Yeah, it’s actually a really short route.
Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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**UK turn 12:
Production:**
London: 33
1 Tac=11
6 Inf=18
1 artillery=4
11+18=29+4=33
India: 16
6 damage repaired in Ind=6
3 inf=9
6+9=15 (save 1)Combat Moves:
To Bur: mech-Wind uncontested
To Nig: inf-Fwa uncontested
To Ken: inf-Tang uncontested
To Fra: 4inf,4art,2ftr-Wfr; ftr,tac-UK; 2 ftr-z110 vs 4inf,2mech,6art
Rolls: 8@2 5@3 1@4; Total Hits: 58@2: (4, 4, 6, 5, 5, 5, 5, 4)5@3: (5, 1, 2, 1, 3)1@4: (4)
Rolls: 12@2; Total Hits: 212@2: (2, 1, 4, 5, 6, 5, 6, 3, 3, 4, 5, 3)
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Retreat from Fra; outcome: Germany lost 4 inf and your choice of mech or art (I removed a mech); UK lost 2 inf
(I would love to take advantage of that lucky outcome and go a second round, but I would rather not liberate France by accident)Noncombat Moves:
To Gib: 2ftr-Fra; ftr-z110; art,aagun,2inf-z91; inf-Spa
To z91: 2trn,cv,3subz110 loaded with art,aagun,2inf-UK; sub-z105
To z110: 2ftr-Fra
To Wfr: ftr,tac-Fra; 6inf,2aagun-UK (via 4trn-z110)
To Rho: inf-Con
To Epr: inf,2tac-Cpr; 2ftr-Rus
To Ind: mech,2 tac-Wind; ftr-Rus; ftr-z39
To z37: bb,dd-z39 (Blocking in Style-if that doesn’t hold against the German Bomber, I concede :-D )Placement:
Saf: 3inf
UK: 3 inf,art,tac
Ind: 3infCollection:
London: 35
India: 17 (16+1 saved)z71 convoy: 1 sub=2 rolls, max = 3 damage
Rolls: 2@3; Total Hits: 02@3: (4, 5)
Notes:
Spain is empty
Will scamble 2 UK and 1 Anz fighter in z39 if attacked
Will scramble 3 ftr in z91 if attacked by either country
Will scramble tac,ftr in z110 if attacked -
Standing by for Italy
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Italy 12:
Buy (43):
5 Inf (15)
5 Art (20)
1 DD (8)15+20=35+8=43
Combat Movement:
To Ros: 1Inf via Trp Z97 uncontested
To Sfr: 1Inf, 1Mec NIta, 2Fgt SIta vs. 2Inf
To Cau: 3Inf Turk, 3Inf, 5 Art Npr, 3Mec, 7Arm Irq, 2Mec, 1Arm Gre vs. 2Inf, 1Art
To Ken: 2Inf Sud, 1Bmb SIta vs. 1InfCombat:
Sfr: 1Inf, 1Mec, 2Fgt vs. 2Inf
Rolls: 2@1 2@3; Total Hits: 12@1: (6, 6)2@3: (5, 1)
Rolls: 2@2; Total Hits: 12@2: (2, 6)
Cau: 6Inf, 5 Art, 5Mec, 8Arm vs. 2Inf, 1Art
Rolls: 6@1 10@2 8@3; Total Hits: 76@1: (4, 1, 2, 5, 6, 5)10@2: (6, 1, 1, 5, 3, 3, 3, 4, 4, 3)8@3: (2, 6, 4, 3, 1, 1, 4, 6)
Rolls: 3@2; Total Hits: 03@2: (3, 4, 5)
Ken: 2Inf, 1Bmb vs. 1Inf
Rolls: 2@1 1@4; Total Hits: 22@1: (1, 4)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (1)
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Round 2:
Sfr: 1Inf, 2Fgt vs. 1Inf
Rolls: 1@1 2@3; Total Hits: 31@1: (1)2@3: (1, 3)
Rolls: 1@2; Total Hits: 01@2: (6)
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Sfr twlo 1Inf
Cau twol
Ken twlo 1InfNoncombat Movement:
To NIta: 5Inf 3AAGun WGer
To Turk: 1Inf, 1Art, 1AAGun Gre, 1Inf, 2Mec, 1Arm NIta, 1Inf Trj via Trp Z97, 1Tac SIta
To Syr: 1Art Trj
To Npr: 1Inf Irq
To Sud: 1Mec, 1Art Fca, 2Mec Egy, 1Inf, 1Arm NIta
To Z92: 1DD Z97
To Z93: 1DD Z97
To Z94: 1DD Z97
To Z95: 1DD Z100, 2Sub, 2Cru, 1Car, 1BB Z97, 2Fgt SfrPlacement:
To NIta: 1Inf, 3Art
To Turk: 2Inf, 1Art
To Egy: 2Inf, 1Art
To Z95: 1DDCollection:
31(TT)+14(NO)-(Convoy)=43-45IPCConvoy:
To Irq: 2Sub Z80
:4@3: -
Rolls: 4@3; Total Hits: 34@3: (3, 3, 5, 2)
Maü has Max damage (2).
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Yep that Maxdamag was pretty much asafe assumption
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Have fun doing Anzac and France
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**Anzac/France turn 12:
Production: 16**
1 artillery=4
1 armor=6
2 infantry=6
4+6=10+6=16
Noncombat Move:
To Ngu: inf-Dgu
To Nte: 9inf,2aagun-Sau; inf,art-Que
To Que: inf-Nsw
To z62: trn-z54
To z39: ca,3trn-z42 loaded with 3art,2inf-Jav
To Ind: 3art,2inf,tac-z39; ftr-Sum
To z33: dd-z26France no moves
Placement:
Que: 2inf,art
Nsw: arm
Collection: 21Notes:
z39: scramble 3 anzac ftrs in zone 39 if attacked (I’ll do OOL after I see round 1) -
Germany 13:
Production (79):
9 Inf (27)
2 Fgt (20)
2 Car (32)27+20=47+32=79
Combat Movement:
SBR:
To Rus: 1Bmb Nov, 1Bmb TurkTo Spa: 1Mec Fra uncontested
To Bry: 1Inf Nukr uncontested
To Smo: 1Arm Bel blitz back to Bel
To Hol: 1Art Fra, 1Mec Den, 4Fgt, 2Tac Wgr vs. 1Inf
To Nen: 1Inf Arc, 1Mec, 1Tac Nov vs. 1Inf
To Sukr: 1Inf, 3Mec, 1Arm Nukr, 1Inf, 1Art Bes, 1Mec, 1Arm Bel vs. 1Inf, 1Art
To Cpr: 2Inf Irq, 1Fgt Turk vs. 1InfCombat:
SBR:
AAGun:
Rolls: 2@1; Total Hits: 02@1: (4, 4)
damage(ignore from the right if AAGun hits)
Rolling 2d6:
(2, 4)Hol: 1Mec, 1Art, 4Fgt, 2Tac vs. 1Inf
Rolls: 2@2 4@3 2@4; Total Hits: 52@2: (6, 2)4@3: (2, 5, 2, 4)2@4: (1, 3)
Rolls: 1@2; Total Hits: 11@2: (2)
Nen: 1Inf, 1Mec, 1Tac vs. 1Inf
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 4)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (5)
Sukr: 2Inf, 4Mec, 1Art, 2Arm vs. 1Inf, 1Art
Rolls: 5@1 2@2 2@3; Total Hits: 45@1: (1, 1, 2, 6, 3)2@2: (3, 2)2@3: (2, 6)
Rolls: 2@2; Total Hits: 12@2: (1, 5)
Cpr: 2Inf, 1Fgt vs. 1Inf
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 6)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (5)
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Round 2:
Nen: 1Inf, 1Mec, 1Tac vs. 1Inf
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 5)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (3)
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Rus Mic took 10 damage
To Hol twlo 1Mec
To Nen twol
To Sukr twlo 1Inf
Cpr twolNoncombat Movement:
Noticed I forgot to Land the Bmb from Kenya during Italys turn I moved it to Sud since it has only 1Move left there isn’t that much choice.
To NIta: 3Art Fra, 3Inf WGer
To WGer: 2Art Fra, 9Inf, 2Mec, 2AAGun Den, 1Fgt Turk
To Swe: 1Inf Den, 1Art WGer via Trp Z115
To Fin: 2Inf Nor
To Nov: 1Inf, 2Art via 2Trp Z115, 2Arm Fin, 1Bmb Rus, 1Tac Nen
To Bel: 2Inf, 2Mec, 1Art Nov
To Sukr: 1Mec Bel
To Bes: 1Inf, 1Art Rom
To Cau: 2Inf, 2Art Turk, 3Inf, 5Art Cau
To Turk: 1Bmb Rus
To Npr: 2Mec, 2Arm Irq
To Cpr: 5Inf, 5Art, 1AAGun Npr
To Z72: 1Sub Z71
To Z81: 1Trp, 5Sub Z98, 2DD, 1Cru, 2Car Z100, 1Fgt Cpr
To Z95: 3Trp, 1DD, 1BB Z100
To Z113: 2Sub, 2DD, 1Car Z115, 4Fgt, 2Tac HolPlacement:
To WGer: 7Inf, 2Fgt
To Nov: 1Inf
To Rom: 1Inf
To Z113: 2CarCollection:
63(TT)+22(NO)-Convoy=81-85ICPConvoyraid:
To Cpr+Saud(2Sub):
Rolls: 4@3; Total Hits: 24@3: (3, 5, 5, 3)
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Maxdamage of 4
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I have reread the latest A3 and I can’t find where you have to repair all of the factory damage, did they change it again?
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**USSR turn 13:
Production: 18**
Repair 2 damage on Rus=2
Fighter=10
Armor=6
10+6=16+2=18
Combat Moves:
To Ura: inf-Novo uncontested
To Tim: 2art,2inf-Novo vs inf
Rolls: 4@2; Total Hits: 14@2: (2, 6, 6, 4)
Rolls: 1@2; Total Hits: 11@2: (2)
To Volo: art,2inf-Novo vs mech
Rolls: 1@1 2@2; Total Hits: 21@1: (4)2@2: (2, 1)
Rolls: 1@2; Total Hits: 01@2: (5)
To Kan: inf-Novo uncontested
To Arch: (blitz through Smo) arm-Rus uncontested, uncontested recover NO
To Bry: 17art,16inf-Tam; 2art,15inf,3arm-Rus vs inf
Rolls: 10@1 38@2 3@3; Total Hits: 1610@1: (5, 3, 1, 2, 5, 1, 4, 3, 1, 3)38@2: (5, 5, 1, 3, 1, 1, 6, 4, 2, 2, 1, 3, 3, 6, 3, 6, 2, 1, 2, 3, 5, 6, 5, 6, 1, 3, 6, 5, 6, 6, 2, 4, 4, 3, 6, 5, 3, 6)3@3: (2, 4, 1)
Rolls: 1@2; Total Hits: 01@2: (3)
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I have reread the latest A3 and I can’t find where you have to repair all of the factory damage, did they change it again?
Yeah I think they changed it.
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Tim: Germany lost inf; Japan lost territory; USSR lost inf
Volo: Japan lost mech; USSR no loss
Bry: Germany lost inf; USSR no lossNoncombat Moves:
To Rus: 2ftr,tac-Ind
To Sam: 8 art,20 inf-Novo
To Kaz: inf-Novo
To Bry: aagun-RusPlacement:
Rus: ftr,armTrying something interesting, we’ll see if it works.
Also, I will hit W.Germany with 2 ftr and a Bomber on USA13 for an SBR will you intercept? (As I understand the A3 rules, after I see what survives, I choose my target with the bomber, then if an aagun misses, roll and add 2…this will be my first bombing of the game, if it gets shot down by aaguns, I surrender. :-D)
And, I will hit z112 with 4 dd,2 cv, ftr to amphibious Denmark with 1 inf. on USA13 will you scramble?
Collection: 20 -
I’ll try to post tomorrow if able, but likely will do everything on Sunday
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For SBR air battle, I think I roll 3 at 1 and if you intercept you roll 3 at 1, then aagun rolls, then bomber…right?