Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • **USA turn 14:

    Production: 83**
    2 cv=32
    2 ftr=20
    1 tac=11
    2 sub=12
    1 dd=8
    32+20=52+11=63+12=75+8=83

    Combat Moves:
    To z92: bmbr-UK vs trn autokill
    To Wfr: mech,11inf,8art-Hol; ftr,tac-z110 vs mech
    DiceRolls: 4@1 16@2 1@3 1@4; Total Hits: 54@1: (6, 1, 1, 4)16@2: (5, 6, 6, 4, 6, 3, 5, 5, 6, 5, 2, 4, 2, 3, 3, 5)1@3: (2)1@4: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    To Sib: inf,art-Sfe uncontested
    To z42: sub-z46; 1bmbr-Ind; ftr-z55 vs dd
    DiceRolls: 1@2 2@4; Total Hits: 11@2: (5)2@4: (1, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    To Bur: 2inf,4ftr,tac vs 2 inf
    DiceRolls: 2@1 4@3 1@4; Total Hits: 42@1: (2, 5)4@3: (2, 1, 5, 3)1@4: (2)
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)
    To z45: sub-z46; ftr-z55; bmbr-Ind vs dd
    DiceRolls: 1@2 2@3; Total Hits: 21@2: (1)2@3: (1, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    To z22: sub-z26; 2ftr-z55 vs dd
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (3)2@3: (3, 4)
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    To z34: sub-z33; 3 ftr-z55 vs dd
    DiceRolls: 1@2 3@3; Total Hits: 21@2: (2)3@3: (6, 6, 3)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    14dUSA_NothingtoseeherevsJamesAleman(1).AAM


  • I messed up two battles, where I had originally 2 bombers z42 and then 2 ftrs z45, but I typed that I split them to 1 ftr,bmbr each: z42 and z45 however I failed to change the rolls, either way, the 1 rolled in z42 would hit as a 3 or 4, and z45 didn’t matter cause of the other hit. Sorry about that.

    That was a good round for you too, twice now, Burma has hit and forced UK to send a unit, and you hit a couple of ships as well. Either way, we are both doing well on the little battles at times.

    Noncombat Moves:
    To Sfe: 2inf-Ala via trn z3
    To Ala: inf-Bco; mech-Wus
    To z39: dd,2sub,cv,3trn (loaded with 2aagun,4inf-Anz)-z55
    To z36: dd-z55 (to prevent loading of land units during combat moves)
    To z43: dd-z55 (to prevent loading of land units during combat moves)

    To z37: sub-z43
    To z33: 3 sub,dd,3ca,4cv,bb,2trn-z55 loaded with 2if,2art-Nfe; dd-z46; dd-z24; 7dd-z26; 2ftr-z22; 3ftr-z34; ftr-z44; ftr-z42
    To Que: bmbr-z42; bmbr-z45
    To Car: 2inf,2art-z33
    To z26: cv,dd-z10
    To Haw: 2tac-z10
    To Ind: 4ftr,tac-Bur; 4art,inf-Wind
    To Brg: bmbr-z92
    To z110: cv,trn-z112; ftr,tac-Wfr(land on USA cv)

    Placement:
    z101: 2cv,dd,2sub,2ftr,tac

    Collection: 79

    14dUSA_NothingtoseeherevsJamesAleman(1).AAM


  • **China Turn 14:

    Production: 3**
    Save 3

    Collection: 5 (2+3saved)

    14eChina_NothingtoseeherevsJamesAleman(1).AAM


  • Forgot to move USA sub in z72, moving to z71

    **UK turn 14:

    Production:
    London: 33**
    1 ftr=10
    1 dd=8
    5 inf=15
    10+8=18+15=33
    India: 15
    5 inf=15

    Combat Moves:
    To Bur: inf-Ind uncontested
    To Sfr: 4inf,art-Spa; 2ftr-z110, ftr-UK vs 4inf,3art
    DiceRolls: 3@1 2@2 3@3; Total Hits: 23@1: (1, 2, 2)2@2: (5, 6)3@3: (3, 5, 5)
    DiceRolls: 7@2; Total Hits: 27@2: (5, 2, 4, 6, 3, 4, 2)

    14fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • Sfr2: 2inf,art,3ftr vs 2inf,3 art
    DiceRolls: 1@1 2@2 3@3; Total Hits: 51@1: (1)2@2: (2, 2)3@3: (1, 1, 4)
    DiceRolls: 5@2; Total Hits: 25@2: (2, 2, 3, 6, 5)


  • Sfr: Italy lost 4inf,3art; UK lost 4inf

    Noncombat Moves:
    To z105: sub-z110
    To z110: 3ftr (1 lands on US cv); trn,bbDamaged-z112 (loaded with inf); 5inf-Uk; trn-z109
    To Wfr: 12inf,4art,3aaguns; 6inf-z110
    To z39: cv,ca,4trn-z55 loaded with (5inf,art-Anzac); ftr,tac-Ind
    To Wind: 2ftr,2tac-Ind
    To Rho: 5inf,art

    Placement:
    UK: 5inf,ftr
    z110: dd
    Ind: 2inf
    Wind: 3inf

    **Collection: 33

    Convoy:**

    z93: max=5; 2subs,2dd,2ca,bb,2ftr= 13 rolls
    DiceRolls: 13@3; Total Hits: 813@3: (3, 3, 5, 3, 1, 5, 6, 3, 2, 3, 5, 2, 6)
    z72: max=2 or 1 depending on z71; sub=2rolls
    DiceRolls: 2@3; Total Hits: 12@3: (1, 4)
    z71: max=3 or 2 depending on z72; 3subs=6 rolls
    DiceRolls: 6@3; Total Hits: 56@3: (1, 1, 6, 2, 1, 2)
    z70: max=2; sub=2rolls
    DiceRolls: 2@3; Total Hits: 12@3: (5, 1)

    14fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • Convoy total damaged removed= 5+1=6+3=9+1=10

    Collection: 23

    14fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • I’ll do Anzac since Italy doesn’t matter in the Pacific, France will do nothing but scramble in z110 with UK if attacked.

    **Anzac turn 14:

    Production: 21**
    3 inf=9
    3 mech=12
    12+9=21

    Noncombat Moves:
    To z39: dd,ca,4trn-z55 loaded with 5inf,art,arm-Nte; 2ftr-Ind (land on UScv)
    To Ind: 14inf,2aagun,2art,arm-z39
    Placement:
    Que: 3inf
    Nsw: 3mech

    14hAnzac_France_NothingtoseeherevsJamesAleman.AAM


  • Well I saw some strfing moves that Anzac could do against Italy. But Germany could compensate for them and then it’s not even worth it if you don’t loose a plane.


  • Italy 14:

    Buy (51):

    7 Inf (21)
    6 Art (24)
    1 Arm (6)

    21+24= 45 +6=51

    Combat Movement:

    To Gib: 1Inf Mor via Trp Z94 uncontested
    To Spa: 1Inf NIta via Trp Z94 uncontested
    To Fwa: 1Mec Fea uncontested
    To Sam: 1Inf Tam uncontested
    To Bry: 1Arm Ros blitz to SUkr
    To Nig: 1Arm, 1Mec Fea blitz to Fca
    To Sfr: 1Inf NIta via Trp Z93, 2Fgt, 1BB Z93 bombard vs. 1Art
    To Kaz: 2Mec, 3Art Cau, 7Mec, 8Arm Ros vs. 1Inf

    Combat:

    To Sfr: 1Inf, 2Fgt, 1BB  bombard vs. 1Art
    DiceRolls: 1@1 2@3 1@4; Total Hits: 11@1: (6)2@3: (6, 5)1@4: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    To Kaz: 9Mec, 3Art, 8Arm vs. 1Inf
    DiceRolls: 6@1 6@2 8@3; Total Hits: 36@1: (4, 3, 4, 2, 5, 5)6@2: (4, 5, 2, 4, 6, 3)8@3: (6, 6, 5, 4, 5, 1, 6, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    14gItaly_NothingtoseeherevsJamesAleman.AAM


  • Wow I’m glad there where this little defenders that was way below average in Kaz.

    Noncombat Movement:

    To WGer: 2Fgt Sfr
    To NIta: 3AAGun WGer
    To SIta: 1Fgt, 1Tac Ros, 1Bmb Sud
    To Tun: 3Inf, 1Art Alg
    To Sud: 2Inf, 2Art Fea, 2Inf, 1Arm Egy, 1Mec Iso, 1Mec Bso, 1Inf Ken
    To Cau: 1Art Turk
    To Vol: 6Inf, 5Art Ros, 7Inf, 1Art 1AAGun Cau
    To Z93: 3DD Z94
    To Z95: 2 Sub, 1Trp Z93

    Placement:

    To NIta: 6Inf, 2Art
    To Egy: 2Art, 1Arm
    To Cau: 1Inf, 2Art

    Collection:
    41(TT)+ 19(NO)-(Convoy)=58-60IPC

    Convoydamage:

    To Spa: 1Sub Z105
    DiceRolls: 2@3; Total Hits: 12@3: (2, 5)


  • Maxdamage so Income of 58 ICP

    14gItaly_NothingtoseeherevsJamesAleman.AAM


  • Want to change a Non combat Move.
    Instead of 2 Fgt to WGer I’ll sen 2 Fgt to Z113 on a German Carrier.

    14gItaly_NothingtoseeherevsJamesAleman.AAM


  • Germany 15:

    Buy (88):

    Repair 3+4=7damage on mic (7)
    6 Inf (18)
    1 Art (4)
    1 Sub (6)
    2 Fgt (20)
    3 Tac (33)

    7+18= 25 +4=29 +6=35 +20 =55 +33=88

    Combat Movement:

    To Hol: 1Inf, 1Art WGer, 1Fgt Z113 vs. 1nf
    To Swi: 1Inf, 1Mec, 1Arm WGer, 3Mec, 2Arm Den vs. 2Inf

    Combat:

    Hol: 1Inf, 1Art, 1Fgt vs. 1nf
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (1, 6)1@3: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Swi: 1Inf, 4Mec, 3Arm vs. 2Inf
    DiceRolls: 5@1 3@3; Total Hits: 35@1: (3, 5, 2, 5, 6)3@3: (3, 2, 2)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)

    15aGermany_NothingtoseeherevsJamesAleman.AAM


  • Hol twol
    Swi twlo 1Inf

    Non combat Movement:

    To Nor: 6Inf, 3 Art Fin, 6Inf, 1Art, 1AAGun Den via Trp Z115, Z113
    To WGer: 2Inf, 1AAGun Den
    To NIta: 10Inf, 5 Art WGer
    To SIta: 1Fgt Cpr, 1Fgt, 1Tac Z100
    To Nov: 1Mec Arc
    To Arc: 1Inf Bel
    To Sukr: 3Inf, 4Art Ros
    To Ros: 1Inf  Vol
    To Cau: 8Mec, 7Arm Ros, 1Mec,  1Arm Cpr
    To Npr: 7Inf, 5Art, 1AAGun Cpr
    To Z68: 1Sub Z70
    To Z70: 1Sub Z71
    To Z71: 1Sub Z72
    To Z81: 1Sub, 1DD Z80
    To Z82: 1Sub Z71
    To Z95: 1Trp Z93, 1DD Z98, 3Trp, 1Cru, 2Car, 1BB Z100
    To Z112: 1Fgt Hol, 2Sub, 2DD, 3Car(with 2Fgt Ita) Z113

    Placement:

    To WGer: 2Tac
    To Nov: 2Inf, 1Art
    To Sukr: 3Inf
    To Vol: 1Inf
    To Z112: 1Sub, 2Fgt, 1Tac

    Collection
    62(TT)+27(NO)=89ICP

    15aGermany_NothingtoseeherevsJamesAleman.AAM


  • **USSR turn 15:

    Production: 13**
    Repair 1 factory in Rus=1
    3 mech=12
    12+1=13

    Combat Moves:
    To Yak: inf-Yen uncontested
    To Arch: inf,art-Volo; ftr,tac-Rus vs inf
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (1, 5)1@3: (6)1@4: (6)
    DiceRolls: 1@2; Total Hits: 11@2: (1)
    To Smo: inf,2art-Rus; 1mech-Nen; 1 mech-Volo vs inf
    DiceRolls: 1@1 4@2; Total Hits: 41@1: (1)4@2: (5, 1, 2, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    To Sam: 2inf,4ftr-Rus vs inf
    DiceRolls: 2@1 4@3; Total Hits: 42@1: (6, 1)4@3: (2, 5, 3, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    To Tam: inf-Rus uncontested
    To Bry: inf-Rus uncontested

    15bUSSR_NothingtoseeherevsJamesAleman(1).AAM


  • Arch: Germany lost inf; USSR lost inf
    Smo: Germany lost inf; USSR no loss
    Sam: Italy lost inf; USSR no loss
    Noncombat Moves:
    To Bry: 35ing,25art,aagun-Rus; 3arm,3mech-Volo
    To Rus: arm,aagun-Volo; ftr,tac-Arch; 4ftr-Sam
    To Volo: art-Ura
    To Novo: inf-Tsi
    To Tim: art-Eve

    Placement:
    Rus: 3 mech

    Collection: 17

    15bUSSR_NothingtoseeherevsJamesAleman(1).AAM


  • @Nothing:

    @Auswanderersland:

    @Nothing:

    Ok I do admit that I do have better luck with the Convoydamage, but I don’t think that it deviates more than perhaps 10-15IPC from average rolls over the whole game. I don’t think I got this far just because of a few lucky Convoyrolls.

    No offense NTSH, but the game is far more skewed than you realize.  Imagine 26 rolls with dice and only rolling 1 [6].  The damage caused by these bombing raids was 63 IPC’s.  Convoy damage surpasses this  Now, I don’t like convoy damage, but I can live with it…a little.  But bombers are extremely overpowered.

    To put this in better perspective…have Germany lose their entire income for 1 Turn and 1/2 their income for the next turn and let me know how that works for ya.   Luck played a major role in this game.

    Frankly that was probably his best shot at taking you out.   I didn’t even see the Berlin attempt till he showed me, so I was impressed, 50/50 or not.  If your capital is up for grabs, and its there isn’t much that can be done to shut you out of Russia, well, guess I am goin for it also:)

    Regardless, A3 is done with me also.  Convoy and bombers are a hair OP.  I would like to see more strat and less luck be an overriding factor.

    I had my share of bad outcomes in this game especially when I rolled your defenders. That they didn’t all occur when expensive units where affected like your Berlin assault isn’t my fault now is it. Also my SBR’s did really below average damage for all that they didn’t get shot down much. I also didn’t count on luck too much to safe me. I also would like for strategy to be the deciding factor in winning the game with luck being only a little modification of the expected outcome in either direction.

    I get what you are saying regarding battles, and yes, JJ tends to roll like crap, but my point is not this game’s strat so much as the mechanics of bombers and subs for any A3 game.  With your original bombers and you yourself admitting you rolled below average damage, combined with the convoy damage is just a hair over-powered.  That is all I am saying.


  • Japan 15:

    Buy (53):

    3 Inf (9)
    1 Mec (4)
    1 Art (4)
    1 Arm (6)
    1 Sub (6)
    3 DD (24)

    9+4=13 +4=17 +6=23 +6=29 +24=53

    Combat Movement:

    To Kan: 1Inf, 1Art Sui, 1Mec She
    To Bur: 1Inf, 2Fgt, 1Tac Yun vs. 1Inf
    To Cel: 1Inf, 1Art Ksi via Trp Z35, 1Fgt, 1Tac Z35
    To Z45: 1DD, 2Fgt, 1Tac vs. 1Sub
    To Dgu: 1Inf, 1Mec Ksi via Trp Z35 uncontested
    To Z36: 2Fgt, 1BB Z35, 1Tac Yun, 1Fgt Fic vs. 1DD
    To Z43: 2Fgt, 2Tac Fic vs. 1DD

    15cJapan_NothingtoseeherevsJamesAleman(1).AAM


  • Combat:

    To Bur: 1Inf, 2Fgt, 1Tac vs. 1Inf
    DiceRolls: 1@1 2@3 1@4; Total Hits: 31@1: (4)2@3: (1, 3)1@4: (3)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    To Cel: 1Inf, 1Art , 1Fgt, 1Tac vs. 1Art
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 4)1@3: (4)1@4: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    To Z45: 1DD, 2Fgt, 1Tac vs. 1Sub
    DiceRolls: 1@2 2@3 1@4; Total Hits: 31@2: (4)2@3: (2, 1)1@4: (2)
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    To Z36: 3Fgt, 1Tac, 1BB vs. 1DD
    DiceRolls: 3@3 2@4; Total Hits: 33@3: (3, 4, 3)2@4: (3, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    To Z43: 2Fgt, 2Tac vs. 1DD
    DiceRolls: 2@3 2@4; Total Hits: 22@3: (3, 6)2@4: (4, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

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