The dice are now closer, although still favoring the Allies:
Net Allies dice swing: +2.75 swing
Net Axis dice swing: -2.75 swing
Tim: Germany lost inf; Japan lost territory; USSR lost inf
Volo: Japan lost mech; USSR no loss
Bry: Germany lost inf; USSR no loss
Noncombat Moves:
To Rus: 2ftr,tac-Ind
To Sam: 8 art,20 inf-Novo
To Kaz: inf-Novo
To Bry: aagun-Rus
Placement:
Rus: ftr,arm
Trying something interesting, we’ll see if it works.
Also, I will hit W.Germany with 2 ftr and a Bomber on USA13 for an SBR will you intercept? (As I understand the A3 rules, after I see what survives, I choose my target with the bomber, then if an aagun misses, roll and add 2…this will be my first bombing of the game, if it gets shot down by aaguns, I surrender. :-D)
And, I will hit z112 with 4 dd,2 cv, ftr to amphibious Denmark with 1 inf. on USA13 will you scramble?
Collection: 20
I’ll try to post tomorrow if able, but likely will do everything on Sunday
For SBR air battle, I think I roll 3 at 1 and if you intercept you roll 3 at 1, then aagun rolls, then bomber…right?
I’d say when you don’t attack WGer amphibiously on the same round I’ll send interceptors. Will there be an amphibious attack on Berlin by England? If there is I’ll scramble 3Fighters to the seabattle
well, UK comes after USA, it depends on the outcome of Japan, then USA’s turn. If Denmark is not captured, there can be no attack by UK. If your airbase is in tact with planes on it, there can be no attack by UK. Basically I have a 1 in 6 chance, to choose…to try a 45 percent battle(although mutual slaughter works if it permits an amphibious assault). That gives me a chance to possibly turn this long game into a shorter one. That is why I have to see Japan’s move, to see how desperate I need to be :) I can boost UK chances by 10 percent, if I don’t send the fighter to z112, but suicide it to 113 for a a 50 percent chance to boost UK, however that gives Germany a 15 percent chance of holding Denmark, instead of 4-5 percent.
So I can’t say whether UK will attack or not at this point. If I’m not desperate I still think I have some time to make things happen (just like being patient has created this long shot). Although it would be nice to finish my last A3 game ever :)
(did I mention I’m not a fan of A3 :-D)
Put the stuff in the air and see where he may/may not choose to scramble. The favor weighs heavily to you this time JJ. I think he sees the danger now, especially since you told him.
Japan 13:
Buy (66)
4 Inf (12)
1 Mec (4)
2 Art (8)
4 DD (32)
1 Fgt (10)
12+4=16 +8=24 +32=56 +10=66
Combat Movement:
To Bor: 1Inf Fic via Trp Z36 uncontested
To Kaz: 1Inf, 1Art Tsi, 1Fgt, 1Tac She vs. 1Inf
To Kan: 2Mec Kwe, 2Arm Sik 1Fgt, 1Tac She vs. 1Inf
To Bur: 2Inf, 1Fgt, 1Tac Shn vs. 1Mec
To Z22: 1Sub, 1DD Z36, 2Fgt, Z6 vs. 1DD
To Z34: 1DD Z6, 2Fgt, 1Tac Z36
To Z37: 2 Sub, 1Fgt Z36, 2Fgt Sze, 1Tac Shn, 1Fgt, 3Tac Fic vs. 1DD, 1BB
Combat:
Kaz: 1Inf, 1Art, 1Fgt, 1Tac vs. 1Inf
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (3, 1)1@3: (5)1@4: (4)
Rolls: 1@2; Total Hits: 11@2: (2)
Bur: 2Inf, 1Fgt, 1Tac vs. 1Mec
Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (1, 2)1@3: (2)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (1)
Z22: 1Sub, 1DD, 2Fgt, 1Tac vs. 1DD
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (3, 3)2@3: (5, 3)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
Z34: 1DD, 2Fgt, 1Tac
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 3)1@3: (4)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (1)
Z37: 2 Sub, 4Fgt, 4Tac
Rolls: 2@2 4@3 4@4; Total Hits: 72@2: (5, 1)4@3: (1, 1, 1, 1)4@4: (5, 5, 4, 4)
Rolls: 1@2 1@4; Total Hits: 11@2: (2)1@4: (5)
Kaz twlo 1Inf
Bur twlo 1Inf
Z22 cwol
Z34 cwlo 1DD
Z37 cwlo 1Sub
Attack on Kan was cancelled. Forgot to remove it from the Combat Movement.
Noncombat Movement:
To Sze: 1Fgt, 1Tac Kaz
To Yun: 3Inf, 4Mec, 4Art Shn, 1Inf, 1Mec, 2Art Fic, 1Mec Hun, 1Fgt, 2Tac Z37, 1Fgt, 1Tac Bur, 4Mec, 6Arm Sik
To Fic: 3Inf, 1Art Jap
To Kwa: 2Inf, 2Art Ksi, 1Arm Ksu
To Cha: 1Inf, 1Art Jeh
To Man: 1Inf, 1Art Kor
To Z19: 1DD Z16, 1Car, 1BB Z6, 2Fgt, Z22
To Z34: 1DD Z6
To Z36: 1Car, 1Fgt Z6, 1Cru, 1DD Z35, 1Tac Z22, 2Fgt, 1Tac Z34, 3Fgt, 2Tac Z37
To Z37: 1DD Z35
To Z46: 1DD Z35
Placement:
To Fic: 1Inf, 1Art
To Ksu: 1Inf, 1Art, 1Mec
To Jap: 2Inf, 1Fgt
To Z19: 3DD
To Z36: 1DD
Collection:
62(TT)
**USA turn 13:
Production: 83**
Europe:
1 Carrier=16
1 tactical=11
1 Fighter=10
16+11=27+10=37
Pacific:(83-37=46 to spend)
1 Carrier=16
2 Tactical=22
1 Destroyer=8
16+22=38=8=46+37=83
Combat Moves:
SBR: To Wgr: 2ftr,bmbr-Wgr (awating Interceptors orders)
To z112: 4dd,2cv,1trn-z91 loaded with inf-gib; ftr-Wfr (awaiting scrambling orders)
To Den: inf-z112 (if able)
To Hol: 6inf,6art-Wfr; 2art,mech,5inf-Gib (using 4 trn-z91 to z110) vs art
Rolls: 4@1 16@2; Total Hits: 74@1: (1, 5, 6, 5)16@2: (4, 6, 3, 6, 5, 3, 6, 5, 3, 2, 1, 2, 1, 1, 6, 2)
Rolls: 1@2; Total Hits: 01@2: (4)
To Alg: inf-Mor uncontested
To Sfe: inf,art-Wus via trn-z10 to z3 uncontested
To Sze: 3bmbr-Ind vs ftr,tac
Rolls: 3@4; Total Hits: 13@4: (6, 5, 2)
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)
To Bur: inf,tac-Ind; 4ftr-z39 vs inf
Rolls: 1@1 4@3 1@4; Total Hits: 41@1: (1)4@3: (4, 1, 2, 6)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (1)
To z43: Sub-z39 vs transport autokill
To z22: 1sub,4ftr-z33; dd-z23 vs sub,dd (if you Kamikaze the DD, ignore the second 2 from fight and your sub is first shot)
(remember, you must assign the number of dice/kamikazes up to 6, then roll that number to see if your hit: 2 or less per die)
Rolls: 2@2 4@3; Total Hits: 12@2: (5, 6)4@3: (4, 5, 3, 4)
Rolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (5, 4)
To z34: 1sub,2 ftr-z33; ftr-Car vs dd
Rolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (1, 5, 2)
Rolls: 1@2; Total Hits: 01@2: (3)
To z46: 2subs-z33; bmbr-Que; dd-z30 vs dd
Rolls: 3@2 1@4; Total Hits: 23@2: (6, 2, 3)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (5)
Sze2: Japan I assume loses tac; USA loses Bmbr: 2bmbr vs ftr
Rolls: 2@4; Total Hits: 22@4: (1, 2)
Rolls: 1@4; Total Hits: 11@4: (3)
z22r2: Japan loses sub unless you Kamikaze(I missed with dd anyway), then battle ends and you have a sub left if you like: 3ftr,sub,dd vs dd
Rolls: 2@2 4@3; Total Hits: 42@2: (1, 4)4@3: (2, 5, 2, 2)
Rolls: 1@2; Total Hits: 01@2: (4)
Sze: Japan lost a total of ftr,tac; USA lost 2 bmbrs
Hol: Germany lost inf; USA no loss
z43: Japan lost trn; USA no loss
z46: Japan lost dd; USA no loss
z34: Japan lost dd; USA no loss
z22: Japan lost sub,dd unless they successfully kamikaze first round; USA no loss unless DD is killed, then add Jap sub back.
Need scramble orders for 112 and or intercept orders for Wgr, once you assign interceptors if I live, I assign bomber
Need Kamikaze orders for z22 if you want to save a sub.
Noncombat pending other battles.
Wger no scramble 3 interceptors
No Kamikaze
Interceptors:
Rolls: 3@1; Total Hits: 13@1: (4, 1, 3)
USA loses 1 fighter
AAgun:
Rolls: 1@1; Total Hits: 01@1: (5)
USA bomber targets Wgr airbase
Rolls: 1@6; Total Hits: 11@6: (4)
Wgr airbase receives 4+2 damage=6 which is the max an airbase can sustain; Airbase disabled-Germany will not be able to scramble air units from Wgr on UK’s turn.
I forgot to roll my attacks by USA air, 2ftrs and 1 bomber attacked at 1 prior to the fighter going down.
Rolls: 3@1; Total Hits: 03@1: (5, 5, 4)
Noncombat Moves: (Note: USSR collected 20, not 18-map adjusted)
To z112: ftr-Wgr
To z110: 2trn-z91
To UK: bmbr-Wgr
To Wind: 1inf,4art-Epr
To z72: sub-z80
To Ind: 4ftr,tac-Bur; bmbr-Sze; bmbr-z46
To z55: 3trn,2cv-z39; bb,3ca,3cv4dd,5sub,trn(loaded with inf,art_Car)-z33; 4ftr-z22;3ftr-z34;trn-z49(loaded with inf,art-Sol) Due to space limitations, ships located on land are in z55.
To z35: dd-z33
To z44: dd-z33
To z42: dd-z33
To Nte: 2inf,2art-z55 (landing the men off of transports)
To z33: 7subs-z26
To z24: dd-z7
To z26: dd-z25; 6dd,sub-z10
To Ala: 2inf-Bco
To Bco: inf-Wus
To Wus: mech-Smx
Placement:
z110: cv,ftr,tac
z10: cv,2 tac,dd
Collection: 83
**UK turn 13:
Production:**
London: 35
1 ftr=10
7 inf=21
1 art=4
10+21=31+4=35
India: 17
5 inf=15 Save 2
15+2=17
Combat Moves:
To Fea: inf-Nig uncontested
To Bur: inf-Ind uncontested
To Spa: art, 6inf vs Mech
Rolls: 5@1 2@2; Total Hits: 15@1: (2, 1, 2, 3, 6)2@2: (4, 3)
Rolls: 1@2; Total Hits: 01@2: (6)
To Sfr: inf,art-Wfr vs Mech
Rolls: 2@2; Total Hits: 02@2: (5, 6)
Rolls: 1@2; Total Hits: 01@2: (6)
To z113: bb,ca,dd,2cv,2ftr,trn (loaded with inf-UK)-z110; tac-UK; ftr,tac-Wfr; 3ftr-Gib vs 2subs,2dd,3cv,2tac,4ftr
Rolls: 1@2 7@3 3@4; Total Hits: 31@2: (5)7@3: (6, 3, 4, 6, 3, 4, 4)3@4: (1, 6, 6)
(waiting for your casualties before rolling, since it matters)
(after typing your casualties, go ahead and roll for your units, then I’ll do the same until I retreat or take Berlin)
To Ger: inf-UK via trn-z110 uncontested (if I survive Naval Battle)
Disaster - No need to wait, since I only hit 3 times you would damage 3 carriers…
Z113 defenders:
Rolls: 2@1 5@2 2@3 4@4; Total Hits: 42@1: (6, 3)5@2: (4, 6, 5, 3, 5)2@3: (2, 5)4@4: (1, 5, 2, 2)
Sfr2: inf,art vs mech
Rolls: 2@2; Total Hits: 12@2: (4, 2)
Rolls: 1@2; Total Hits: 01@2: (5)