Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsNothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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If you hold Denmark at the beginning of Germany’s next turn, you’ll be able to send navy out.
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Bry retreat to Ros Germany looses 14Inf, 1Mec, 4Art Rus looses 1AAGun, 10Inf or 11Inf
I’ll redo the attack without the Ships do you want me to reroll anything or is it okay to ignore hits of the 2s?
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Not that there were any
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Oh and can you tell me if you lose the AAGun in Bry or just Inf
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Or am I even free to attack another place?
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I’m fine with anything reasonable that you suggest to resolve this.
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Well, if you want to continue without the ships, I guess that’s fine.
Lose 4 ddUS, ukdamagedcv, uk tac for my 6 hits.
Losing the aaguns in Spa and Bry is fine.
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I’d have prefered to do the complete turn another way but that’s a bit late now isn’t it
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Well let’s continue.
Round 2:
3Fgt, 2Tac, 2Bmb vs. 1dBB, 2Car, 3Fgt
Rolls: 3@3 4@4; Total Hits: 43@3: (2, 5, 1)4@4: (6, 2, 1, 6)
Rolls: 2@2 4@4; Total Hits: 42@2: (6, 2)4@4: (1, 3, 3, 6) -
I’m not sure how to resolve this, since you also engaged Russia as well. I’m pretty sure Germany is doing fine. It’s an uphill battle for me now, with the outcome in z112 going your way it appears.
If it’s ok, just continue as you have.
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Hmm that’s actually a bit tricky with the losses. If you take out the carriers I’m retreating if you take out one and loose 2 planes or a a plane and the BB I’ll continue
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I really could have used that tac from Nov to make this not quite as close as it is.
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I really could have used average rolls when I attacked Germany :)
I’ll lose 1 US cv, 2US ftr
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I’m pretty certain that I’d could have survived the attack with 1 unit or so with somthing tgat could be called average.
I’ll lose 2Fgt, 1tac 1Bmb
Round3:
Z112: 1Fgt, 1Tac, 1Bmb vs. 1Car, 1dBB, 1Fgt
Rolls: 1@3 2@4; Total Hits: 11@3: (5)2@4: (5, 1)
Rolls: 1@2 2@4; Total Hits: 21@2: (5)2@4: (1, 3) -
Well that’s it retreat with 1Fgt waht doy you keep?
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either way i’ll lose the uk ftr since losing the bb is too expensive
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well that’s settled let’s see about those Noncombat movements
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Noncombat Movement:
To Den: 5Inf, 3Mec, 2Arm, 2AAGun WGer
To WGer: 1Inf, 3Art NIta, 2Inf Fin via Trp Z115, 1Inf, 1Art Nov
To Fin: 1Inf, 1Art Swe
To Arc: 1AAGun Bel
To Nov: 3AAGun Bel
To Bel: 1Inf Nov
To Ros: 6Mec, 9 Art, 5 Arm Bry, 4Inf, 7 Art Cau, 2Mec, 2Arm Npr 1Inf Rom, 1Art Egy via Trp Z81, 1Inf, 1Art Bes via Trp Z95, 2Inf NIta via Trp Z95
To Cpr: 1Fgt Z80
To Z70: 1 Sub Z72
To Z71: 3 Sub Z81
To Z72: 1Sub Z81
To Z93: 1Trp Z95
To Z98: 1DD Z95
To Z100: 1BB Z95, 1Cru, 2Car Z81, 1Fgt, 1Tac Bry
To Z113: 1Fgt Z112Placement:
To WGer 4Inf, 5Art, 1Arm
To Nov: 1Inf, 1Arm
To Cpr: 1Mec, 1Arm
To Z113: 2SubCollection:
61(TT)+27(NO)=88ICP -
map please
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