sent a chat so we don’t clutter up this thread
S04 - Risingdragon (allies + 12) vs. Zhukov4 (axis)
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Italy 9 has 10 2 rpr buy inf arm
CM
3 inf art pol>eplRolls: 2@1 2@2; Total Hits: 22@1: (6, 1)2@2: (3, 1)
Rolls: 1@2; Total Hits: 11@2: (1)
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usa9
8 inf 3 rtl 1 trn 1 bmb-epl 2 inf 1 rtl
cau 1 arm
z14 2 ftr
egy 1 bmb
lib 2 bmba
Rolls: 3@3 3@4; Total Hits: 43@3: (1, 2, 4)3@4: (6, 3, 3)
d
Rolls: 3@2; Total Hits: 03@2: (4, 3, 6)
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:-D
epl twol
ncm
epl-euk 3 bmb 2 ftr
z7-z7 1 ftr fr uk to usa ac
z12-lib 1 ftr
z12-egy 1 ftr
z14-z12 fleet
z12-z7 1 ac
z7-z12 1 trn
alg-egy 2 inf
z19-z12 fleet
z10-z12 fleet
z11-z12 1 trn
z11-alg 1 inf
eca-alg 3 inf 1 rtl
eus-alg 5 inf
saf-rho 2 inf
saf-cng 1 arm
wus-eca 1 arm
eus-eca 3 inf
z34-z15 1 ss
wus-wca 3 inf 1 aa
z55-z19 4 ssplace
wus 1 bmb
eus 8 inf 3 rtl
z10 1 trn50
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omg
sad thing is i had an aa gun there, but didn’t move it since i missed it with the new map design colors.
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doh.
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Even having reinstalled .79 (where at least the units are smaller and dont block each other), I can still barely distinguish the italian aa from the german aa. With TripleA, these kinds of mistakes don’t happen, since the colors are clearer and units don’t get confused so much.
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Germany 10 has 24 buy 8 inf
CM
inf arm bul>epl
2 inf art bmb ger, fig ita>Nwe
2 inf 4 arm ger, 12 arm pol>fraFra
Rolls: 2@1 16@3; Total Hits: 72@1: (5, 1)16@3: (2, 3, 1, 4, 4, 4, 4, 1, 5, 3, 4, 5, 6, 2, 4, 4)
Rolls: 1@2; Total Hits: 11@2: (2)
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epl
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (5)
Rolls: 1@2; Total Hits: 11@2: (1)
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Rolls: 10@3; Total Hits: 410@3: (2, 3, 5, 2, 6, 3, 6, 6, 4, 6)
Rolls: 10@3; Total Hits: 610@3: (4, 2, 2, 6, 5, 1, 1, 2, 1, 6)
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nwe
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 11@1: (6)2@2: (5, 5)1@3: (4)1@4: (4)
Rolls: 3@2; Total Hits: 13@2: (2, 5, 6)
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nwe2
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (3, 5)1@3: (1)1@4: (6)
Rolls: 2@2; Total Hits: 12@2: (4, 1)
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Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (2)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (2)
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more bad luck :-(
NCM
4 inf ger, 13 arm bul>pol
inf 2 arm aa blk, arm bul fig bmb nwe>ger
aa ger>fra
10 arm blk>itaplace 8 inf
collect 24 has 24. -
yeah…trying to increase the cost of taking must-have territories for you but those darn tanks and now jap ftrs are complicating matters…
R10
4 inf 1 rtl 2 arm-epl 1 arm
ukr 2 inf
euk 1 inf
rus 1 ftr
-ita sbr
cau 1 bmb
-yak mt
eve 1 inf twolita
aa
Rolls: 1@1; Total Hits: 01@1: (2)
b
Rolls: 1@6; Total Hits: 11@6: (3)
epl
a
Rolls: 3@1 1@3; Total Hits: 03@1: (6, 5, 4)1@3: (6)
d
Rolls: 1@3; Total Hits: 01@3: (4)
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ita -3
epl
a
Rolls: 3@1 1@3; Total Hits: 13@1: (6, 4, 6)1@3: (2)
d
Rolls: 1@3; Total Hits: 01@3: (5)
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epl twol
ncm
epl-cau 1 ftr
ita-cau 1 bmb
eve-yak 1 inf 2 arm
nov-yak 1 arm
arc-kar 1 aa
kaz-chi 4 inf
kaz-cau 1 inf 1 rtl
kaz-nov 1 inf
rus-nov 1 inf
kaz-ukr 1 arm
rus-cau 5 inf
cau-ukr 11 inf 2 rtl
nov-euk 7 arm
rus-euk 1 aa
kar-bst 1 inf
bel-bst 2 infplace
kar 1 inf
rus 2 arm
cau 3 inf 1 rtl27
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japan 10, has 64 buy 2 fig 4 arm 8 inf
CM
inf 2 fig ind>per
art sum, inf ind>madPer
Rolls: 1@1 2@3; Total Hits: 01@1: (4)2@3: (6, 4)
Rolls: 1@2; Total Hits: 01@2: (4)
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per
Rolls: 1@1 2@3; Total Hits: 11@1: (5)2@3: (4, 2)
Rolls: 1@2; Total Hits: 01@2: (6)
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