TripleA Turn Summary for game: World War II v5 1942 SE TR
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 transports moved from 48 Sea Zone to 62 Sea Zone 2 artilleries and 5 infantry moved from Szechwan to Kazakh S.S.R. 1 armour, 1 artillery and 2 infantry moved from Japan to 62 Sea Zone 1 armour, 1 artillery, 3 fighters and 2 infantry moved from 62 Sea Zone to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 1 armour, 1 artillery, 3 fighters and 2 infantry Russians defend with 5 infantry Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Manchuria, round 2 : 2/7 hits, 2.83 expected hits Russians roll dice for 5 infantry in Manchuria, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese lost in Manchuria 3 infantry owned by the Russians lost in Manchuria Japanese roll dice for 1 armour, 1 artillery and 3 fighters in Manchuria, round 3 : 3/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Manchuria 2 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Russians with 1 armour and 3 fighters remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Russians: 5 infantry Battle in Kazakh S.S.R. Japanese attack with 2 artilleries and 5 infantry Americans defend with 1 fighter and 2 infantry; Russians defend with 2 infantry Japanese roll dice for 2 artilleries and 5 infantry in Kazakh S.S.R., round 2 : 2/7 hits, 1.83 expected hits Russians roll dice for 1 fighter and 4 infantry in Kazakh S.S.R., round 2 : 3/5 hits, 2.00 expected hits 3 infantry owned by the Japanese lost in Kazakh S.S.R. 2 infantry owned by the Russians lost in Kazakh S.S.R. Japanese roll dice for 2 artilleries and 2 infantry in Kazakh S.S.R., round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 3 : 0/3 hits, 1.33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Kazakh S.S.R., round 4 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Kazakh S.S.R., round 4 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. 2 infantry owned by the Americans lost in Kazakh S.S.R. Japanese roll dice for 2 artilleries and 1 infantry in Kazakh S.S.R., round 5 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 fighter in Kazakh S.S.R., round 5 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. Japanese roll dice for 2 artilleries in Kazakh S.S.R., round 6 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 fighter in Kazakh S.S.R., round 6 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries in Kazakh S.S.R., round 7 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 fighter in Kazakh S.S.R., round 7 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries in Kazakh S.S.R., round 8 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 fighter in Kazakh S.S.R., round 8 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Kazakh S.S.R. 1 fighter owned by the Americans lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery and 5 infantry Casualties for Russians: 2 infantry Casualties for Americans: 1 fighter and 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 48 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 fighter moved from Japan to Philippine Islands EDIT: 1 transport moved from 48 Sea Zone to 61 Sea Zone EDIT: Japanese undo move 5. EDIT: Japanese undo move 4. EDIT: 3 transports moved from 62 Sea Zone to 48 Sea Zone EDIT: 1 transport moved from 48 Sea Zone to 61 Sea Zone EDIT: 1 transport moved from 61 Sea Zone to 62 Sea Zone EDIT: 1 transport moved from 48 Sea Zone to 61 Sea Zone EDIT: 1 transport moved from 61 Sea Zone to 62 Sea Zone EDIT: 1 transport moved from 48 Sea Zone to 61 Sea Zone EDIT: 1 infantry moved from Yunnan to 61 Sea Zone EDIT: 1 infantry moved from Yunnan to 61 Sea Zone EDIT: 2 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone EDIT: Japanese undo move 12. EDIT: Japanese undo move 11. EDIT: Japanese undo move 10. EDIT: Japanese undo move 9. EDIT: Japanese undo move 8. EDIT: Japanese undo move 7. EDIT: Japanese undo move 6. EDIT: Japanese undo move 5. EDIT: Japanese undo move 4. 4 infantry moved from Yunnan to Kwangtung 1 transport moved from 48 Sea Zone to 61 Sea Zone 2 infantry moved from Yunnan to 61 Sea Zone 2 infantry moved from Yunnan to Kwangtung 2 infantry and 1 transport moved from 61 Sea Zone to 48 Sea Zone 2 infantry moved from 48 Sea Zone to Philippine Islands 2 submarines moved from 60 Sea Zone to 62 Sea Zone 3 fighters moved from Manchuria to 62 Sea Zone Place Units - Japanese 1 fighter placed in 62 Sea Zone 1 fighter and 4 infantry placed in Japan Japanese undo move 1. 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangtung: 2 infantry EDIT: Adding units owned by Japanese to Szechwan: 2 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -1.83 Russians regular : -0.67