Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • **USSR turn 15:

    Production: 13**
    Repair 1 factory in Rus=1
    3 mech=12
    12+1=13

    Combat Moves:
    To Yak: inf-Yen uncontested
    To Arch: inf,art-Volo; ftr,tac-Rus vs inf
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (1, 5)1@3: (6)1@4: (6)
    DiceRolls: 1@2; Total Hits: 11@2: (1)
    To Smo: inf,2art-Rus; 1mech-Nen; 1 mech-Volo vs inf
    DiceRolls: 1@1 4@2; Total Hits: 41@1: (1)4@2: (5, 1, 2, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    To Sam: 2inf,4ftr-Rus vs inf
    DiceRolls: 2@1 4@3; Total Hits: 42@1: (6, 1)4@3: (2, 5, 3, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    To Tam: inf-Rus uncontested
    To Bry: inf-Rus uncontested

    15bUSSR_NothingtoseeherevsJamesAleman(1).AAM


  • Arch: Germany lost inf; USSR lost inf
    Smo: Germany lost inf; USSR no loss
    Sam: Italy lost inf; USSR no loss
    Noncombat Moves:
    To Bry: 35ing,25art,aagun-Rus; 3arm,3mech-Volo
    To Rus: arm,aagun-Volo; ftr,tac-Arch; 4ftr-Sam
    To Volo: art-Ura
    To Novo: inf-Tsi
    To Tim: art-Eve

    Placement:
    Rus: 3 mech

    Collection: 17

    15bUSSR_NothingtoseeherevsJamesAleman(1).AAM


  • @Nothing:

    @Auswanderersland:

    @Nothing:

    Ok I do admit that I do have better luck with the Convoydamage, but I don’t think that it deviates more than perhaps 10-15IPC from average rolls over the whole game. I don’t think I got this far just because of a few lucky Convoyrolls.

    No offense NTSH, but the game is far more skewed than you realize.  Imagine 26 rolls with dice and only rolling 1 [6].  The damage caused by these bombing raids was 63 IPC’s.  Convoy damage surpasses this  Now, I don’t like convoy damage, but I can live with it…a little.  But bombers are extremely overpowered.

    To put this in better perspective…have Germany lose their entire income for 1 Turn and 1/2 their income for the next turn and let me know how that works for ya.   Luck played a major role in this game.

    Frankly that was probably his best shot at taking you out.   I didn’t even see the Berlin attempt till he showed me, so I was impressed, 50/50 or not.  If your capital is up for grabs, and its there isn’t much that can be done to shut you out of Russia, well, guess I am goin for it also:)

    Regardless, A3 is done with me also.  Convoy and bombers are a hair OP.  I would like to see more strat and less luck be an overriding factor.

    I had my share of bad outcomes in this game especially when I rolled your defenders. That they didn’t all occur when expensive units where affected like your Berlin assault isn’t my fault now is it. Also my SBR’s did really below average damage for all that they didn’t get shot down much. I also didn’t count on luck too much to safe me. I also would like for strategy to be the deciding factor in winning the game with luck being only a little modification of the expected outcome in either direction.

    I get what you are saying regarding battles, and yes, JJ tends to roll like crap, but my point is not this game’s strat so much as the mechanics of bombers and subs for any A3 game.  With your original bombers and you yourself admitting you rolled below average damage, combined with the convoy damage is just a hair over-powered.  That is all I am saying.


  • Japan 15:

    Buy (53):

    3 Inf (9)
    1 Mec (4)
    1 Art (4)
    1 Arm (6)
    1 Sub (6)
    3 DD (24)

    9+4=13 +4=17 +6=23 +6=29 +24=53

    Combat Movement:

    To Kan: 1Inf, 1Art Sui, 1Mec She
    To Bur: 1Inf, 2Fgt, 1Tac Yun vs. 1Inf
    To Cel: 1Inf, 1Art Ksi via Trp Z35, 1Fgt, 1Tac Z35
    To Z45: 1DD, 2Fgt, 1Tac vs. 1Sub
    To Dgu: 1Inf, 1Mec Ksi via Trp Z35 uncontested
    To Z36: 2Fgt, 1BB Z35, 1Tac Yun, 1Fgt Fic vs. 1DD
    To Z43: 2Fgt, 2Tac Fic vs. 1DD

    15cJapan_NothingtoseeherevsJamesAleman(1).AAM


  • Combat:

    To Bur: 1Inf, 2Fgt, 1Tac vs. 1Inf
    DiceRolls: 1@1 2@3 1@4; Total Hits: 31@1: (4)2@3: (1, 3)1@4: (3)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    To Cel: 1Inf, 1Art , 1Fgt, 1Tac vs. 1Art
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 4)1@3: (4)1@4: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    To Z45: 1DD, 2Fgt, 1Tac vs. 1Sub
    DiceRolls: 1@2 2@3 1@4; Total Hits: 31@2: (4)2@3: (2, 1)1@4: (2)
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    To Z36: 3Fgt, 1Tac, 1BB vs. 1DD
    DiceRolls: 3@3 2@4; Total Hits: 33@3: (3, 4, 3)2@4: (3, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    To Z43: 2Fgt, 2Tac vs. 1DD
    DiceRolls: 2@3 2@4; Total Hits: 22@3: (3, 6)2@4: (4, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Bur cwlo 1Inf
    Cel twol
    Z45 cwol
    Z36 cwol
    Z43 cwol

    Noncombat Movement:

    To Bury: 1Mec Man
    To Amu: 2Inf, 2Art Man
    To Jap: 1Fgt, 1Tac Z35
    To Yun: 10 Mec, 7 Arm Fic
    To Phi: 5Inf, 1Art Fic via Trp Z35, 1Tac Z45, 1Tac Z43, 1Tac Z36
    To Z17: 1DD Z19
    To Z22: 1DD Z19
    To Z34: 1DD Z19
    To Z35: 1Fgt Z45, 1Fgt, 1Tac Cel, 1DD Z19
    To Z36: 1Car Z19, 4Car Z35, 2Fgt, 1Tac Bur, 2Fgt, 1Tac Z43, 1Fgt Z45

    Placement:

    To Man: 2Inf, 1Art
    To Ksu: 1Mec, 1Arm
    To Jap: 1Inf
    To Z19: 1Sub
    To Z36: 3DD

    Convoydamage:

    To Mal+Shn (1Sub):
    DiceRolls: 2@3; Total Hits: 12@3: (2, 4)


  • Damage of 2

    Collection:
    54(TT)- 2(Convoy)=52

    15cJapan_NothingtoseeherevsJamesAleman(1).AAM


  • Japan will scramble if you attack Z35.
    Germany will scramble if you attack Z112. (I don’t think you will, but anyway)


  • Forgot to mark my Territory and I was wondering why my Income was so low. so that’s 3 for Cel 1 for Kan and a lost Anzac NO for DGU.
    So all in all 56IPC of Income.
    New map.

    15cJapan_NothingtoseeherevsJamesAleman(1).AAM


  • **USA turn 15:

    Production: 79**
    Pacific:
    1 cv=16
    2 dd=16
    Atlantic:
    1 cv=16
    1 dd=8
    1 ftr=10
    1 subs=12
    Save 1
    16+16=32+16=48+8=56+10=66+12=78+1=79

    Combat Moves:
    To z91: trn-z110 loaded with inf,art-Wfr
    To Gib: inf,art-z91; bmbr-Brg vs inf (this will be a game changer if I fail)
    DiceRolls: 2@2 1@4; Total Hits: 02@2: (4, 5)1@4: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    To Hol: inf,art-Wfr; ftr,tac-z110 vs inf,art
    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (2, 5)1@3: (2)1@4: (6)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)
    To z80: trn-z39 loaded with inf,art-Ind
    To Cpr: inf,art-z80 uncontested
    To z44: ftr-z33 vs trn autokill
    To z45: 2bmbr-Que; dd,ftr-z33; ftr-Ind vs dd,trn
    DiceRolls: 1@2 2@3 2@4; Total Hits: 31@2: (6)2@3: (2, 1)2@4: (4, 5)
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    To z34: dd,5ftr-z33 vs dd
    DiceRolls: 1@2 5@3; Total Hits: 21@2: (5)5@3: (2, 3, 5, 4, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    To Sak: inf-Sib uncontested

    15dUSA_NothingtoseeherevsJamesAleman.AAM


  • Gib2: inf,art,bmbr vs inf
    DiceRolls: 2@2 1@4; Total Hits: 22@2: (1, 6)1@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Hol: Germany lost inf,art; USA no loss
    Gib: Italy lost inf; USA no loss
    z45: Japan lost trn,dd; USA lost dd
    z34: Japan lost dd; USA no loss
    z44: Japan lost trn; USA no loss

    Noncombat Moves:
    To z80: sub-z71; 2subs,dd,2trn,cv-z39 loaded with 2inf,2art; 2ftr-Anzac
    To Cpr: 2inf,2art-z80
    To Wind: art,mech-Ind
    To z42: sub-z37; ftr-z44; 2ftr-z45; 5ftr-z34; 9sub,6dd,4cv,3ca,bb,2trn-z33 loaded with 2inf,2art-Car
    To z21: dd-z33
    To z45: dd-z33
    To Jav: 2inf,2art-z42
    To Brg: bmbr-Gib
    To z104: 2sub-z101
    To z106: 2cv,dd-z101
    To z110: 2ftr,tac-z101; ftr-Hol
    To UK: tac-Hol
    To UK: 6art,6inf-Wfr via 6trn-z110
    To Ind: 2bmbr-z45
    To z63: cv,dd-z26
    To Que: 2tac-Haw
    To Sfe: art-Sib; inf,mech-Ala via trnz3

    Placement:
    z10: cv,2dd
    z110: cv,dd,ftr
    z101: 2subs

    Collection: 82 (81+1 saved)

    15dUSA_NothingtoseeherevsJamesAleman.AAM


  • **China turn 15:

    Production: 5
    Save 5

    Collection: 6** (1+5saved)

    15eChina_NothingtoseeherevsJamesAleman.AAM


  • **UK turn 15:

    Production:**
    London: 23
    Repair Battleship
    1 dd=8
    1 sub=6
    3 inf=9
    8+6=14+9=23
    India: 15
    5 inf=15

    Combat Moves:
    To Sfr: 2inf-Wfr; 2ftr-z110 vs inf
    DiceRolls: 2@1 2@3; Total Hits: 22@1: (6, 2)2@3: (1, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    To Spa: 2inf-Wfr; ftr-z110; ftr-UK vs inf
    DiceRolls: 2@1 2@3; Total Hits: 12@1: (2, 4)2@3: (6, 2)
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    To z92: sub-z105 vs trn autokill
    To Con: 3art,12inf-Rho uncontested

    15fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • Sfr: Italy lost inf; UK no loss
    Spa: Italy lost inf; UK lost inf
    z92: Italy lost trn

    Noncombat Moves:
    To z110: 2ftr-Sfr; ftr-Spa
    To Wfr: ftr-Spa
    To z80: 4trn-z39 loaded with 6inf-Ind; 2inf-Wind
    To Cpr: 8inf-z80; 2ftr,2tac-Wind; ftr,tac-Ind; ftr,tac-z39
    To Afg: inf-Wind
    To Wind: mech-Ind
    To z42: cv,ca-z39
    Placment:
    Ind: 2inf
    Wind: 3inf
    z110: dd,sub
    UK: 3inf

    Collection:
    London: 32
    India: 10
    Convoy:
    z93: max=5 5dd,2ca,bb=8 rolls
    DiceRolls: 8@3; Total Hits: 48@3: (3, 5, 4, 4, 2, 6, 1, 3)
    z82: max=1; sub=2 rolls
    DiceRolls: 2@3; Total Hits: 22@3: (2, 2)
    z71: max=3; sub=2rolls
    DiceRolls: 2@3; Total Hits: 12@3: (4, 3)

    15fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • Unbelievable, 1 sub (z71) does 4 damage, mine only did 2….oh well you had 2 there and I forgot one, so it doesn’t matter.

    z70: max=3; sub=2rolls
    DiceRolls: 2@3; Total Hits: 12@3: (3, 6)


  • How is that possible…oh well at least its temporary.

    max convoy damage=12 (5 spa,sfr; 3 saf,moz; 3 Swf,Ang,Con; 1Gol)
    Collection:20

    15fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • Italy 15:

    Buy (58):

    6 Inf (18)
    2 Mec (8)
    4 Art (16)
    1 Sub (6)
    1 Fgt (10)

    18+8=26 +16=42 +6=48 +10=58

    Combat Movement:

    To Z91: 1Sub Z95 autokill Trp
    To Tsi: 2Mec, 2Arm blitz through to Kan
    To Spa: 2Inf NIta via Trp Z93, 1Fgt Z110, 1Cru, 1BB Z93 bombard vs. 1Inf
    To Sfr: 2Inf NIta via Trp Z94, 1Art NIta, 1Fgt Z110 vs. 2Inf, 1Cru Z93
    To Tam: 1Inf, 1Art Vol vs. 1Inf
    To Sam: 2Inf Vol, 1Art Kaz vs. 2Inf
    To Novo: 1Mec, 1Art Kaz vs. 1Inf
    To Con: 1Mec, 1Arm Fca, 5Inf, 2Mec, 3 Art, 1Arm Sud, 1Arm Egy, 1Bmb SIta vs. 12Inf, 3 Art
    To Z92: 1DD Z93, 1Fgt, 1Tac SIta vs. 1Sub



  • Combat:

    Spa: 2Inf, 1Fgt, 1Cru, 1BB bombard vs. 1Inf
    DiceRolls: 2@1 2@3 1@4; Total Hits: 12@1: (4, 1)2@3: (4, 6)1@4: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Sfr: 2Inf, 1Art, 1Fgt, 1Cru bombard vs. 2Inf
    DiceRolls: 1@1 2@2 2@3; Total Hits: 21@1: (5)2@2: (6, 4)2@3: (3, 1)
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)

    Tam: 1Inf, 1Art vs. 1Inf
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Sam: 2Inf, 1Art vs. 2Inf
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (6, 3)
    DiceRolls: 2@2; Total Hits: 22@2: (1, 1)

    Novo: 1Mec, 1Art vs. 1Inf
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Con:  5Inf, 3 Art, 3Mec, 3Arm, 1Bmb vs. 12Inf, 3 Art
    DiceRolls: 5@1 6@2 3@3 1@4; Total Hits: 45@1: (4, 5, 4, 5, 6)6@2: (6, 4, 3, 6, 2, 2)3@3: (4, 5, 1)1@4: (4)
    DiceRolls: 15@2; Total Hits: 615@2: (3, 3, 4, 4, 4, 1, 1, 4, 5, 1, 1, 6, 1, 2, 5)

    Z92: 1DD, 1Fgt, 1Tac vs. 1Sub
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (5)1@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

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