Sorry, I slightly changed ANZAC moves again:
Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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Forgot to move USA sub in z72, moving to z71
**UK turn 14:
Production:
London: 33**
1 ftr=10
1 dd=8
5 inf=15
10+8=18+15=33
India: 15
5 inf=15Combat Moves:
To Bur: inf-Ind uncontested
To Sfr: 4inf,art-Spa; 2ftr-z110, ftr-UK vs 4inf,3art
Rolls: 3@1 2@2 3@3; Total Hits: 23@1: (1, 2, 2)2@2: (5, 6)3@3: (3, 5, 5)
Rolls: 7@2; Total Hits: 27@2: (5, 2, 4, 6, 3, 4, 2)
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Sfr2: 2inf,art,3ftr vs 2inf,3 art
Rolls: 1@1 2@2 3@3; Total Hits: 51@1: (1)2@2: (2, 2)3@3: (1, 1, 4)
Rolls: 5@2; Total Hits: 25@2: (2, 2, 3, 6, 5)
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Sfr: Italy lost 4inf,3art; UK lost 4inf
Noncombat Moves:
To z105: sub-z110
To z110: 3ftr (1 lands on US cv); trn,bbDamaged-z112 (loaded with inf); 5inf-Uk; trn-z109
To Wfr: 12inf,4art,3aaguns; 6inf-z110
To z39: cv,ca,4trn-z55 loaded with (5inf,art-Anzac); ftr,tac-Ind
To Wind: 2ftr,2tac-Ind
To Rho: 5inf,artPlacement:
UK: 5inf,ftr
z110: dd
Ind: 2inf
Wind: 3inf**Collection: 33
Convoy:**
z93: max=5; 2subs,2dd,2ca,bb,2ftr= 13 rolls
Rolls: 13@3; Total Hits: 813@3: (3, 3, 5, 3, 1, 5, 6, 3, 2, 3, 5, 2, 6)
z72: max=2 or 1 depending on z71; sub=2rolls
Rolls: 2@3; Total Hits: 12@3: (1, 4)
z71: max=3 or 2 depending on z72; 3subs=6 rolls
Rolls: 6@3; Total Hits: 56@3: (1, 1, 6, 2, 1, 2)
z70: max=2; sub=2rolls
Rolls: 2@3; Total Hits: 12@3: (5, 1)
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Convoy total damaged removed= 5+1=6+3=9+1=10
Collection: 23
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I’ll do Anzac since Italy doesn’t matter in the Pacific, France will do nothing but scramble in z110 with UK if attacked.
**Anzac turn 14:
Production: 21**
3 inf=9
3 mech=12
12+9=21Noncombat Moves:
To z39: dd,ca,4trn-z55 loaded with 5inf,art,arm-Nte; 2ftr-Ind (land on UScv)
To Ind: 14inf,2aagun,2art,arm-z39
Placement:
Que: 3inf
Nsw: 3mech -
Well I saw some strfing moves that Anzac could do against Italy. But Germany could compensate for them and then it’s not even worth it if you don’t loose a plane.
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Italy 14:
Buy (51):
7 Inf (21)
6 Art (24)
1 Arm (6)21+24= 45 +6=51
Combat Movement:
To Gib: 1Inf Mor via Trp Z94 uncontested
To Spa: 1Inf NIta via Trp Z94 uncontested
To Fwa: 1Mec Fea uncontested
To Sam: 1Inf Tam uncontested
To Bry: 1Arm Ros blitz to SUkr
To Nig: 1Arm, 1Mec Fea blitz to Fca
To Sfr: 1Inf NIta via Trp Z93, 2Fgt, 1BB Z93 bombard vs. 1Art
To Kaz: 2Mec, 3Art Cau, 7Mec, 8Arm Ros vs. 1InfCombat:
To Sfr: 1Inf, 2Fgt, 1BB bombard vs. 1Art
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (6)2@3: (6, 5)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (6)
To Kaz: 9Mec, 3Art, 8Arm vs. 1Inf
Rolls: 6@1 6@2 8@3; Total Hits: 36@1: (4, 3, 4, 2, 5, 5)6@2: (4, 5, 2, 4, 6, 3)8@3: (6, 6, 5, 4, 5, 1, 6, 3)
Rolls: 1@2; Total Hits: 01@2: (6)
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Wow I’m glad there where this little defenders that was way below average in Kaz.
Noncombat Movement:
To WGer: 2Fgt Sfr
To NIta: 3AAGun WGer
To SIta: 1Fgt, 1Tac Ros, 1Bmb Sud
To Tun: 3Inf, 1Art Alg
To Sud: 2Inf, 2Art Fea, 2Inf, 1Arm Egy, 1Mec Iso, 1Mec Bso, 1Inf Ken
To Cau: 1Art Turk
To Vol: 6Inf, 5Art Ros, 7Inf, 1Art 1AAGun Cau
To Z93: 3DD Z94
To Z95: 2 Sub, 1Trp Z93Placement:
To NIta: 6Inf, 2Art
To Egy: 2Art, 1Arm
To Cau: 1Inf, 2ArtCollection:
41(TT)+ 19(NO)-(Convoy)=58-60IPCConvoydamage:
To Spa: 1Sub Z105
Rolls: 2@3; Total Hits: 12@3: (2, 5)
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Maxdamage so Income of 58 ICP
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Want to change a Non combat Move.
Instead of 2 Fgt to WGer I’ll sen 2 Fgt to Z113 on a German Carrier. -
Germany 15:
Buy (88):
Repair 3+4=7damage on mic (7)
6 Inf (18)
1 Art (4)
1 Sub (6)
2 Fgt (20)
3 Tac (33)7+18= 25 +4=29 +6=35 +20 =55 +33=88
Combat Movement:
To Hol: 1Inf, 1Art WGer, 1Fgt Z113 vs. 1nf
To Swi: 1Inf, 1Mec, 1Arm WGer, 3Mec, 2Arm Den vs. 2InfCombat:
Hol: 1Inf, 1Art, 1Fgt vs. 1nf
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 6)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (6)
Swi: 1Inf, 4Mec, 3Arm vs. 2Inf
Rolls: 5@1 3@3; Total Hits: 35@1: (3, 5, 2, 5, 6)3@3: (3, 2, 2)
Rolls: 2@2; Total Hits: 12@2: (2, 6)
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Hol twol
Swi twlo 1InfNon combat Movement:
To Nor: 6Inf, 3 Art Fin, 6Inf, 1Art, 1AAGun Den via Trp Z115, Z113
To WGer: 2Inf, 1AAGun Den
To NIta: 10Inf, 5 Art WGer
To SIta: 1Fgt Cpr, 1Fgt, 1Tac Z100
To Nov: 1Mec Arc
To Arc: 1Inf Bel
To Sukr: 3Inf, 4Art Ros
To Ros: 1Inf Vol
To Cau: 8Mec, 7Arm Ros, 1Mec, 1Arm Cpr
To Npr: 7Inf, 5Art, 1AAGun Cpr
To Z68: 1Sub Z70
To Z70: 1Sub Z71
To Z71: 1Sub Z72
To Z81: 1Sub, 1DD Z80
To Z82: 1Sub Z71
To Z95: 1Trp Z93, 1DD Z98, 3Trp, 1Cru, 2Car, 1BB Z100
To Z112: 1Fgt Hol, 2Sub, 2DD, 3Car(with 2Fgt Ita) Z113Placement:
To WGer: 2Tac
To Nov: 2Inf, 1Art
To Sukr: 3Inf
To Vol: 1Inf
To Z112: 1Sub, 2Fgt, 1TacCollection
62(TT)+27(NO)=89ICP -
**USSR turn 15:
Production: 13**
Repair 1 factory in Rus=1
3 mech=12
12+1=13Combat Moves:
To Yak: inf-Yen uncontested
To Arch: inf,art-Volo; ftr,tac-Rus vs inf
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (1, 5)1@3: (6)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (1)
To Smo: inf,2art-Rus; 1mech-Nen; 1 mech-Volo vs inf
Rolls: 1@1 4@2; Total Hits: 41@1: (1)4@2: (5, 1, 2, 2)
Rolls: 1@2; Total Hits: 01@2: (4)
To Sam: 2inf,4ftr-Rus vs inf
Rolls: 2@1 4@3; Total Hits: 42@1: (6, 1)4@3: (2, 5, 3, 3)
Rolls: 1@2; Total Hits: 01@2: (4)
To Tam: inf-Rus uncontested
To Bry: inf-Rus uncontested -
Arch: Germany lost inf; USSR lost inf
Smo: Germany lost inf; USSR no loss
Sam: Italy lost inf; USSR no loss
Noncombat Moves:
To Bry: 35ing,25art,aagun-Rus; 3arm,3mech-Volo
To Rus: arm,aagun-Volo; ftr,tac-Arch; 4ftr-Sam
To Volo: art-Ura
To Novo: inf-Tsi
To Tim: art-EvePlacement:
Rus: 3 mechCollection: 17
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@Nothing:
@Nothing:
Ok I do admit that I do have better luck with the Convoydamage, but I don’t think that it deviates more than perhaps 10-15IPC from average rolls over the whole game. I don’t think I got this far just because of a few lucky Convoyrolls.
No offense NTSH, but the game is far more skewed than you realize. Imagine 26 rolls with dice and only rolling 1 [6]. The damage caused by these bombing raids was 63 IPC’s. Convoy damage surpasses this Now, I don’t like convoy damage, but I can live with it…a little. But bombers are extremely overpowered.
To put this in better perspective…have Germany lose their entire income for 1 Turn and 1/2 their income for the next turn and let me know how that works for ya. Luck played a major role in this game.
Frankly that was probably his best shot at taking you out. I didn’t even see the Berlin attempt till he showed me, so I was impressed, 50/50 or not. If your capital is up for grabs, and its there isn’t much that can be done to shut you out of Russia, well, guess I am goin for it also:)
Regardless, A3 is done with me also. Convoy and bombers are a hair OP. I would like to see more strat and less luck be an overriding factor.
I had my share of bad outcomes in this game especially when I rolled your defenders. That they didn’t all occur when expensive units where affected like your Berlin assault isn’t my fault now is it. Also my SBR’s did really below average damage for all that they didn’t get shot down much. I also didn’t count on luck too much to safe me. I also would like for strategy to be the deciding factor in winning the game with luck being only a little modification of the expected outcome in either direction.
I get what you are saying regarding battles, and yes, JJ tends to roll like crap, but my point is not this game’s strat so much as the mechanics of bombers and subs for any A3 game. With your original bombers and you yourself admitting you rolled below average damage, combined with the convoy damage is just a hair over-powered. That is all I am saying.
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Japan 15:
Buy (53):
3 Inf (9)
1 Mec (4)
1 Art (4)
1 Arm (6)
1 Sub (6)
3 DD (24)9+4=13 +4=17 +6=23 +6=29 +24=53
Combat Movement:
To Kan: 1Inf, 1Art Sui, 1Mec She
To Bur: 1Inf, 2Fgt, 1Tac Yun vs. 1Inf
To Cel: 1Inf, 1Art Ksi via Trp Z35, 1Fgt, 1Tac Z35
To Z45: 1DD, 2Fgt, 1Tac vs. 1Sub
To Dgu: 1Inf, 1Mec Ksi via Trp Z35 uncontested
To Z36: 2Fgt, 1BB Z35, 1Tac Yun, 1Fgt Fic vs. 1DD
To Z43: 2Fgt, 2Tac Fic vs. 1DD -
Combat:
To Bur: 1Inf, 2Fgt, 1Tac vs. 1Inf
Rolls: 1@1 2@3 1@4; Total Hits: 31@1: (4)2@3: (1, 3)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (1)
To Cel: 1Inf, 1Art , 1Fgt, 1Tac vs. 1Art
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 4)1@3: (4)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (6)
To Z45: 1DD, 2Fgt, 1Tac vs. 1Sub
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (4)2@3: (2, 1)1@4: (2)
Rolls: 1@1; Total Hits: 01@1: (3)
To Z36: 3Fgt, 1Tac, 1BB vs. 1DD
Rolls: 3@3 2@4; Total Hits: 33@3: (3, 4, 3)2@4: (3, 6)
Rolls: 1@2; Total Hits: 01@2: (4)
To Z43: 2Fgt, 2Tac vs. 1DD
Rolls: 2@3 2@4; Total Hits: 22@3: (3, 6)2@4: (4, 5)
Rolls: 1@2; Total Hits: 01@2: (3)
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Bur cwlo 1Inf
Cel twol
Z45 cwol
Z36 cwol
Z43 cwolNoncombat Movement:
To Bury: 1Mec Man
To Amu: 2Inf, 2Art Man
To Jap: 1Fgt, 1Tac Z35
To Yun: 10 Mec, 7 Arm Fic
To Phi: 5Inf, 1Art Fic via Trp Z35, 1Tac Z45, 1Tac Z43, 1Tac Z36
To Z17: 1DD Z19
To Z22: 1DD Z19
To Z34: 1DD Z19
To Z35: 1Fgt Z45, 1Fgt, 1Tac Cel, 1DD Z19
To Z36: 1Car Z19, 4Car Z35, 2Fgt, 1Tac Bur, 2Fgt, 1Tac Z43, 1Fgt Z45Placement:
To Man: 2Inf, 1Art
To Ksu: 1Mec, 1Arm
To Jap: 1Inf
To Z19: 1Sub
To Z36: 3DDConvoydamage:
To Mal+Shn (1Sub):
Rolls: 2@3; Total Hits: 12@3: (2, 4)
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Japan will scramble if you attack Z35.
Germany will scramble if you attack Z112. (I don’t think you will, but anyway)