Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • Japan 14:

    Buy (62):

    2 Inf (6)
    1 Mec (4)
    1 Art (4)
    4 DD (32)
    1 Car (16)

    6+4=10 +4=14 +32=46 +16=62

    Combat Movement:

    To She: 2Mec, 1Fgt, 1Tac Yun vs. 1Inf
    To Bur: 2Inf, 1Fgt, 1Tac Yun vs. 1Inf
    To Z22: 1DD, 2Fgt Z19, 2Fgt Jap vs. 1Sub, 1DD
    To Z34: 1DD Z19, 1Fgt, 1Tac Z36 vs. 1Sub
    To Z35: 1BB, 1Car Z19, 1Cru, 2Car, 1Fgt, 1Tac Z36 vs. 1DD
    To Z43: 1Sub Z37, 1Tac Yun, 2Fgt, 1Tac Z36 vs. 1Sub, 1DD
    To Z42: 1DD Z37, 2Fgt, 1Tac Z36 vs. 1DD

    Combat:

    She: 2Mec, 1Fgt, 1Tac vs. 1Inf
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 4)1@3: (6)1@4: (1)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Bur: 2Inf, 1Fgt, 1Tac vs. 1Inf
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (5, 2)1@3: (4)1@4: (1)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Z22: 1DD, 4Fgt vs. 1Sub, 1DD
    DiceRolls: 1@2 4@3; Total Hits: 41@2: (2)4@3: (2, 2, 6, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Z34: 1DD, 1Fgt, 1Tac vs. 1Sub
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (4)1@3: (2)1@4: (1)
    DiceRolls: 1@1; Total Hits: 11@1: (1)

    Z35: 3Car, 1Cru, 1BB, 1Fgt, 1Tac vs. 1DD
    DiceRolls: 2@3 2@4; Total Hits: 22@3: (4, 6)2@4: (1, 4)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Z43: 1Sub, 2Fgt, 2Tac vs. 1Sub, 1DD
    precombat:
    DiceRolls: 1@1; Total Hits: 01@1: (4)
    ignore Sub if defending Sub hits
    DiceRolls: 1@2 2@3 2@4; Total Hits: 51@2: (1)2@3: (1, 2)2@4: (3, 3)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Z42: 1DD, 2Fgt, 1Tac vs. 1DD
    DiceRolls: 1@2 2@3 1@4; Total Hits: 31@2: (6)2@3: (2, 3)1@4: (1)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    14cJapan_NothingtoseeherevsJamesAleman.AAM


  • z22: you failed to roll my defending sub since I can not submerge


  • well perhaps I should roll your attacks too if i hit anythin like I do in you defense, you’d sure be able to catch a break.

    She twlo 1Mec
    Bur twol
    Z22 cwol
    Z34 cwlo 1DD
    Z35 cwol BB damaged
    Z43 cwlo 1Sub  
    Z42 cwlo 1DD

    Noncombat Movement:

    To Sui: 1Inf, 1Art Cha
    To Yun: 2Inf, 2Art Kwa 2Inf, 2Art Fic, 1Fgt, 1Tac She, 1Fgt, 1Tac Bur
    To Fic: 1Arm Kwa, 8Mec 6Arm Yun, 2Mec Kwe, 1Fgt, 1Tac Z35, 2Fgt, 2Tac Z43
    To Ksi: 2Inf, 1Mec, 1Art Ksu
    To Z34: 1DD Z19
    To Z35: 3 Car, 1Cru, 1BB, 2Trp Z36, 1DD Z19, 1Fgt, 1Tac Z34, 2Fgt Z22, 1Tac Z43, 2Fgt, 1Tac Z42, 2Fgt Z22
    To Z42: 1DD Z36
    To Z45: 1DD Z36

    Placement:

    To Fic: 2Inf, 1Art
    To Man: 1Mec
    To Z19: 4DD, 1Car

    Collection:
    57(TT)

    14cJapan_NothingtoseeherevsJamesAleman.AAM


  • sorry about that
    DiceRolls: 1@1; Total Hits: 01@1: (3)


  • By the way did you want to submerge in Z43?


  • Did you want to attack Z35.
    If you do I think I’d do OOL as the Battle progresses.
    If you don’t I’ll just do somthing else in the time.


  • Yes, z43 My sub would have submerged, since you had no dd to force it to die.


  • Since my sub survives in z43, it will convoy Japan:

    DiceRolls: 2@3; Total Hits: 22@3: (2, 3)


  • Japan loses 4 (max) for convoy raiding in Borneo)

    new map

    14cJapan_NothingtoseeherevsJamesAleman(1).AAM


  • **USA turn 14:

    Production: 83**
    2 cv=32
    2 ftr=20
    1 tac=11
    2 sub=12
    1 dd=8
    32+20=52+11=63+12=75+8=83

    Combat Moves:
    To z92: bmbr-UK vs trn autokill
    To Wfr: mech,11inf,8art-Hol; ftr,tac-z110 vs mech
    DiceRolls: 4@1 16@2 1@3 1@4; Total Hits: 54@1: (6, 1, 1, 4)16@2: (5, 6, 6, 4, 6, 3, 5, 5, 6, 5, 2, 4, 2, 3, 3, 5)1@3: (2)1@4: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    To Sib: inf,art-Sfe uncontested
    To z42: sub-z46; 1bmbr-Ind; ftr-z55 vs dd
    DiceRolls: 1@2 2@4; Total Hits: 11@2: (5)2@4: (1, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    To Bur: 2inf,4ftr,tac vs 2 inf
    DiceRolls: 2@1 4@3 1@4; Total Hits: 42@1: (2, 5)4@3: (2, 1, 5, 3)1@4: (2)
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)
    To z45: sub-z46; ftr-z55; bmbr-Ind vs dd
    DiceRolls: 1@2 2@3; Total Hits: 21@2: (1)2@3: (1, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    To z22: sub-z26; 2ftr-z55 vs dd
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (3)2@3: (3, 4)
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    To z34: sub-z33; 3 ftr-z55 vs dd
    DiceRolls: 1@2 3@3; Total Hits: 21@2: (2)3@3: (6, 6, 3)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    14dUSA_NothingtoseeherevsJamesAleman(1).AAM


  • I messed up two battles, where I had originally 2 bombers z42 and then 2 ftrs z45, but I typed that I split them to 1 ftr,bmbr each: z42 and z45 however I failed to change the rolls, either way, the 1 rolled in z42 would hit as a 3 or 4, and z45 didn’t matter cause of the other hit. Sorry about that.

    That was a good round for you too, twice now, Burma has hit and forced UK to send a unit, and you hit a couple of ships as well. Either way, we are both doing well on the little battles at times.

    Noncombat Moves:
    To Sfe: 2inf-Ala via trn z3
    To Ala: inf-Bco; mech-Wus
    To z39: dd,2sub,cv,3trn (loaded with 2aagun,4inf-Anz)-z55
    To z36: dd-z55 (to prevent loading of land units during combat moves)
    To z43: dd-z55 (to prevent loading of land units during combat moves)

    To z37: sub-z43
    To z33: 3 sub,dd,3ca,4cv,bb,2trn-z55 loaded with 2if,2art-Nfe; dd-z46; dd-z24; 7dd-z26; 2ftr-z22; 3ftr-z34; ftr-z44; ftr-z42
    To Que: bmbr-z42; bmbr-z45
    To Car: 2inf,2art-z33
    To z26: cv,dd-z10
    To Haw: 2tac-z10
    To Ind: 4ftr,tac-Bur; 4art,inf-Wind
    To Brg: bmbr-z92
    To z110: cv,trn-z112; ftr,tac-Wfr(land on USA cv)

    Placement:
    z101: 2cv,dd,2sub,2ftr,tac

    Collection: 79

    14dUSA_NothingtoseeherevsJamesAleman(1).AAM


  • **China Turn 14:

    Production: 3**
    Save 3

    Collection: 5 (2+3saved)

    14eChina_NothingtoseeherevsJamesAleman(1).AAM


  • Forgot to move USA sub in z72, moving to z71

    **UK turn 14:

    Production:
    London: 33**
    1 ftr=10
    1 dd=8
    5 inf=15
    10+8=18+15=33
    India: 15
    5 inf=15

    Combat Moves:
    To Bur: inf-Ind uncontested
    To Sfr: 4inf,art-Spa; 2ftr-z110, ftr-UK vs 4inf,3art
    DiceRolls: 3@1 2@2 3@3; Total Hits: 23@1: (1, 2, 2)2@2: (5, 6)3@3: (3, 5, 5)
    DiceRolls: 7@2; Total Hits: 27@2: (5, 2, 4, 6, 3, 4, 2)

    14fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • Sfr2: 2inf,art,3ftr vs 2inf,3 art
    DiceRolls: 1@1 2@2 3@3; Total Hits: 51@1: (1)2@2: (2, 2)3@3: (1, 1, 4)
    DiceRolls: 5@2; Total Hits: 25@2: (2, 2, 3, 6, 5)


  • Sfr: Italy lost 4inf,3art; UK lost 4inf

    Noncombat Moves:
    To z105: sub-z110
    To z110: 3ftr (1 lands on US cv); trn,bbDamaged-z112 (loaded with inf); 5inf-Uk; trn-z109
    To Wfr: 12inf,4art,3aaguns; 6inf-z110
    To z39: cv,ca,4trn-z55 loaded with (5inf,art-Anzac); ftr,tac-Ind
    To Wind: 2ftr,2tac-Ind
    To Rho: 5inf,art

    Placement:
    UK: 5inf,ftr
    z110: dd
    Ind: 2inf
    Wind: 3inf

    **Collection: 33

    Convoy:**

    z93: max=5; 2subs,2dd,2ca,bb,2ftr= 13 rolls
    DiceRolls: 13@3; Total Hits: 813@3: (3, 3, 5, 3, 1, 5, 6, 3, 2, 3, 5, 2, 6)
    z72: max=2 or 1 depending on z71; sub=2rolls
    DiceRolls: 2@3; Total Hits: 12@3: (1, 4)
    z71: max=3 or 2 depending on z72; 3subs=6 rolls
    DiceRolls: 6@3; Total Hits: 56@3: (1, 1, 6, 2, 1, 2)
    z70: max=2; sub=2rolls
    DiceRolls: 2@3; Total Hits: 12@3: (5, 1)

    14fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • Convoy total damaged removed= 5+1=6+3=9+1=10

    Collection: 23

    14fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • I’ll do Anzac since Italy doesn’t matter in the Pacific, France will do nothing but scramble in z110 with UK if attacked.

    **Anzac turn 14:

    Production: 21**
    3 inf=9
    3 mech=12
    12+9=21

    Noncombat Moves:
    To z39: dd,ca,4trn-z55 loaded with 5inf,art,arm-Nte; 2ftr-Ind (land on UScv)
    To Ind: 14inf,2aagun,2art,arm-z39
    Placement:
    Que: 3inf
    Nsw: 3mech

    14hAnzac_France_NothingtoseeherevsJamesAleman.AAM


  • Well I saw some strfing moves that Anzac could do against Italy. But Germany could compensate for them and then it’s not even worth it if you don’t loose a plane.


  • Italy 14:

    Buy (51):

    7 Inf (21)
    6 Art (24)
    1 Arm (6)

    21+24= 45 +6=51

    Combat Movement:

    To Gib: 1Inf Mor via Trp Z94 uncontested
    To Spa: 1Inf NIta via Trp Z94 uncontested
    To Fwa: 1Mec Fea uncontested
    To Sam: 1Inf Tam uncontested
    To Bry: 1Arm Ros blitz to SUkr
    To Nig: 1Arm, 1Mec Fea blitz to Fca
    To Sfr: 1Inf NIta via Trp Z93, 2Fgt, 1BB Z93 bombard vs. 1Art
    To Kaz: 2Mec, 3Art Cau, 7Mec, 8Arm Ros vs. 1Inf

    Combat:

    To Sfr: 1Inf, 2Fgt, 1BB  bombard vs. 1Art
    DiceRolls: 1@1 2@3 1@4; Total Hits: 11@1: (6)2@3: (6, 5)1@4: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    To Kaz: 9Mec, 3Art, 8Arm vs. 1Inf
    DiceRolls: 6@1 6@2 8@3; Total Hits: 36@1: (4, 3, 4, 2, 5, 5)6@2: (4, 5, 2, 4, 6, 3)8@3: (6, 6, 5, 4, 5, 1, 6, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    14gItaly_NothingtoseeherevsJamesAleman.AAM


  • Wow I’m glad there where this little defenders that was way below average in Kaz.

    Noncombat Movement:

    To WGer: 2Fgt Sfr
    To NIta: 3AAGun WGer
    To SIta: 1Fgt, 1Tac Ros, 1Bmb Sud
    To Tun: 3Inf, 1Art Alg
    To Sud: 2Inf, 2Art Fea, 2Inf, 1Arm Egy, 1Mec Iso, 1Mec Bso, 1Inf Ken
    To Cau: 1Art Turk
    To Vol: 6Inf, 5Art Ros, 7Inf, 1Art 1AAGun Cau
    To Z93: 3DD Z94
    To Z95: 2 Sub, 1Trp Z93

    Placement:

    To NIta: 6Inf, 2Art
    To Egy: 2Art, 1Arm
    To Cau: 1Inf, 2Art

    Collection:
    41(TT)+ 19(NO)-(Convoy)=58-60IPC

    Convoydamage:

    To Spa: 1Sub Z105
    DiceRolls: 2@3; Total Hits: 12@3: (2, 5)

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