Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • Have fun doing Anzac and France


  • **Anzac/France turn 12:

    Production: 16**
    1 artillery=4
    1 armor=6
    2 infantry=6
    4+6=10+6=16
    Noncombat Move:
    To Ngu: inf-Dgu
    To Nte: 9inf,2aagun-Sau; inf,art-Que
    To Que: inf-Nsw
    To z62: trn-z54
    To z39: ca,3trn-z42 loaded with 3art,2inf-Jav
    To Ind: 3art,2inf,tac-z39; ftr-Sum
    To z33: dd-z26

    France no moves

    Placement:
    Que: 2inf,art
    Nsw: arm
    Collection: 21

    Notes:
    z39: scramble 3 anzac ftrs in zone 39 if attacked (I’ll do OOL after I see round 1)

    12hAnzac_France_NothingtoseeherevsJamesAleman.AAM


  • Germany 13:

    Production (79):

    9 Inf (27)
    2 Fgt (20)
    2 Car (32)

    27+20=47+32=79

    Combat Movement:

    SBR:
    To Rus: 1Bmb Nov, 1Bmb Turk

    To Spa: 1Mec Fra uncontested
    To Bry: 1Inf Nukr uncontested
    To Smo: 1Arm Bel blitz back to Bel
    To Hol: 1Art Fra, 1Mec Den, 4Fgt, 2Tac Wgr vs. 1Inf
    To Nen: 1Inf Arc, 1Mec, 1Tac Nov vs. 1Inf
    To Sukr: 1Inf, 3Mec, 1Arm Nukr, 1Inf, 1Art Bes, 1Mec, 1Arm Bel vs. 1Inf, 1Art
    To Cpr: 2Inf Irq, 1Fgt Turk vs. 1Inf

    Combat:

    SBR:
    AAGun:
    DiceRolls: 2@1; Total Hits: 02@1: (4, 4)
    damage(ignore from the right if AAGun hits)
    DiceRolling 2d6:
    (2, 4)

    Hol: 1Mec, 1Art, 4Fgt, 2Tac vs. 1Inf
    DiceRolls: 2@2 4@3 2@4; Total Hits: 52@2: (6, 2)4@3: (2, 5, 2, 4)2@4: (1, 3)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Nen: 1Inf, 1Mec, 1Tac vs. 1Inf
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (4, 4)1@3: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Sukr: 2Inf, 4Mec, 1Art, 2Arm vs. 1Inf, 1Art
    DiceRolls: 5@1 2@2 2@3; Total Hits: 45@1: (1, 1, 2, 6, 3)2@2: (3, 2)2@3: (2, 6)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)

    Cpr: 2Inf, 1Fgt vs. 1Inf
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (1, 6)1@3: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    13aGermany_NothingtoseeherevsJamesAleman.AAM


  • Round 2:

    Nen: 1Inf, 1Mec, 1Tac vs. 1Inf
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 5)1@3: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Rus Mic took 10 damage
    To Hol twlo 1Mec
    To Nen twol
    To Sukr twlo 1Inf
    Cpr twol

    Noncombat Movement:

    Noticed I forgot to Land the Bmb from Kenya during Italys turn I moved it to Sud since it has only 1Move left there isn’t that much choice.

    To NIta: 3Art Fra, 3Inf WGer
    To WGer: 2Art Fra, 9Inf, 2Mec, 2AAGun Den, 1Fgt Turk
    To Swe: 1Inf Den, 1Art WGer via Trp Z115
    To Fin: 2Inf Nor
    To Nov: 1Inf, 2Art via 2Trp Z115, 2Arm Fin, 1Bmb Rus, 1Tac Nen
    To Bel: 2Inf, 2Mec, 1Art Nov
    To Sukr: 1Mec Bel
    To Bes: 1Inf, 1Art Rom
    To Cau: 2Inf, 2Art Turk, 3Inf, 5Art Cau
    To Turk: 1Bmb Rus
    To Npr: 2Mec, 2Arm Irq
    To Cpr: 5Inf, 5Art, 1AAGun Npr
    To Z72: 1Sub Z71
    To Z81: 1Trp, 5Sub Z98, 2DD, 1Cru, 2Car Z100, 1Fgt Cpr
    To Z95: 3Trp, 1DD, 1BB Z100
    To Z113: 2Sub, 2DD, 1Car Z115, 4Fgt, 2Tac Hol

    Placement:
    To WGer: 7Inf, 2Fgt
    To Nov: 1Inf
    To Rom: 1Inf
    To Z113: 2Car

    Collection:
    63(TT)+22(NO)-Convoy=81-85ICP

    Convoyraid:
    To Cpr+Saud(2Sub):
    DiceRolls: 4@3; Total Hits: 24@3: (3, 5, 5, 3)



  • I have reread the latest A3 and I can’t find where you have to repair all of the factory damage, did they change it again?


  • **USSR turn 13:

    Production: 18**

    Repair 2 damage on Rus=2
    Fighter=10
    Armor=6
    10+6=16+2=18
    Combat Moves:
    To Ura: inf-Novo uncontested
    To Tim: 2art,2inf-Novo vs inf
    DiceRolls: 4@2; Total Hits: 14@2: (2, 6, 6, 4)
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    To Volo: art,2inf-Novo vs mech
    DiceRolls: 1@1 2@2; Total Hits: 21@1: (4)2@2: (2, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (5)
    To Kan: inf-Novo uncontested
    To Arch: (blitz through Smo) arm-Rus uncontested, uncontested recover NO
    To Bry: 17art,16inf-Tam; 2art,15inf,3arm-Rus vs inf
    DiceRolls: 10@1 38@2 3@3; Total Hits: 1610@1: (5, 3, 1, 2, 5, 1, 4, 3, 1, 3)38@2: (5, 5, 1, 3, 1, 1, 6, 4, 2, 2, 1, 3, 3, 6, 3, 6, 2, 1, 2, 3, 5, 6, 5, 6, 1, 3, 6, 5, 6, 6, 2, 4, 4, 3, 6, 5, 3, 6)3@3: (2, 4, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    13aGermany_NothingtoseeherevsJamesAleman.AAM


  • @JamesAleman:

    I have reread the latest A3 and I can’t find where you have to repair all of the factory damage, did they change it again?

    Yeah I think they changed it.


  • Tim: Germany lost inf; Japan lost territory; USSR lost inf
    Volo: Japan lost mech; USSR no loss
    Bry: Germany lost inf; USSR no loss

    Noncombat Moves:
    To Rus: 2ftr,tac-Ind
    To Sam: 8 art,20 inf-Novo
    To Kaz: inf-Novo
    To Bry: aagun-Rus

    Placement:
    Rus: ftr,arm

    Trying something interesting, we’ll see if it works.

    Also, I will hit W.Germany with 2 ftr and a Bomber on USA13 for an SBR will you intercept? (As I understand the A3 rules, after I see what survives, I choose my target with the bomber, then if an aagun misses, roll and add 2…this will be my first bombing of the game, if it gets shot down by aaguns, I surrender. :-D)
    And, I will hit z112 with 4 dd,2 cv, ftr to amphibious Denmark with 1 inf. on USA13 will you scramble?
    Collection: 20

    13bUSSR_NothingtoseeherevsJamesAleman.AAM


  • I’ll try to post tomorrow if able, but likely will do everything on Sunday


  • For SBR air battle, I think I roll 3 at 1 and if you intercept you roll 3 at 1, then aagun rolls, then bomber…right?


  • I’d say when you don’t attack WGer amphibiously on the same round I’ll send interceptors. Will there be an amphibious attack on Berlin by England? If there is I’ll scramble 3Fighters to the seabattle


  • well, UK comes after USA, it depends on the outcome of Japan, then USA’s turn. If Denmark is not captured, there can be no attack by UK. If your airbase is in tact with planes on it, there can be no attack by UK. Basically I have a 1 in 6 chance, to choose…to try a 45 percent battle(although mutual slaughter works if it permits an amphibious assault). That gives me a chance to possibly turn this long game into a shorter one. That is why I have to see Japan’s move, to see how desperate I need to be :) I can boost UK chances by 10 percent, if I don’t send the fighter to z112, but suicide it to 113 for a a 50 percent chance to boost UK, however that gives Germany a 15 percent chance of holding Denmark, instead of 4-5 percent.

    So I can’t say whether UK will attack or not at this point. If I’m not desperate I still think I have some time to make things happen (just like being patient has created this long shot). Although it would be nice to finish my last A3 game ever :)

    (did I mention I’m not a fan of A3  :-D)


  • Put the stuff in the air and see where he may/may not choose to scramble.  The favor weighs heavily to you this time JJ.  I think he sees the danger now, especially since you told him.


  • Japan 13:

    Buy (66)

    4 Inf (12)
    1 Mec (4)
    2 Art (8)
    4 DD (32)
    1 Fgt (10)

    12+4=16 +8=24 +32=56 +10=66

    Combat Movement:

    To Bor: 1Inf Fic via Trp Z36 uncontested
    To Kaz: 1Inf, 1Art Tsi, 1Fgt, 1Tac She vs. 1Inf
    To Kan: 2Mec Kwe, 2Arm Sik 1Fgt, 1Tac She vs. 1Inf
    To Bur: 2Inf, 1Fgt, 1Tac Shn vs. 1Mec
    To Z22: 1Sub, 1DD Z36, 2Fgt,  Z6 vs. 1DD
    To Z34: 1DD Z6, 2Fgt, 1Tac Z36
    To Z37: 2 Sub, 1Fgt Z36, 2Fgt Sze, 1Tac Shn, 1Fgt, 3Tac Fic vs. 1DD, 1BB

    Combat:

    Kaz: 1Inf, 1Art, 1Fgt, 1Tac vs. 1Inf
    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (3, 1)1@3: (5)1@4: (4)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Bur: 2Inf, 1Fgt, 1Tac vs. 1Mec
    DiceRolls: 2@1 1@3 1@4; Total Hits: 32@1: (1, 2)1@3: (2)1@4: (1)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Z22: 1Sub, 1DD, 2Fgt, 1Tac vs. 1DD
    DiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (3, 3)2@3: (5, 3)1@4: (1)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Z34: 1DD, 2Fgt, 1Tac
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 3)1@3: (4)1@4: (1)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Z37: 2 Sub, 4Fgt, 4Tac
    DiceRolls: 2@2 4@3 4@4; Total Hits: 72@2: (5, 1)4@3: (1, 1, 1, 1)4@4: (5, 5, 4, 4)
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (2)1@4: (5)

    13cJapan_NothingtoseeherevsJamesAleman.AAM


  • Kaz twlo 1Inf
    Bur twlo 1Inf
    Z22 cwol
    Z34 cwlo 1DD
    Z37 cwlo 1Sub

    Attack on Kan was cancelled. Forgot to remove it from the Combat Movement.

    Noncombat Movement:

    To Sze: 1Fgt, 1Tac Kaz
    To Yun: 3Inf, 4Mec, 4Art Shn, 1Inf, 1Mec, 2Art Fic, 1Mec Hun, 1Fgt, 2Tac Z37, 1Fgt, 1Tac Bur, 4Mec, 6Arm Sik
    To Fic: 3Inf, 1Art Jap
    To Kwa: 2Inf, 2Art Ksi, 1Arm Ksu
    To Cha: 1Inf, 1Art Jeh
    To Man: 1Inf, 1Art Kor
    To Z19: 1DD Z16, 1Car, 1BB Z6, 2Fgt, Z22
    To Z34: 1DD Z6
    To Z36: 1Car, 1Fgt Z6, 1Cru, 1DD Z35, 1Tac Z22, 2Fgt, 1Tac Z34, 3Fgt, 2Tac Z37
    To Z37: 1DD Z35
    To Z46: 1DD Z35

    Placement:

    To Fic: 1Inf, 1Art
    To Ksu: 1Inf, 1Art, 1Mec
    To Jap: 2Inf, 1Fgt
    To Z19: 3DD
    To Z36: 1DD

    Collection:
    62(TT)

    13cJapan_NothingtoseeherevsJamesAleman.AAM


  • **USA turn 13:

    Production: 83**
    Europe:
    1 Carrier=16
    1 tactical=11
    1 Fighter=10
    16+11=27+10=37
    Pacific:(83-37=46 to spend)
    1 Carrier=16
    2 Tactical=22
    1 Destroyer=8
    16+22=38=8=46+37=83

    Combat Moves:
    SBR: To Wgr: 2ftr,bmbr-Wgr (awating Interceptors orders)
    To z112: 4dd,2cv,1trn-z91 loaded with inf-gib; ftr-Wfr (awaiting scrambling orders)
    To Den: inf-z112 (if able)

    To Hol: 6inf,6art-Wfr; 2art,mech,5inf-Gib (using 4 trn-z91 to z110) vs art
    DiceRolls: 4@1 16@2; Total Hits: 74@1: (1, 5, 6, 5)16@2: (4, 6, 3, 6, 5, 3, 6, 5, 3, 2, 1, 2, 1, 1, 6, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    To Alg: inf-Mor uncontested
    To Sfe: inf,art-Wus via trn-z10 to z3 uncontested
    To Sze: 3bmbr-Ind vs ftr,tac
    DiceRolls: 3@4; Total Hits: 13@4: (6, 5, 2)
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)
    To Bur: inf,tac-Ind; 4ftr-z39 vs inf
    DiceRolls: 1@1 4@3 1@4; Total Hits: 41@1: (1)4@3: (4, 1, 2, 6)1@4: (1)
    DiceRolls: 1@2; Total Hits: 11@2: (1)
    To z43: Sub-z39 vs transport autokill
    To z22: 1sub,4ftr-z33; dd-z23 vs sub,dd (if you Kamikaze the DD, ignore the second 2 from fight and your sub is first shot)
    (remember, you must assign the number of dice/kamikazes up to 6, then roll that number to see if your hit: 2 or less per die)
    DiceRolls: 2@2 4@3; Total Hits: 12@2: (5, 6)4@3: (4, 5, 3, 4)
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (5, 4)
    To z34: 1sub,2 ftr-z33; ftr-Car vs dd
    DiceRolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (1, 5, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    To z46: 2subs-z33; bmbr-Que; dd-z30 vs dd
    DiceRolls: 3@2 1@4; Total Hits: 23@2: (6, 2, 3)1@4: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    13dUSA_NothingtoseeherevsJamesAleman.AAM


  • Sze2: Japan I assume loses tac; USA loses Bmbr: 2bmbr vs ftr
    DiceRolls: 2@4; Total Hits: 22@4: (1, 2)
    DiceRolls: 1@4; Total Hits: 11@4: (3)
    z22r2: Japan loses sub unless you Kamikaze(I missed with dd anyway), then battle ends and you have a sub left if you like: 3ftr,sub,dd vs dd
    DiceRolls: 2@2 4@3; Total Hits: 42@2: (1, 4)4@3: (2, 5, 2, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Sze: Japan lost a total of ftr,tac; USA lost 2 bmbrs
    Hol: Germany lost inf; USA no loss
    z43: Japan lost trn; USA no loss
    z46: Japan lost dd; USA no loss
    z34: Japan lost dd; USA no loss
    z22: Japan lost sub,dd unless they successfully kamikaze first round; USA no loss unless DD is killed, then add Jap sub back.

    Need scramble orders for 112 and or intercept orders for Wgr, once you assign interceptors if I live, I assign bomber
    Need Kamikaze orders for z22 if you want to save a sub.

    Noncombat pending other battles.

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