@Adam514 good to go, thanks for waiting
2012 - AA50-41 - League Rules
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yes the sub can be ignored
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Agree
Note that you can even attack the sub with destroyer +, and still pass through it during combat move with the transport.
If you have any other rules queries, you should post them in the AA50 section of the boards. There is a sticky thread there for rules questions.
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Agree
Note that you can even attack the sub with destroyer +, and still pass through it during combat move with the transport.
If you have any other rules queries, you should post them in the AA50 section of the boards. There is a sticky thread there for rules questions.
Are you sure about that ? I would think all movement stops if you choose to attack the sub. You could choose to hold the transport back and move it during NCM regardless of the sz outcome.
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@Battling:
Are you sure about that ? I would think all movement stops if you choose to attack the sub. You could choose to hold the transport back and move it during NCM regardless of the sz outcome.
99% sure, but you can look it up in the FAQ thread because I know Krieghund’s answered it. As I recall, he said all movement during combat move is simultaneously, and subs and transports do not stop movement.
You can attack and destroy subs/transports en route. Combat does not occur until the resolve combat phase. The transport moving through is moving through in the combat move phase, and combat has not started yet. 99% sure that was the logic and the answer to this question by Krieghund, but you can double check me by looking it up.
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I have a rules question. For AA50-41, can ships pass through the Turkish straights?
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I have a rules question. For AA50-41, can ships pass through the Turkish straights?
yes they can
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I have a rules question. For AA50-41, can ships pass through the Turkish straights?
It is an optional rule to close off the Black Sea. League play never incorporates the 2 optional rules.
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It’s been FOREVER, how many Victory Cities do the Axis need to win?
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@Cmdr:
It’s been FOREVER, how many Victory Cities do the Axis need to win?Â
14
4 - Game & rules default - AA50-41 setup, ADS, NO’s, No Tech, 14 VC, Allied bid, full bid placement.
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@JWW:
@Cmdr:
It’s been FOREVER, how many Victory Cities do the Axis need to win?�Â
14
4 - Game & rules default - AA50-41 setup, ADS, NO’s, No Tech, 14 VC, Allied bid, full bid placement.Â
That’s all but 4 VCs on the board? Or am I missing some? Or basically global domination with the exception of the United States (the ones that were actually states in WWII) and one other allied capitol?
01-Leningrad
02-Stalingrad
03-Moscow
04-Warsaw
05-Berlin
06-Rome
07-Paris
08-London
09-Toronto
10-Washington D.C.
11-Manilla
12-Calcutta
13-Sydney
14-Beijing
15-Hong Kong
16-Tokyo
17-Honolulu
18-San Francisco -
@Cmdr:
That’s all but 4 VCs on the board? Or am I missing some? Or basically global domination with the exception of the United States (the ones that were actually states in WWII) and one other allied capitol?
If memory serves OOB rules were 15 VC’s but midway through the year we let players choose between 14, 15 etc…A decision was made to go down to 14 to help speed up the game as it seemed a 15 VC game could go on FOREVER if the allied player held the UK, ECA, EUS & WUS.
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You are right, JWW.
OOB default is 15 (all but 3), with options for total, 15, or 13. (13 being called “projection”)14 is what Larry “meant” :-D
IMO 14 is most similar to the default level of victory in the other versions of Axis and Allies.
I have NEVER played a game on-line to the point where a player had 15 cities. I don’t know if I have ever played one even to 14 cities. The identity of the victor is almost always obvious even before 14 cities are controlled at the end of USA’s turn, therefore even the house rule JWW has established of 14 cities instead of 15 cities has been inconsequential AFAIK. -
Which is a great discussion and all, but my question was if there was a mere 18 Victory Cities on the board in total. lol
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@Cmdr:
It’s been FOREVER, how many Victory Cities do the Axis need to win?��Â
That’s all but 4 VCs on the board? Or am I missing some? Or basically global domination with the exception of the United States (the ones that were actually states in WWII) and one other allied capitol?
01-Leningrad
02-Stalingrad
03-Moscow
04-Warsaw
05-Berlin
06-Rome
07-Paris
08-London
09-Toronto
10-Washington D.C.
11-Manilla
12-Calcutta
13-Sydney
14-Beijing
15-Hong Kong
16-Tokyo
17-Honolulu
18-San FranciscoI don’t understand you. You listed the 18 cities so apparently you don’t need to know how many there are, and you made FOUR statements ending in a question mark. Your questions were such that you were basically asking about all the rules connected to victory cities in AA50, so we answered them.
So I don’t understand why you made that last post at all :roll: -
Okay, so there are 18 total and Axis need 14 to win. That’s all I wanted to know! Wasn’t sure I had seen them all and was not missing one or two.
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Right -
Your list looks perfect.
JWW has decreed 14 cities for 2012. -
What’s with the little black diamonds with ?? in them?
Jenn, you even have one in your Fleet Murderess tagline! How’s that happen?
I thought they were just popping up after double spaces after periods… Guess not -
What’s with the little black diamonds with ?? in them?
Jenn, you even have one in your Fleet Murderess tagline!�  How’s that happen?
I thought they were just popping up after double spaces after periods…�  Guess not“Upgraded” Internet Exploder now nothing works right. I didn’t ask to be updated, mind you, Microsoft just decreed I could no longer refuse the upgrade. /sigh. I tried downgrading and it really screwed things up, so I’ll stay with it for now.Appears to be because Djensen hates me:
http://blog.salientdigital.com/2009/06/06/special-characters-showing-up-as-a-question-mark-inside-of-a-black-diamond/:evil:
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I gotta figure out why it changed. It’s really annoying to me as well.
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What is meant by full placement of the bid in rule 4b? Does it mean the entire bid has to be spent?





