arm-Rus; 2mech-Smo vs art
Rolls: 5@1 4@2 1@3; Total Hits: 65@1: (1, 3, 1, 5, 2)4@2: (1, 2, 2, 1)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (3)
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Bel: Germany lost inf; USSR no loss
Arch: Germany lost 2inf,art; USSR lost inf,art
Novo: Italy lost art; USSR no lossNoncombat Moves:
To Sam: inf-Tam
To Bry: arm-Sukr; arm-Nukr; arm-Ros (Blitz return); aagun-Rus
To Rus: 4ftr-Arch; ftr,tac-Bel
To Tam: 31inf, 25 art-Bry
Placement:
Rus: 2arm,mech
Collection: 25Sorry for the delay, with the Christmas holiday approaching, I’ve been very busy.
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Moving 1 inf from Bry to Ros during noncombat
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Ok sorry for the delay I had other things on my mind during the holidays.
Japan 16:
Buy (56):
3 Inf (9)
2 Mec (8)
1 Trp (7)
4 DD (32)9+8=17 +7=24 +32=56
Combat Movement:
To Ngu: 1Inf Dgu uncontested
To Tim: 1Inf Kan uncontested
To Yen: 1Mec Kan uncontested
To Sak: 2Inf, 1Art Amu, 1Mec Bury, 1Fgt, 1Tac Jap vs. 1Inf
To Bur: 1Inf Yun, 2Fgt, 1Tac Z36 vs. 1Inf
To Z21: 1Sub Z19, 3Fgt, 1Tac Z36 vs. 1DD
To Z34: 1DD Z17, 3Fgt Z36, 1Tac Phi vs. 1DD
To Z45: 1DD, 3Fgt, 1Tac Z35, 1Tac Phi vs. 1DDCombat:
Sak: 2Inf, 1Art, 1Mec, 1Fgt, 1Tac vs. 1Inf
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 32@1: (2, 1)2@2: (3, 5)1@3: (3)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (4)
Bur: 1Inf Yun, 2Fgt, 1Tac vs. 1Inf
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (6)2@3: (1, 3)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (2)
Z21: 1Sub, 3Fgt, 1Tac vs. 1DD
Rolls: 1@2 3@3 1@4; Total Hits: 21@2: (3)3@3: (6, 6, 1)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (2)
Z34: 1DD, 3Fgt, 1Tac vs. 1DD
Rolls: 1@2 3@3 1@4; Total Hits: 11@2: (5)3@3: (5, 6, 6)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (1)
Z45: 1DD, 3Fgt, 2Tac vs. 1DD
Rolls: 1@2 3@3 2@4; Total Hits: 21@2: (3)3@3: (6, 4, 1)2@4: (6, 1)
Rolls: 1@2; Total Hits: 01@2: (3)
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Sak twol
Bur cwlo 1Inf
Z21 cwlo 1Sub
Z34 cwlo 1DD
Z45 cwolNoncombat Movement:
To She: 1Art Kan
To Kwe: 1Mec, 1Arm Ksu, 3Mec, 2Arm Yun
To Shn: 4Inf, 5Mec, 12Art, 3Arm Yun, 2Fgt, 1Tac Bur
To Bury: 1Art Amu
To Amu: 2Inf, 1Art Man, 1Fgt, 1Tac Sak
To Fic: 1Inf Bor, 1Art Cel, 1Mec Ngu, 1Inf Phi via Trp Z35, 1Mec, 1Arm Yun, 1Fgt, 1Tac Z45
To Jap: 1Inf, 1Art Phi via Trp Z35
To Z6: 1Car Z36, 1Fgt, 1Tac Z21, 1DD Z22
To Z36: 2Car, 2Cru, 1BB Z35, 2Fgt, 1Tac Z21, 3Fgt, 1Tac Z34, 2Fgt, 1Tac Z45
To Z37: 1DD Z36
To Z43: 1DD Z36
To Z44: 1DD Z36Placement:
To Man: 2Inf, 1Mec
To Ksu: 1Inf, 1Mec
To Z36: 3DD
To Z6: 1DD, 1TrpCollection:
60(TT) -
**USA turn 16: (sorry for the delay, have to get aggressive, took time to plan)
Production: 82**
Naval base=15
1 carrier= 16
2 destroyers=16
1 tactical bomber=11
2 fighters=20
1 mechanized infantry=4
15+16=31=16+47+11=58+20=78+4=82Combat Moves:
To z45: 3subs,ftr-z42 vs dd
Rolls: 2@3 1@3; Total Hits: 22@3: (2, 6)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (1)
To z44: sub,2ftr-z42 vs dd
Rolls: 1@2 2@3; Total Hits: 11@2: (2)2@3: (5, 5)
Rolls: 1@2; Total Hits: 01@2: (6)
To z43: dd,2ftr-z42 vs dd
Rolls: 1@2 2@3; Total Hits: 21@2: (6)2@3: (1, 2)
Rolls: 1@2; Total Hits: 01@2: (4)
To z37: dd-z42; 2 bmbr-Ind vs dd
Rolls: 1@2 2@4; Total Hits: 31@2: (2)2@4: (4, 2)
Rolls: 1@2; Total Hits: 01@2: (3)
To Saud: mech-Wind via trn-z80 uncontested
To z85: dd-z63; bmbr-Brg vs sub
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3)
Rolls: 1@1; Total Hits: 01@1: (4)
To z92: 3cv, dd, 4ftr,tac-z110; 2sub-z104; tac-Uk vs dd
Rolls: 3@2 4@3 2@4; Total Hits: 53@2: (1, 3, 2)4@3: (4, 1, 6, 1)2@4: (4, 6)
Rolls: 1@2; Total Hits: 11@2: (1)
Just had to retype move, as Field marshall game add popped up when I browsed for the combat file!!! Hope I was accurate.
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z45: Japan lost dd, USA lost sub
z44: Japan lost dd, USA no loss
z43: Japan lost dd, USA no loss
z37: Japan lost dd, USA no loss
z85: Germany lost sub, USA no loss
z92: Italy lost dd, USA lost subNoncombat Moves:
To z92: 4trn-z110 loaded with 2inf-Wfr; 3inf,3art-UK
To Gib: 5inf,3art-z92; bmbr-z85
To z88: 2sub-z101; 2cv,dd-z106
To Cpr: art-Wind via trn-z80; 3ftr,tac-Ind
To z80: 3ftr-z42
To z39: bb,3cv,4cv,2dd,7sub,2trn-z42 loaded with 2inf,2art-Java; 2ftr-z44; 2ftr-z43,ftr-z45
To Ind: 2bmbr-z37; 2inf,2art-z39
To z26: cv-z63, cv,2dd-z10
To Haw: 2tac-Que (will scramble if Japan attacks z26)
To z1: trn-z3 loaded with art,inf-Sfe
To Bco: inf,art-z1
To z35: dd-z42
To z54: dd-z42
Placement:
Cpr: Naval base
z80: cv,ftr,dd
z101: dd
Eus: tac
Wus: mech,ftrCollection: 82
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**UK turn 16:
Production:**
London: 20
6 infantry=18
Save 2 IPCs
18+2=20India: 10
2inf=6
1art=4
6+4=10Combat Moves:
To Sud: inf-Con uncontested
To Ken: inf-Con uncontested
To Irq: inf-Cpr uncontested
To Hol: 3inf-Wfr; 2ftr-z110 vs 2 inf
Rolls: 3@1 2@3; Total Hits: 03@1: (2, 5, 2)2@3: (4, 4)
Rolls: 2@2; Total Hits: 12@2: (3, 1)
To Spa: 2inf,ftr-Wfr; ftr-z110 vs 2inf
Rolls: 2@1 2@3; Total Hits: 02@1: (4, 3)2@3: (6, 4)
Rolls: 2@2; Total Hits: 02@2: (6, 6)
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Hol2: 2inf,2ftr vs 2inf
Rolls: 2@1 2@3; Total Hits: 32@1: (1, 4)2@3: (3, 1)
Rolls: 2@2; Total Hits: 12@2: (3, 1)
Spa2: 2inf,2ftr vs 2inf
Rolls: 2@1 2@3; Total Hits: 02@1: (3, 5)2@3: (5, 4)
Rolls: 2@2; Total Hits: 12@2: (5, 1)
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Cut my losses, retreat from Spa
Hol: Germany lost 2inf, UK lost 2inf
Spa: Italy no loss; UK lost infNoncombat Moves:
To Wfr: inf-Spa
To z92: bb,cv,2dd,4sub,6trn-z110 loaded with 4art,8inf-Wfr; 2ftr-Hol
To Gib: 8inf,4art-z92; 2ftr-Spa (will scramble to protect z92, with France if there as well)
To Ken: 3art,5inf-Con
To z39: 2trn-z80; cv,ca-z42
To Cpr: mech-Wind
To Wind: inf-Afg
To Bur: inf-Ind
To Ind: 6inf-Wind
Placement:
UK: 6infCollection:
London: 34
India: 10Convoy: z70 1 sub=2 rolls max damage=3
Rolls: 2@3; Total Hits: 12@3: (4, 1)
Convoy: z71 2 subs=4rolls max damage=3
Rolls: 4@3; Total Hits: 44@3: (3, 3, 3, 3)
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LOL, naturally on z72 all your hits were 3, at least the lone sub only did 1, thanks :)
z70 1 damage out of 3
z71 3 damage out of 3 (enjoy it while it lasts)London collects:30 (34-4=30)
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Since I have the Luxury of choice on how to defend Italy I’ll need a bit of time to think about it. I don’t think I’ll be finished until late today. It might even take until tomorrow.
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No problem, take your time, this game is still very interesting.
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So let’S see how aggressive you are.
Italy 16:
Buy (56):
6 Inf (18)
1 Sub (6)
2 Car (32)18+6= 24 +32=56
Combat Movement:
To Ura: 1Mec Kan uncontested
To Eve: 1Mec Kan uncontested
To Por: 1Inf Spa uncontested
To Wfr: 2Inf, 2Art Sfr, 2Fgt Z93 vs. 2Inf, 3AAGun
To Sud: 1Inf Egy, 1Art, 1Bmb Fea vs. 1Inf
To Sam: 1Inf Vol, 1Fgt Turk vs. 1Inf
To Irq: 1Mec Turk, 1Fgt, 1Tac Z98 vs. 1InfCombat:
To Wfr: 2Inf, 2Art, 2Fgt vs. 2Inf, 3AAGun
AAGun:
Rolls: 2@1; Total Hits: 02@1: (4, 6)
ignore dead fgt from the right
Rolls: 4@2 2@3; Total Hits: 14@2: (5, 4, 5, 1)2@3: (4, 6)
Rolls: 2@2; Total Hits: 12@2: (2, 4)
To Sud: 1Inf, 1Art, 1Bmb vs. 1Inf
Rolls: 2@2 1@4; Total Hits: 32@2: (1, 1)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (2)
To Sam: 1Inf, 1Fgt vs. 1Inf
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (4)
To Irq: 1Mec, 1Fgt, 1Tac vs. 1Inf
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (4)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (3)
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Round 2:
I’m assuming you loose at least 2Antiairs first in Wfr befor you loose any Inf. If the battle reaches that point I will try to make an educated guess if you loose the last AAGun before the remaining Inf but strongly suspect that you will do since they neve hit anything anyway :-D.
Wfr: 1Inf, 2Art, 2Fgt, vs. 2Inf, 2AAGun
Rolls: 3@2 2@3; Total Hits: 33@2: (2, 2, 6)2@3: (5, 1)
Rolls: 2@2; Total Hits: 02@2: (4, 4)
Sam: 1Inf, 1Fgt vs. 1Inf
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (5)
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Ok since you don’t have a chance to do anything with it if you keep it I’m assuming you don’t keep the AAGun but rather the last Inf.
Round 3:
Wfr: 1Inf, 2Art, 2Fgt, vs. 1Inf
Rolls: 3@2 2@3; Total Hits: 43@2: (2, 2, 3)2@3: (2, 3)
Rolls: 1@2; Total Hits: 11@2: (2)
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Wfr twlo 2Inf
Sud twlo 2Inf
Sam twol
Irq twolNoncombat Movement:
To Kwe: 2Arm Kan
To Cau: 10Inf, 11Art, 1AAGun Vol, 1Fgt Sam
To Turk: 1Arm Vol, 1Bmb Sud
To Egy: 3Mec, 3Arm Fea
To SIta: 2Inf NIta
To NIta: 1Inf Spa, 1Inf, 1Art Tun via Trp Z93, 1Inf, 1Art, 3AAGun Sfr, 2Fgt Wfr
To Fra: 2Inf, 1Art Sfr
To Z94: 1DD Z93
To Z95: 1DD, 1BB Z93
To Z96: 2 Sub Z81, 1DD, 1Car, 2 Cru
To Z98: 1Fgt, 1Tac IrqPlacement:
To Cau: 1Inf
To Turk: 2Inf
To Egy: 3Inf
To Z95: 2 Car, 1SubCollection:
39(TT)+9(NO)-2(Convoy)=46ICP
IRqdamage is pretty much safe but just for the giggles:
Convoy Raiding:
To Irq (3Sub, 2DD, 4Fgt)
Rolls: 16@3; Total Hits: 1016@3: (6, 2, 5, 6, 4, 3, 4, 4, 1, 1, 3, 1, 1, 2, 3, 3)