Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsNothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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other game for Andy to look at
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@Nothing:
Ok I do admit that I do have better luck with the Convoydamage, but I don’t think that it deviates more than perhaps 10-15IPC from average rolls over the whole game. I don’t think I got this far just because of a few lucky Convoyrolls.
No offense NTSH, but the game is far more skewed than you realize. Imagine 26 rolls with dice and only rolling 1 [6]. The damage caused by these bombing raids was 63 IPC’s. Convoy damage surpasses this Now, I don’t like convoy damage, but I can live with it…a little. But bombers are extremely overpowered.
To put this in better perspective…have Germany lose their entire income for 1 Turn and 1/2 their income for the next turn and let me know how that works for ya. Luck played a major role in this game.
Frankly that was probably his best shot at taking you out. I didn’t even see the Berlin attempt till he showed me, so I was impressed, 50/50 or not. If your capital is up for grabs, and its there isn’t much that can be done to shut you out of Russia, well, guess I am goin for it also:)
Regardless, A3 is done with me also. Convoy and bombers are a hair OP. I would like to see more strat and less luck be an overriding factor.
I had my share of bad outcomes in this game especially when I rolled your defenders. That they didn’t all occur when expensive units where affected like your Berlin assault isn’t my fault now is it. Also my SBR’s did really below average damage for all that they didn’t get shot down much. I also didn’t count on luck too much to safe me. I also would like for strategy to be the deciding factor in winning the game with luck being only a little modification of the expected outcome in either direction.
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Italy 13:
Buy(43):
5 Inf (15)
2 Mec (8)
2 Art (8)
1 Arm (6)
1 Sub (6)15+8=23 +8=31 +6=37 +6=43
Combat Movement:
To Mor: 1Inf Turk via Trp Z99 uncontested
To Bso: 1Mec Sud unvontested
To Iso: 1Mec Sud uncontested
To Tam: 1Inf Ros uncontested
To Con: 1Arm Sud blitz on to Fea
To Spa: 2Inf, 2Art NIta via Trp Z99, 2Fgt, 2Cru, 1BB Z95 bombard vs. 6Inf, 1Art, 1AAGun
To Alg: 2Inf Egy via Trp Z81, 1Inf, 1Art Turk via Trp Z100 vs. 1Inf
To Sfr: 4Inf, 3Art NIta vs. 1Inf, 1Art
To Fea: 2Inf, 2Mec, 2Art, 1Arm Su vs. 1InfCombat:
Spa: 2Inf, 2Art, 2Fgt, 2Cru, 1BB bombard vs. 6Inf, 1Art, 1AAGun
AAGun:
Input ErrorThere was an error in your dice throw: “/>if” is not correct syntax.aaa 4@2 4@3 1@4:
Rolls: 7@2; Total Hits: 47@2: (2, 2, 6, 3, 5, 2, 1)
Alg: 3Inf, 1Art vs. 1Inf
Rolls: 2@1 2@2; Total Hits: 02@1: (6, 4)2@2: (4, 5)
Rolls: 1@2; Total Hits: 01@2: (6)
Sfr: 4Inf, 3Art vs. 1Inf, 1Art
Rolls: 1@1 6@2; Total Hits: 31@1: (6)6@2: (6, 5, 2, 2, 5, 1)
Rolls: 2@2; Total Hits: 02@2: (6, 5)
Fea: 2Inf, 2Mec, 2Art, 1Arm Su vs. 1Inf
Rolls: 2@1 4@2 1@3; Total Hits: 22@1: (3, 6)4@2: (1, 3, 6, 6)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (6)
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Well quite the nonsense with Spa
Let’s try that again
Spa: 2Inf, 2Art, 2Fgt, 2Cru, 1BB bombard vs. 6Inf, 1Art, 1AAGun
AAGun:
Rolls: 2@1; Total Hits: 02@1: (5, 3)
if it hits ignore 3s from the right
Rolls: 4@2 4@3 1@4; Total Hits: 34@2: (4, 1, 2, 3)4@3: (5, 6, 4, 6)1@4: (1)
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Spa retreat
Round 2:
Alg: 3Inf, 1Art vs. 1Inf
Rolls: 2@1 2@2; Total Hits: 22@1: (1, 3)2@2: (2, 6)
Rolls: 1@2; Total Hits: 01@2: (4)
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Spa rwlo 2Inf, 2Art UK looses 3Inf or 2Inf, 1AAGun. I’m going with the later for now but feel free to change it
Alg twol
Sfr twol
Fea twolNoncombat Movement:
To WGer: 3AAGun NIta
To Ros: 6Inf, 5Mec, 5Art, 8Arm Cau, 2Mec, 1Arm, 1Fgt, 1Tac Turk
To Cau: 3Inf, 1Art 1AAGun Turk, 4Inf, 3Art Npr
To Turk 1Art Syr
To Sud: 1Art Egy
To Z93: 2Fgt Spa, 1DD Z92, 2Sub Z95
To Z94: 2DD Z95Placement:
To NIta: 3Inf, 2Art
To Egy: 2Inf, 1Arm
To Cau: 2Mec
To Z95: 1SubCollection:
34(TT)+19(NO)=53-Convoy(max 3)=50-53
Convoydamage:
To Irq(1Sub Z80):
Rolls: 2@3; Total Hits: 12@3: (1, 4)
To Ken(1Sub Z72):
Rolls: 2@3; Total Hits: 22@3: (2, 1)
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1ICP from Irq unaffected so 51 Income
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Germany 14:
Repair 3 Car
Buy (81):
Repair 6 Damage on AB(6)
5 Inf (15)
1 Mec (4)
5 Art (20)
4 Arm (24)
2 Sub (12)6+15=21 +4=25 +20=45 +24=69 +12=81
Combat Movement:
To Wfr: 1Mec WGer uncontested
To Smo: 1Inf Bel uncontested
To Vol: 1Inf Cau uncontested
To Den: 3Inf, 1Art WGer vs. 1Inf
To Arc: 1Inf, 1Mec Nen, 1Art Nov vs. 1 Arm
To Bry: 13Inf, 2Mec, 12 Art, 1Arm Bel, 2Arm Nov, 1Inf, 5Mec, 1Art, 2Arm(those go through Ros, which makes it a possible retreat Zone) Sukr, 1Tac Nov, 1Fgt Turk vs. 31Inf, 19 Art, 3Arm, 1AAGun
To Z80: 1Sub, 1DD, 1Fgt Z81 vs. 1Sub
To Z112: 2DD, 3Car Z113, 7Fgt, 2Tac WGer, 1Bmb Turk, 1Bmb Nov vs. 4DD,1dBB, 1dCar, 2Car, 3Fgt, 1TacSo let’S see if I can muster some luck for you defenders again it sure wouldn’t hurt you
Combat:
Den: 3Inf, 1Art vs. 1Inf
Rolls: 2@1 2@2; Total Hits: 32@1: (1, 1)2@2: (6, 2)
Rolls: 1@2; Total Hits: 01@2: (4)
Arc: 1Inf, 1Mec, 1Art vs. 1 Arm
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (5, 1)
Rolls: 1@3; Total Hits: 01@3: (6)
Bry: 14Inf, 7Mec, 13 Art, 5Arm, 1Fgt, 1Tac vs. 31Inf, 19 Art, 3Arm, 1AAGun
AAGun:
Tac:
Rolls: 1@1; Total Hits: 01@1: (5)
Fgt:
Rolls: 1@1; Total Hits: 01@1: (4)
ignor 3sfrom the right and the one 4 if hits occur
Rolls: 8@1 26@2 6@3 1@4; Total Hits: 118@1: (3, 4, 6, 1, 1, 4, 5, 3)26@2 : (3, 5, 5, 5, 5, 5, 3, 2, 5, 4, 3, 3, 5, 3, 3, 1, 6, 5, 5, 1, 5, 3, 5, 2, 1, 4)6@3: (2, 1, 1, 6, 4, 3)1@4: (5)
Rolls: 50@2 3@3; Total Hits: 1950@2: (2, 2, 4, 6, 4, 6, 5, 2, 2, 1, 1, 4, 3, 1, 4, 2, 5, 4, 6, 2, 2, 2, 2, 5, 4, 3, 6, 4, 6, 3, 2, 2, 4, 5, 1, 2, 5, 6, 3, 6, 6, 4, 4, 2, 4, 1, 4, 3, 5, 3)3@3: (4, 1, 5)
Z80: 1Sub, 1DD, 1Fgt vs. 1Sub
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 6)1@3: (2)
Rolls: 1@1; Total Hits: 01@1: (2)
Z112: 2DD, 3Car Z113, 7Fgt, 2Tac WGer, 1Bmb Turk, 1Bmb Nov vs. 4DD,1dBB, 1dCar, 2Car, 3Fgt, 1Tac
Rolls: 2@2 7@3 4@4; Total Hits: 62@2: (5, 5)7@3: (1, 1, 6, 3, 5, 5, 4)4@4: (6, 3, 3, 3)
Rolls: 7@2 1@3 4@4; Total Hits: 47@2: (3, 2, 6, 6, 4, 4, 6)1@3: (1)4@4: (6, 5, 4, 3)
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Just so you know, the allies controlled the straight of Denmark, your German navy can not attack z112, just air units. Might want to redo that part of your combat move.
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If you hold Denmark at the beginning of Germany’s next turn, you’ll be able to send navy out.
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Bry retreat to Ros Germany looses 14Inf, 1Mec, 4Art Rus looses 1AAGun, 10Inf or 11Inf
I’ll redo the attack without the Ships do you want me to reroll anything or is it okay to ignore hits of the 2s?
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Not that there were any
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Oh and can you tell me if you lose the AAGun in Bry or just Inf
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Or am I even free to attack another place?
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I’m fine with anything reasonable that you suggest to resolve this.
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Well, if you want to continue without the ships, I guess that’s fine.
Lose 4 ddUS, ukdamagedcv, uk tac for my 6 hits.
Losing the aaguns in Spa and Bry is fine.
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I’d have prefered to do the complete turn another way but that’s a bit late now isn’t it
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Well let’s continue.
Round 2:
3Fgt, 2Tac, 2Bmb vs. 1dBB, 2Car, 3Fgt
Rolls: 3@3 4@4; Total Hits: 43@3: (2, 5, 1)4@4: (6, 2, 1, 6)
Rolls: 2@2 4@4; Total Hits: 42@2: (6, 2)4@4: (1, 3, 3, 6)
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I’m not sure how to resolve this, since you also engaged Russia as well. I’m pretty sure Germany is doing fine. It’s an uphill battle for me now, with the outcome in z112 going your way it appears.
If it’s ok, just continue as you have.
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Hmm that’s actually a bit tricky with the losses. If you take out the carriers I’m retreating if you take out one and loose 2 planes or a a plane and the BB I’ll continue