Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • Germany 14:

    Repair 3 Car

    Buy (81):

    Repair 6 Damage on AB(6)
    5 Inf (15)
    1 Mec (4)
    5 Art (20)
    4 Arm (24)
    2 Sub (12)

    6+15=21 +4=25 +20=45 +24=69 +12=81

    Combat Movement:

    To Wfr: 1Mec WGer uncontested
    To Smo: 1Inf Bel uncontested
    To Vol: 1Inf Cau uncontested
    To Den: 3Inf, 1Art WGer vs. 1Inf
    To Arc: 1Inf, 1Mec Nen, 1Art Nov vs. 1 Arm
    To Bry: 13Inf, 2Mec, 12 Art, 1Arm Bel, 2Arm Nov, 1Inf, 5Mec, 1Art, 2Arm(those go through Ros, which makes it a possible retreat Zone) Sukr, 1Tac Nov, 1Fgt Turk vs. 31Inf, 19 Art, 3Arm, 1AAGun
    To Z80: 1Sub, 1DD, 1Fgt Z81 vs. 1Sub
    To Z112: 2DD, 3Car Z113, 7Fgt, 2Tac WGer, 1Bmb Turk, 1Bmb Nov vs. 4DD,1dBB, 1dCar, 2Car, 3Fgt, 1Tac

    So let’S see if I can muster some luck for you defenders again it sure wouldn’t hurt you

    Combat:

    Den: 3Inf, 1Art vs. 1Inf
    DiceRolls: 2@1 2@2; Total Hits: 32@1: (1, 1)2@2: (6, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Arc: 1Inf, 1Mec, 1Art vs. 1 Arm
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (5, 1)
    DiceRolls: 1@3; Total Hits: 01@3: (6)

    Bry: 14Inf, 7Mec, 13 Art, 5Arm, 1Fgt, 1Tac vs. 31Inf, 19 Art, 3Arm, 1AAGun
    AAGun:
    Tac:
    DiceRolls: 1@1; Total Hits: 01@1: (5)
    Fgt:
    DiceRolls: 1@1; Total Hits: 01@1: (4)
    ignor 3sfrom the right and the one 4 if hits occur
    DiceRolls: 8@1 26@2  6@3 1@4; Total Hits: 118@1: (3, 4, 6, 1, 1, 4, 5, 3)26@2 : (3, 5, 5, 5, 5, 5, 3, 2, 5, 4, 3, 3, 5, 3, 3, 1, 6, 5, 5, 1, 5, 3, 5, 2, 1, 4)6@3: (2, 1, 1, 6, 4, 3)1@4: (5)
    DiceRolls: 50@2 3@3; Total Hits: 1950@2: (2, 2, 4, 6, 4, 6, 5, 2, 2, 1, 1, 4, 3, 1, 4, 2, 5, 4, 6, 2, 2, 2, 2, 5, 4, 3, 6, 4, 6, 3, 2, 2, 4, 5, 1, 2, 5, 6, 3, 6, 6, 4, 4, 2, 4, 1, 4, 3, 5, 3)3@3: (4, 1, 5)

    Z80: 1Sub, 1DD, 1Fgt vs. 1Sub
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (6, 6)1@3: (2)
    DiceRolls: 1@1; Total Hits: 01@1: (2)

    Z112: 2DD, 3Car Z113, 7Fgt, 2Tac WGer, 1Bmb Turk, 1Bmb Nov vs. 4DD,1dBB, 1dCar, 2Car, 3Fgt, 1Tac
    DiceRolls: 2@2 7@3 4@4; Total Hits: 62@2: (5, 5)7@3: (1, 1, 6, 3, 5, 5, 4)4@4: (6, 3, 3, 3)
    DiceRolls: 7@2 1@3 4@4; Total Hits: 47@2: (3, 2, 6, 6, 4, 4, 6)1@3: (1)4@4: (6, 5, 4, 3)


  • Just so you know, the allies controlled the straight of Denmark, your German navy can not attack z112, just air units. Might want to redo that part of your combat move.


  • If you hold Denmark at the beginning of Germany’s next turn, you’ll be able to send navy out.


  • Bry retreat to Ros Germany looses 14Inf, 1Mec, 4Art Rus looses 1AAGun, 10Inf or 11Inf

    I’ll redo the attack without the Ships do you want me to reroll anything or is it okay to ignore hits of the 2s?


  • Not that there were any


  • Oh and can you tell me if you lose the AAGun in Bry or just Inf


  • Or am I even free to attack another place?


  • I’m fine with anything reasonable that you suggest to resolve this.


  • Well, if you want to continue without the ships, I guess that’s fine.

    Lose 4 ddUS, ukdamagedcv, uk tac for my 6 hits.

    Losing the aaguns in Spa and Bry is fine.


  • I’d have prefered to do the complete turn another way but that’s a bit late now isn’t it


  • Well let’s continue.

    Round 2:
    3Fgt, 2Tac, 2Bmb vs. 1dBB, 2Car, 3Fgt
    DiceRolls: 3@3 4@4; Total Hits: 43@3: (2, 5, 1)4@4: (6, 2, 1, 6)
    DiceRolls: 2@2 4@4; Total Hits: 42@2: (6, 2)4@4: (1, 3, 3, 6)


  • I’m not sure how to resolve this, since you also engaged Russia as well. I’m pretty sure Germany is doing fine. It’s an uphill battle for me now, with the outcome in z112 going your way it appears.

    If it’s ok, just continue as you have.


  • Hmm that’s actually a bit tricky with the losses. If you take out the carriers I’m retreating if you take out one and loose 2 planes or a a plane and the BB I’ll continue


  • I really could have used that tac from Nov to make this not quite as close as it is.


  • I really could have used average rolls when I attacked Germany :)

    I’ll lose 1 US cv, 2US ftr


  • I’m pretty certain that I’d could have survived the attack with 1 unit or so with somthing tgat could be called average.

    I’ll lose 2Fgt, 1tac 1Bmb

    Round3:

    Z112: 1Fgt, 1Tac, 1Bmb vs. 1Car, 1dBB, 1Fgt
    DiceRolls: 1@3 2@4; Total Hits: 11@3: (5)2@4: (5, 1)
    DiceRolls: 1@2 2@4; Total Hits: 21@2: (5)2@4: (1, 3)


  • Well that’s it retreat with 1Fgt waht doy you keep?


  • either way i’ll lose the uk ftr since losing the bb is too expensive


  • well that’s settled let’s see about those Noncombat movements


  • Noncombat Movement:

    To Den: 5Inf, 3Mec, 2Arm, 2AAGun WGer
    To WGer: 1Inf, 3Art NIta, 2Inf Fin via Trp Z115, 1Inf, 1Art Nov
    To Fin: 1Inf, 1Art Swe
    To Arc: 1AAGun Bel
    To Nov: 3AAGun Bel
    To Bel: 1Inf Nov
    To Ros: 6Mec, 9 Art, 5 Arm Bry, 4Inf, 7 Art Cau, 2Mec, 2Arm Npr 1Inf Rom, 1Art Egy via Trp Z81, 1Inf, 1Art Bes via Trp Z95, 2Inf NIta via Trp Z95
    To Cpr: 1Fgt Z80
    To Z70: 1 Sub Z72
    To Z71: 3 Sub Z81
    To Z72: 1Sub Z81
    To Z93: 1Trp Z95
    To Z98: 1DD Z95
    To Z100: 1BB Z95, 1Cru, 2Car Z81, 1Fgt, 1Tac Bry
    To Z113: 1Fgt Z112

    Placement:

    To WGer 4Inf, 5Art, 1Arm
    To Nov: 1Inf, 1Arm
    To Cpr: 1Mec, 1Arm
    To Z113: 2Sub

    Collection:
    61(TT)+27(NO)=88ICP

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