Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • Well I saw some strfing moves that Anzac could do against Italy. But Germany could compensate for them and then it’s not even worth it if you don’t loose a plane.


  • Italy 14:

    Buy (51):

    7 Inf (21)
    6 Art (24)
    1 Arm (6)

    21+24= 45 +6=51

    Combat Movement:

    To Gib: 1Inf Mor via Trp Z94 uncontested
    To Spa: 1Inf NIta via Trp Z94 uncontested
    To Fwa: 1Mec Fea uncontested
    To Sam: 1Inf Tam uncontested
    To Bry: 1Arm Ros blitz to SUkr
    To Nig: 1Arm, 1Mec Fea blitz to Fca
    To Sfr: 1Inf NIta via Trp Z93, 2Fgt, 1BB Z93 bombard vs. 1Art
    To Kaz: 2Mec, 3Art Cau, 7Mec, 8Arm Ros vs. 1Inf

    Combat:

    To Sfr: 1Inf, 2Fgt, 1BB  bombard vs. 1Art
    DiceRolls: 1@1 2@3 1@4; Total Hits: 11@1: (6)2@3: (6, 5)1@4: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    To Kaz: 9Mec, 3Art, 8Arm vs. 1Inf
    DiceRolls: 6@1 6@2 8@3; Total Hits: 36@1: (4, 3, 4, 2, 5, 5)6@2: (4, 5, 2, 4, 6, 3)8@3: (6, 6, 5, 4, 5, 1, 6, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    14gItaly_NothingtoseeherevsJamesAleman.AAM


  • Wow I’m glad there where this little defenders that was way below average in Kaz.

    Noncombat Movement:

    To WGer: 2Fgt Sfr
    To NIta: 3AAGun WGer
    To SIta: 1Fgt, 1Tac Ros, 1Bmb Sud
    To Tun: 3Inf, 1Art Alg
    To Sud: 2Inf, 2Art Fea, 2Inf, 1Arm Egy, 1Mec Iso, 1Mec Bso, 1Inf Ken
    To Cau: 1Art Turk
    To Vol: 6Inf, 5Art Ros, 7Inf, 1Art 1AAGun Cau
    To Z93: 3DD Z94
    To Z95: 2 Sub, 1Trp Z93

    Placement:

    To NIta: 6Inf, 2Art
    To Egy: 2Art, 1Arm
    To Cau: 1Inf, 2Art

    Collection:
    41(TT)+ 19(NO)-(Convoy)=58-60IPC

    Convoydamage:

    To Spa: 1Sub Z105
    DiceRolls: 2@3; Total Hits: 12@3: (2, 5)


  • Maxdamage so Income of 58 ICP

    14gItaly_NothingtoseeherevsJamesAleman.AAM


  • Want to change a Non combat Move.
    Instead of 2 Fgt to WGer I’ll sen 2 Fgt to Z113 on a German Carrier.

    14gItaly_NothingtoseeherevsJamesAleman.AAM


  • Germany 15:

    Buy (88):

    Repair 3+4=7damage on mic (7)
    6 Inf (18)
    1 Art (4)
    1 Sub (6)
    2 Fgt (20)
    3 Tac (33)

    7+18= 25 +4=29 +6=35 +20 =55 +33=88

    Combat Movement:

    To Hol: 1Inf, 1Art WGer, 1Fgt Z113 vs. 1nf
    To Swi: 1Inf, 1Mec, 1Arm WGer, 3Mec, 2Arm Den vs. 2Inf

    Combat:

    Hol: 1Inf, 1Art, 1Fgt vs. 1nf
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (1, 6)1@3: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Swi: 1Inf, 4Mec, 3Arm vs. 2Inf
    DiceRolls: 5@1 3@3; Total Hits: 35@1: (3, 5, 2, 5, 6)3@3: (3, 2, 2)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)

    15aGermany_NothingtoseeherevsJamesAleman.AAM


  • Hol twol
    Swi twlo 1Inf

    Non combat Movement:

    To Nor: 6Inf, 3 Art Fin, 6Inf, 1Art, 1AAGun Den via Trp Z115, Z113
    To WGer: 2Inf, 1AAGun Den
    To NIta: 10Inf, 5 Art WGer
    To SIta: 1Fgt Cpr, 1Fgt, 1Tac Z100
    To Nov: 1Mec Arc
    To Arc: 1Inf Bel
    To Sukr: 3Inf, 4Art Ros
    To Ros: 1Inf  Vol
    To Cau: 8Mec, 7Arm Ros, 1Mec,  1Arm Cpr
    To Npr: 7Inf, 5Art, 1AAGun Cpr
    To Z68: 1Sub Z70
    To Z70: 1Sub Z71
    To Z71: 1Sub Z72
    To Z81: 1Sub, 1DD Z80
    To Z82: 1Sub Z71
    To Z95: 1Trp Z93, 1DD Z98, 3Trp, 1Cru, 2Car, 1BB Z100
    To Z112: 1Fgt Hol, 2Sub, 2DD, 3Car(with 2Fgt Ita) Z113

    Placement:

    To WGer: 2Tac
    To Nov: 2Inf, 1Art
    To Sukr: 3Inf
    To Vol: 1Inf
    To Z112: 1Sub, 2Fgt, 1Tac

    Collection
    62(TT)+27(NO)=89ICP

    15aGermany_NothingtoseeherevsJamesAleman.AAM


  • **USSR turn 15:

    Production: 13**
    Repair 1 factory in Rus=1
    3 mech=12
    12+1=13

    Combat Moves:
    To Yak: inf-Yen uncontested
    To Arch: inf,art-Volo; ftr,tac-Rus vs inf
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (1, 5)1@3: (6)1@4: (6)
    DiceRolls: 1@2; Total Hits: 11@2: (1)
    To Smo: inf,2art-Rus; 1mech-Nen; 1 mech-Volo vs inf
    DiceRolls: 1@1 4@2; Total Hits: 41@1: (1)4@2: (5, 1, 2, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    To Sam: 2inf,4ftr-Rus vs inf
    DiceRolls: 2@1 4@3; Total Hits: 42@1: (6, 1)4@3: (2, 5, 3, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    To Tam: inf-Rus uncontested
    To Bry: inf-Rus uncontested

    15bUSSR_NothingtoseeherevsJamesAleman(1).AAM


  • Arch: Germany lost inf; USSR lost inf
    Smo: Germany lost inf; USSR no loss
    Sam: Italy lost inf; USSR no loss
    Noncombat Moves:
    To Bry: 35ing,25art,aagun-Rus; 3arm,3mech-Volo
    To Rus: arm,aagun-Volo; ftr,tac-Arch; 4ftr-Sam
    To Volo: art-Ura
    To Novo: inf-Tsi
    To Tim: art-Eve

    Placement:
    Rus: 3 mech

    Collection: 17

    15bUSSR_NothingtoseeherevsJamesAleman(1).AAM


  • @Nothing:

    @Auswanderersland:

    @Nothing:

    Ok I do admit that I do have better luck with the Convoydamage, but I don’t think that it deviates more than perhaps 10-15IPC from average rolls over the whole game. I don’t think I got this far just because of a few lucky Convoyrolls.

    No offense NTSH, but the game is far more skewed than you realize.  Imagine 26 rolls with dice and only rolling 1 [6].  The damage caused by these bombing raids was 63 IPC’s.  Convoy damage surpasses this  Now, I don’t like convoy damage, but I can live with it…a little.  But bombers are extremely overpowered.

    To put this in better perspective…have Germany lose their entire income for 1 Turn and 1/2 their income for the next turn and let me know how that works for ya.   Luck played a major role in this game.

    Frankly that was probably his best shot at taking you out.   I didn’t even see the Berlin attempt till he showed me, so I was impressed, 50/50 or not.  If your capital is up for grabs, and its there isn’t much that can be done to shut you out of Russia, well, guess I am goin for it also:)

    Regardless, A3 is done with me also.  Convoy and bombers are a hair OP.  I would like to see more strat and less luck be an overriding factor.

    I had my share of bad outcomes in this game especially when I rolled your defenders. That they didn’t all occur when expensive units where affected like your Berlin assault isn’t my fault now is it. Also my SBR’s did really below average damage for all that they didn’t get shot down much. I also didn’t count on luck too much to safe me. I also would like for strategy to be the deciding factor in winning the game with luck being only a little modification of the expected outcome in either direction.

    I get what you are saying regarding battles, and yes, JJ tends to roll like crap, but my point is not this game’s strat so much as the mechanics of bombers and subs for any A3 game.  With your original bombers and you yourself admitting you rolled below average damage, combined with the convoy damage is just a hair over-powered.  That is all I am saying.


  • Japan 15:

    Buy (53):

    3 Inf (9)
    1 Mec (4)
    1 Art (4)
    1 Arm (6)
    1 Sub (6)
    3 DD (24)

    9+4=13 +4=17 +6=23 +6=29 +24=53

    Combat Movement:

    To Kan: 1Inf, 1Art Sui, 1Mec She
    To Bur: 1Inf, 2Fgt, 1Tac Yun vs. 1Inf
    To Cel: 1Inf, 1Art Ksi via Trp Z35, 1Fgt, 1Tac Z35
    To Z45: 1DD, 2Fgt, 1Tac vs. 1Sub
    To Dgu: 1Inf, 1Mec Ksi via Trp Z35 uncontested
    To Z36: 2Fgt, 1BB Z35, 1Tac Yun, 1Fgt Fic vs. 1DD
    To Z43: 2Fgt, 2Tac Fic vs. 1DD

    15cJapan_NothingtoseeherevsJamesAleman(1).AAM


  • Combat:

    To Bur: 1Inf, 2Fgt, 1Tac vs. 1Inf
    DiceRolls: 1@1 2@3 1@4; Total Hits: 31@1: (4)2@3: (1, 3)1@4: (3)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    To Cel: 1Inf, 1Art , 1Fgt, 1Tac vs. 1Art
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 4)1@3: (4)1@4: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    To Z45: 1DD, 2Fgt, 1Tac vs. 1Sub
    DiceRolls: 1@2 2@3 1@4; Total Hits: 31@2: (4)2@3: (2, 1)1@4: (2)
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    To Z36: 3Fgt, 1Tac, 1BB vs. 1DD
    DiceRolls: 3@3 2@4; Total Hits: 33@3: (3, 4, 3)2@4: (3, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    To Z43: 2Fgt, 2Tac vs. 1DD
    DiceRolls: 2@3 2@4; Total Hits: 22@3: (3, 6)2@4: (4, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Bur cwlo 1Inf
    Cel twol
    Z45 cwol
    Z36 cwol
    Z43 cwol

    Noncombat Movement:

    To Bury: 1Mec Man
    To Amu: 2Inf, 2Art Man
    To Jap: 1Fgt, 1Tac Z35
    To Yun: 10 Mec, 7 Arm Fic
    To Phi: 5Inf, 1Art Fic via Trp Z35, 1Tac Z45, 1Tac Z43, 1Tac Z36
    To Z17: 1DD Z19
    To Z22: 1DD Z19
    To Z34: 1DD Z19
    To Z35: 1Fgt Z45, 1Fgt, 1Tac Cel, 1DD Z19
    To Z36: 1Car Z19, 4Car Z35, 2Fgt, 1Tac Bur, 2Fgt, 1Tac Z43, 1Fgt Z45

    Placement:

    To Man: 2Inf, 1Art
    To Ksu: 1Mec, 1Arm
    To Jap: 1Inf
    To Z19: 1Sub
    To Z36: 3DD

    Convoydamage:

    To Mal+Shn (1Sub):
    DiceRolls: 2@3; Total Hits: 12@3: (2, 4)


  • Damage of 2

    Collection:
    54(TT)- 2(Convoy)=52

    15cJapan_NothingtoseeherevsJamesAleman(1).AAM


  • Japan will scramble if you attack Z35.
    Germany will scramble if you attack Z112. (I don’t think you will, but anyway)


  • Forgot to mark my Territory and I was wondering why my Income was so low. so that’s 3 for Cel 1 for Kan and a lost Anzac NO for DGU.
    So all in all 56IPC of Income.
    New map.

    15cJapan_NothingtoseeherevsJamesAleman(1).AAM


  • **USA turn 15:

    Production: 79**
    Pacific:
    1 cv=16
    2 dd=16
    Atlantic:
    1 cv=16
    1 dd=8
    1 ftr=10
    1 subs=12
    Save 1
    16+16=32+16=48+8=56+10=66+12=78+1=79

    Combat Moves:
    To z91: trn-z110 loaded with inf,art-Wfr
    To Gib: inf,art-z91; bmbr-Brg vs inf (this will be a game changer if I fail)
    DiceRolls: 2@2 1@4; Total Hits: 02@2: (4, 5)1@4: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    To Hol: inf,art-Wfr; ftr,tac-z110 vs inf,art
    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (2, 5)1@3: (2)1@4: (6)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)
    To z80: trn-z39 loaded with inf,art-Ind
    To Cpr: inf,art-z80 uncontested
    To z44: ftr-z33 vs trn autokill
    To z45: 2bmbr-Que; dd,ftr-z33; ftr-Ind vs dd,trn
    DiceRolls: 1@2 2@3 2@4; Total Hits: 31@2: (6)2@3: (2, 1)2@4: (4, 5)
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    To z34: dd,5ftr-z33 vs dd
    DiceRolls: 1@2 5@3; Total Hits: 21@2: (5)5@3: (2, 3, 5, 4, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    To Sak: inf-Sib uncontested

    15dUSA_NothingtoseeherevsJamesAleman.AAM


  • Gib2: inf,art,bmbr vs inf
    DiceRolls: 2@2 1@4; Total Hits: 22@2: (1, 6)1@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Hol: Germany lost inf,art; USA no loss
    Gib: Italy lost inf; USA no loss
    z45: Japan lost trn,dd; USA lost dd
    z34: Japan lost dd; USA no loss
    z44: Japan lost trn; USA no loss

    Noncombat Moves:
    To z80: sub-z71; 2subs,dd,2trn,cv-z39 loaded with 2inf,2art; 2ftr-Anzac
    To Cpr: 2inf,2art-z80
    To Wind: art,mech-Ind
    To z42: sub-z37; ftr-z44; 2ftr-z45; 5ftr-z34; 9sub,6dd,4cv,3ca,bb,2trn-z33 loaded with 2inf,2art-Car
    To z21: dd-z33
    To z45: dd-z33
    To Jav: 2inf,2art-z42
    To Brg: bmbr-Gib
    To z104: 2sub-z101
    To z106: 2cv,dd-z101
    To z110: 2ftr,tac-z101; ftr-Hol
    To UK: tac-Hol
    To UK: 6art,6inf-Wfr via 6trn-z110
    To Ind: 2bmbr-z45
    To z63: cv,dd-z26
    To Que: 2tac-Haw
    To Sfe: art-Sib; inf,mech-Ala via trnz3

    Placement:
    z10: cv,2dd
    z110: cv,dd,ftr
    z101: 2subs

    Collection: 82 (81+1 saved)

    15dUSA_NothingtoseeherevsJamesAleman.AAM


  • **China turn 15:

    Production: 5
    Save 5

    Collection: 6** (1+5saved)

    15eChina_NothingtoseeherevsJamesAleman.AAM

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